Community Announcements - danijel


Step right up and grab your copy, ladies and gentlemen. SG Warlords just hit a discount!

Warlords has been in Early Access for several months and we're making good progress. A lot has been done already, but a hefty chunk of features still remains.

You can check out our latest feature video on the Warlords store page. And you can check out the commotion on the community board or on our own forum.

If that's not enough, feel free to browse our Facebook page or follow us on Twitter.

We hope to see you there!

Safe travels, captains!
Community Announcements - Maximus
Successor to the Starpoint Gemini franchise, Starpoint Gemini Warlords entered Steam Early Access a week ago and it's high time to start dishing out updates at a regular pace. The first one brings many bug fixes (a big thanks goes out to the community for sending in your game logs which made it massively easier to hunt them buggers down and squash them), but also some new content as well.

you can read more about it here!
Community Announcements - danijel


We're proud to announce that Warlords is now available in the Early Access program.

Warlords began as a result of the thousands and thousands of posts members of the community made during the Early Access of Staroint Gemini 2, and it is only appropriate we continue in this tradition. We're eager to see what You think of the game in its current state, what you think of our plans for it and to contribute to the discussions on the Steam board.

You'll notice we've reorganized the discussion board a bit, but the key addition is the Early Access Sitrep. We hope this will explain everything you wanted to know about Warlords. If not, please don't hesitate to ask. We'll be happy to answer.

Two new trailers are also ready for your capable review. You can find them on the store page.

Welcome back to Gemini, warlords!
Community Announcements - danijel
Greetings captains,

As you might have noticed, Starpoint Gemini 2 is running a hefty discount of 80%. To add to the celebratory spirit, we're finally ready to announce an official Early Access release date of our upcoming project Starpoint Gemini: Warlords. On April 14th, you'll be able to check out how the first version of Warlords fares against its predecessor!

If this sounds interesting, head on to the Warlords Steam page and if you want to know even more, check out our growing dev-blog.

The ladies and gentlemen of Iceberg Interactive have once again joined our worthy crunch-time and have written up a press release just for you... and the news-people... and anyone else who might be interested. You can find it here.

Safe travels, captains!
Community Announcements - danijel


Hail captains!

Starpoint Gemini Warlords store page on steam is now public! We're gearing up for the Early Access launch in April and the Warlords Steam forum is now open for business. We're eager to hear your thoughts and answer your questions. We hope there'll be plenty of them.

The Starpoint Gemini community is a vibrant assembly of spacefarers and we take this opportunity to once again thank each of you for contributing. We hope to see you again in Warlords!

Head out to the frontlines here, or if you just want to see a few select features from Warlords, here's the list:

KEY FEATURES
  • Headquarters. Construct and upgrade your own personal space station; a massive structure that enables you to conduct research, build ships, assemble autonomous fleets and much more.
  • Conquer Territory. Gradually expand your reign over unclaimed territory, by battling minor factions, or conquer the entire Gemini sector, by facing off against familiar strong Gemini foes, familiar from the previous Starpoint Gemini titles. Reinforce conquered regions to defend themselves.
  • Conduct Research on simple weapon enhancements, obtain the expertise to construct a titan class behemoth, or boost the effectiveness of your non-combat fleets. Equipment, ship systems, enhancements and ships can still be bought, but he best ‘stuff’ can only be researched, constructed and improved in your HQ.
  • Construction and research demand the allocation of resources. Gather them by conducting missions for other factions, trade or purchase resources, or conquer regions providing a steady flow of resources, and bonuses.
  • A far larger game world will allow more distinction between ship sizes, pockets of empty space to travel through and your own giant space HQ where ships can be ‘parked’.
  • Skill classes, attributed skills and perk progression will be revamped and rebalanced, as will levelling-up, the reputation system and diplomacy.
  • Storyline vs Free-roam: The campaign storyline will be blended in with the more generic conquer quests. Free-roam mode strips all main storyline missions, but leaves side quests and generic freelance missions intact.
  • A full branching dialogue scheme, the industry standard in modern RPGs.
  • Technical additions include: x64 system only, projection mapping, deferred shading, physically based rendering and realistic physics.

We've got a host of new things planned for the game and we can't wait to show you more!

Here's also a link to the official press release dilligently crafted by the good ladies and gentlemen at Iceberg Interactive who are once again stepping up to the task as our publisher.

Until next time, safe travels captains!

Little Green Men Games
Community Announcements - Maximus
Hello captains,

No accompanying story this time... just a simple patch change-log :)

CHANGE LIST
  • FIXED: An error with heavy weapons disappearing
  • FIXED: Problems related to Titans DLC trigger
  • FIXED: Manufacturer fixed for Thor
  • FIXED: Several controller recognition issues
  • FIXED: Issues with visual artefacts for certain monitor configurations
  • FIXED: A number of minor issues
  • UPDATED: Script system
  • MODDING: Added uncompressed ship and sector files, as well as the already customary uncompressed scripts
Community Announcements - Maximus
Ahoy captains!

As you may have noticed, the new Titans DLC is out!

That also means we're updating the base game too, as usual. The changelist is not massive, but the improvements might just come in handy.

As always, let us know if you run into any problems.

Safe travels, captains!

CHANGE LIST
  • FIXED: A problem with light weapon accuracy on lower framerate
  • FIXED: Several errors in LoadSector scripts
  • FIXED: A potential error in NPC AI routines when searching for enemies
  • FIXED: Several database balancing errors in Russian, German and Polish localizations
  • UPDATED: Fighters now move more quickly
  • UPDATED: Optimized collision meshes for structures and platforms to improve performance
  • UPDATED: Junkyard optimized - Improved loading time and physics calculations
  • UPDATED: Asteroid fields optimized - Improved loading time and physics calculations
  • UPDATED: Optimized light weapon firing calculations and VFX for improved performance
  • ADDED: Maximum number of turrets per weapon battery and per ship is now increased
Community Announcements - danijel
Franchise offered at 70% discount and new DLC announced



This weekend, publisher Iceberg Interactive and developer Little Green Men Games will celebrate the 1-year anniversary of the launch of Starpoint Gemini 2 on Steam, offering all Starpoint Gemini games at 70% off for a week, as a Special Promotion.

Demonstrating continued support for the game, the developer released a new patch this week, with tweaks and optimizations.

There is further exciting news regarding the highly successful space sim franchise, with the announcement of new DLC for November 2015 (named "Titans"), as well as the message that the strategy-oriented sequel Starpoint Gemini: Warlords is still on course for a Steam Early Access entry during Q4-2015.

About Starpoint Gemini 2 Titans DLC:
  • 3 new Titan class ships and 3 new chain-quests.
  • Choose and help one of the three major factions finish their Titan and fight other Titans.
  • A new set of hero characters to hunt down.
Community Announcements - danijel
New update on 1-year anniversary and a 70% discount on the franchise!

Hi everybody!

It's been one whole year since the final release of Starpoint Gemini 2 and we've been hard at work dishing out updates. To celebrate the anniversary the entire Starpoint Gemini franchise is on a 70% discount! But we're not stopping here. The next DLC, the frequently requested Titans are under construction and will reach Gemini in November.

Oh... and we also have an update ready and released :).

CHANGE LIST
  • FIXED: An error that could potentially cause the game to crash when a fighter is firing a missile at the same time as the ship is going through its OnDestroy animation
  • FIXED: A potential CTD error when merceneries are attacking a defense platform
  • FIXED: An error in the "Rogues signing off pt.2" mission (Origins DLC)
  • FIXED: Faction change issue related to the Korkyran Triumvirate and the Liberation front (Origins DLC)
  • FIXED: Waiting for orders objective issue when crossing from mission 22 to mission 23
  • FIXED: An error where the Apocalypto didn't regenerate shields after they were shut down
  • FIXED: An error that would cause the game to crash when accessing the Starchart after all nebulas were removed from the game world
  • FIXED: A memory leak that would manifest after a long playing session. Several textures were never released from memory.
  • UPDATED: Slight PhysX optimization
  • UPDATED: Optimized Junkyards to increase performance
  • UPDATED: Riftway slightly optimized for better performance
  • UPDATED: Game now records more data into the Log.txt
Community Announcements - danijel
Greetings captains!



ORIGINS ON STEAM

Here's a little something from us here at LGM :). We've been working hard to get this DLC out. It's free as stated before and as promised in Early Access. It's a THANK YOU from us to You, the community, for your support and dedication, and for putting up with us all this time. We couldn't have wished for more.

I won't bore you too much. Below is the list of fixes we've done for the vanilla game and Secrets of Aethera which you might also find useful ;).

IMPORTANT: Since there were some major changes in the game world, please note that any mod should be made specifically for Origins so it would work properly (depends on what the mod changes of course).

If you encounter any problems, let us know :).

You know how this last bit goes already:
Safe travels, Captains! :)

CHANGE LIST
  • FIXED: An issue where Iolian NPCs would equip Unique codename weapons
  • FIXED: An issue where enemies would launch wings with zero fighters
  • FIXED: A problem preventing Cloak stability parameter to work as expected
  • FIXED: A bug concerning Targeting mode and cutscenes/dialogue segments where the player doesn't have the control of his/her ship
  • FIXED: A database error in the localized versions that could cause the game to crash
  • FIXED: An error in At an empire's end mission with ships exploding in advance
  • FIXED: Numerous text errors
    • Thanks for this goes to Unbroken as he's done the additional proofreading.
  • FIXED: A typo in the DerelictOnDestroy.sal script preventing it from reaching its full potential.
  • FIXED: An error that could in some cases cause the game to crash when storing a ship into the garage
  • FIXED: Old friends mission - A bug where boarding a structure you're supposed to destroy would break the mission
  • UPDATED: Gladius group bounty hunters now T-jump in closer to the player. When you see their message on screen, you'll spot them on the radar as well.
  • UPDATED: Sorting ships by ship class when generating Freelance missions. You should no longer be fighting against level 1 freightliners. This can still happen, but not as frequently.
  • UPDATED: Mod Manager to reflect the addition of the Origins DLC
  • ADDED: Logitech Extreme 3D Pro throttle(slider) support. If you're using keyboard/mouse control scheme, you can now manually bind the slider to accelerate/decelerate
  • ADDED: Tooltips for context menu in Controller mode
  • ADDED: Scripterion2 to provide more functionality and ease-of-use. In time this will replace the original Scripterion altogether.
...

Search news
Archive
2016
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2016   2015   2014   2013   2012  
2011   2010   2009   2008   2007  
2006   2005   2004   2003   2002