Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Matchmaking
    • Competitive Mode
      • Abandon penalty times are now longer for first-time abandoners with a low number of games played
      • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
      • Fixed an issue where players could drop and reconnect too many times before triggering an abandon
    • Casual Mode
      • Matches can now start with fewer than 24 players when there are not enough compatible players in queue
        • The match will still add additional players (up to 24) as they become available
        • This should improve queue times for low-population regions and game modes
      • Added maps cp_gullywash, cp_snakewater, and koth_probed
      • Fixed not being able to cycle between spectator modes
  • Weapon viewmodels
    • The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
      • This feature is now allowed in Competitive Mode
    • Improved and fixed many animations when using a higher viewmodel field-of-view
    • Removed custom animations from the sv_pure whitelist because it was being exploited
    • Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
  • Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
  • Added the Prinny promo items to the Mann Co. Store
  • Added the Florida LAN 2016 community medal
  • PASS Time update
    • Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
    • Tweaks and fixes for all maps
    • Fix pack speed not being updated sometimes
    • Aiming players will no longer receive pack speed bonus
    • Some adjustments to reduce average round length
      • Overtime will end immediately if the winning team touches the ball
      • Overtime won't happen if it's impossible for the losing team to win
  • Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
  • Fixed the pd_watergate HUD not drawing
  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
  • Fixed getting a black screen if the chat window was open when the match stats were being shown
  • Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
  • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
  • Fixed a client crash related to the animation system
  • Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
  • Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
  • Fixed hearing the "team wipe" Announcer audio at the incorrect times
Product Update - Valve
- Fixed a bug preventing skyboxes from appearing in the Dota VR Hub.
- Fixed a crash when entering certain unicode strings in chat.

Player Cards
- Which player card is silver/gold is now randomized in the card list.
- You no longer have to confirm when dusting a duplicate common in the pack open dialog.
- In the card selection popup, it's now sorted by team then player name.
- The team selection dropdown in the card selection popup is now sorted by team name.
Product Update - Valve
* Fixed player card pack dialog erroring if you clicked the pack again while it was opening. No cards were lost by this, it was just causing the dialog to show an error message rather than the cards received.
Product Update - Valve
* Greatly improved panorama CPU performance. This is most noticable as a framerate increase in the main Dashboard.
* Fixed cases where players being kicked out of lobbies when a player closes the client.
Product Update - Valve
* Fixed Omnislash jumping to Elder Titan's Spirit
* Fixed Guardian Greaves not regenerating heroes who are hidden (i.e. disruption)
* Fixed Bloodstone Suicide not working during Ball Lightning
* Fixed spell effects not working properly when first appearing while cast in fog of war
* The Dota 2 window now flashes when you enter the hero picking phase
* Added a new option to bring Dota 2 to the foreground when the hero picking phase begins
* Fixed various recent bugs with cosmetic items
* Fixed Announcer not working during Hero Selection

* Reworked Pudge and Lina's Russian voices
* Rerecorded several lines for Russian voices: Shadow Fiend, Legion Commander, Default Announcer
* Added several Russian language voices: Alchemist, Anti-Mage, Bloodseeker, Bristleback & Bristleback Announcer, Crystal Maiden Announcer, Doom, Earth Spirit, Earthshaker, Ember Spirit, Keeper of the Light, Meepo, Nyx Assassin, Omniknight, Phantom Lancer, Riki, Slardar, Templar Assassin, Ursa, Witch Doctor
Product Update - Valve
Battle Cup:
--
* Fix Battle Cup team setup UI bug causing confusion about number of tickets required
* Spectator delay on Battle Cup games increased to 5 minutes
* China Battle Cup has been rescheduled for Sunday, July 17, 12:00 GMT (Sunday 20:00 local China time)
Product Update - Valve
* Enabled the Weekend Battle Cup.
* Fixed Astral Spirit animation not being canceled if Elder Titan cancels it.
* Fixed Glimmer Cape to respect the "teleport requires hold/stop" option.
* Improved performance of March of the Machines while wearing Tinker's Immortal.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a common client crash that prevented the game from starting
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated Casual Mode
    • Fixed a problem where in-progress games with open slots would not receive new players
    • Fixed a case where players would sometimes not receive experience (when playing a match to completion)
    • Fixed not getting domination/revenge events
    • Added a feature to the game mode selection screen that allows players to play on specific maps
    • Added the Vote Kick option
      • Players that are kicked will receive partial experience after the match ends
    • Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time
  • Added a "Create Server" button to the "Find a Game" menu
  • Fixed the party chat window sometimes not drawing
  • Fixed Australium weapons not drawing correctly in the character loadout screen
  • Updated the Dr's Dapper Topper to fix a material issue
  • Thanks to Justin G., aka sigsegv, for these reports:
    • Fixed sentry buster sounds not being cleaned up properly after detonating
    • Fixed a bug related to bot death detection
  • Updated Taunt: The Balloonibounce to end the taunt if the player is moved
  • Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls
  • PASS Time update
    • Updated several HUD materials to support mat_picmip
    • Fixed seeing the wrong cap limit in the win panel
Product Update - Valve
6.88b:
--

* Timbersaw strength gain reduced from 2.1 to 1.8
* Death Prophet base strength reduced by 1
* Spirit Siphon base health drain reduced from 16 to 14
* Metamorphosis manacost increased from 50 to 100
* Metamorphosis no longer lingers after reincarnation/death
* Time Dilation manacost increased from 50 to 75
* Astral Spirit vision reduced from 450 to 400
* Beastmaster Boar XP bounty increased from 59 to 60/70/80/90
* Riki's Blink Strike damage reduced from 60/80/100/120 to 55/70/85/100
* Lane Creeps now give 20% of XP when denied by neutrals rather than 0% (normal player denies give 50% XP)
* Astral Imprisonment damage increased from 75/150/225/300 to 100/175/250/325
* Arcane Orb intelligence duration increased from 60 to 80
* Bloodlust manacost reduced from 75 to 50
* Meepo agility growth increased from 1.9 to 2.2
* Stone Form cooldown reduced from 26 to 20
* Arcane Curse damage increased from 14/21/28/35 to 14/22/30/38
* Brewmaster Boulder damage increased from 50 to 50/100/150
* Brewmaster Dispel Magic damage to illusions and summoned units increased from 500 to 850
* Press the Attack's attack speed bonus increased from 60/80/100/120 to 65/90/115/140
* Sniper turn rate improved from 0.6 to 0.7
* Sniper night vision increased from 1000 to 1100
* Warlock Golems HP increased from 900/1350/1800 to 1000/1500/2000
* Thirst bonus rescaled from 10/20/30/40% to 16/24/32/40%
* Lightning Bolt ministun increased from 0.1 to 0.2
* Stampede slow duration increased from 1.5 to 1.8
* Shadow Fiend movement speed increased from 310 to 315
* Living Armor cooldown reduced from 32/26/20/14 to 30/24/18/12
* Dismember strength based damage increased from 30/40/50 to 30/45/60%
* Sand Storm cooldown reduced from 40/30/20/10 to 34/26/18/10
* Epicenter manacost reduced from 175/250/325 to 150/225/300
* Empower cleave AoE increased from 225 to 240
...

Search news
Archive
2016
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2016   2015   2014   2013   2012  
2011   2010   2009   2008   2007  
2006   2005   2004   2003   2002