PC Gamer

'Chivalry' is a word which here means 'hitting men with swords until their arms fall off and their legs fall off and maybe they don't have a head'. It's sad that modern warfare has lost this sort of gallant behaviour, but at least it's alive and well in Torn Banner's multiplayer men-hitting action game. Chivalry: Medieval Warfare has had a few free Steam weekends before now, and now it has another one. Look at it there, all temporarily free to play for the next two-ish days. As is the custom, the game is also 75% cheaper if you'd like to keep it after your sworded time is up.

Our Chivalry review doesn't appear to be online, but I'm reliably informed that we gave it 81%. That's quite a bit higher than the score Andy Chalk doled out to its Deadliest Warrior DLC, which "has neither the depth nor the polish to stay in the fight for long".

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

He is both armless and harmless, do you see?

Hey, it’s the weekend: relax. Kick back. Kick your shoes off. Treat yourself. Have a banana. Have a cup of good, hot, black coffee. Have a beer. Take a nice long shower. Soak in the bath. Read a little. Stab a man. Sit under a tree in the rain. Go for a nice walk. Stomp over the corpses of your conquered foes. Chat with a close friend. Swim in a pond. Swim in rivers of blood. Crack a man’s skull with a maul. Murder. Mutilate. Conquer. Kill.

First-person meleer Chivalry: Medieval Warfare is free to play this weekend on Steam, see.

… [visit site to read more]

Announcement - Valve
Play Chivalry: Medieval Warfare for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Chivalry: Medieval Warfare at 75% off the regular price!*

If you already have Steam installed, click here to install or play Chivalry: Medieval Warfare. If you don't have Steam, you can download it here.

Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

*Offer ends Monday at 10AM Pacific Time

Community Announcements - Darbeenbo

Chivalry: Medieval Warfare now has Full Big Picture mode support!


Added Full Controller Support
  • Players are now able to choose between keyboard and mouse and a gamepad
Removed Launcher
  • Launching the game now goes through Steam Launch Options
  • Stay tuned for the new way we will alert users to Chivalry News
  • Fix issue where game crashes without Steam (bSteamEnabled = false)
  • Join Game now allows you to halt a search that's in progress
  • Fixed issue users were having when trying to manipulate the advanced filters in the Server browser
  • Filtering by Locked servers now functions properly
  • Placeable variant of GiantSlayersFamilyInfo added for TO2 maps
  • -windowed now disables borderless

Be sure to check out the 5 Community made Team Objective maps added to the game in the Fortification Map pack!

Community Announcements - DaGGyzo
We appologize for the issues with the Official Servers. They are now back up and running!
Community Announcements - DaGGyzo
Greetings Ladies and Knights!

This is an announcement on the Launcher changes you're experiencing. The Launcher has been removed and you will be faced with a Steam Launch options popup that should include:

Chivalry: Medieval Warfare
Chivalry: Deadliest Warrior
Chivalry: Medieval Warfare (32bit)
Chivalry: Deadliest Warrior (32bit)

We will provide a new way to display Chivalry news soon!

Thanks for playing!
Community Announcements - DaGGyzo
We are keeping Crypts in the game with a few tweaks.

Crypts bug fixes
  • Halloween helmets removed :)
  • Added localization for crypts
  • Fixed wave 14+ bug (broken 'sleepless skirmishers' was the cause)
  • Fixed enemies spawning in the wrong room, added in extra checks and clean-up
  • Fixed counter error caused by ending a wave by survival rather than killing the last 3 bots
  • Re-enabled protection for people leaving the server during intermission causing The Heroes to lose
  • Removed great-sword from Rogue to stop players being able to break themselves, replaced with golden weapons (you still get infinite firepots at 350 kills)
  • Corrected incorrect 'can sprint attack' values for warrior character
  • Removed dodge from all bots so they can't break themselves
  • Added in "hard mode", fixed issues preventing it from being in before
  • Fixed some HUD markers for one/all room mode trigger
  • Fixed issues with enemy VO where it would stop all-together


  • Fixed issue with Mason customization colours appearing as Agathian colours.
    Community Announcements - DaGGyzo
    We Fixed the Trolls... and some other fixes!
    Crypts bug fixes
    • Fixed a game breaking error in Smelly Troll health calculation
    • Enabled one room / all rooms mode toggle during intermission
    • Removed unnecessary kismet on interactable objects (class select, manual level statues, health fountains), no longer need to use them multiple times for the events to fire
    • Forward spawning should work more reliably now
    • Fixed error where using the manual levelling fountains might cause class selecting to not level up your character
    • Manual levelling statues now also level character
    • Gates close on the class selection after a delay after enemies start spawning, prevents exploit of free health late in a round
    • Added a 120 second timer once hud markers are added to the final 3 enemies, you will beat the wave either when you kill them or after the 2 minutes ends
    • Altered enemy type spawn logic, less "super heavy" enemies in earlier levels
    • Buffed archer backpedal and strafe speeds, no penalty compared to forward movement now
    • Gave archer infinite ammo
    • Gave each class a unique character unlock at character level 6
    • Possible fix to enemies spawning in the wrong room
    • Added 4 new enemy spawn points to the upper floor of "room 1" (the one with the three long narrow stair cases down to the bottom floor) and spread out basement enemy spawnpoints
    • Fixed corpse VO
      Other Fixes
      • Belmez: Fixed exploit where players attacking could bypass objectives.
    Community Announcements - DaGGyzo

    Greetings, and welcome to Saga of the Crypts Halloween update for Chivalry: Medieval Warfare!! We decided to have a little fun this Halloween and we hope you will join us in the Crypts!

    NEW Map

    You and 5 of your friends are challenged to taking on the Crypts! Gain Levels and new equipment as you Progress through many waves of Horde.

    Crypts is 100% playable solo too! To start your local game, just go to the 'Create Game' screen from the main menu, go to the 'other' category, and start your game! (don't add any extra bots)

    • Horde Mode map
    • 6 Players
    • Halloween Themed
    • A lot of Bone puns

    Other Fixes

    • Drunken Bazaar: Fixed exploit where players attacking could bypass objectives

    Community Announcements - DaGGyzo
    The Black Knight mod is working again and official servers are up! We apologize for the delay!! Enjoy!

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