Guns of Icarus Online - jerry
New content

  • new map: 3v3 version of Clash at Blackcliff
  • costume pieces:
    - Blood and Brass Tournament hats (male and female)
    - Birthday hats (King and Queen)
    - Daybane hat - workshop (male and female)
    - Javanicus - workshop (male and female)
    - Soulseeker mask - workshop (male)
    - Old Straw Hat - workshop (male)
    - Octagonal Spectacles - workshop (male)
    - Garrison cap - workshop (male)
    - Peaked cap - workshop (male)
    - Trusty pipe - workshop (male)

  • decals:
    - Hold Fast (unlocked through Clan Progression)
    - Thick as Thieves (unlocked through Clan Progression)
    - bless of éole - workshop
    - Nysa Orchard Bee - workshop
    - Wings of SoShi - workshop
    - Polaris - workshop
    - Grim Reaper - workshop
    - Sandstorm Republic - workshop
    - Imperial Order - workshop
    - The Four of Us - workshop
    - Cephalopod Tentacle - workshop
    - Steampunk Dragon - workshop
    - Ghost in My Journal - workshop
    - I Define Balance - workshop

Features
  • Clan Progression: levels 6 to 10 unlocked, each with new rewards!
  • Practice Maps: practice maps for all region types, hooray!
  • Improved Match Loading: match start is now delayed until all players have loaded! (up to 60 seconds)
  • fireworks are back
  • added "Searching" status for social menu
  • confirmation that a friend was added
  • launcher
  • warning when pilot mid-match join to inform crew slot that role will switch
  • AI crew now listens to ship captain’s voice commands: gunning direction & repair type designation. General crew orders overwrite the voice commands, so sometimes you’ll want to order them to “All repair” or “All guns” first.

Balance
Minotaur: Increased jitter to 3.5 degrees (from 3), increased muzzle speed to 550m/s (from 350), increased AoE burst size to 10m (from 8), reduced pitch and yaw to 30 degrees in all directions (from 45), decreased rate of fire to 0.33 b/s (from 0.44), increased piercing damage to 90 (from 60), increased shatter damage to 225 (from 140), increased knockdown force to 200000 on both direct and burst hit (from 160000)

Bugfixes
  • primary dye changes the secondary color's shade on Boneyard costume
  • rope flag covering sight at rear gun on Squid
  • bottom part of dropdown menu in progress is missing
  • map coordinates are blurry
  • "win conditions" on map actually shows the map description
  • offline players aren't listed in order of the time last being online in the social menu
  • wrong images for Paritan Rumble
  • at achievement progress the hotkey is also shown
  • a random clipping flag on Northern Fjords
  • steam leaking from gun
  • typo in matchmaker tip
  • match loading screen glitch
  • can't change letter case in player names because of name "already taken"
  • some sound effects can't be heard
  • issue with dust cloud and steam layered on each other
  • the barrels of the light flak are steaming
  • hitmarker on enemy projectiles
  • spectator marker and red ship marker have almost identical colors
  • kill feed goes missing
  • balloon decal changes to an other one
  • scratched overlay when joining a match
  • loading mid-match problem
  • compass visual issue fixes
  • when private match is opened to matchmaker password is not removed
  • chat switches to global
  • captain voice chat icons for non captains on match end screen
  • title rewards for veteran achievements are showing up blank in the profile title selection
  • being listed as featured player with no reason
  • team chat becomes visible for spectators in some cases
  • deploy screen issues on multi-monitor systems
  • kill feed gets covered by deploy screen
  • clan description overlaps clan XP if the text is long enough
  • mines' sound effect gets stuck
  • ship name disappears from map
  • team indicator arrow icon glitch

Changes
  • removed duplicate "LeaveGun", “LeaveHelm” entries from controls menu
  • Traveller theme adjustments on Junker and Goldfish
  • more tutorial text
  • spectators aren't allowed to vote map
  • Junker’s default loadout adjusted
  • added “Instructions” button to workshop client
  • when choosing a new leader for a clan, choose those who played the game within 7 days first
  • matchmaker adjustments
  • menu music volume slightly lowered
  • added description for practice loading screen
  • guns’ level of distance models adjusted
  • separate spawn points for all 4 crew members
  • changed colliders on Mobula & Spire to not have “invisible walls” on ships with themes
  • adjusted the position of Goldfish’s turning engines
  • kill feed wraps to two lines for long messages, that makes following the feed much more harder
Guns of Icarus Online - jerry
New content

  • new map: 3v3 version of Clash at Blackcliff
  • costume pieces:
    - Blood and Brass Tournament hats (male and female)
    - Birthday hats (King and Queen)
    - Daybane hat - workshop (male and female)
    - Javanicus - workshop (male and female)
    - Soulseeker mask - workshop (male)
    - Old Straw Hat - workshop (male)
    - Octagonal Spectacles - workshop (male)
    - Garrison cap - workshop (male)
    - Peaked cap - workshop (male)
    - Trusty pipe - workshop (male)

  • decals:
    - Hold Fast (unlocked through Clan Progression)
    - Thick as Thieves (unlocked through Clan Progression)
    - bless of éole - workshop
    - Nysa Orchard Bee - workshop
    - Wings of SoShi - workshop
    - Polaris - workshop
    - Grim Reaper - workshop
    - Sandstorm Republic - workshop
    - Imperial Order - workshop
    - The Four of Us - workshop
    - Cephalopod Tentacle - workshop
    - Steampunk Dragon - workshop
    - Ghost in My Journal - workshop
    - I Define Balance - workshop

Features
  • Clan Progression: levels 6 to 10 unlocked, each with new rewards!
  • Practice Maps: practice maps for all region types, hooray!
  • Improved Match Loading: match start is now delayed until all players have loaded! (up to 60 seconds)
  • fireworks are back
  • added "Searching" status for social menu
  • confirmation that a friend was added
  • launcher
  • warning when pilot mid-match join to inform crew slot that role will switch
  • AI crew now listens to ship captain’s voice commands: gunning direction & repair type designation. General crew orders overwrite the voice commands, so sometimes you’ll want to order them to “All repair” or “All guns” first.

Balance
Minotaur: Increased jitter to 3.5 degrees (from 3), increased muzzle speed to 550m/s (from 350), increased AoE burst size to 10m (from 8), reduced pitch and yaw to 30 degrees in all directions (from 45), decreased rate of fire to 0.33 b/s (from 0.44), increased piercing damage to 90 (from 60), increased shatter damage to 225 (from 140), increased knockdown force to 200000 on both direct and burst hit (from 160000)

Bugfixes
  • primary dye changes the secondary color's shade on Boneyard costume
  • rope flag covering sight at rear gun on Squid
  • bottom part of dropdown menu in progress is missing
  • map coordinates are blurry
  • "win conditions" on map actually shows the map description
  • offline players aren't listed in order of the time last being online in the social menu
  • wrong images for Paritan Rumble
  • at achievement progress the hotkey is also shown
  • a random clipping flag on Northern Fjords
  • steam leaking from gun
  • typo in matchmaker tip
  • match loading screen glitch
  • can't change letter case in player names because of name "already taken"
  • some sound effects can't be heard
  • issue with dust cloud and steam layered on each other
  • the barrels of the light flak are steaming
  • hitmarker on enemy projectiles
  • spectator marker and red ship marker have almost identical colors
  • kill feed goes missing
  • balloon decal changes to an other one
  • scratched overlay when joining a match
  • loading mid-match problem
  • compass visual issue fixes
  • when private match is opened to matchmaker password is not removed
  • chat switches to global
  • captain voice chat icons for non captains on match end screen
  • title rewards for veteran achievements are showing up blank in the profile title selection
  • being listed as featured player with no reason
  • team chat becomes visible for spectators in some cases
  • deploy screen issues on multi-monitor systems
  • kill feed gets covered by deploy screen
  • clan description overlaps clan XP if the text is long enough
  • mines' sound effect gets stuck
  • ship name disappears from map
  • team indicator arrow icon glitch

Changes
  • removed duplicate "LeaveGun", “LeaveHelm” entries from controls menu
  • Traveller theme adjustments on Junker and Goldfish
  • more tutorial text
  • spectators aren't allowed to vote map
  • Junker’s default loadout adjusted
  • added “Instructions” button to workshop client
  • when choosing a new leader for a clan, choose those who played the game within 7 days first
  • matchmaker adjustments
  • menu music volume slightly lowered
  • added description for practice loading screen
  • guns’ level of distance models adjusted
  • separate spawn points for all 4 crew members
  • changed colliders on Mobula & Spire to not have “invisible walls” on ships with themes
  • adjusted the position of Goldfish’s turning engines
  • kill feed wraps to two lines for long messages, that makes following the feed much more harder
Sep 21, 2015
Guns of Icarus Online - jerry
Server just restarted at Sep 21th 5AM EDT (9AM UTC) from a hotfix, which is supposed to fix an issue for some players stuck at "Loading Lobby Data". If you still have problems entering the game, please email to feedback@musegames.com. Thank you!
Sep 21, 2015
Guns of Icarus Online - jerry
Server just restarted at Sep 21th 5AM EDT (9AM UTC) from a hotfix, which is supposed to fix an issue for some players stuck at "Loading Lobby Data". If you still have problems entering the game, please email to feedback@musegames.com. Thank you!
Guns of Icarus Online - jerry
New features/content:
- Optional DirectX 11 mode (improves performance on supported systems)
- Vet game system: for players with level 30 and higher, available when enough qualified players are online.
- New map: 3v3 Paritan Rumble
- UI Map and Deploy Screen Redo (grid size on maps adjusted to a fixed length of 500m)
- Clan Leveling System
  • Clans have 5 levels (more to come later), each with required XP which can be contributed by clan members finishing matches. XP is adjusted by the number of active members in the clan.
  • Clan member can earn their personal reputation by finishing matches too. Bonus will be added if you play with your clan mates in the same crew, and more bonus for playing with clan mates 10 or more levels lower than you are.
  • Each clan level provides a reward with a reputation requirement. Players joining a new clan will have their reputation cleared.
- Spam protection for captain’s suggestion
- New achievements for playing with novice players and in vet games.

Changes:
- TAB won’t block movements and actions anymore (to reach the old functions select Scoreboard in the ESC menu)
- When accepting recommended skills the game will put the same skill at the same slot, if the skill is currently in your selected loadout
- Altitude meter recalibrated: now uses map boundary as minimum
- Underdog achievements are no longer granted to mid-match joins
- Updated help text in gunner tutorial

Bug fixes:
- Gun UI ammo icons are pixelated
- Clan leaderboard panel text width fix
- Gears are not animated anymore on the Mobula
- Camera issues with Spyglass and Rangefinder
- Outfit list shows first dye twice instead of the second dye
- Inconsistent costume piece order in outfit list
- Engine running sound when ship respawning
- Gun UI not always showing the new ammo
- Capture Point stuck on compass
- Wrong figurehead and decal shown in some cases
- Projectiles explode too late
- Texture setting has effect on crosshair
- Typo in achievement description (The Art of War)
- All the lamps on galleon are floating
- Misplaced steam when rebuilding engine
- Firefighting tools' animation skipped when using two times in a row
- Flag is not waving on Northern Fjords
- Changing tool while falling restarts the wind sound effect
- Grabbing the ladder while falling doesn't stop the falling sound effect
- Battle on the Dunes’ warship collision issue
- "New unlockables available" icon doesn't disappear on rewards tab
- Railing intersecting wall on Galleon
- Invisible impacts on Duel at Dawn
- Checkmarks occasionally missing in tutorial
- Flickering around the body of chem spray
- Repair tools have no effect on components yet animation and sound feedback suggests it does and vice versa
- Dummy shots on certain guns when leaving right after reload
- Engine smoke is instantly removed when ship dies
- Red health bar always on top of blue in spectator
- Balloon decal doesn't appear properly when joining mid-match
- AI switching tools too quickly cutting off animations
- If the gun gets destroyed while reloading, the reload animation restarts
- Voice chat is not working if you enable it during match
- Registration screen related menu issues
- Show what hotkey closes the achievement panel
Guns of Icarus Online - jerry
New features/content:
- Optional DirectX 11 mode (improves performance on supported systems)
- Vet game system: for players with level 30 and higher, available when enough qualified players are online.
- New map: 3v3 Paritan Rumble
- UI Map and Deploy Screen Redo (grid size on maps adjusted to a fixed length of 500m)
- Clan Leveling System
  • Clans have 5 levels (more to come later), each with required XP which can be contributed by clan members finishing matches. XP is adjusted by the number of active members in the clan.
  • Clan member can earn their personal reputation by finishing matches too. Bonus will be added if you play with your clan mates in the same crew, and more bonus for playing with clan mates 10 or more levels lower than you are.
  • Each clan level provides a reward with a reputation requirement. Players joining a new clan will have their reputation cleared.
- Spam protection for captain’s suggestion
- New achievements for playing with novice players and in vet games.

Changes:
- TAB won’t block movements and actions anymore (to reach the old functions select Scoreboard in the ESC menu)
- When accepting recommended skills the game will put the same skill at the same slot, if the skill is currently in your selected loadout
- Altitude meter recalibrated: now uses map boundary as minimum
- Underdog achievements are no longer granted to mid-match joins
- Updated help text in gunner tutorial

Bug fixes:
- Gun UI ammo icons are pixelated
- Clan leaderboard panel text width fix
- Gears are not animated anymore on the Mobula
- Camera issues with Spyglass and Rangefinder
- Outfit list shows first dye twice instead of the second dye
- Inconsistent costume piece order in outfit list
- Engine running sound when ship respawning
- Gun UI not always showing the new ammo
- Capture Point stuck on compass
- Wrong figurehead and decal shown in some cases
- Projectiles explode too late
- Texture setting has effect on crosshair
- Typo in achievement description (The Art of War)
- All the lamps on galleon are floating
- Misplaced steam when rebuilding engine
- Firefighting tools' animation skipped when using two times in a row
- Flag is not waving on Northern Fjords
- Changing tool while falling restarts the wind sound effect
- Grabbing the ladder while falling doesn't stop the falling sound effect
- Battle on the Dunes’ warship collision issue
- "New unlockables available" icon doesn't disappear on rewards tab
- Railing intersecting wall on Galleon
- Invisible impacts on Duel at Dawn
- Checkmarks occasionally missing in tutorial
- Flickering around the body of chem spray
- Repair tools have no effect on components yet animation and sound feedback suggests it does and vice versa
- Dummy shots on certain guns when leaving right after reload
- Engine smoke is instantly removed when ship dies
- Red health bar always on top of blue in spectator
- Balloon decal doesn't appear properly when joining mid-match
- AI switching tools too quickly cutting off animations
- If the gun gets destroyed while reloading, the reload animation restarts
- Voice chat is not working if you enable it during match
- Registration screen related menu issues
- Show what hotkey closes the achievement panel
Guns of Icarus Online - [Muse] Bubbles
This is it folks! After two years of hard work, we’re ready to unveil Guns of Icarus: Alliance, the PvE version of Guns of Icarus, to our Kickstarter backers for early prototype testing. Not a backer? Don’t worry! You can pre-order and get access in the second round of testing on the Humble store:

https://www.humblebundle.com/store/p/gunsoficarus_alliance_storefront

(We’re working with Steam on pre-ordering as well, so stay tuned.)

As a result of planning for the DLC launching and our bundle prices for new players, we’re also dropping the price of the original game to $9.99. If you recently purchased the game at full price, please send us an email at feedback@musegames.com, and we’ll take care of you, as we do for all our beloved players.

So what IS Guns of Icarus: Alliance? It is the PvE expansion to the game. Same core experience crewing airships, but now with scenario driven objectives and giant swarms of AI planes and ships to fight, including bombers, fighter planes, and boss and base battles. We expect the game to support up to 4 player ships (16 players total) per battle. We’ll be adding progression to characters and factions. There will be a world map and a grander sense of the Guns of Icarus universe where every battle will shift the course of history. At the end of each season of conflict, you’ll have the opportunity to have your deeds immortalized in the lore of the game, and have glory bestowed upon your clan and faction. While not all of these features will be available to our Kickstarter and pre-order friends immediately, we’ll be seeing more and more of them enter testing as we continue to push towards launch in 2016.

Last but not least, there will also be new unlockable ships, new weapons, new tools, new clothes, decals, and more!

Thanks everyone!
Guns of Icarus Online - [Muse] Bubbles
This is it folks! After two years of hard work, we’re ready to unveil Guns of Icarus: Alliance, the PvE version of Guns of Icarus, to our Kickstarter backers for early prototype testing. Not a backer? Don’t worry! You can pre-order and get access in the second round of testing on the Humble store:

https://www.humblebundle.com/store/p/gunsoficarus_alliance_storefront

(We’re working with Steam on pre-ordering as well, so stay tuned.)

As a result of planning for the DLC launching and our bundle prices for new players, we’re also dropping the price of the original game to $9.99. If you recently purchased the game at full price, please send us an email at feedback@musegames.com, and we’ll take care of you, as we do for all our beloved players.

So what IS Guns of Icarus: Alliance? It is the PvE expansion to the game. Same core experience crewing airships, but now with scenario driven objectives and giant swarms of AI planes and ships to fight, including bombers, fighter planes, and boss and base battles. We expect the game to support up to 4 player ships (16 players total) per battle. We’ll be adding progression to characters and factions. There will be a world map and a grander sense of the Guns of Icarus universe where every battle will shift the course of history. At the end of each season of conflict, you’ll have the opportunity to have your deeds immortalized in the lore of the game, and have glory bestowed upon your clan and faction. While not all of these features will be available to our Kickstarter and pre-order friends immediately, we’ll be seeing more and more of them enter testing as we continue to push towards launch in 2016.

Last but not least, there will also be new unlockable ships, new weapons, new tools, new clothes, decals, and more!

Thanks everyone!
Guns of Icarus Online - jerry
Fixes:

- objects disappearing on “Clash on Blackcliff” and on “Raid on Refinery”
- spawning in terrain on “Clash on Blackcliff”
- flare glare effect missing
- chat doesn't switch to match tab when joining a lobby
- joining the wrong ship
Guns of Icarus Online - jerry
Fixes:

- objects disappearing on “Clash on Blackcliff” and on “Raid on Refinery”
- spawning in terrain on “Clash on Blackcliff”
- flare glare effect missing
- chat doesn't switch to match tab when joining a lobby
- joining the wrong ship
...

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