Shacknews - David Craddock

To tide you over until The Legend of Zelda: Breath of the Wild releases on Wii U and the hazy mystery that is Nintendo's NX console, Hyrule Warriors on Wii U and Hyrule Warriors Legends on 3DS will receive a new DLC pack on June 30, this Thursday.

Link's Awakening launches in North America, Europe, and Japan, and includes a new playable character, weapons, and a map for Adventure mode. Check out the trailer to see Link's Awakening's content in action.

Shacknews - Brittany Vincent

If you're not playing the System Shock remaster alpha demo right now, you're just not doing life right.

Okay, maybe you didn't know. Night Dive Studios' upcoming excellent-looking redux of the original 1994 classic System Shock is live on Kickstarter now, looking to gain $900,000 in funding before it's unleashed upon the unsuspecting world. If you're not excited, you should be. I mean, look at this thing.

Some impressive talent is on board, and there are several tiers of exciting backer rewards to grab if you want to get involved, but most impressive is the fact that you can download and play the demo of some very early gameplay right now via the Kickstarter page, where the demo is avaiable to anyone who wants to give it a try.

To be clear, this is a reboot of the classic game with updates for modern gamers, including graphical, musical, and mechanical alterations. Terri Brosius, the original voice of SHODAN, was enlisted to re-record voice segments as well. And that's definitely something to get excited about. 

Check out the trailer below. 

Shacknews - David Craddock

Triple-A publishers have been torn over console upgrades like Xbox "Scorpio" and PS4 Neo. Take-Two CEO Strauss Zelnick views them as opportunities, while bigwigs at EA and Ubisoft feel traditional consoles have one more generational cycle left in the tank before one streaming box comes along to rule them all.

EA and Ubisoft's tones could best be described as optimism tinged with pragmatism. After this year's E3, though, both companies seem to be leaning toward confidence.

EA global publishing chief Laura Miele expressed enthusiasm over Sony's and Microsoft's apparent plans to roll out semi-regular refreshes along the lines of what Apple does with iPhone and iPad hardware. "The idea that we would potentially not have an end of cycle and a beginning of cycle I think is a positive place for our industry to be and for all of the commercial partners as well as players," she told GamesIndustry.biz (via GameSpot).

"We're thrilled with what Sony's doing, what Microsoft's doing, and we think it's phenomenal. I think that is good for players. It'll be great for us as a publisher about how they're treating it," she continued.

Speaking on behalf of Ubisoft, executive director Alain Corre views the backwards- and forwards-compatibility of both Neo and Scorpio as a positive. " The beautiful thing is it will not split the communities. And I think it's important that when you've been playing a game for a lot of years and invested a lot of time that you can carry on without having to start over completely again."

Take-Two's Zelnick agreed, likening the future of game compatibility to that of television shows. "The same way that when you make a television show you don't ask yourself, 'What monitor is this going to play on?' It could play on a 1964 color television or it could play on a brand-new 4K television, but you're still going to make a good television show. So we will for sure get there as an industry. We will get to the point where the hardware becomes a backdrop."

Shacknews - Daniel Perez

If you’re a YouTube content creator, like we are, then you may have noticed your subscribers has dropped substantially. Don’t worry - you did nothing wrong. Unfortunately for content creators, Google has decided to remove inactive YouTube accounts from its database today.

The YouTube inactive account purge occurred at 1am PT this morning, and Shacknews’ YouTube channel was hit particularly hard as we lost over 1,000 subscribers as a result. As a result of today’s purge, an average of 1% to 2% of subscriptions have been lost by content creators. YouTube itself lost 40,000 subscribers, while PewDiePie lost 613.000 subscribers.

YouTube has yet to make it public knowledge that it deleted inactive accounts today, but if you look on Twitter, many users are sharing information as to how many subscribers they lost in today’s purge. That's not all as a number of stat-tracking websites have been crashing for the majority of the day due to the purge.

If you’re a YouTube content creator that was hit with today’s purge, feel free to share your experience in the Chatty. Hopefully Google will reverse its decision to remove inactive accounts, or at least reconsider what kind of account is inactive.

Also - if you have yet to subscriber to our YouTube channel, now would be a fantastic time.

Shacknews - Cassidee Moser

Still a relatively new studio, Slender: The Arrival developer Blue Isle Studios have turned their attention onto a completely new project in an effort to further establish themselves and find a niche. But this time, they’ve traded horror for science fiction to create their upcoming game Valley.

Valley is not a horror game, but it does contain moments of tension and unrest. Taking place during an undetermined time between World War II and Present Day, it’s a game abut life, nature, and doing the right thing.

Valley's world is full of living creatures and plant life from which you can pull or restore energy. 

It starts out with the main character pulling themselves out of the water and into a cave after flipping over and damaging their canoe. They’re searching for a mythical object known as the Lifeseed, an item with great power over nature. Basically, your role as the main character is similar to that of a young Indiana Jones, an adventurer seeking this item to prove of its existence.

Once washed up in the cave, I immediately notice something about the cave feels…different. Glowing mushrooms spot the walls, bright, wondrous music plays, and as you exit the cave, you’re greeted by a glorious mountain top view of the valley with small sprites wistfully gliding across the grass.

The main character’s thoughts appear in the form of questions and observations silently projecting on-screen, and the more you examine, the more you begin to unravel the twisted narrative of the Lifeseed and people who attempted to harness it before.

The Valley at night. 

Your main source of interaction with the world comes via the LEAF suit, a crude exoskeleton prototype tested by military organizations and only used by a select few people called Pathfinders.

Using the LEAF suit allows the player to perform a number of tasks, including falling without injury, running fast, jumping long distances, grappling onto certain points, and running along walls using magnetized boots.

It also adheres to more conventional laws of physics, most notably its use of momentum to run faster down hills and jump further when timed right. This made room for moments where the player is airborne, soaring above the ground and taking in Valley’s gorgeous environment design just before landing without a hitch. Every movement in the LEAF suit feels heavy and deliberate, and being able to harness its weight and power feels supremely cathartic, even if it does occasionally fall victim to the awkward feel of first-person platforming.

The LEAF suit's official design. 

The LEAF suit’s most important function is its ability to harvest or restore life and energy to the environment surrounding the player. During their time with it, people will encounter corpses of animals, large, dead trees with thorny fingers, and even dead old moss and other hanging plants.

Taking away and sharing energy has its own purpose. The player is very much connected to the environment around them, and the health and vibrancy helps determine whether or not the the player will get to borrow life energy from the living things around them to come back to life after making a mistake and dying. Think of it like Sonic’s rings; collect enough, and any time you screw up you’ll be spared final death by other means.

Restoring life to a tree using Amrita energy. 

It also adds a layer of moral quandary, since many of the suit’s new functions require energy and it’s easy to lose control over. Thus, you can either pick up orbs of the energy—known as ‘Amrita’—or, you can siphon the life out of other living things to provide for your own needs.

You’re never pressured either way, making this a gorgeous, challenging adventure game whose beautiful vistas and haunting mystery make this a game I’m very much looking forward to playing on PC, PlayStation 4, and Xbox One later this summer.

Shacknews - David Craddock

Naughty Dog held one of its semi-regular Twitch broadcasts to discuss Uncharted 4. The long and short: one developer put it bluntly when he said that "it will be a while" before you'll get your hands on Uncharted 4's single-player DLC (via GameSpot).

The prospect of a single-player expansion for Uncharted 4 is exciting for a couple of reasons. First, if the quality of the base game is anything to go by, you're in for a cinematic treat when the DLC eventually sees the light of day. Second, DLC packs for previous Uncharted games were focused on multiplayer; Uncharted 4's single-player expansion is a first for the game, and for the franchise.

Which might be why Naughty Dog is opting to take its time developing the add-on. A developer from the studio revealed in September 2015 that the DLC was inspired by Left Behind, the expansion for 2013's The Last of Us on PS3 (and included in the HD remaster for PS4) and the first single-player expansion made by Naughty Dog.

Just two months later, another developer from the studio made it clear that despite a source of influence, the DLC was nothing more than a glimmer of an idea.

Even now, Uncharted 4's expansion has yet to receive a name... or at least, one Naughty Dog is ready to reveal.

Shacknews - Shack Staff

Shacknews' coverage of day 2 of E3 2016 continued with an interview with Monique Chatterjee, from Xbox Design Lab. It was great to have Monique stop by our booth on the show floor of E3 to show us the new Xbox One controllers and talk about her work at Xbox's Design Lab.

For more great videos, be sure to subscribe to Shacknews on YouTube.

You can also find our replay on our official Shacknews Twitch Channel.

Check out all E3 2016 Booth Interviews and Stream replays on our Official Shacknews E3 2016 YouTube playlist.

Shacknews - David Craddock

Electronic Arts has agreed to pay retired NFL player Jim Brown a settlement of $600,000 in response to his allegations that the publisher/developer used his likeness in Madden NFL without permission.

Brown, who played for the Cleveland Browns as a fullback from 1957 through 1965, filed a claim against EA back in 2008, when a then-current version of Madden NFL featured a running back exhibited a similar physical build and statistical breakdown.

A judge scraped the case a year later, stating that EA was allowed to create characters based on celebrities. Brown's legal team appealed, and the two sides went back and forth until a settlement was reached this week.

"Big business should think twice before it turns players' hard-won identities and achievements into merchandise without permission or compensation," said Brown's attorney Robert Carey (viaGameSpot) in regards to the outcome of the case.

Carey stated that the outcome of the suit "marks an important victory" for similar publicity-rights cases.

Shacknews - David Craddock

Fingers crossed and knock on wood: at E3, Sony announced a worldwide release date of October 25, 2016, for The Last Guardian, the beleaguered title developed under the auspices of director Fumito Ueda of Ico and Shadow of the Colossus fame. Millions of people will likely jump on the game when it becomes available for PS4 this fall, but Ueda won't be among them.

Speaking with the Guardian (via GameSpot), Ueda explained that he's usually too nervous and subjective to play any of his games before they've had a chance to cool.

"In the week after the release I don't want to look at the game. All I'll see are the flaws. I wouldn't want to see it with that perspective because I don't want to think about regrets. Even seeing tiny bugs I'll think, why didn't we squash that one? But sometime later, maybe after a year, I'll be able to calm down and take a look."

The Last Guardian is expected to focus heavily on relationships between the player-character and his half-aviary companion. According to Ueda, themes in Shadow of the Colossus informed much of the narrative and gameplay around which he and his team built The Last Guardian.

Shacknews - Josh Hawkins

Crash Powder is a sulfur-based raw material found in Subnautica’s shallow caves. It is a key component for crafting the Welder, which you will need to build and repair things. This guide will walk you through the process of finding, and obtaining Crash Powder so that you can then progress further into your survival story in Subnautica.

The first thing you need to do is head out of your escape pod, and into the water. Once in the water you will need to locate any type of outcropping of rock that looks like it leads into a cave-like area. Enter the cave, careful not to venture too deeply into darker caves without a Flashlight, and listen for the sound of a creature hissing.

This creature is the Crash fish, which resides in Crash Plants, which hold the valuable resource you are trying to obtain. Once you hear the hiss, that means the Crash fish has left the plant, and is currently making its way towards you. Be careful not to let them get to close, or the explosion will hurt you, and possibly kill you if you are weak enough.

Some options to help you deal with Crash fish include but are not limited to: pushing it into a wall using the Repulsion Cannon, and shooting it with the Stasis Rifle to immobilize it. The creature will still explode in both instances, however, this is a helpful way to deal with the Crash fish if you aren’t willing to risk them catching up to you.

Alterantively, you can also outrun the Crash fish using the SeaGlide or PowerGlide, just make sure your battery isn’t close to running out.

Once you have lured the Crash fish away from the Crash Plant, and effectively destroyed the fish, loot the Crash Powder from the plant, but make sure you don’t destroy the plant, otherwise the Crash fish will not respawn, and you will no longer be able to loot the plant for Crash Powder.

Now that you have Crash Powder, it’s time to make your first Welder, which is easily one of the most powerful and important tools in the entire game.

Head back up to your escape pod and make your way back inside by boarding your escape pod. Once inside make sure you have Magnesium, Crash Powder, and Titanium inside your player inventory as you will need all three components to be able to craft the Welder. Next you need to open up the Fabricator and select the Welder from the list of craftable objects. To find the Welder navigate to Personal > Tools in the Fabricator creation list.

Once you have crafted the Welder, you can then repair the various parts of your escape pod, as well as craft actual base pieces underneath the surface of the water. Crash Powder is also used to craft Flares in the Fabricator, which can be very useful for lighting up dark caves, and exploring the ocean after sunset.

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