Assemble your ultimate army and survive endless waves in this 3D PvE auto-battler. Combine unique synergies, draft powerful rogue-lite cards, and equip legendary items to defeat massive bosses. Every run offers a new strategy as you develop your squad from fresh recruits into god-like warriors.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because this is a complex hybrid of Auttobattler combat and Roguelite progression, community feedback is essential for balancing. We want to ensure that every talent card, item, and enemy interaction feels fair yet exciting. Early Access allows us to fine-tune the 'fun factor' and balance the economy based on real player data before the full release”

Approximately how long will this game be in Early Access?

“probably after releasing early access , i can finish the game around 2 months..but it depends on feedback of community..”

How is the full version planned to differ from the Early Access version?

“We plan to significantly expand the content and depth of the game. The full version is intended to include:

Expanded Talent Pool: Hundreds of new Talent Cards to create even more diverse and powerful builds.
New Biomes & Bosses: Additional jungle areas with unique visual themes, new enemy types, and challenging multi-stage Boss encounters.
Advanced Features: A complete Achievement system, deeper Meta-Progression trees, and potentially new game modes (e.g., Endless Mode).
Polish & Quality: Enhanced visual effects, additional sound design, and localization support based on community feedback.”

What is the current state of the Early Access version?

“Tactical Combat: A fully functional single-player Auttobattler combat system with responsive controls and skillshots.
One Unique Champion: A mage-archetype character with a complete kit of 4 unlockable and upgradable abilities.
Roguelite Mechanics: A dynamic Talent Card system allowing players to draft unique builds in every run.
Rich Environment: A detailed Jungle map populated with tiered enemies (Normal, Elite) and a challenging final Boss encounter.
Progression Systems: Functional Inventory, In-game Item Shop, and a Meta-Progression system to permanently upgrade stats using collected Souls.Game is playable right now without any problem”

Will the game be priced differently during and after Early Access?

“Yes, i plan to increase the price upon the full release. The final version will contain significantly more content, features, and polish than the current Early Access version. Early adopters who support us now will get the game at a lower price as a thank you”

How are you planning on involving the Community in your development process?

“Community feedback is the heart of my development. i plan to keep a close loop with our players through:

Steam Forums: I will be active daily to discuss strategies, answer questions, and listen to your suggestions.
Balance & Tuning: I will use player feedback to fine-tune Champion stats, talent card power levels, and enemy difficulty to ensure a fair challenge.
Feature Voting: I plan to hold polls to let the community decide which new Champions or Jungle features should be prioritized next.
Regular Updates: I'm committed to frequent patches based on bug reports and community requests”
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This game is not yet available on Steam

Planned Release Date: Mar 17, 2026

This game plans to unlock in approximately 5 weeks

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About This Game

BUILD. ADAPT. CONQUER.

Step into a vibrant 3D world where strategy reigns supreme. In this PvE Auto Battler, you are the commander of a growing army faced with relentless hordes of enemies. Your goal is simple but challenging: survive the waves, defeat the bosses, and create an unstoppable force.

Unlike traditional auto-battlers, you aren't fighting other players—you are fighting to survive a rogue-lite journey tailored to test your adaptability.

COMMAND. MERGE. CONQUER.

This isn't just another auto-battler. This is a survival roguelite where you scale from a lone commander to a God of War.

The waves are relentless, but your strategy must be ruthless. Draft the right cards, merge your units into unstoppable champions, and fill the screen with chaos. Luck plays a part, but survival depends entirely on your wits.

🔥CONTROL THE CHAOS 

No more passive watching. Place your Tanks on the frontline to soak damage, position Assassins to snipe the backline, and keep your Mages safe to rain hellfire. Tactical positioning can make a small army defeat a horde ten times its size.

🃏 DRAFT YOUR DESTINY 

Every run is unique.

  • Army too slow? Draft "Global Haste".

  • Tanks dying too fast? Pick "Explosive Death" to turn them into walking bombs. The system throws you a new puzzle every round. Adapt your build or face extinction.

⚔️ FROM ROOKIE TO GOD 

In other games, death means a full reset. Not here. Use the Barracks to permanently upgrade your favorite heroes.

  • Slash Shop Costs (Buy Legendaries for 1 Gold!).

  • Double your Ultimate Power.

  • Start battles with Full Mana. Start your next run not as a survivor, but as a force of nature.

💀 EPIC BOSS BATTLES 

Every 10 waves, a Colossal Boss appears to test your build. Raw stats won't save you here—you need specific counters and flawless strategy to bring these titans down.

🎯 WHO IS THIS GAME FOR? 

If you enjoy strategic auto-battlers, roguelite progression, and boss-focused PvE challenges,

this game is built for players who prefer thinking over clicking and strategy over reflexes.

Every run is a test.

Every wave is a decision.

Only the smartest builds survive.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools were used to assist in the programming and scripting phases of development. The AI acted as a coding companion to help optimize game logic, debug scripts, and implement standard architectural patterns. All AI-generated code has been manually reviewed, tested, and modified by the developer to ensure quality and functionality..Additionally, some static 2D assets (such as UI icons or talent card illustrations) were created using AI generation tools and then manually edited for artistic consistency

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-7600 / AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
    • DirectX: Version 11
    • Storage: 15 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8600K / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1660 / AMD Radeon RX 5600 XT
    • DirectX: Version 12
    • Storage: 25 GB available space
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