Shacknews - Daniel Perez

Xbox One owners who have made regular use of its backwards compatibility feature have been clamoring for Rockstar Games’ stable of titles to be available through the feature ever since it was first announced. Today, we’re learning the publisher’s open-world western, Red Dead Redemption, is not only coming to the Xbox One through backwards compatibility, but you can play it right now, as long as you follow some steps to access it.

According to NeoGAF users, all you’ll need to do is search for the gamertag “rockohoward.” Once you find that user, proceed to view their profile and find Red Dead Redemption. Once you do, you can install the game onto your Xbox One, that is as long as you own the digital version of the game in the past.

Red Dead Redemption isn’t the only game to have been preemptively released as Castlevania: Symphony of the Night, Alan Wake's American Nightmare, and Tekken Tag Tournament 2 are also available to download using the same method mentioned above. If you own either of those titles, then you should also go ahead and download those as well.

This isn't the first time an Xbox One backwards compatible game had been made available prior to Microsoft's official announcement. Fable III was one game to be made available prior to its official release, and while we recently were made aware Left 4 Dead 2 can be downloaded, Microsoft has yet to officially make it available.

Shacknews - Brittany Vincent

The China-based 3DM cracking group that was in the gaming news recently reportedly frustrated with Just Cause 3's anti-tamper technology is ceasing operations for a year. Why? To measure its impact on sales, of course.

“We just had an internal meeting. Starting at the Chinese New Year, 3DM will not crack any single-player games,” Bird Sister announced. The Chinese New Year begins on Monday, February 8, so that's right around the corner. “Cracks by overseas warez groups will still get posted on the [3DM] forum, and we will actively deal with these."

This is an interesting situation for sure, especially since the group is relied upon by many as the go-to piracy pundit.

“We’ll take a look at the situation in a year’s time to see if genuine sales have grown,” says Bird Sister of the decision.

Just Cause 3 released in December, protected by the latest version of Denuvo, a secondary encryption system that protects DRM products.

Previously, the cracking group/forum 3DM was frustrated when it couldn't crack the game, and group leader Bird Sister even came forward to say anti-piracy tech has progressed so far that in two years there may not even be pirated games anymore.

Either way, it'll be interesting to see what comes of this experiment.

Shacknews - Ozzie Mejia

Are you ready for some football? EA is certainly ready for some football, which is why it's offering up Madden NFL 16 for Xbox and PlayStation owners. But that's not all! A massive chunk of the EA catalog is on sale for Super Bowl weekend, going beyond EA Sports and packing in games like Star Wars Battlefront, Battlefield, and more. Check out the full list of deals below.

Here's our selection of this weekend's console deals:

Xbox One

The following games are available to all Xbox Live members. Additional discounts are granted to Gold members.

The following games are a part of Xbox One Games with Gold/Deals with Gold. An Xbox Live Gold Subscription is required to receive these discounts.

PlayStation 4

The following deals are available only to PlayStation Plus members.

Nintendo Wii U

Xbox 360

The following games are available to all Xbox Live members. Additional discounts are granted to Gold members.

The following games are a part of Xbox 360 Games with Gold/Deals with Gold. An Xbox Live Gold Subscription is required to receive these discounts.

PlayStation 3

The following deals are available only to PlayStation Plus members.

Nintendo 3DS

PlayStation Vita

The following deals are available only to PlayStation Plus members.

Shacknews - Ozzie Mejia

It's been almost two whole months since we got a gigantic Steam sale. That's just too long! Come on now, we need some more Steam!

So the Lunar New Year sale is here and woe to any other digital retailer that tries to compete with the Steam monolith. Bundle Stars will certainly try with Mad Max, as will Green Man Gaming with its own handful of deals, and Origin with its slew of EA properties. But it's all Steam, all the time this week, so check out the deals below.

Here's our selection of this weekend's PC deals:

Amazon

Bundle Stars

Pay $8.99 for Injustice: Gods Among Us Ultimate Edition and Mortal Kombat Komplete Edition. These activate on Steam.

Or pay $3.49 for UnEpic, Freedom Planet, Nether: Resurrected, King Arthur's Gold, Insurgency, Outcast 1.1, Surgeon Simulator - Anniversary Edition, Super Win The Game, Dungeon Defenders, and Dyscourse. These activate on Steam.

Or pay $14.99 for Middle-earth: Shadow of Mordor and its DLC packs. These activate on Steam.

Direct2Drive

  • February Monthly Bundle (Fallout + Grand Theft Auto III + The Witcher: Enhanced Edition Director's Cut + Worms + Max Payne) - $9.99 (79% off)

GamersGate

  • Castlevania: Lords of Shadow 2 [Steam] - $10.00 (75% off) (DLC and other Castlevania games also on sale here.)
  • Tropico 5 [Steam] - $6.25 (75% off)
  • Omerta: City of Gangsters Gold Edition [Steam] - $4.50 (85% off)
  • Other games in GamersGate's Kalypso Weekend sale can be found here.
  • Mount & Blade [Steam] - $3.40 (66% off) (Other Mount & Blade games also available here.)

GameStop

GOG.com

Green Man Gaming

Use the code 20PERC-WTHGMG-201627 to get 20% off your purchase. Some exclusions apply.

Humble Bundle

Pay what you want for Call of Juarez: Gunslinger, Grow Home, and Rayman Origins. Pay more than the average $7.98 to get Far Cry 3, Tom Clancy's Splinter Cell Blacklist, Assassin's Creed Chronicles: China, with more games to be named later. Pay $15 or more to also get Assassin's Creed Rogue and The Crew. Pay $75 or more to also get Tom Clancy's The Division (pre-order), a Tom Clancy's The Division T-shirt, and three Humble Store coupons for 66% off any three Ubisoft titles. These games activate on either Steam or UPlay.

Or pay what you want for Frozen Synapse, Frozen Cortex, Lux Delux, and Shattered Planet. Pay more than the average $6.43 to get The Last Federation (w/Betrayed Hope DLC) and Reassembly. Pay $15 or more to also get Chaos Reborn and Big Pharma. All of these games activate on Steam.

  • Build your own Simulator bundle out of all of these simulator games that are already on sale. Choices include TransOcean, X Rebirth, Spintires, and more. Get 70% off 3 games, 75% off 4 games, and 80% off 5 games.
  • Helldivers [Steam] - $13.99 (30% off) (Digital Deluxe Edition also on sale here.)

Origin

  • Need for Speed: Most Wanted - Free!
  • Star Wars Battlefront - $29.99 (50% off) (Deluxe Edition and Ultimate Edition also on sale)
  • The Sims 4 - $23.99 (40% off) (Expansion Packs also on sale.)
  • Dragon Age Inquisition GOTY Edition - $29.99 (25% off)
  • Mass Effect Trilogy - $14.99 (50% off)
  • Many other Origin games are on sale from EA and that entire list can be found here.

UPlay

  • UPlay is taking a break from sales this weekend. Come back next week for more!

Steam

As well as regular discounts, Steam has a couple of additional weekend deals.

Shacknews - Ozzie Mejia

The fight against hostile extraterrestrials begins anew today with XCOM 2. It's a PC-only game, so console users are missing out on this sequel to Enemy Unknown. But not only is it exclusive to the PC platform, it appears that it doesn't even have gamepad support to make the sting a little easier for console players.

Valve (via Polygon) points to native Steam Controller integration, thanks mainly to a direct collaboration with developer Firaxis to implement situation-specific control schemes. The touchpad can be used in Geoscape and Tactical view, while touch menus can be used to select abilities. Valve is pushing this idea a little further by discounting bundles that package together XCOM 2 and the Steam Controller by 40 percent.

However, the big loser here appears to be every other gamepad. Not only are Xbox and PlayStation controllers not supported, neither is any other gamepad manufactured specifically for PC use. Firaxis stated to IGN in the past that gamepad support is in the works, but a text-heavy interface makes it less than ideal for the moment. For now, XCOM 2 will only run on Steam Controller and the old-fashioned way: mouse and keyboard.

Shacknews - Ozzie Mejia

343 is just fresh off the most recent update for Halo 5: Guardians, opening up Infinity's Armory last week. But the team isn't taking any time off and is looking ahead to the game's next update, which will add in some new game modes.

In the spirit of the Big Game coming up this weekend, 343 is coming out this weekend to discuss some new modes surrounding a giant ball. The next update is set to introduce three game modes called Assault, Grifball, and Fiesta. The former should sound familiar to Halo players, since this returning game mode will see teams attempt to deliver a giant ball placed at the center of the map to the opposing team's base. Upon hitting the enemy base, the ball explodes. But not all elements of the game will stay quite the same.

"Carrying the ball in old games wasn't always fun – it felt like work," explains multiplayer designer Max Grossman on Halo Waypoint. "You didn't get to shoot, you moved slower, and everybody was trying to kill you all the time. In Halo 5, this was exacerbated by the even faster player movement, so when looking at redesigning the ball carrier, we wanted to make carrying the ball a skill that players could learn. We tried a lot of different tweaks from changing movement speed, changing the way navpoints work, modifying damage resistance, disabling ball throwing, and more. Eventually, we decided that there were three key components to the ball carrier: they needed to win melee fights, be able to survive while arming the ball, and be able to make it to the enemy base undetected. To meet these goals, we made the melee attack with the ball an instant kill, gave the carrier an extra thrust, and implemented the same 'Spotting' mechanic present in Capture the Flag. While arming the ball, the carrier can use their two thrusts stay alive or to close the gap on the enemy and beat them down. We think that the new carrier mechanics will give players a new skill to learn and enable a skilled ball carrier to win the game for their team."

Grifball is another returning mode and will even come with its own Grifball Courts. The game mode has undergone several tweaks and now features a greater balance betweeen using Gravity Hammers and Energy Swords. Meanwhile, Fiesta makes its return with its rules mainly intact, so players will be escorting the ball around with random weapons. Custom game options will be available for all three game modes in Forge for those that wish to tweak some of the rules for friendly play.

With new modes also comes the removal of some unpopular ones from some of the game's playlists. Citing player feedback, Halo 5 will be losing Arena Breakout from the Team Arena playlist. The development team is not quite ready to discard the mode completely, though, and is pledging to bring it back at a later date in a more refined form.

Look for Halo to go balls to the wall when Assault, Grifball, and Fiesta debut later this month.

Shacknews - Ozzie Mejia

The fight against hostile extraterrestrials begins anew today with XCOM 2. It's a PC-only game, so console users are missing out on this sequel to Enemy Unknown. But not only is it exclusive to the PC platform, it appears that it doesn't even have gamepad support to make the sting a little easier for console players.

Valve (via Polygon) points to native Steam Controller integration, thanks mainly to a direct collaboration with developer Firaxis to implement situation-specific control schemes. The touchpad can be used in Geoscape and Tactical view, while touch menus can be used to select abilities. Valve is pushing this idea a little further by discounting bundles that package together XCOM 2 and the Steam Controller by 40 percent.

However, the big loser here appears to be every other gamepad. Not only are Xbox and PlayStation controllers not supported, neither is any other gamepad manufactured specifically for PC use. Firaxis stated to IGN in the past that gamepad support is in the works, but a text-heavy interface makes it less than ideal for the moment. For now, XCOM 2 will only run on Steam Controller and the old-fashioned way: mouse and keyboard.

Shacknews - Daniel Perez

With Super Bowl 50 taking place this weekend, it’s time to look to the start of another favorite sports pastime: baseball. Yes - we’re aware the official start of baseball season takes place in April, but we can’t help but be excited especially when we’ve spent a good portion of the offseason playing Super Mega Baseball Extra Innings.

Super Mega Baseball Extra Innings may not look it, but it’s a solid baseball simulator both those who really enjoy the sport can appreciate, while casual players can easily understand. The game features realistic game dynamics, accurate physics, and convincing statistical breakdown as your team progresses through the use of Starpoints.

The game supports 1-4 player couch play, allowing you and your friends to enjoy the days when sports games were played alongside your rivals. Players can also enjoy single-player and co-op seasons, ultra-fast gameplay, and a configurable difficulty. Just be sure to keep your eye on the ball!

Shacknews - Josh Hawkins

NOTICE: The following story is based in a fictional world featuring fictional characters based upon real people.

Mission Date: April 19, 2035

Mission Type: Guerrilla Ops

Codename: Operation Wolf Hawk

Location: Western United States

Operating Squad: Squad X

Initial Briefing: New Intel arrived indicating that ADVENT forces are moving to strike at a crucial information syphoning site set up by the resistance in the Western United States. Squad X was deployed to secure the device and neutralize any enemy forces in the area.

Deployment Log:

Daniel “Boomer” Perez - Grenadier

Ozzie “Solo” Mejia - Ranger

Asif “Duke” Khan - Ranger

Joseph “Beta” Stasio – Specialist

Event Log:

The Skyranger boomed beneath them, the thick metal hull ringing with the sound of the wind rushing past it outside.

“The enemy have located one of the Data Tap locations established by the resistance,” Central advised via a large hologram screen near the front of the aircraft. “I don’t need to point out how vital these locations are for us. Secure the device and remove any enemy forces within the area.” His face vanished from the screen, replaced by a large satellite map of the area.

“Do we have eyes on the enemy forces?” Sgt. Khan asked, brushing a speck of dust from his glasses.

“Negative Squad X. We have no enemy sighting.” Central replied. “We suspect they have patrols surrounding the area, and at least three agents inside the Data Tap location. Their attack has already begun, you’ll need to move fast if you want to secure the device before they destroy it.”

The lights in the Skyranger suddenly shot to life, brightening the interior of the craft.

“Approaching deployment,” the pilot said over a small intercom.

“You heard him boys,” Khan said, unbuckling the restraints wrapped around his shoulders. He reached between the seats, pulling out a long sword enclosed in a leather scabbard. He strapped the sword to his back, letting the weight pull against his shoulders. With his sword attached, he quickly reached above his seat and withdrew a large bulky shotgun from a weapon rack mounted against the Skyranger’s metal hull. He checked the weapon, and then pumped a round into the chamber.

The other members of Squad X, Sgt. Mejia, Sgt. Perez, and Cpl. Stasio worked behind him, strapping on their own choice of weapons.

“Hey Boomer,” Mejia called out over the roar of the Skyranger’s engine. “You planning on using that thing?” he asked, pointing to the large grenade launcher strapped to Perez’s back.

“You plan on using that knife you got?” Perez joked back.

Mejia shrugged and swung the Arc Blade he’d picked up on his last trip to Command, “Maybe. You never know what you’ll find out here waiting in the dark.”

“Let’s bring it in,” Khan called out, making his way to the back of the Skyranger. The aircraft shuddered as it slowed, the large metal ramp that acted as a door slowly pressing downward, revealing the star-filled sky outside. Several ropes jettisoned from the top of the Skyranger. Khan took the first one in a firm grip, and swung out, letting the weight of his body and the power of gravity pull him down to the ground.

Their boots slammed into the pavement with silent thuds. They each spread outward, ducking behind the nearest cover as they brought the guns up, ready for any action that might come their way.

“Mejia you take Stasio and head around the eastern perimeter,” Khan said, motioning to his right. Mejia and Stasio took off, half-crouched and sprinting without a word.

“Let’s go boss,” Perez said, bringing his large cannon to his shoulder. “I’ve got you covered.”

Khan nodded, and jammed his shotgun barrel downwards as he took off in a crouch run towards a nearby car. His back hit the cool metal of the vehicle in seconds.

“Move up,” He radioed back to Perez, who quickly crouch ran up to the vehicle.

“Any movement yet?” Khan asked over the radio.

“Negative,” Mejia replied.

“Keep looking. They're here somewhere.”

Several minutes passed as Khan and Perez moved forward, cover by cover, closer and closer to the objective. As they neared it the sound of laser fire began to echo through the area, rebounding off the glass windows and walls of the surrounding buildings.

“I have audio,” Khan radioed in.

“Roger that. Moving to investigate,” Mejia replied.

Khan watched to the east, his eyes glancing back and forth at the shadows as he tried to make out the other two members of his squad making their way through the area. He was still looking for them when Perez reached forward and tapped him on the shoulder.

“What?” he asked, turning to face Perez.

“Movement,” Perez replied, pointing over the large concrete barrier that they had camped up behind.

Khan followed the motions of his hand, and peered over the barrier. He couldn’t make out anything in the dark.

“Enemy sighted,” the radio chirped. “Two Troopers and a Viper. They’ve taken up patrol behind a large bus in the center of the perimeter. Do you have visual?”

Khan’s eyes searched the darkness, looking for any sign of alien movement. Several seconds passed as he watched, his eyes taking in every detail of every shadow.

“Negative,” he started to say, but a glare several feet in front of him stopped his words. He watched for a moment, his eyes taking in the length and detail of the shadows there. He could just barely make out the outline of the slender and snake-like Viper that Mejia had located. “Scratch that,” he radioed. “We have visual.”

“Copy that,” Mejia said. “Moving to attack.”

“Roger, we have overwatch.”

---

Mejia stepped forward, his knees tucked against his stomach. His body dangerously close to scraping the ground.

“Watch my back,” He whispered to his squadmate, Stasio. “We’ve got one chance at being sneaky. Let’s make sure we use that to our advantage.”

He pressed forward, holding his signature shotgun closed to his body, his finger inches away from the trigger. He watched, his eyes locked on the outline of the Troopers and the Viper several feet away, as he moved forward. Inch by inch he crept forward, taking every breath as silently as he could. His heartbeat thumped in his ears, echoing the adrenaline that was just beginning to course through his system.

As he approached he listened for footsteps, for any telltale signs that someone or something might have heard him coming. When none came, he quickly pressed against the front of the large bus that the enemy had taken up refuge behind. The metal was cool to his back, the cold seemingly bleeding through the Kevlar vest that protected his torso.

“Ready?” he asked into his radio, his voice barely that of a whisper.

“Ready.” The reply came.

His heart leapt in his chest, the adrenaline hitting full throttle as he pushed his legs downward, forcing him to his feet. A second passed. Two. Three. Then he rounded, his shotgun jamming into the crook of his shoulder as he cleared the side of the bus. The Troopers and Viper rebounded instantly, the surprise almost clear as a whistle on their faces. They didn’t have time to react though. His shotgun roared, the flash from its barrel blinding him for a moment as the rounds swept forward with great momentum and cut into one of the Troopers. It fell, sickly sounds echoing from behind its masked face.

Rounds of fire exploded across from him, slamming into the remaining Trooper. Mejia jumped backwards, slamming his back against the front of the bus again as cannon fire whizzed past him. He was just preparing for a second attack, his hand already pumping another shell into the chamber, when the Viper rounded the bus and jerked forward, its body gliding through the air with unprecedented gracefulness. It was the first time Mejia had been this close to one, and he hoped with every fiber of his being that it wouldn’t be the last as the creature slammed into him, its body coiling and wrapping around him.

His shotgun fell in the struggle. His breath flushing from his lungs as the creature pressed around him harder. He gasped for breath, his lungs burning, and his mouth agape, begging for air as his knees slammed into the pavement.

---

Stasio saw the creature moving. He saw it jerking forward, striking out at Mejia. He saw the panic on his comrade’s face as the Viper slammed into him, its tail striking and coiling around him with unbelievable speed. He saw him drop to his knees, the look of fear and panic clear on his face even through the darkness that surrounded them.

“It’s got him!” Stasio shouted into his radio, his eyes already turning to lock on the Trooper that remained. “The Viper has Mejia!”

----

Khan heard the cry over the radio. He heard the panic in Stasio’s voice.

“Take down that trooper now!” he yelled to Perez, and took off running in a crouch towards the next piece of cover. Behind him the sound of cannon fire echoed through the night as Perez pelted the enemy with rounds.

It didn’t take Khan long to reach the back of the bus, his shotgun already slung over his shoulder. He reached up, his fingers wrapping around the handle of his Arc Blade, the buzz of the weapon’s energy filling his arm with a tingling and numbing sensation. This was his first mission with the new technology, but if it worked even half as well as the large machete that he had carried before, it would do the job.

“Trooper down,” Perez said into the radio, the adrenaline coursing through his body apparent in his voice. “I repeat, Trooper is down.”

“Copy that,” Khan replied, the Arc Blade full unsheathed and raised in front of him.

“Enemy flanking,” a ragged voice said over the radio. Khan recognize it as Mejia.

I’m coming for you. Just hold on a moment longer. He thought, his feet carrying him to the middle of the bus. His back slammed against the metal with a thud. He was exposed, he knew, but he had to get that thing off of Mejia. He’d lost too many men over the years. Seen too much death to lose another man now.

The sound of assault rifle fire echoed through the night from somewhere in front of Khan. Bullets pelted the windows of a building outside his view, shattering glass slamming into the pavement.

“Enemy down,” Stasio said after a moment of silence.

“Copy,” Khan whispered, pressing forward more.

“Area clear. For now,” Perez radioed in.

That was his cue. His signal. Without another moment’s hesitation Khan leapt forward, his Arc Blade raised over his head. The Viper coiled, turning to face him, but it was too late. The Arc Blade came down in a smooth motion, with just enough power to cut into the creature. Blood and gore exploded from it, raining against the front of the bus and the pavement. The Viper cried out in pain, and then slumped, blood oozing from the wound in its head. Beneath it Mejia gasped for breath, and kicked at the creature.

“You’re fine,” Khan said, helping to push the creature off of Mejia. “You’re fine.”

Mejia held a thumb up, indicating he was all good. “Just… gotta… catch my breath,” He said after a moment.

“Move up,” Khan called into the radio. “We need to clear this place now.” He stepped away from Mejia, sliding his Arc Blade back into its sheath on his back.

“Flanking positions,” he ordered and took off back to the west to cover.

It didn’t take the squad long to finish mapping out the zone. After several minutes they moved in, taking out the remaining enemies attacking the Data Tap location. The Skyranger returned for them, hovering outside the location.

“How you feeling?” Khan asked as he stepped up to the rope that had extended from the aircraft above.

Mejia looked over to him, taking his own rope in a tight grip. “Nothing a few days of R&R can’t fix.” He replied with a smile.

“Then let’s go home,” Khan said, tapping a button on his radio. The rope in his hand tightened, growing taught, and then he shot upwards into the bay of the Skyranger.

Shacknews - Ozzie Mejia

Back in 2012, the 2D run-and-gun shooter got a little more fowl with the arrival of Rocketbirds: Hardboiled Chicken. Think of a traditional classic of that genre, like Metal Slug or Contra, and use chickens, instead. It carried a much sillier tone, but it still offered plenty of pump-action violence. Now it's time for the Hardboiled Chicken to return and finish the fight in Rocketbirds 2: Evolution.

The story picks up right where the first Rocketbirds left off. The evil iL Putzki is still alive, which means Hardboiled's mission is not yet over. He must kill him, once and for all. But there's a more sinister force working alongside iL Putzki, as he's aided by his whole army, as well as diabolical Trans-dimension Space Owls.

Hardboiled will need more firepower to deal with the threat ahead, but some simple improvements are also cooking in the oven. For one thing, Hardboiled is no longer restricted in terms of where he can aim. Evolution will grant him full 360 degree aiming controls, allowing him to blow away enemies wherever they may be. Hardboiled's reflexes will need to be faster, since Evolution's overall pace appears to be faster than its predecessor, but he'll still have some of his old tricks available to him. Walking up to an enemy will still perform an automatic melee and even juggle the enemy to leave him open for target practice.

Players will also have some new tools available to them. Early in the game, Hardboiled picks up a dropped communicator off an enemy and can use it to mess around with enemy facilities and soldiers. At first, it's played up for humor, as Hardboiled crank calls one of the enemy generals. Then it's applied a little more practically, with Hardboiled calling up enemy soldiers and briefly taking control of them. Since the enemy birds aren't too bright, they'll open up doors on command and even take out their fellow soldiers, should the order be isused. That's assuming, of course, that Hardboiled stays out of their line of sight. The enemies aren't complete featherbrains.

Hardboiled also won't be alone, as Evolution will introduce four-player co-op, which will go under the name Rescue Mode. Up to four players can drop in and out either locally or online to join in on the Kentucky frying action. This mode takes place at the same time as Hardboiled's campaign and sees other characters going out to save captive friendlies strewn across the world. To help encourage replayability, the levels will be procedurally generated. While much of the action feels the same, there's still room for teamwork. Players can ride each other's shoulders or set each other up using their melee strikes. If tempers ever flare between friends over the course of Rescue Mode, they can also take their grievances to the Dojo, where they can engage in a friendly bout of competitive multiplayer against each other.

Rocketbirds 2: Evolution is promising to be a more substantial release than the original game, with the development team promising around a 14-hour single-player campaign, as opposed to the 3-4 hours offered in the original game. The visuals appear to be upgraded, shooting for a more 2.5D look, as opposed to the cel-shaded style used in the original game. With that said, prepare to see many of the same military base environments, just with a shinier coat of paint. Fortunately, another idea that's carrying over to this sequel is the game's humor, with Hardboiled offering up quips and enemies engaging with humorous banter in-between shooting gallery segments.

While the Rocketbirds team is aiming for a PlayStation 4 release, it's mainly aiming for the platform that delivered the most success for the original Hardboiled Chicken: PlayStation Vita. Yes, a large chunk of the first game's sales came from Sony's handheld and the Rocketbirds team is excited to bring the next game to that audience. Look for Rocketbirds 2: Evolution to hit those two Sony platforms, with cross-buy and cross-save capabilities.

...

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