Community Announcements - Robotronic Games
<b>General</b>
<ul>
<li>Added wooden shield</li>
<li>Added stone sword, hand axe and hammer</li>
<li>Added tower shield</li>
<li>Butchering goblins and ogres now produces a skull</li>
<li>Wall torches no longer require a floor to build</li>
<li>Dig Hole, Dig Ramp Down and Dig Stairs Down can be queued over air with a wall below</li>
<li>Dig Hole can be used to remove ramps from above</li>
</ul>
<b>Fixed</b>
<ul>
<li>Rare crash when loading a game while an enemy is being spotted</li>
</ul>
Community Announcements - Robotronic Games
<b>General</b>
<ul>
<li>Added Alarm Bell
<ul>
<li>Crafted at the Blacksmith and once constructed can be activated by a Mechanic.</li>
<li>Sounding the alarm wakes up sleeping gnomes</li>
<li>Gnomes in a squad will still perform any military tasks that are assigned</li>
<li>All other gnomes will retreat to the Great Hall</li>
<li>Giving the "All Clear" signal returns to business as usual</li>
</ul></li>
<li>Removed the Formation Perk: On The Move</li>
<li>Added Formation Perk: Fire At Will - Increased range attack speed for each melee squad member</li>
<li>Added Formation Perk: Suppressive Fire - Decreases enemy defense in melee combat for each ranged squad member</li>
<li>Added Position Perk: Survival Instinct - Increased move speed and dodge rate while bleeding</li>
<li>Added Position Perk: Conservationist - Chance to not consume ammo when firing</li>
<li>Added Position Perk: Sneaky - Decreases enemy sight range to this gnome and gives a damage bonus when your target is attacking someone else. Requires leather or no armor and melee weapons.</li>
<li>Added Position Perk: Swashbuckler - Increased parry chance and increased pistol damage while in melee range</li>
<li>Increased bonus damage from Highlander</li>
<li>When attacking with the Flintlock Pistol, gnomes will only do a melee attack when out of ammo</li>
</ul><b>Fixed</b>
<ul>
<li>Crash when loading a game with no audio device</li>
<li>Intermittent crash with Windmills</li>
<li>Swords not working properly after loading</li>
</ul>
Community Announcements - Robotronic Games
<b>Fixed</b>
<ul>
<li>Crash when fighting golems</li>
</ul>
Community Announcements - Robotronic Games
<b>Combat</b>
<ul>
<li>Changed material durability so that different attack types work towards breaking it</li>
<li>Adjusted all material resistances to account for durability changes</li>
<li>Weapons with multiple attacks pick the one that works best for the situation</li>
<li>Adjusted experience gains with weapons so that slow weapons and two handed weapons are on par with fast weapons and dual wielding</li>
<li>Defending with weapons has been further separated from attacking with the weapon. Ie blocks and parrys are much more common</li>
<li>Some status effects from combat can be applied through armor</li>
<li>Sword
<ul>
<li>Increased attack time for stab</li>
<li>Increased pierce damage and decreased slashing damage</li>
<li>Reduced attack delay when parrying</li>
<li>Removed blunt damage</li>
</ul></li>
<li>Axe
<ul>
<li>Increased slash damage</li>
<li>Removed blunt damage</li>
</ul></li>
<li>Claymore
<ul>
<li>Removed thrust attack</li>
<li>Decreased slash damage and increased blunt damage</li>
</ul></li>
<li>Battle Axe
<ul>
<li>Removed blunt damage</li>
<li>Increased slash damage</li>
</ul></li>
<li>Warhammer - Increased blunt damage</li>
<li>Torch - Decreased heat damage</li>
<li>Increased ranged and melee damage with ranged weapons</li>
<li>Removed blunt damage from musket rounds</li>
<li>Increased Blunderbuss ranged attack time</li>
<li>Decreased Crossbow ranged attack time</li>
<li>Trap
<ul>
<li>Increased damage for spike and blade traps</li>
<li>Removed blunt damage from blade trap</li>
</ul></li>
<li>Mant
<ul>
<li>Reduced damage for bite attack and increased attack time</li>
<li>Reduced damage for sting attack</li>
</ul></li>
<li>Beetle - Reduced damage for bite attack and increased attack time</li>
<li>Spider
<ul>
<li>Increased damage for bite attack and reduced attack time</li>
<li>Increased damage for sting attack and increased attack time</li>
</ul></li>
<li>Ogre/Two-Headed Ogre
<ul>
<li>Increased damage for all attacks</li>
<li>Reduced attack time for punch attack</li>
</ul></li>
<li>Zombie - Increased damage for all attacks</li>
<li>Goblin - Lowered Fighting and Dodge skills for early goblins</li>
<li>Frenzy - Increased Defense penalty and now it also applies to dodge</li>
<li>Highlander - Greatly increased chance to hit necks</li>
<li>Way of the Gnome
<ul>
<li>Attack speed, dodge chance and dodge rate now increase based on skill values instead of flat rate</li>
<li>Bonus Damage has been added based on Fighting skill</li>
</ul></li>
<li>Guard - Block chance increases with Shield skill</li>
<li>Scout - Added increased move speed in addition to vision range</li>
<li>Marksman - Fixed this perk not actually increasing accuracy</li>
<li>Taunt - New perk that has a chance to force nearby enemies to change targets to this gnome</li>
<li>Commander - New perk that increases damage of squad members when this gnome is not wearing a helmet</li>
</ul><b>Fixed</b>
<ul>
<li>Two crashes when loading saves older 0.8.22 and 0.8.26 straight into the current version</li>
<li>Mining walls deconstructing adjacent torches. (Still appropriately deconstructs wall torches)</li>
</ul>
Community Announcements - Robotronic Games
<b>General</b>
<ul>
<li>Added wall torch construction</li>
<li>Added skull on a pole construction</li>
</ul>
<b>Audio</b>
<ul>
<li>Combat audio events - miss, dodge, block, parry, knock back, fall down, drop weapon, sever limb and bleeding</li>
<li>Hit audio events - blunt, slash and pierce against wood, metal and flesh</li>
<li>Weapon fire audio events for blunderbuss, pistol and crossbow</li>
<li>Mechanism audio events - lever, pressure plate, self-powered traps, mechanical wall, hatch, pump, handcrank, windmill and steam engine</li>
<li>Added a second sound effect for chopping trees</li>
</ul>
<b>Fixed</b>
<ul>
<li>Some audio events playing at full volume briefly before changing to the correct volume setting</li>
<li>Every button in the notable kills ul bringing up UI for the last entry</li>
<li>Crafted By button when viewing constructions not working after the crafter died</li>
<li>Handcranks not providing power while the game is paused</li>
</ul>
Oct 8, 2013
Community Announcements - Robotronic Games
<b>Audio</b>
<ul>
<li>Added sound effects for the following jobs: Mining/Digging, Till soil, Forage, Cut Clipping, Fell Tree and Plant Tree</li>
<li>Added sound effects when selecting most workshops</li>
</ul>
<b>Fixed</b>
<ul>
<li>Deconstructing floors not properly updating tiles as outside</li>
<li>Deconstructing hatch not properly updating the map</li>
</ul>
Community Announcements - Robotronic Games
<b>Fixed</b>
<ul>
<li>Crash when saving and exiting</li>
<li>Crash replacing floor that has an object on it that blocks movement</li>
<li>Crash deconstructing objects that block movement</li>
<li>Smelting crafted items (not worn items) not producing any bars</li>
<li>UI responding to controller input in some cases</li>
</ul>
Sep 24, 2013
Community Announcements - Robotronic Games
<b>General</b>
<ul>
<li>Many updates and adjustments to how the navigation graph is generated and how paths are created between nodes on the graph. This should produce more optimal paths overall. Old save games will have the graph regenerated when loading.</li>
</ul>
Sep 17, 2013
Community Announcements - Robotronic Games
<b>General</b>
<ul>
<li>Grouped certain jobs together for better prioritizing
<ul>
<li>When selecting an area to Dig Hole, Remove Floor or Build Wall, all jobs in the selection will be grouped together</li>
<li>Jobs within a group are ordered such that completing a job won't prevent access to another job</li>
<li>When possible, multiple jobs in a group can be worked on simultaneously but some jobs in a group will need to be completed before others can be started</li>
</ul></li>
</ul><b>Fixed</b>
<ul>
<li>Crossbow bolts and musket rounds showing the crafter's name as the material</li>
</ul>
Sep 10, 2013
Community Announcements - Robotronic Games
<b>General</b>
<ul>
<li>Removed extra item tracking, reducing memory usage and save file size.</li>
</ul>
<b>Fixed</b>
<ul>
<li>Beetles potentially getting stuck path finding over and over, causing a huge performance hit</li>
<li>Components of an item sometimes not being destroyed when an item was destroyed</li>
<li>Generating jobs at the Prospector to craft dirt or stone</li>
<li>Clean Floor job ignoring material restrictions in a stockpile</li>
<li>Stockpile Conents tab showing items that had been traded to a merchant</li>
<li>Screw missing from stockpile options</li>
</ul>
...

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