Community Announcements - Mikee
We are livestreaming today, Saturday March 28th, at 3:00 pm EST with Daimyo, the host of the Sernix Coop Servers and Sernix Steam group. You can tune in here and be sure to follow the channel for updates when we stream.

Insurgency is also on sale for 50% off until April 2nd, and can be bought for $7.49 USD. So tell your friends who haven't bought it yet!



The Sernix servers are excellent examples of what custom content can be created out of Insurgency. Daimyo is a jack-of-all-trades modder that has created and built off many community mods and maps, combining them together to make a unique and challenging coop experience on his servers.



Stacking up on Warehouse Coop, a map in Sernix’s rotation.


Some notable features you can find on Sernix Coop Servers are:
  • Detailed AI Suicide bombers
  • Rehauled player/bot loadouts to give each player/bot a unique role
  • 16 player coop
  • Modified AI cvars to make the AI difficult and human like without increasing aimbot
  • Vehicles/helis (both track train and physics driven)

The server IPs are as follows:
  • 216.131.79.171:27015 (US West, Server #1)
  • 207.173.67.34:27015 (US Central, Server #2)

Tune in here to watch, or feel free to join us in Server #2. As always, I’ll be happy to answer any questions you have in the stream chat. See you in there. ːsecurityː
Community Announcements - Mikee
We are livestreaming today, Friday March 27th, at 5:00 pm EST with Brandon, D, Sam, and Niko of Youtube channel Node. You can tune in here and be sure to follow the channel for updates when we stream. We will still host a livestream tomorrow at the regularly scheduled time of Saturday 3:00 pm EST with a special guest.



Node has some awesome videos of Insurgency already up on their channel and will be recording some more from today’s footage.

We released an update yesterday, so we’ll be checking out the new maps Tell and Station. You can read the full changelog of this update here. Today we also released a hotfix to address a few issues.

Feel free to join our server, the info will be given out in the stream. See you in there. ːsecurityː
Community Announcements - Mikee
We've just released a hot fix for Insurgency's update on March 25th. Included are stability and bug fixes, updates to Tell and Station, and other improvements. You can read the full changelog for both the update and the hot fix here.
Community Announcements - SteveUK
We've released an update to Insurgency on March 25th and a hotfix on March 27th. Full changelog for the update and hotfix can be seen below:


Update March 25th, 2015 Changelist

Content
  • New PVP maps:
    • Tell (Push, Ambush, Strike, Occupy)
    • Station and Station Night (Push, Firefight, Ambush, Strike, Occupy)
  • New Coop maps:
    • Tell (Checkpoint)
    • Station (Hunt)
  • New Insurgent Gurkha knife
  • Updated Coop maps:
    • Peak (Hunt)
    • Heights (Hunt)
    • Market (Hunt, Checkpoint)
    • Revolt (Hunt)



Tell



Station

Features
  • Added support for Soft Particles (option to enable or disable in Video Settings). This effect improves the volumetric look of various kinds of particles including dust and smoke using a technique called depth feathering.
  • Matchmaking preferences are now saved from your last session.

Stability Fixes
  • Fixed some thread safety issues with the main menu HTML that was causing some rare startup crashes.
  • Fixed an animation-related Linux dedicated server crash.
  • Fixed a Linux dedicated server crash related to AI nav area checks in Coop.
  • Re-enabled render batching to improve stability on Revolt.

Improvements
  • Scope parallax effect has been adjusted so its quicker and never obstructs the center of crosshairs.
  • New sprint and crawl animations for pistols and grenades.
  • New knife animations.
  • In Push and Strike, each team will have access to different classes depending on if they are attacking or defending.
  • In Strike, both teams will know where the cache is located at the start of the round.
  • In Hunt, enemies are now more responsive to a cache being blown up, and hunt players at the end more consistently.
  • The matchmaking process will now ignore servers you have on your server browser blacklist.
  • Improved overview art for District, Market, Ministry, Revolt, Siege, and Uprising
  • Separate crosshair texture for Mosin 7x.

Bug Fixes
  • Fixed being able to skip the bolt sequence on a sniper rifle by hitting reload and quickly switching weapons.
  • Fixed 7x Scope not being visible on the SKS world model.
  • Fixed M40 crosshair rendering in front of lens.
  • Fixed restricted area at SEC spawn on Market skirmish.
  • Fixed Invisible wall in Sinjar and small displacement seam.
  • Fixed issue preventing direct impact damage from grenades from working.


Hot Fix March 27, 2015 Changelist

Stability Fixes
  • Potential fix for font-related crash on the kit menu.
  • Fixed common coop server crash when a bot was attacking a player that just disconnected.

Improvements
  • Servers in the matchmaking pool now require VAC to be activated. If you are running your server with -insecure, you will not receive any matchmaking traffic.
  • Implemented global server blacklist. Any servers in the PvP or Competitive playlists running game-breaking plugins (eg. country blocking, kill/damage confirmation with death messages off) will be considered for blacklisting and will no longer receive matchmaking traffic.
  • Added Ukrainian localization.

Bug Fixes
  • Fixed regression where capture progress was not stalling when there were equal numbers of attackers and defenders on a point.

Map Updates
  • Station:
    • Fixed a few exploits around and at B push.
    • Fixed several small issues throughout the map.
  • Tell:
    • Opened up the chokepoint near push objective A on Security side of canal.
    • Reworked layout of rooms adjacent to push objective B to mitigate route confusion from B to C.
    • Eliminated jumps up the hill to the left flank of push objective A by smoothing the terrain.
    • Fixed Security blockzone for push objective B. Insurgents can no longer fire into security spawn above A.
    • Removed crawlspace under ruins on left flank of push objective B approach.
    • Other minor fixes.
  • Tell Coop:
    • Adjusted Security spawns for C and F
    • Moved cache I
Community Announcements - Mikee
We are livestreaming today, Saturday March 20th, at 3:00 pm EST with Youtubers DevilDogGamer and Singleton. Singleton and I will start together at 3:00 pm EST and DevilDog will be joining us at 5:00 pm EST. You can tune in here.



Tonight we’ll be playing on the beta branch and checking out new updated versions of Tell and Station. The beta branch of the game is a version of the game on which we as a team and community playtest our updates, and anyone who owns Insurgency can download and play. If you want to join us in this beta test and any other beta tests in the future, check out this link and join the group for more information and discussion on the updates.



Tell by cincinnati, which supports Push, Ambush, Occupy and Strike



Station by jakuza, which supports Push, Ambush, Occupy, Strike, Firefight, and Hunt

As always, I'll be happy to answer any questions in the stream about Insurgency. ːsecurityː
Community Announcements - Mikee
Hey everyone, it’s time for a couple updates on the competitive scene of Insurgency.



Tonight at 9:00 pm EST The Digital Gaming League will be streaming a match between two of its best Division 1 teams: Fatalis Gaming vs. Veritas. Last season the two teams faced off on District in the semi-finals with Fatalis taking the map 9-7.

The Digital Gaming League is one of the most active Insurgency competitive leagues, now in their second season of play. Tune into the DGL’s Twitch stream at 9:00 pm EST tonight and check out the DGL’s official website here for more information on signing up to compete. I will be sitting in on the stream and would be happy to answer any questions about Insurgency.

The DGL will also be hosting a PUG night on Thursday March 26th at 9 PM EST where all are welcome to play. The DGL Insurgency teamspeak is ins-ts.thedgl.org and open to any and all gamers. Show up a little before 9 PM EST to be put on a team.



The Electronic Sports League is hosting its first European Insurgency 5 on 5 Firefight Community Cup. Sign ups are now available here until Sunday March 29th. The cup is labeled EU, but teams from all over the world are welcome to sign up. The cup will have rules similar to the test cup done in February, which includes five versus five Firefight single elimination on maps like Buhriz, Contact, District, Heights, Market, Ministry, Panj, Peak, Revolt, Siege, Sinjar, and Uprising.
Community Announcements - Mikee
We are back from GDC and will be streaming today (Saturday) at 3:00 pm EST, with two of Insurgency’s level designers: Jeroen “Xanthi” Van Werkhoven and Zach “cincinnati” Snyder. Tune in here.



Jeroen Van Werkhoven has been with New World Interactive since before release, and has previously worked at Interwave Studios on Nuclear Dawn. He is the original designer of Sinjar, back in the mod days, and created the remakes of both Sinjar and Buhriz for the current Insurgency. He also redesigned dozens of maps including Market, Revolt, and Verticality. More recently, Xanthi has been preparing Station - the Razer and Gamebanana map making contest winner, originally created by jakuza - for its release as an official Insurgency map.

Zach Snyder has recently joined the NWI team, but has been designing and building maps for Half-Life 2, Left 4 Dead, Counter-Strike: Source, CS:GO, and the original Insurgency: Modern Infantry Combat mod. A professor of architecture by day and level designer by night, he submitted Tell in the map contest. We liked Zach’s work on it so much that we hired him.

Today we’ll be playtesting Station and Tell for their official release in our next update. Expect some intense Push combat, with plenty of smoke grenades. We’ll talk a little bit about the level design process and how they got started. We’ll be playing on the beta branch, so be sure to download the beta version of the game and join the server. See you in there. ːsecurityː
Community Announcements - Mikee
We are livestreaming today, Saturday February 28th, at 3:00 pm EST with streamer Cerberusarms also known as D from Node on Youtube. I’ll begin the stream at 3:00 pm EST as usual, and D will be joining me at 4:00 pm EST. You can tune in here.




Node has a few great videos of Insurgency already, so D is well acquainted and ready for action. We’ve just updated the game last week and put out a hotfix on Thursday. Featured in this update are balance changes to maps like Panj, Sinjar, and Peak, a new competitive playlist, and some badass new ragdolls. There have also been numerous miscellaneous fixes and optimizations. You can read the full update changelog here. and the hotfix changelog here. We’ll also be checking out two of our new upcoming maps from the map making contest: Tell and Station.

We’ll be starting out right off the bat with some PvP, and we’ll be sure to hit up all the updated and new maps. We’ll also check out the new competitive playlist for some high intensity 5 v 5 Firefight. Feel free to join our server and come play with us. And as always now and forever, I'll be happy to answer any questions about Insurgency. See you in there. ːsecurityː
Community Announcements - Mikee
We’re putting out a hotfix today that will address some of the difficulties Mac users were having with the game not properly starting. This fix may not work for all Mac players, in particular those who are on older versions of OSX. We are working to fix it, and if you are still having issues with OSX, please post in our thread here. UPDATE: OSX 10.6 should now be functional. We’ve also made changes to the end round overtime for Firefight as well as other miscellaneous fixes. You can see the full changelog below:

Features
  • Implemented SDL2 to handle OSX window and input management; improving Mac stability and getting the game client closer to supporting Linux.

Stability Fixes
  • Fixed OSX crash on startup with multiple GPUs.
  • Fixed kit UI crash.
  • Fixed map vote screen crash.
  • Fixed multiple crashes relating to invalid viewmodels.
  • Fixed dedicated server crash when attempting to change level to an empty string.
  • Fixed rare bot crash.

Bug Fixes
  • Fixed Firefight round win conditions.
  • Fixed bot behavior when set to use knives only.

Improvements
  • Improved scope parallax effect.
  • Replaced M1A1 with AK74 in competitive Firefight.
  • Added tie-breaker round to competitive Firefight.
  • Swap Slot can no longer purchase weapons in competitive Firefight.
Community Announcements - Mikee
We are livestreaming today, Saturday February 21st, at 3:00 pm EST with Youtubers DevilDogGamer and Singleton. Singleton and I will kick it off and DevilDog will be joining us at 5:00 pm EST. You can tune in here.



We’ve just updated the game, which includes various bug fixes, balance changes to maps like Panj, Sinjar, and Peak, and a new competitive playlist. You can read the full changelog here.

We’ll start out with some coop and then do some PvP. Join our server and come play with us. Any passwords will be given out in the stream. As always, I'll be happy to answer any questions about Insurgency. ːsecurityː
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