Team Fortress 2 - contact@rockpapershotgun.com (Matt Cox)

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Ready Up opens with a shot of the CS:GO grand finals at ESL One. The size of the stadium dwarfs the players on the stage, who all wear deadly serious expressions. There are thousands of people in the audience, many of them frantically waving inflatable tubes covered in sponsorship scrawls. A member of one team makes a clutch pistol play, and the room erupts in a roar of screaming and thunderous chanting. The player solemnly acknowledges the applause with a showboating chef kiss, but he doesn’t look like he’s having much fun.

Then, we change rooms. A few dozen people are sitting in front of a screen, watching their friends compete at a Team Fortress 2 LAN event. The players seem focused, yet relaxed. “Ah, I’m dead” says one of them, half-grinning at his misfortune. At the heart of the competitive TF2 scene, it transpires, is a community with bonds that transcend the tribalism you might see in other esports. I spoke to Alex “Dashner” Pylyshyn over email, who co-directed Ready Up alongside Ness Uberchain Delacroix, about the past, present and future of competitive TF2.

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Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Some Monday mornings, as I plonk myself down at my desk at 6.50am and load the RSS feed for the Steam Charts, I think to myself: you know what? There are so many other things I’d like to write about today. Anyway, here are the top ten games on Steam from the last week.

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Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

Valve are celebrating a big step in their push to improve gaming on non-Windows PCs after sponsoring an open-source release of software which lets devs use the zippy Vulkan graphics API on Macs. I won’t get too technical but: the MoltenVK tool runs the Vulkan API through Apple’s own Metal framework, bypassing Apple’s OpenGL drivers of ill repute. What do these acronyms actually mean for players? Valve’s own testing has seen the Mac version of Dota 2 run at framerates up to one-third faster with Vulkan than OpenGL. Obviously gains are situational and it mean nothings if developers don’t use the API, but it seems a firm foundation to lay. Congrats, Maccers. (more…)

Half-Life - contact@rockpapershotgun.com (Dominic Tarason)

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Folks, I think we’re going to have to let Half-Life go. It’s been over a decade since Valve did anything with the license (beyond cross-promotion deals), and the seemingly posthumous leak of the sequel’s planned story beats cemented the sense that the series wouldn’t be returning any time soon.

Seemingly disinterested in using it themselves, Valve have been approving the use of the Half-Life setting and assets (if not the name) for use in commercial fan-works, Hunt Down The Freeman feels like it might just be the last nail in the coffin for the series, if public response thusfar has been any indication.

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Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

A lot of people have tried to argue over the years that it’s simply impossible to collate the top ten selling games on Steam from the last week, and then write a small comment accompanying each, beneath a screenshot. But today, for the first time, we hope to prove those people wrong. (more…)

Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

A proper playable demo of Final Fantasy XV Windows Edition is coming next week, containing the RPG’s first chapter, following the recent benchmark tool. A demo! In this day and age! Bless their hearts. Square Enix have talked a lot about wanting to do the PC version right, mods and all, and they do seem to be going for it. They’re even teaming up with iconic PC chap Gordon Freeman, adding the Half-Life hero’s HEV suit, glasses, and crowbar to FFXV’s Steam version. Well, he’s not using them, is he? (more…)

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

As the charting games on Steam once more congeal into a single amorphous lump, quickly dive in to catch the last appearance of Subnautica, and probably Slay The Spire too. Next week it’ll just be GTA: Counter-Strike – Witcher Battlegrounds. (more…)

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Some websites will fob you off with scant details about your favourite best-selling games, but not RPS. Here you will find gaming’s most insightful commentary on the leading games of the modern age. (more…)

Left 4 Dead - contact@rockpapershotgun.com (RPS)

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They lurk, they creep, they skulk and weep. Monsters in videogames can be as simple as a big spiky cyclops ball, or as unsettling as a sobbing woman in a rainy alleyway. This week on the RPS podcast, the Electronic Wireless Show, the team is talking about their favourites, from flaming skulls to digitally possessed diving suits, and the clever ways in which game monsters inspire heebies, jeebies, creeps and sometimes even willies. (more…)

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Where oh where is #9 this week, you ask, uncertain that it is possible to have a top ten without it. A mystery! Of course there are the usual suspects, the increasingly usual new suspects, and even a couple of new entries, but when it comes to slot nine, there’s a gap. The URL for the entry is this, the number seemingly unattached to anything on the store, and not> the since deleted entry for the idiotic CS:GO championship sticker collection, as I’d first assumed. Go solve the mystery, mystery solvers! (more…)

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