13 déc. 2013
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Added wooden shield</li>
<li>Added stone sword, hand axe and hammer</li>
<li>Added tower shield</li>
<li>Butchering goblins and ogres now produces a skull</li>
<li>Wall torches no longer require a floor to build</li>
<li>Dig Hole, Dig Ramp Down and Dig Stairs Down can be queued over air with a wall below</li>
<li>Dig Hole can be used to remove ramps from above</li>
</ul>
<b>Fixed</b>
<ul>
<li>Rare crash when loading a game while an enemy is being spotted</li>
</ul>
13 déc. 2013
Gnomoria - Robotronic Games
General
  • Added wooden shield
  • Added stone sword, hand axe and hammer
  • Added tower shield
  • Butchering goblins and ogres now produces a skull
  • Wall torches no longer require a floor to build
  • Dig Hole, Dig Ramp Down and Dig Stairs Down can be queued over air with a wall below
  • Dig Hole can be used to remove ramps from above
Fixed
  • Rare crash when loading a game while an enemy is being spotted
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Added Alarm Bell
<ul>
<li>Crafted at the Blacksmith and once constructed can be activated by a Mechanic.</li>
<li>Sounding the alarm wakes up sleeping gnomes</li>
<li>Gnomes in a squad will still perform any military tasks that are assigned</li>
<li>All other gnomes will retreat to the Great Hall</li>
<li>Giving the "All Clear" signal returns to business as usual</li>
</ul></li>
<li>Removed the Formation Perk: On The Move</li>
<li>Added Formation Perk: Fire At Will - Increased range attack speed for each melee squad member</li>
<li>Added Formation Perk: Suppressive Fire - Decreases enemy defense in melee combat for each ranged squad member</li>
<li>Added Position Perk: Survival Instinct - Increased move speed and dodge rate while bleeding</li>
<li>Added Position Perk: Conservationist - Chance to not consume ammo when firing</li>
<li>Added Position Perk: Sneaky - Decreases enemy sight range to this gnome and gives a damage bonus when your target is attacking someone else. Requires leather or no armor and melee weapons.</li>
<li>Added Position Perk: Swashbuckler - Increased parry chance and increased pistol damage while in melee range</li>
<li>Increased bonus damage from Highlander</li>
<li>When attacking with the Flintlock Pistol, gnomes will only do a melee attack when out of ammo</li>
</ul><b>Fixed</b>
<ul>
<li>Crash when loading a game with no audio device</li>
<li>Intermittent crash with Windmills</li>
<li>Swords not working properly after loading</li>
</ul>
Gnomoria - Robotronic Games
General
  • Added Alarm Bell
    • Crafted at the Blacksmith and once constructed can be activated by a Mechanic.
    • Sounding the alarm wakes up sleeping gnomes
    • Gnomes in a squad will still perform any military tasks that are assigned
    • All other gnomes will retreat to the Great Hall
    • Giving the "All Clear" signal returns to business as usual
  • Removed the Formation Perk: On The Move
  • Added Formation Perk: Fire At Will - Increased range attack speed for each melee squad member
  • Added Formation Perk: Suppressive Fire - Decreases enemy defense in melee combat for each ranged squad member
  • Added Position Perk: Survival Instinct - Increased move speed and dodge rate while bleeding
  • Added Position Perk: Conservationist - Chance to not consume ammo when firing
  • Added Position Perk: Sneaky - Decreases enemy sight range to this gnome and gives a damage bonus when your target is attacking someone else. Requires leather or no armor and melee weapons.
  • Added Position Perk: Swashbuckler - Increased parry chance and increased pistol damage while in melee range
  • Increased bonus damage from Highlander
  • When attacking with the Flintlock Pistol, gnomes will only do a melee attack when out of ammo
Fixed
  • Crash when loading a game with no audio device
  • Intermittent crash with Windmills
  • Swords not working properly after loading
Gnomoria - Robotronic Games
<b>Fixed</b>
<ul>
<li>Crash when fighting golems</li>
</ul>
Gnomoria - Robotronic Games
Fixed
  • Crash when fighting golems
Gnomoria - Robotronic Games
<b>Combat</b>
<ul>
<li>Changed material durability so that different attack types work towards breaking it</li>
<li>Adjusted all material resistances to account for durability changes</li>
<li>Weapons with multiple attacks pick the one that works best for the situation</li>
<li>Adjusted experience gains with weapons so that slow weapons and two handed weapons are on par with fast weapons and dual wielding</li>
<li>Defending with weapons has been further separated from attacking with the weapon. Ie blocks and parrys are much more common</li>
<li>Some status effects from combat can be applied through armor</li>
<li>Sword
<ul>
<li>Increased attack time for stab</li>
<li>Increased pierce damage and decreased slashing damage</li>
<li>Reduced attack delay when parrying</li>
<li>Removed blunt damage</li>
</ul></li>
<li>Axe
<ul>
<li>Increased slash damage</li>
<li>Removed blunt damage</li>
</ul></li>
<li>Claymore
<ul>
<li>Removed thrust attack</li>
<li>Decreased slash damage and increased blunt damage</li>
</ul></li>
<li>Battle Axe
<ul>
<li>Removed blunt damage</li>
<li>Increased slash damage</li>
</ul></li>
<li>Warhammer - Increased blunt damage</li>
<li>Torch - Decreased heat damage</li>
<li>Increased ranged and melee damage with ranged weapons</li>
<li>Removed blunt damage from musket rounds</li>
<li>Increased Blunderbuss ranged attack time</li>
<li>Decreased Crossbow ranged attack time</li>
<li>Trap
<ul>
<li>Increased damage for spike and blade traps</li>
<li>Removed blunt damage from blade trap</li>
</ul></li>
<li>Mant
<ul>
<li>Reduced damage for bite attack and increased attack time</li>
<li>Reduced damage for sting attack</li>
</ul></li>
<li>Beetle - Reduced damage for bite attack and increased attack time</li>
<li>Spider
<ul>
<li>Increased damage for bite attack and reduced attack time</li>
<li>Increased damage for sting attack and increased attack time</li>
</ul></li>
<li>Ogre/Two-Headed Ogre
<ul>
<li>Increased damage for all attacks</li>
<li>Reduced attack time for punch attack</li>
</ul></li>
<li>Zombie - Increased damage for all attacks</li>
<li>Goblin - Lowered Fighting and Dodge skills for early goblins</li>
<li>Frenzy - Increased Defense penalty and now it also applies to dodge</li>
<li>Highlander - Greatly increased chance to hit necks</li>
<li>Way of the Gnome
<ul>
<li>Attack speed, dodge chance and dodge rate now increase based on skill values instead of flat rate</li>
<li>Bonus Damage has been added based on Fighting skill</li>
</ul></li>
<li>Guard - Block chance increases with Shield skill</li>
<li>Scout - Added increased move speed in addition to vision range</li>
<li>Marksman - Fixed this perk not actually increasing accuracy</li>
<li>Taunt - New perk that has a chance to force nearby enemies to change targets to this gnome</li>
<li>Commander - New perk that increases damage of squad members when this gnome is not wearing a helmet</li>
</ul><b>Fixed</b>
<ul>
<li>Two crashes when loading saves older 0.8.22 and 0.8.26 straight into the current version</li>
<li>Mining walls deconstructing adjacent torches. (Still appropriately deconstructs wall torches)</li>
</ul>
Gnomoria - Robotronic Games
Combat
  • Changed material durability so that different attack types work towards breaking it
  • Adjusted all material resistances to account for durability changes
  • Weapons with multiple attacks pick the one that works best for the situation
  • Adjusted experience gains with weapons so that slow weapons and two handed weapons are on par with fast weapons and dual wielding
  • Defending with weapons has been further separated from attacking with the weapon. Ie blocks and parrys are much more common
  • Some status effects from combat can be applied through armor
  • Sword
    • Increased attack time for stab
    • Increased pierce damage and decreased slashing damage
    • Reduced attack delay when parrying
    • Removed blunt damage
  • Axe
    • Increased slash damage
    • Removed blunt damage
  • Claymore
    • Removed thrust attack
    • Decreased slash damage and increased blunt damage
  • Battle Axe
    • Removed blunt damage
    • Increased slash damage
  • Warhammer - Increased blunt damage
  • Torch - Decreased heat damage
  • Increased ranged and melee damage with ranged weapons
  • Removed blunt damage from musket rounds
  • Increased Blunderbuss ranged attack time
  • Decreased Crossbow ranged attack time
  • Trap
    • Increased damage for spike and blade traps
    • Removed blunt damage from blade trap
  • Mant
    • Reduced damage for bite attack and increased attack time
    • Reduced damage for sting attack
  • Beetle - Reduced damage for bite attack and increased attack time
  • Spider
    • Increased damage for bite attack and reduced attack time
    • Increased damage for sting attack and increased attack time
  • Ogre/Two-Headed Ogre
    • Increased damage for all attacks
    • Reduced attack time for punch attack
  • Zombie - Increased damage for all attacks
  • Goblin - Lowered Fighting and Dodge skills for early goblins
  • Frenzy - Increased Defense penalty and now it also applies to dodge
  • Highlander - Greatly increased chance to hit necks
  • Way of the Gnome
    • Attack speed, dodge chance and dodge rate now increase based on skill values instead of flat rate
    • Bonus Damage has been added based on Fighting skill
  • Guard - Block chance increases with Shield skill
  • Scout - Added increased move speed in addition to vision range
  • Marksman - Fixed this perk not actually increasing accuracy
  • Taunt - New perk that has a chance to force nearby enemies to change targets to this gnome
  • Commander - New perk that increases damage of squad members when this gnome is not wearing a helmet
Fixed
  • Two crashes when loading saves older 0.8.22 and 0.8.26 straight into the current version
  • Mining walls deconstructing adjacent torches. (Still appropriately deconstructs wall torches)
Gnomoria - Robotronic Games
<b>General</b>
<ul>
<li>Added wall torch construction</li>
<li>Added skull on a pole construction</li>
</ul>
<b>Audio</b>
<ul>
<li>Combat audio events - miss, dodge, block, parry, knock back, fall down, drop weapon, sever limb and bleeding</li>
<li>Hit audio events - blunt, slash and pierce against wood, metal and flesh</li>
<li>Weapon fire audio events for blunderbuss, pistol and crossbow</li>
<li>Mechanism audio events - lever, pressure plate, self-powered traps, mechanical wall, hatch, pump, handcrank, windmill and steam engine</li>
<li>Added a second sound effect for chopping trees</li>
</ul>
<b>Fixed</b>
<ul>
<li>Some audio events playing at full volume briefly before changing to the correct volume setting</li>
<li>Every button in the notable kills ul bringing up UI for the last entry</li>
<li>Crafted By button when viewing constructions not working after the crafter died</li>
<li>Handcranks not providing power while the game is paused</li>
</ul>
Gnomoria - Robotronic Games
General
  • Added wall torch construction
  • Added skull on a pole construction
Audio
  • Combat audio events - miss, dodge, block, parry, knock back, fall down, drop weapon, sever limb and bleeding
  • Hit audio events - blunt, slash and pierce against wood, metal and flesh
  • Weapon fire audio events for blunderbuss, pistol and crossbow
  • Mechanism audio events - lever, pressure plate, self-powered traps, mechanical wall, hatch, pump, handcrank, windmill and steam engine
  • Added a second sound effect for chopping trees

Fixed
  • Some audio events playing at full volume briefly before changing to the correct volume setting
  • Every button in the notable kills ul bringing up UI for the last entry
  • Crafted By button when viewing constructions not working after the crafter died
  • Handcranks not providing power while the game is paused
...

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