Feb 3, 2014
Guns of Icarus Online - [Muse] Keyvias
For a video overview of the notes:
https://www.youtube.com/watch?v=Pc8Rjl10ask

Features:
- Main screen adjustments: Removal of Quick Join, renaming of Matches as Play (with the removal of Quick Join, the language of the UI needed to be made more direct)
- Match List rearrangement - listing of matches will now go as follows (from top to bottom): scrambled not yet started, unscrambled not yet started, scrambled in progress, unscrambled in progress.
- Ability to block/mute during match via crew screen (with tab key)
- Rank numerals displayed in match via crew screen (with tab key)
- Progression page adjustments - removal of Summary page, with relevant information displayed on Log page
- Adding sound for equipping and changing the zoom level of the Spyglass
- Switched crew signals (voice command) sound from 2D to 3D sound
- Adding sounds for 'miss hit' with the tools (for the extinguisher, chem spray)

Bug Fixes:
- Fixed inability to rejoin a match you were just spectating
- Fixed a bug where going to spectator from crew slot right before match start, then leave match from spectator after match start causes leave count to go up.
- Fixed a bug where switching to spectate last second as a captain breaks the lobby and keeps people in the connecting window till they exit the game. People should no longer get a leave count.
- Fixed a bug where when someone is on the helm no engine noises are being played.
Fixed a bug where explosion spark was missing a material (showed as occasional pink squares in ship death effect)
- Fixed a bug where join match from friend list didn’t work
- Fixed a bug where the spot box became massively skewed when looking through heavy flak sights
- Fixed the snapping issues when trying to stand on guns/engines (most visible on Spire)
- Fixed a lighting glitch in ship customization
- Improved performance on ship transform hierarchy
- Fixed an issue where --resetToDefaults was not correctly applied at startup
- Fixed a bug that could cause no skills to be loaded on entering a match

Balance
- Refinery—Goals 600 from 650 points, Capture Time: 25s from 30s
- Labyrinth—Goals: 525 from 600 points, Capture Time: 20s from 35s
- Scrap—Goals: 600 from 800 points, Capture Time: 20s from 25s
- Anglean—Goals: 550 from 675 points, Capture Time: 25s from 35s
- Flayed—Capture Time: 30s from 40s

- Artemis— Muzzle Speed reduced to 575m/s from 700m/s (Shell Life adjusted to maintain ~1330m range), Project Expansion (where the bullet hitbox expands as it travels) Reduced by 30%, AoE Burst Size Reduced to 2.5m from 3.5m, Yaw Speed decreased to 25 degrees/s from 30 d/s
Feb 3, 2014
Guns of Icarus Online - Keyvias
For a video overview of the notes:
https://www.youtube.com/watch?v=Pc8Rjl10ask

Features:
- Main screen adjustments: Removal of Quick Join, renaming of Matches as Play (with the removal of Quick Join, the language of the UI needed to be made more direct)
- Match List rearrangement - listing of matches will now go as follows (from top to bottom): scrambled not yet started, unscrambled not yet started, scrambled in progress, unscrambled in progress.
- Ability to block/mute during match via crew screen (with tab key)
- Rank numerals displayed in match via crew screen (with tab key)
- Progression page adjustments - removal of Summary page, with relevant information displayed on Log page
- Adding sound for equipping and changing the zoom level of the Spyglass
- Switched crew signals (voice command) sound from 2D to 3D sound
- Adding sounds for 'miss hit' with the tools (for the extinguisher, chem spray)

Bug Fixes:
- Fixed inability to rejoin a match you were just spectating
- Fixed a bug where going to spectator from crew slot right before match start, then leave match from spectator after match start causes leave count to go up.
- Fixed a bug where switching to spectate last second as a captain breaks the lobby and keeps people in the connecting window till they exit the game. People should no longer get a leave count.
- Fixed a bug where when someone is on the helm no engine noises are being played.
Fixed a bug where explosion spark was missing a material (showed as occasional pink squares in ship death effect)
- Fixed a bug where join match from friend list didn’t work
- Fixed a bug where the spot box became massively skewed when looking through heavy flak sights
- Fixed the snapping issues when trying to stand on guns/engines (most visible on Spire)
- Fixed a lighting glitch in ship customization
- Improved performance on ship transform hierarchy
- Fixed an issue where --resetToDefaults was not correctly applied at startup
- Fixed a bug that could cause no skills to be loaded on entering a match

Balance
- Refinery—Goals 600 from 650 points, Capture Time: 25s from 30s
- Labyrinth—Goals: 525 from 600 points, Capture Time: 20s from 35s
- Scrap—Goals: 600 from 800 points, Capture Time: 20s from 25s
- Anglean—Goals: 550 from 675 points, Capture Time: 25s from 35s
- Flayed—Capture Time: 30s from 40s

- Artemis— Muzzle Speed reduced to 575m/s from 700m/s (Shell Life adjusted to maintain ~1330m range), Project Expansion (where the bullet hitbox expands as it travels) Reduced by 30%, AoE Burst Size Reduced to 2.5m from 3.5m, Yaw Speed decreased to 25 degrees/s from 30 d/s
Guns of Icarus Online - [Muse] Watchmaker
Hi everyone!

We'll be going down for some scheduled maintenance the morning of February 3rd; downtime will start around 8AM EST and should finish by 11AM EST. This will include the release of the 1.3.5 patch.

(that's UTC/GMT 1PM-4PM)

Release notes to follow.
Guns of Icarus Online - Watchmaker
Hi everyone!

We'll be going down for some scheduled maintenance the morning of February 3rd; downtime will start around 8AM EST and should finish by 11AM EST. This will include the release of the 1.3.5 patch.

(that's UTC/GMT 1PM-4PM)

Release notes to follow.
Jan 31, 2014
Guns of Icarus Online - [Muse] Keyvias
We're featured on the Humble Store! We're 75% off and instead of the normal 10% to charity we asked for 30% of the sales to go to the amazing charities that humble supports.

So if you'd like a $3.74 copy of Guns of Icarus and want to support the American Red Cross, Child's Play Charity, Electronic Frontier Foundation, World Land Trust, and charity: water, check us out!
https://www.humblebundle.com/store/p/gunsoficarusonline_storefront
Jan 31, 2014
Guns of Icarus Online - Keyvias
We're featured on the Humble Store! We're 75% off and instead of the normal 10% to charity we asked for 30% of the sales to go to the amazing charities that humble supports.

So if you'd like a $3.74 copy of Guns of Icarus and want to support the American Red Cross, Child's Play Charity, Electronic Frontier Foundation, World Land Trust, and charity: water, check us out!
https://www.humblebundle.com/store/p/gunsoficarusonline_storefront
Guns of Icarus Online - jerry
We had a hotfix deployed (build 403) at 6AM EST! Changes include:

- "Black screen" bug on returning from matches should be fixed
- Spawn adjustments. Initial-spawn and single-use spawn points work as intended now. There are also corresponding data changes in pursuit of awkm's master plan.
- Fixed a memory leak (which contributed to out-of-memory crash reports)
- Fixed an exception during equipment load that could leave you unable to use any tool or get on helm/gun
- Fixed some exceptions during match end screen (may have caused stability problems there)
- Fixed a bug with reconnection that would cause the message "login failed: no valid session"
- Fixed some leaking explosion/audio effects
- Fixed a bug that could cause an AI crewmember to never replace a missing human, if they left during loading
- Fixed bugged reticle after getting off the Lumberjack
- Fixed a networking bug that would cause severe "lag spikes" in the face of minor packet loss
- Fixed a bug that could cause friend list to disappear
Guns of Icarus Online - jerry
We had a hotfix deployed (build 403) at 6AM EST! Changes include:

- "Black screen" bug on returning from matches should be fixed
- Spawn adjustments. Initial-spawn and single-use spawn points work as intended now. There are also corresponding data changes in pursuit of awkm's master plan.
- Fixed a memory leak (which contributed to out-of-memory crash reports)
- Fixed an exception during equipment load that could leave you unable to use any tool or get on helm/gun
- Fixed some exceptions during match end screen (may have caused stability problems there)
- Fixed a bug with reconnection that would cause the message "login failed: no valid session"
- Fixed some leaking explosion/audio effects
- Fixed a bug that could cause an AI crewmember to never replace a missing human, if they left during loading
- Fixed bugged reticle after getting off the Lumberjack
- Fixed a networking bug that would cause severe "lag spikes" in the face of minor packet loss
- Fixed a bug that could cause friend list to disappear
Guns of Icarus Online - [Muse] Bubbles
Attention everyone! We'll be taking the servers offline from 2am-6am US Eastern time Monday morning for maintenance and deployment of the new update! Release notes to follow.
Guns of Icarus Online - [Muse] Bubbles
Attention everyone! We'll be taking the servers offline from 2am-6am US Eastern time Monday morning for maintenance and deployment of the new update! Release notes to follow.
...

Search news
Archive
2024
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002