Half-Life

When IGN pressed for a status update on the rumoured Half-Life and Portal movies, JJ Abrams responded, "Not yet, but they're in development, and we've got writers, and we're working on both those stories. But nothing that would be an exciting update." Au contraire, Mr Abrams; confirmation of their existence is more exciting than you think.

If the concept of a Half-Life or Portal movie is all news to you, I'm not surprised—there was a brief flurry of activity on the subject in 2013, when Abrams and Gaben got together at the DICE summit to talk about cross-platform storytelling. Newell suggested that "either a Portal movie or a Half-Life movie" could work, while Abrams said he'd like to make a game with Valve.

Even further back, in 2010 Newell lamented the quality of pitches he'd received from a litany of Hollywood production companies for a movie based on the Half-Life franchise.

"Their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of."

Evidently he found common ground with Abrams, because it seems the collaboration has the green light.

Portal

The Valve News Network—obviously, not a Valve-run news network, but rather a thorough YouTube channel dedicated to all things Valve—has released a new video, about Portal. The Unseen History of Portal delves deep into the making of the classic puzzler, presenting a bunch of unseen footage and little-known info in the process.

SEE Portal's origins as student project Narbacular Drop, WITNESS its evolution into a Valve property and into the Source engine, and BEHOLD what came after, i.e. cake. PC Gamer even gets a (very) brief mention—did our site really used to look like that?

Portal 2

Science has gone too far. One minute you're enjoying a spot of light testing, the next you're trapped in the infinite, unknowable void between dimensions, outside of space and time itself, staring at the side of your own head through a kaleidoscope. It's remarkable no one has tried it before.

YouTuber CrowbCat used the Portal 2 SDK to set up a test chamber in which two portals could be brought face-to-face. In keeping with scientific spirit, he jumped on in. Somehow, the game doesn't crash and the result is fun to pass off as part of the lore of the universe. In one of an infinite number of Portal timelines, Chell is lost in the orange and blue folds of the fabric of reality. What a way to go.

Portal

We enjoyed a musical interlude last week in the form of an 80-person chorus singing the Skyrim song Dragonborn, despite the fact that it was a couple of years old, for two reasons. One, it was still really cool, and two, the track will appear on The Greatest Video Game Music III - Choral Edition, a new album—do the young people still call them albums?—that's coming out on January 29. Today we have another track to share with you, and even though there's no video this time around, I think you might like it.

Covering Still Alive is a tough nut to crack under the best of circumstances, because the original was essentially perfect. Even so, I like this version. It doesn't really kick into gear until around the halfway point, when the chorus gets involved, and even then it's not as boomingly powerful as Dragonborn—although that's not really a surprise, is it? But there's something almost playful about it, and despite the obvious Serious Business of 80 elite Swedish voices united in harmony, the choral take on it somehow comes off as lighter and more irreverent than GLaDOS' own rendition.

The Greatest Videogame Music III Choral Edition is a collaboration between the Swedish choir Orphei Drangar and singer Myrra Malmberg, who has appeared in numerous stage productions as well as Swedish versions of animated films including Aladdin, Happy Feet, and Toy Story 3. It will feature 13 tracks in total:

  • 1 Final Fantasy X—Hymn of the Fayth
  • 2 World of Warcraft—Invincible
  • 3 Skyrim—Age of Oppression
  • 4 Final Fantasy X—Hymn of the Fayth (Remix 1)
  • 5 Dragon Age Inquisition—Main Theme
  • 6 God of War 3—Anthem of the Dead
  • 7 The Last of Us—The Choice
  • 8 Skyrim—Dragonborn
  • 9 Final Fantasy X—Hymn of the Faith (Remix 2)
  • 10 Portal—Still Alive
  • 11 Portal 2—Cara Mia Addio
  • 12 Assassin's Creed IV—The Parting Glass
  • 13 Minecraft Volume Alpha—Sweden

The Greatest Videogame Music III Choral Edition is available for preorder on iTunes.

Portal

Joy to the world, the tests are run! The result is a spectacular three-minute Portal carol built in Source Filmmaker by Harry 'Harry101UK' Callaghan. The turrets—including the Animal King, naturally—have come together at this special time of year to spread neurotoxin to the tune of Mykola Leontovych and Peter J. Wilhousky's Carol of the Bells.

Callaghan did the voices and music himself, with turret rigs provided by August 'Rantis' Loolam, which is an exhausting array of talent and an indictment of my own sorry skillset. You can find his YouTube channel here, and the song is available on Bandcamp.

Portal

Portal's companion cubes, cake, and other memes that have been thoroughly run into the ground are coming to Rocket League next month, as bits of free car clobber you can win at random at the end of every match. They're officially licensed by Valve, and comprise cubes, cores, cake and various types of gel—all good things to slather all over your car.

Here's the full list:

  • Cake (Topper)
  • Conversion Gel (Rocket Trail)
  • Propulsion Gel (Rocket Trail)
  • Repulsion Gel (Rocket Trail)
  • Aperture Laboratories (Antenna)
  • Cake Sticker (Antenna)
  • Companion Cube (Antenna)
  • Personality Core (Antenna)
  • PotatOS (Antenna)

The customisation items are coming to Rocket League on December 1, and are "potentially rewarded at the end of every match, win or lose". It's a nice incentive to keep playing, regardless of how your team is doing—so no more quitting mid-match like a big baby.

That's not the only update coming to Rocket League next month. On December 14 it's getting a particularly Christmassy game mode that replaces the giant football with that most festive of sporting paraphernalia: the hockey puck.

Portal
Portal

When I was a young lad, my bedroom walls were all a dull shade of sky blue. Then my parents painted, and I enjoyed a slightly fresher-looking shade of sky blue. I'm not bitter about it or anything. I'm just saying that I wish Randy Slavey was my dad. Because Randy Slavey has created what has to be the coolest, and perhaps only, Portal-themed bedroom ever—the kind of thing a grown-ass man (like yours truly) would be proud to sleep in.

Slavey details the process of creating the bedroom over on Geekdad, beginning with the demolition of his son's previous bedroom, which Slavey built 15 years ago. After that, the real work began: priming, taping, and painting, much of it by hand, including a line of 255 individual circles representing the lights for the door triggers. Thanks to some less-than-perfect advice from the guy at the paint store, painting the furniture, which you'd think would be a much simpler process, sounds like it was even worse.

Then came the detail work, including a hidden message—you know which one—plus turrets, a companion cube, and Wifi-controlled LED bulbs in the ceiling. But what ties the room together are obviously the portals: round mirrors, ringed with colored rope lights and strategically mounted for that "3D to infinity!" look.

It is, and yes I'm going to say it, a triumph, and based on his reaction, Slavey's son clearly loves it. I don't blame him. Catch the full collection of photos, and a breakdown of how it was all done, at Geekdad.

Thanks, Make:.

Portal 2

Portal Stories: Mel is a massive mod for Portal 2 that will be released on Steam on June 25. Representing four years of work by a dedicated team of modders, it contains five chapters, a custom story and original voice work, lots of new assets, and of course a buttload of new test chambers and levels to explore and solve. In other words, it's entirely new Portal game.

The mod begins with a little Half-Life flavor (a long tram ride) and then a scene reminiscent of Bioshock: a stroll through a town built by Aperture Science to house its employees. It's 1952, when Aperture is still a plucky startup with a bright future, and the facility beneath the town is filled with scientists, though unfortunately they're all out of reach so you can't actually interact with them.

Let it go, Jake. It's just Aperture Town.

Aperture being Aperture, it's not long before something goes horribly wrong. Having been preserved in a cryo-bed, you awaken to find the facility in a shambles. The environments are massive and incredibly well designed with tons of detail, and there are a few professional-looking cinematic sequences. The mod assumes you know what you're doing when it comes to portals: there's no slow build-up to the puzzle-solving as in the Portal games themselves. You get the portal device and are immediately faced with some challenging rooms to solve, and they remain tough for most of the game.

As a Portal player, I'm a bit more fond of the types of puzzles without searing laser fields and acid pits: I like to experiment freely without worrying about dying and having to start over. Many of the puzzles in Mel, however, are of the more fatal type, to be approached carefully and methodically. Gels, cubes, lasers, switches, turrets, and force fields are the main tools and obstacles you'll face in the sprawling and complex levels. Naturally, you'll engage in a showdown with a malignant A.I. near the end of the game.

Using water and portals to fight fires. Fun.

As far as voice-over work goes, one actor provides a pretty good Cave Johnson impersonation, and another voices Virgil, the personality core who accompanies you through the majority of the game. I didn't find the humor particularly effective, and much of Virgil's dialogue feels like overkill as it's based around him encouraging you to find a way out of the facility. You'd be doing that anyway, right? At the very least, it's done with a lot of enthusiasm and an obvious fondness for the Portal series.

This massive mod is completely free if you own Portal 2, and provides around 6-10 hours of gameplay. Portal Stories: Mel will be available on June 25 via Steam.

Portal

Pinball FX2 developer Zen Studios teasedValve themed announcement last week, and today we finally know what they are up to. Pinball FX2 will be getting an official Portal themed table towards the end of May or beginning of June. While it's not exactly Portal 3, it's definitely an amusing and detailed return to the Portal universe crafted by developers who are clearly fans of the series. Watch the video above for our hands-on look at the upcoming Portal table for Pinball FX2.

For those of you unfamiliar with Pinball FX2, it's a free pinball game on Steam that sells individual tables as DLC. Tables can be demo'd briefly, but eventually need to be purchased if you want to play them for an extended period of time. Zen Studios has done many licensed and themed tables in the past, but this is the first time the developer has worked with Valve. The level of detail on the Portal table is impressive, and makes me hope that this won't be the end of Zen Studios' partnership with Valve.

...

Search news
Archive
2024
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002