Successor to the Starpoint Gemini franchise, Starpoint Gemini Warlords entered Steam Early Access a week ago and it's high time to start dishing out updates at a regular pace. The first one brings many bug fixes (a big thanks goes out to the community for sending in your game logs which made it massively easier to hunt them buggers down and squash them), but also some new content as well.
We're proud to announce that Warlords is now available in the Early Access program.
Warlords began as a result of the thousands and thousands of posts members of the community made during the Early Access of Staroint Gemini 2, and it is only appropriate we continue in this tradition. We're eager to see what You think of the game in its current state, what you think of our plans for it and to contribute to the discussions on the Steam board.
You'll notice we've reorganized the discussion board a bit, but the key addition is the Early Access Sitrep. We hope this will explain everything you wanted to know about Warlords. If not, please don't hesitate to ask. We'll be happy to answer.
Two new trailers are also ready for your capable review. You can find them on the store page.
As you might have noticed, Starpoint Gemini 2 is running a hefty discount of 80%. To add to the celebratory spirit, we're finally ready to announce an official Early Access release date of our upcoming project Starpoint Gemini: Warlords. On April 14th, you'll be able to check out how the first version of Warlords fares against its predecessor!
The ladies and gentlemen of Iceberg Interactive have once again joined our worthy crunch-time and have written up a press release just for you... and the news-people... and anyone else who might be interested. You can find it here.
Starpoint Gemini Warlords store page on steam is now public! We're gearing up for the Early Access launch in April and the Warlords Steam forum is now open for business. We're eager to hear your thoughts and answer your questions. We hope there'll be plenty of them.
The Starpoint Gemini community is a vibrant assembly of spacefarers and we take this opportunity to once again thank each of you for contributing. We hope to see you again in Warlords!
Head out to the frontlines here, or if you just want to see a few select features from Warlords, here's the list:
Headquarters. Construct and upgrade your own personal space station; a massive structure that enables you to conduct research, build ships, assemble autonomous fleets and much more.
Conquer Territory. Gradually expand your reign over unclaimed territory, by battling minor factions, or conquer the entire Gemini sector, by facing off against familiar strong Gemini foes, familiar from the previous Starpoint Gemini titles. Reinforce conquered regions to defend themselves.
Conduct Research on simple weapon enhancements, obtain the expertise to construct a titan class behemoth, or boost the effectiveness of your non-combat fleets. Equipment, ship systems, enhancements and ships can still be bought, but he best ‘stuff’ can only be researched, constructed and improved in your HQ.
Construction and research demand the allocation of resources. Gather them by conducting missions for other factions, trade or purchase resources, or conquer regions providing a steady flow of resources, and bonuses.
A far larger game world will allow more distinction between ship sizes, pockets of empty space to travel through and your own giant space HQ where ships can be ‘parked’.
Skill classes, attributed skills and perk progression will be revamped and rebalanced, as will levelling-up, the reputation system and diplomacy.
Storyline vs Free-roam: The campaign storyline will be blended in with the more generic conquer quests. Free-roam mode strips all main storyline missions, but leaves side quests and generic freelance missions intact.
A full branching dialogue scheme, the industry standard in modern RPGs.
Technical additions include: x64 system only, projection mapping, deferred shading, physically based rendering and realistic physics.
We've got a host of new things planned for the game and we can't wait to show you more!
Here's also a link to the official press release dilligently crafted by the good ladies and gentlemen at Iceberg Interactive who are once again stepping up to the task as our publisher.
Franchise offered at 70% discount and new DLC announced
This weekend, publisher Iceberg Interactive and developer Little Green Men Games will celebrate the 1-year anniversary of the launch of Starpoint Gemini 2 on Steam, offering all Starpoint Gemini games at 70% off for a week, as a Special Promotion.
Demonstrating continued support for the game, the developer released a new patch this week, with tweaks and optimizations.
There is further exciting news regarding the highly successful space sim franchise, with the announcement of new DLC for November 2015 (named "Titans"), as well as the message that the strategy-oriented sequel Starpoint Gemini: Warlords is still on course for a Steam Early Access entry during Q4-2015.
About Starpoint Gemini 2 Titans DLC:
3 new Titan class ships and 3 new chain-quests.
Choose and help one of the three major factions finish their Titan and fight other Titans.
New update on 1-year anniversary and a 70% discount on the franchise!
It's been one whole year since the final release of Starpoint Gemini 2 and we've been hard at work dishing out updates. To celebrate the anniversary the entire Starpoint Gemini franchise is on a 70% discount! But we're not stopping here. The next DLC, the frequently requested Titans are under construction and will reach Gemini in November.
Oh... and we also have an update ready and released :).
FIXED: An error that could potentially cause the game to crash when a fighter is firing a missile at the same time as the ship is going through its OnDestroy animation
FIXED: A potential CTD error when merceneries are attacking a defense platform
FIXED: An error in the "Rogues signing off pt.2" mission (Origins DLC)
FIXED: Faction change issue related to the Korkyran Triumvirate and the Liberation front (Origins DLC)
FIXED: Waiting for orders objective issue when crossing from mission 22 to mission 23
FIXED: An error where the Apocalypto didn't regenerate shields after they were shut down
FIXED: An error that would cause the game to crash when accessing the Starchart after all nebulas were removed from the game world
FIXED: A memory leak that would manifest after a long playing session. Several textures were never released from memory.
UPDATED: Slight PhysX optimization
UPDATED: Optimized Junkyards to increase performance
UPDATED: Riftway slightly optimized for better performance
UPDATED: Game now records more data into the Log.txt
Here's a little something from us here at LGM :). We've been working hard to get this DLC out. It's free as stated before and as promised in Early Access. It's a THANK YOU from us to You, the community, for your support and dedication, and for putting up with us all this time. We couldn't have wished for more.
I won't bore you too much. Below is the list of fixes we've done for the vanilla game and Secrets of Aethera which you might also find useful ;).
IMPORTANT: Since there were some major changes in the game world, please note that any mod should be made specifically for Origins so it would work properly (depends on what the mod changes of course).
If you encounter any problems, let us know :).
You know how this last bit goes already:
Safe travels, Captains! :)
FIXED: An issue where Iolian NPCs would equip Unique codename weapons
FIXED: An issue where enemies would launch wings with zero fighters
FIXED: A problem preventing Cloak stability parameter to work as expected
FIXED: A bug concerning Targeting mode and cutscenes/dialogue segments where the player doesn't have the control of his/her ship
FIXED: A database error in the localized versions that could cause the game to crash
FIXED: An error in At an empire's end mission with ships exploding in advance
FIXED: Numerous text errors
Thanks for this goes to Unbroken as he's done the additional proofreading.
FIXED: A typo in the DerelictOnDestroy.sal script preventing it from reaching its full potential.
FIXED: An error that could in some cases cause the game to crash when storing a ship into the garage
FIXED: Old friends mission - A bug where boarding a structure you're supposed to destroy would break the mission
UPDATED: Gladius group bounty hunters now T-jump in closer to the player. When you see their message on screen, you'll spot them on the radar as well.
UPDATED: Sorting ships by ship class when generating Freelance missions. You should no longer be fighting against level 1 freightliners. This can still happen, but not as frequently.
UPDATED: Mod Manager to reflect the addition of the Origins DLC
ADDED: Logitech Extreme 3D Pro throttle(slider) support. If you're using keyboard/mouse control scheme, you can now manually bind the slider to accelerate/decelerate
ADDED: Tooltips for context menu in Controller mode
ADDED: Scripterion2 to provide more functionality and ease-of-use. In time this will replace the original Scripterion altogether.
It's been awhile since our last update, but we have been working. Unfortunately, not everything is ready just yet. Our biggest announcement is the upcoming free DLC featuring a complete storyline, even longer than the original campaign. As we promised, we've been recreating the storyline from Starpoint Gemini 1 and it should become available in June! We'll make sure to announce the release as soon as we're ready!
But, let's return to the business at hand. What's this update about? Several things:
Preparations for the upcoming free DLC
Standard assortment of minor fixes
And last, but nowhere near least: French localization. ALL credit goes to the esteemed gentleman by the name of Sébastien Gigot, a member of this amazing community, who took it upon himself to translate the entire game to French.
Mr. Gigot, we owe you a debt of gratitude we can hardly repay. THANK YOU!
As always, if you encounter problems, let us know and we'll do our best to answer and help as fast as possible.
And finally we come to the already standard change list:
ADDED: Follow mission button, which comes in handy when juggling several missions at once
FIXED: Active Only button on the logs panel, now properly toggles between active/non-active missions
ADDED: New mission markers (on the HUD and the Starchart) for acquired/followed missions
ADDED: Campaign missions now have mission-appropriate images
FIXED: Several errors in the Cat and Mouse campaign missions (Shinova problem)
FIXED: Several minor errors in Second Front Baeldor side mission
ADDED: Throttle/Slider implemeted for Thrustmaster Flight Hotas X, Logitech Extreme 3D Pro, Cybord F.L.Y. 5 flight stick. ship speed should now properly change according to the position of the joystick's throttle/slider.
FIXED: Some issues with resetting to default controls. Full Gamepad control (for Xbox controllers) should now properly load the correct controls at game start-up and the "Reset" button at Options->Controls should now reset the controls for the appropriate controller.
UPDATED: Support for the following controllers:
Logitech F710 Wireless Controller
Logitech Rumble Gamepad F510
Thrustmaster Flight Hotas X
Logitech Extreme 3D Pro
FIXED: A bug where you were sometimes unable to accept a main mission (pressing Accept didn't start the mission)
UPDATED: Minor changes in the flare system
FIXED: Minor fixes in the Defense platform hitpoints calculations
UPDATED: File loading system improved (optimized for mods and DLCs)
FIXED: A potential problem related to News panels on stations where the game was attempting to access the wrong region
FIXED: A potential problem related to loading textures on some graphics cards
FIXED: A potential problem when drawing asteroids on some graphics cards
FIXED: A potential problem when drawing junkyard on some graphics cards
FIXED: Several fixes and improvements in the game log recording