Update: this patch was re-issued on March 13 with additional fixes and improvements for issues that were missed in the initial release.
A new Steam client has been released and will be automatically downloaded.
Added a setting to disable group event and announcement notifications
Removed sign-on notifications for friends who are already online/in-game when you first sign-in
Fixed several reported crashes and hangs
Fixed an issue where some workshop items would be downloaded repeatedly
Fixed an issue with recently played games missing from the task-bar menu
Fixed an issue with recently played games appearing in the wrong order
Fixed scheduled future game updates being invisible on the Download page
Fixed install dialog getting stuck while preallocating disk space
Fixed Windows taskbar showing pending progress even when there are no updates available
Fixed video player failing to start for Windows users with non-ASCII user names
Improved error handling when game files are locked by other programs during updates
Improved library sort order for games that start with punctuation or Unicode characters
Updated Web control to CEF v56.0.2924.51
Added confirmation before Restarting/Suspending/Shutting Down from the system menu
Fixed an issue causing some controller navigation actions to be ignored
Removed unintentional navigation input coming from racing wheels and flight sticks
macOS / OS X
Fixed an issue which caused some games to crash immediately under OS X 10.9 or earlier
Improved color fidelity in the Steam UI on newer 2015 iMac and 2016 Macbook Pro displays
Steam Controller Added better offline controller support. Controller Configurations and Pesonalization will now download for offline use after the first online game launch. When offline, edits are local only and will not be uploaded to the cloud. When returning to online mode, the previous online configuration will be restored, but your saved local edits will be available for selection
Added Controller Config Preview. When importing a configuration, it will now be previewed first and then it can be accepted or backed out without applying the configuration. While previewing a configuration, all its settings can be viewed, but not changed
Added Steam Controller Configuration Links. When browsing configurations, a link can now be copied to the clipboard by pressing the Start button or Control+C. Following this Steam link will how the configuration and it can be optionally applied to the game it corresponds to. This link can be opened via a browser or at the commandline. From the command line, use "start [link]" in Windows, "open [link]" in OSX, and "xdg-open [link]" in SteamOS/Linux. Note that a controller must be active to apply a configuration. Links will be shown in the controller type they were created for, but will be converted to the controller type they are being applied to on application
Changed configuration sorting to use a rolling 30-day window. The most popular configurations over the past 30 days are sorted to the top.
Added voting to configurations, and added support to optionally sort configurations by votes instead of usage.
Added Lock Gyro at Extents option for Joystick Move. When turned off, the controller will no long lock at the full extents, matching old behavior from October
Fixed dead-zones on some controllers being too small when using joystick mouse, resulting in drift
Fixed a bug where multiple non-Steam Controllers could control the same player
Added support for multiple additional PS4 and third-party PS4-style controllers
Added audio support for official DS4 v2 Slim controllers
Added power-off timeout functionality for PS4 controllers connected over wireless
Disabled controller power-off timeout while the configurator is open
Added mouse dampening option for Mouse Region mode
Fixed XInput controllers getting bad configuration settings if connected prior to Steam login
Fixed a bug where configurations for guests could be saved under a generic guest account rather than under the signed-in local user.
Increased desktop capture to 60 FPS on Windows 8 and newer
Added an option to change desktop resolution to match the streaming client under advanced host settings
Added a separate option to enable NVIDIA ShadowPlay capture under advanced host settings
Added a recovery path if your graphics driver crashes or resets during streaming. Graphics driver resets may still crash your game anyway. If you experience frequent crashes, we recommend that you disable hardware encoding.
Fixed green screen when capturing a multiple-monitor desktop with NVIDIA ShadowPlay capture in VR
A new Steam client has been released and is being automatically downloaded.
Updated Web control to Chromium v56.0.2924.10
Account email and password wizards are now web based and offer usability and recovery improvements
Game install folders can be moved to other Steam Library folders under Properties / Local Files
Improved download/update error messages when game files are locked by other programs
Improved error message when you fail to install a game and don't have enough disk space due to user quotas
Added Repair option for Steam Library Folders to fix Windows user access rights
Support for including log files and crash dumps in system reports when submitting some types of help requests
Fixed a client issue causing HITMAN to skip one-time setup on new computers
Fixed an issue that could cause the client to hang when the computer wakes from sleep mode
Fixed incorrect colors in screenshots and In-Home Streaming for Vulkan applications on AMD hardware
Added support for using the overlay keyboard for games that have launchers
Improved display when running on retina enabled devices under OSX
Added XBox 360, Xbox One, and Generic X-Input controller configurator support. This allows all recognized controller types to use the advanced mapping features of the Steam Controller Configurator. Note that because X-Input currently lacks per-controller means of unique identification, all controllers of that type will share personalization and configuration settings. As they share the same inputs, Xbox 360/One/Generic controllers will all see each-others configurations when browsing. Automatic conversion will be attempted when loading configurations from other controller types.
Unrecognized Generic X-Input gamepad style controllers will be recognized by the Steam Controller Configurator once their buttons have been assigned to match a generic gamepad layout.
Recommended configurations specified for a game by the developer will now attempt to assign based on Controller Type.
Added option to disable Guide Button issuing a Steam focus change. This is available through the Big Picture controller options menu. This allows better interoperability with other applications which use the Guide Button, such as PSNow.
Added Single Button simple button mode for trackpads. This allows a trackpad to be treated as a single giant button.
Fix for free-floating On Screen Keyboard running very slowly if a game was open but did not have focus or was running windowed.
Added independent horizontal/vertical scaling to joystick move and joystick mouse.
Joystick Move mode no longer shows mouse sensitivity option unless mouse output is selected.
Added additional support for third party PS4 controllers, including some HORI, MadCatz, and Armor pads and fight sticks.
Fixed a bug with PS4 triggers where they were being scaled incorrectly, leading to maxing out of the value too soon.
Added ability to change x-input controller order from the Controller Options menu - so in multi-controller setups of x-input games, the mapping of physical controller to x-input index can be swapped around. Note that this currently only applies to controllers that have opted into Steam Controller Configurator support.
Fixed Configurator Switch Controller interface not showing controller icons.
Re-enabled Gamepad outputs for desktop configurations for users of third party programs which hook into applications via the desktop configuration.
Added XBox Controller Rumble Support
Added Turn Off Controller ™ Support for PS4 Bluetooth and Wireless Receiver
Added Open Big Picture controller action binding.
Fixed a bug where Steam Chords wouldn't work reliably when multiple controllers were connected and disconnected in a single session.
Fixed Volume being muted when connecting a Sony Wireless Receiver in Windows
Fixed analog stick on-screen-keyboard interactions not working inside of Big Picture
Fixed Guide Button not switching into Big Picture when Steam has focus but Guide Button Focus option has been disabled.
Add support for Emio PS4 "Elite" controller
Added overlay support for new Windows 10 Insider preview builds
Reduced energy usage when Steam is not the active application rights
Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior.
Unify close-to-tray behavior with other platforms. If using a distribution that doesn't have proper compatible tray support, use STEAM_FRAME_FORCE_CLOSE=0
Added idle detection, friend status will now automatically switch to Away/Snooze
Fixed Steam not obeying SIGTERM, Steam will now gracefully exit when logging out of a session
Fixed keyboard input and cursor switching in overlay for Vulkan applications
Update Vulkan loader in the Steam runtime to enable Xlib support
Updated libxcb in the runtime with a fix for DRI3-related crashes on open-source graphics drivers
A new Steam client has been released and is being automatically downloaded.
UPDATED: This client was re-released with an updated Steam Subscriber Agreement that reflects legal changes between Valve Corporation and its affiliate companies, effective January 1, 2017.
Updated web control to CEF v55.0.2883. This version requires Windows 7 or macOS 10.9 and above, users on older OS versions will continue running the existing version.
Improved the error message shown when trying to run a 64-bit game on a 32-bit OS.
Improved download and patching speeds when games are installed to a traditional non-SSD hard drive.
Improved error messages when unable to launch a game that requires a third-party key.
Added web links to Steam Support pages in Change Password wizard.
Fixed crash on launch if you had some malformed music album images.
Fixed third-party mods showing up as the incorrect game name in the friends lists.
Fixed an issue that could cause non-stop re-downloading of workshop content
Improved navigation when using the Steam dashboard with the Oculus Touch controller.
Added higher bandwidth options for 4K streaming.
Automatically restart Steam if it crashes while streaming a game.
Updated to support NvFBC with the latest NVIDIA driver.
Implemented support for Steam Controller personalization while streaming.
Fixed audio stuttering and dropout when streaming games to a Mac.
Fixed game crash in D3D9 games when alt tabbing away from them while streaming.
Added access to the music settings page in the Settings dialog.
Fixed multiple Web tabs opening in the Web Browser when clicking certain types of links.
Fixed taking of screenshots in Vulkan-based games
Show game names in the library page when art for the game is slow to load.
Fixed crash when launching into Big Picture with an active voice chat.
Fixed game art being clipped on the suggested game row of the main page.
Added overlay support for the Windows 10 insider build for 64-bit games.
Fixed black Store, Community, and web views when Steam is installed underneath an NTFS junction
Fixed a bug that caused the client to freeze when generating internal error reports.
Fixed ignored keystrokes for certain keys such as '0' under some versions of macOS
Fixed issues when installing games onto filesystems, such as ZFS, that report abnormally large sector sizes.
Added Steam Configurator support for PS4 Dual Shock Controller. Enable in Big Picture settings Add/Test Controller settings. When enabled, PS4 controllers will have access to the same sort of customization/configuration support as Steam Controllers, including native API support. PS4 Controllers using this system can map the trackpad, gyro, buttons, etc. to keyboard, mouse, or x-input outputs and can make use of action sets, touch menus, radial menus, and so forth.
Added software gyro+accelerometer integration for IMUs without hardware integration. Allows Joystick-Move/D-Pad/Mouse Leaning support for the PS4 gyro input.
Added New Mode Joystick Mouse. This is a joystick based mouse control useful for stick based controllers.
Added controller preference setting for haptics. Haptics can now be globally disabled for a controller or default to the configuration preferences.
Added support for LED Color setting. Controllers which are capable of setting an LED color can now set this in controller personalization.
Added LED Brightness/Color controller action binding. The light on the controller can now be changed via a binding. This is useful to mark changes in state such as different action sets or mode shifts, or on start/release press activators for changing while a button is pressed, for example. Light settings are reset to user preference when changing applications/configurations.
Added software calibration for non-Steam controller based IMUs to counter for gyro drift.
Modes and bindings which are unavailable to desktop and Big Picture modes will no longer be shown in the configurator.
Steam now shows a dialog when trying to edit a config for a controller which has opted out of being configurable.
Unified Radial Menu Button Press/Release behavior on digital inputs such as physical face buttons or d-pads.
Dismiss quit menu when minimizing or turning off a controller.
Controllers now support a default Rumble Preference to be On or Off. Games can override this setting or use the default preference for that controller. Setting is available under each controllers Preferences in Controller Settings in Big Picture.
Individual games can opt out of using Steam Configuration support for the PS4 controller under each game ™s Controller Settings. If a game has native PS4 support this allows it to continue to be recognized directly.
Changed mode shift button activators to be uninterruptible by default.
Changed Mouse mode Gyro Enable Button to default to Always On when placed on a PS4 Controller.
Changed Joystick Mouse to default to Wide Response.
Configuration Browser can now be toggled to show all available controller types rather than the default of the in-use controller type.
Configurations can now be marked as Unique to a specific controller. This configuration will only be applied to that controller for that user's account. By default, all controllers of a specific type will share a configuration unless marked as Unique.
Fixed a bug where rumble would send to the incorrect controller and could cause controllers to control the incorrect player.
Fixed default settings not applying properly to mode shifted modes, which could cause certain parameters to be incorrect by default on mode-shifts.
SteamOS users should update to the latest version of SteamOS, as described here.
Linux users should consider upgrading your udev rules to allow Steam access to /dev/hidraw* , as described here.
A new Steam client has been released and is being automatically downloaded. Changes since the last major release include the following:
Fixed a rare crash during login for some users
Improved performance of local file validation, particularly for traditional (non-SSD) drives
Improved error text when trying to install games to an alternate library location on an incompatible filesystem
Fixed some incorrect UI elements when viewing episodic video content or special features
Improved AMD hardware encoding performance for GPU intensive games
Fixed bitrate issue when using AMD hardware encoding
Fixed black screen issue when streaming Duelyst and They Bleed Pixels
Added Radial Menu Mode for touchpads and joysticks which allows up to 20 menu slots plus center and click bindings.
Added configuration for Steam Big Picture UI. Like other configurations, this can be saved and shared with the community.
Added configuration for Steam-button chording. These bindings are activated by holding the Steam Button in combination with other input, and are globally available on the desktop, in the Steam UI, or in games.
Added new bindable actions for Steam Music, screen magnification, and power options
Added more than 200 new icons for use in Touch and Radial menus
Added "Always Send" input style to Radial Menu and Touch Menu, which outputs the selected item immediately upon highlighting. This can be used to navigate lists or even bind 8-way movement.
Fixed bugs related to updating native configuration support in existing games
Fixed crashes and configuration errors reported by users
Fixed cases where bad wireless connections could cause controllers to appear unregistered
Fixed several reported issues with the On Screen Keyboard
(Updated August 23: The client has been re-released with additional fixes for minor issues caused by the previous update.)
A new Steam client has been released and is being automatically downloaded. Changes since the last major release include the following:
Mac OS X / macOS
The Steam application has been reworked for better compatibility with macOS Sierra. This may result in an older copy of the Steam application being placed in your Trash. It is safe to delete the older copy by emptying the trash.
Fixed handling of clickable URLs in chat text for the desktop Steam client
Fixed a crash when games passed certain parameters to the Steamworks API
Added button to clear local cache under download settings. This may fix downloads by removing stale or corrupt cached data.
Added UI text to indicate if a selected title is excluded from Family Sharing
Worked around a problem where a recent Windows 10 update could cause Xbox One controllers to send duplicate input
Fixed cases where playing a free game could trigger Family Sharing error messages
Added support for spectating VR games from the Steam Link, mirroring the VR player's viewpoint
Added "Set Cursor Position" binding controller action. This allows an arbitrary X/Y position to be moved to on a button press and optionally warp back to the original position on release. When combined with a click via either multi-binding or an additional activator, allows for on-screen UI to be bound to buttons even if they have no hotkey. Multiple Set Cursor Position inputs can be multi-bound to a single button allowing cursor position binding cycling.
Scroll wheel Mode on Joystick now ignores the joystick returning to the center position when doing horizontal/vertical scrolling. This allows for bindings to be cycled through scroll wheel on left/right or up/down taps.
Added Gyro Button Behavior setting. Allows for the Gyro Enable Button to be flipped to be a Gyro Disable Button, so gyro is disabled while the specified button is held, but otherwise on all the time.
Fixed broken configurations where modes could be attached to sources that don ™t support them which caused errors in both the UI and in behavior.
Fixed issues with Double Press activator not working in certain games.
Fixed Interruptible activators not interrupting in a few specific scenarios.
Fixed haptic location not always being updated properly with activators.
Changed new full press activators to use the mode's current haptic setting as a default setting on the new activator.
Fixed activator-based haptics on specfic switch buttons to be correct based on physical position on the controller.
Fixed a bug when turning off legacy mode while editing Triggers.
Fixed incorrect modes being created when a developer is creating a new native configuration.
Fixed configurator option not showing up if game was VR capable and had VR controller support but also had non-VR and normal controller support.
Fixed adding action sets to fully legacy configs in games that have native configs. Now legacy action set configs and native configs won't stomp each other.
Fixed mode-shifted mouse regions flipping their initial Y position if "teleport on start" was set that was introduced with recent set cursor position additions.
Cleaned up the Choose Binding panel to improve legibility.
Added icons for Controller Actions such as Change Action Set, Take Screenshot, Move Cursor, and Show On Screen Keyboard.
Fixed the backslash character '\' not showing up on keyboard layouts.
Added RB/LB buttons to change current action set when editing a configuration.
Fixed gamepad binding highlights being offset in certain overlay resolutions
Fixed issues that prevented Streaming gyro from functioning properly.
UPDATED 2016-08-02: This update was re-released for Windows users with a change to improve compatibility with Windows 10.
UPDATED 2016-07-07: A minor patch was released to fix a crash in some Virtual Reality applications
Fixed rare client hang when downloading additional game content
Fixed a bug that could cause cloud sync to break when an application is permitted to use over 2GB of cloud storage
Fixed an issue where video series could appear improperly in the Recently Played jump list
Fixed compatibility issues with some upcoming Vulkan games
Videos that are part of a Series (e.g. CS:GO Player Profiles, PAYDAY Web Series, etc.) will automatically be categorized together in the Video Library.
Fixed an issue causing horizontal blockiness in some windowed games and when running Big Picture on a screen wider than 16:9
DirectX 12 titles in multi-GPU configurations are now supported by the overlay
Fixed a rare issue that could prevent the overlay from drawing in certain games
Added support for Controller Activators
Activators sit between inputs (like a button) and outputs (like a keypress) and allow for a variety of new behaviors and functionality
Current activators include Normal Press, Long Press, Double Press, Start Press, Release Press, etc.
Activators have their own settings, so they can each have haptics, delays, toggles, cycle bindings, turbo, etc.
There is no limit to the number of activators on an input, so a single button can have a normal press, a double press, multiple long presses of different durations, etc. each of which execute independently and fire off their own bindings with their own settings.
Mode shifts are also activator based, so mode shifts can now toggle or have special functionality like only on Long Press.
Internal file format has been reorganized due to these changes, so new configurations are not backwards compatible. Any changes made to an existing configuration will not work in previous builds
All existing configurations are converted into the new format and carry over the appropriate settings and bindings
Added the ability to copy and existing Action Set into a new Action Set when creating one. You now have a dropdown of all existing action sets to copy from on create.
Fix for zombie controllers when resuming from suspend with a dongle in a suspend-powered USB port.
Gyro optimizations which in certain cases reduce latency.
Fixed footer showing toggle game actions button when using action sets on legacy configurations.
Fixed Action Sets being visible and selectable at the top of the UI while in binding/activator editing modes.
Fixed Gyro Mode Button being visible and selectable while editing other modes.
Fixed Footer not appearing in the desktop configurator.
Fixed Controller Beep potentially browning out in low battery situations.
Fix for register controller dialog only showing up in the main Steam window and not the overlay if you turn on a new controller while in-game.
Added a "None" option for trackball and scrollwheel friction. Essentially this makes it continue its momentum forever.
Added a Custom Curve option for Joystick and Trigger Response Curves. Allows the stick/trigger response to be tuned to a higher degree.
Added Curve Visualization for Joystick and Trigger response Curves.
Fixed activators not showing up properly within mode shifts.
Fix for haptic settings not being inherited properly when converting previous format to new format.
Changed default Regular Press haptic setting to off by default.
Fixed activators not going back to advanced mode properties when cancelled within an advanced mode property binding.
Fix for multiple activators with multiple descriptions on a single input not appearing properly in the UI.
Fixed an issue where switch bindings (bumpers, start/back, etc) would not work properly in some configurations
Fixed Start/Select/Bumpers/Grips not working properly with certain configurations.
Fixed Mode-Shifts not being set properly in extended action sets.
Fixed Activator settings not sticking when no other settings were altered.
Fixed showing the "Show Activators" button while already inside an activator binding.
Fix for Euro Truck Simulator 2 not allowing action sets.
Added Start and Select to the available Mode-Shift buttons.
Fixed changes to sliders in activators not applying if no other settings were changed.
Fix for Big Picture overlay being destroyed when exiting the overlay via the Steam Button in a Shortcut.
Fixed a crash that could sometimes happen when closing the configurator in desktop mode.
Fix for certain mode shift buttons not always being converted over from the old format correctly.
Fix for haptics settings not being correctly converted from modes to activators in all cases.
Fix for crash when trying to update the Steam Controller configurator controls while in the midst of rebuilding the UI.
Fix for crash when Big Picture would try to reinitialize twice in rapid succession.
Fixed crash when launching VR titles via desktop shortcuts
Added notification for when a screenshot is taken while in VR.
Fix for selecting the proper graphics adapter in multi-gpu setups.
Added support for overriding the application that launches to host Desktop Game Theater.
Improved compatibility with newer Linux distributions