Futuremark SystemInfo updated to v4.20. SystemInfo is a component used in many Futuremark benchmarks to identify the hardware in your system. It does not collect any personally identifiable information. SystemInfo updates do not affect benchmark scores but you may need the latest version in order to get a valid score.
Futuremark SystemInfo v4.20 release notes: • Updated CPUID module for improved hardware detection. • Updated AMD ADL library for improved compatibility with latest hardware. • Improved hardware scan speed by about 50%. • Added Windows 8 RTC verification to online result validation.
3DMark 11 has been updated to version 1.0.4 and is now fully compatible with Windows 8. This update addresses compatibility issues and a few uncommon bugs. Benchmark scores are not affected and scores from this new version can be compared with scores from the previous version 3DMark 11 v1.0.3. The update will be applied automatically when your Steam client is restarted. The major changes include:
Improvements * Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same. * 3DMark 11 now remembers the last custom resolution used. * GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled. * 3DMark 11 will now prevent Windows from entering Sleep during the test. * The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.
Compatibility * SystemInfo updated to version 4.15 for full Windows 8 compatibility. * Updated DirectX redistributable. * Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems. * Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.
Bug fixes * Fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems. * Fixed several memory and texture leaks, improving stability during very long looping runs. * The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.)