Left 4 Dead - contact@rockpapershotgun.com (Natalie Clayton)

vermintideleft4dead1

I d wager most folk around these parts devoured Left 4 Dead back in the day, just as I did. Valve s 28 Days Later with your friends infected my life for a good year, and a bigger, better sequel one year later only strengthened the disease. But as Valve haven t really been in the business of making games for a good few years – hopefully, that s about to change – and while it felt like Left 4 Dead was going to change the world back in (oh no) 2008, for a long time nothing filled the rotten hole where my heart used to be.

That is, until Fatshark s rowdy rat-smash, Vermintide. The four vs the world setup and the UI were highly reminiscent of Left 4 Dead, and what are Gutter Runners and Pack Masters if not reskinned Hunters and Smokers? But there was much more to that game than swapping out zombies for skaven. With both series now/still on their second games, let s look at how Vermintide ran with the legacy of Left 4 Dead, while managing to forge its own identity.

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Counter-Strike 2 - contact@rockpapershotgun.com (Alice O'Connor)

John is missing. He flew out to GDC last week stowed inside Brendan’s suitcase to save money, I’m sure you’ll remember, but on the return journey Brendan’s bag has gone missing. Vanished. Didn’t flop onto the luggage carousel. The airport have no idea. John took a few cans of pop and bags of gross American chocolate in with him so I’m sure he’ll be fine, but where is he? Amsterdam? Boise? Hong Kong? Honolulu? I’m sure he’ll turn up. For now, here I am, I am taking over the Steam Charts for another week.

If there’s one lesson to learn from last week’s 10 top-selling games on Steam, it’s that fancy open-world games are quite popular.

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Counter-Strike 2 - contact@rockpapershotgun.com (Alice O'Connor)

Valve are again tinkering with the Negev light machine gun in Counter-Strike: Global Offensive, trying to find its role as a support weapon. The changes are relatively minor on the scale of things, but I’m still fascinated by the fact that CS has held basically the same form for almost 19 years yet the developers are still tinkering with fine details. Samuel Horti was jolly excited when the initial Negev rework in 2017 turned a joke gun into a murderous bullet beam intended to deny areas to enemies, but the devs are not quite happy with its suppressive fire. And so, changes! (more…)

Counter-Strike 2 - contact@rockpapershotgun.com (Alice O'Connor)

John is elsewhere this week, squeezed into Brendan’s luggage for a flight to San Francisco and the Game Developers Conference, so I’m here for the regular rundown of last week’s top-selling games on Steam. This week, the letters R, A, and S are well-represented with strong showings from both Mars and rats.

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Half-Life - contact@rockpapershotgun.com (Brock Wilbur)

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One of my favorite parts of getting a press release is getting a press release that doesn’t reveal any information about the game itself. You get a vague promise about a game that might happen someday if some people get together. Normally, I don’t give that much of my time. This announcement is different. There’s a new MMO and the folks behind it represent some of my favorite games in recent memory. I think you’ll be stoked on this too.

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Dota 2 - contact@rockpapershotgun.com (Matt Cox)

The International 2017

In the period of my life where free time basically equated to Dota time, I’d have loved nothing more than to go the International – especially if it was the one where my friends managed to get themselves trapped in a lift with Blitz. No doubt to avoid a repeat of that incident, Valve are moving this year’s main Dota 2 tournament to Canada, where every elevator comes equipped with a button that summons Justin Trudeau himself to sort things out.

So, Seattle is no longer the seat of the largest esport event in the world. Sorry, Seattle.

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Counter-Strike 2 - contact@rockpapershotgun.com (Matt Cox)

saxxyheader

If you haven’t heard of the Saxxy Awards, then you’ve been missing out. It’s an annual Source Filmmaker competition orchestrated by Valve, and I reckon this year has a particularly strong crop of nominees. The official winners will be announced later today, but who cares about that? I’ve saved Valve the trouble and already picked out the best ones below.

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Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

Valve have launched a subscription service for Dota 2, named Dota Plus, which is replacing the old tournament-centric Battle Passes with gobs of ongoing statistics and cosmetic bits. Basically, paying 3 per month for Dota Plus member gives you a load of progression tracks and challenges to unlock new skins and voiced taunts and bits. It does have something for beginners too, offering access to an AI assistant giving advice across matches. But it basically continues Dota’s free-to-play philosophy of monetisation being optional and not changing the game. (more…)

Counter-Strike 2 - contact@rockpapershotgun.com (Brendan Caldwell)

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Greetings, readers. John, your regular guide to this hollow summary of ceaseless material consumption, is missing. We presume he has angered the company overlords with some sort of ill-judged diatribe against corporate consolidation, and has subsequently been reassigned to another media outlet, possibly The Re-education Supplement, or Gulag’s Weekly. Well, you won’t find any such insubordination from me. I have only the purest intentions of telling you the top ten best sellers on Steam this week, with a secondary goal of reinforcing the cold emptiness of our predominant mercantile culture. Let’s buy some games! (more…)

Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

“Hooray! Valve’s going to start shipping games again,” studio head honcho Gabe Newell has exclaimed. During a recent press preview event for Artifact, cheery RPS fanzine PC Gamer reports, Newell said that the upcoming Dota 2 card game spin-off “is the first of several games that are going to be coming from us.” What those others might be is a mystery, but this is the sort of quote that gets certain people all in a tizzy so I’ll say it at the start and you can sit here fizzing away.

For people who don’t go weak at the knees any time they see a crowbar, hey, this is hot: the Artifact team includes Richard Garfield, the designer behind such fine card and board games as Magic: The Gathering, the original Netrunner, and King Of Tokyo. Ooh! (more…)

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