Insurgency - JBlum
We are excited to announce that Insurgency: Sandstorm is now available for pre-order on Steam! Sandstorm is the reborn, improved and expanded sequel Insurgency fans have been waiting for. PC players can pre-order with a 10% discount and get access to the Beta a few weeks before the release of the game. An additional 10% discount will be given to players that own the original Insurgency - this additional discount will be offered until the end of 2018.



Over the next few days the game will be showcased at E3, where players and press will join us to play the game for the first time. You can expect raw gameplay footage from this in the near future. In the meantime we have released a new E3 gameplay trailer, which brings you closer to the action and showcases the game's tense, coordinated skirmishes where skill is rewarded, and teamwork wins the fight.

https://www.youtube.com/watch?v=CyJpXStLpvI

Prepare for a hardcore depiction of combat with deadly ballistics, light attack vehicles, destructive artillery, and unprecedented audio design putting the fear back into the genre. Death comes fast, ammunition must be carefully managed, and the environment must be tactically navigated at every step toward victory.



Insurgency: Sandstorm is a game of team-based tactics and objective-oriented gameplay in a fictional, contemporary Middle Eastern conflict, complete with player versus player, competitive matchmaking and co-operative game modes versus AI. Your soldier’s appearance, weapons, attachments, armor, and amount of carried ammo are all up to you. Call in airstrikes, use vehicles with mounted weapons, and equip a wide range of specialist weaponry from grenades to drones to C4 explosives.

Insurgency: Sandstorm releases on PC in September 2018. Be sure to pre-order the game now to get access to the Beta before release and take advantage of a limited time offer up to 20% off if you already own Insurgency!
Insurgency - contact@rockpapershotgun.com (Dominic Tarason)

Insurgency: Sandstorm

Despite having to drop its exciting-sounding solo campaign, upcoming competitive FPS Insurgency: Sandstorm remains firmly on our radar for its uncompromising, brutal and tactile depiction of modern urban combat. Today, developers New World Interactive outlined their launch plans in an extensive development blog post, although the part you’re all wondering is the release date, right? Despite not having a specific day picked out, the game should be Steam this September.

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Insurgency - New World


Hey everyone, this is Michael Tsarouhas, I am the lead game designer on Insurgency: Sandstorm. I wanted to take some time to give you all an update on Sandstorm’s development, share some juicy new content, and announce our release dates. If you’d like to get up to speed on our last announcement earlier this year, please see here.

We’ll get right to it. Insurgency: Sandstorm will officially launch for Windows PC in September 2018 on Steam for $29.99. Pre-ordering will get you a 10% discount, and for those who already own Insurgency there will be an additional loyalty discount of 10%, adding up to a total of 20% off. We aren’t sharing a specific release date just yet, but will announce it in due time.

We’ll be accepting pre-orders for Insurgency: Sandstorm on Steam very soon. In addition to the discounts being offered, pre-ordering will get you access to a beta version before release. This beta will be the full game, but will likely still have some bugs and issues to be resolved. We look forward to getting our community’s help in reporting and addressing these remaining issues, as well as receiving any general feedback, as we approach release. This community feedback has always been a big part of the development process in any of our games, so we’re excited at the opportunity to have a beta like this. Details on when the beta will start will be available at a later date.

Sandstorm’s release for the PlayStation 4 and Xbox One has unfortunately needed to be pushed back. We’re currently planning for a console launch sometime in the first half of 2019. Our original goal was to release both console and Windows PC versions side by side in 2018, but we feel we need more time to polish the console experience. It’s important that we ensure we deliver an overall solid experience that is as bug free and stable as possible regardless of platform. Rest assured we still have every intention to expand our community to console, it’s just going to need to take a little more time. We know this may be disappointing news to some of you. We’ve been shown a lot of love (especially recently) from console players who are hankering for a kind of hardcore gameplay like the one we provide. We want our new console audience to have a great first impression, and feel strongly that the extra time will better allow us to accomplish this.

Let’s talk a little bit about our content and what’s new. We’ll be releasing in September with the following game modes: Push, Firefight, and Capture the Base for Versus, as well as Checkpoint for Coop. Operation and Outpost were mentioned in our last blog post; Outpost being a legacy mode of Insurgency and Operation being something more experimental. These won’t be included for release and will be considered for post-release content instead. We’ve found they’ll need some more attention than we originally planned, and we still need to determine if they have a place in our experience. As we mentioned in the last community update, we want to make sure every game mode is tight, unique, and fun, and that we don’t split our playerbase too much with too many. Checkpoint mode is shaping up really nicely, and has some pretty sweet improvements since Insurgency. We can’t give specifics just yet, but you’ll be seeing them soon enough.

Similar to Insurgency, we plan to support Insurgency: Sandstorm with free content updates post-release. We will continually expand the game with new weapons, upgrades, maps, and other content. Modding support is something we are committed to providing. We want to work with our modding community to give them the tools they need to create exciting new content beyond what the official experience offers. This includes Steam Workshop integration, custom map tools, game rule adjustments (similar to Insurgency’s theater system), and things of that nature.

We’ve added a ton of content since our last update in January. Release will have roughly 40 weapons and about 40 upgrades available for many of those weapons. While some of these weapons will be familiar for fans of Insurgency, many are new. Fire support has been further fleshed out and runs the gamut from jet airstrikes (BRRRT), explosive artillery, chemical mortars, explosive suicide drones, and helicopters who will swoop in and attack with rockets, miniguns, and autocannons. When coordinated effectively by a team’s Commander and Observer player classes, one of these fire support options can spark a pretty wicked comeback or solidify the strength of a push. We’re also working on our character customization system which will include hundreds of different cosmetic items as well as several voice options. We have included over 6500 lines of unique character dialogue including local Arab fighters (for both Security and Insurgent teams), American special operations soldiers, fire support coordinators, and air support pilots. We currently have no plans to include Steam Marketplace support, item trading, or a loot crate system. All these items, in addition to not affecting gameplay, will be a totally optional secondary aspect to the game. They will be unlocked by progressing through ranks and by using an ingame currency system with a direct buy option for most items.

Alright, let’s show off some screenshots. Unreal Engine 4 has just been awesome to work with. Epic have been great partners and we’ve been able to bring Sandstorm’s maps up to a level of visual quality and overall size unprecedented to what we could achieve before.











We’ve certainly come a long way in engine technology, huh? Unreal’s 20th birthday was just last week, and we are happy to be working with the tools that follow in its legacy.









Oh yeah, and we’re working on dismemberment too. This is still a pretty heavy work in progress.

Be sure to follow our social media for more info as things develop. We’re going to be at E3 in Los Angeles letting people play the game in the West Hall #4512 at the Focus Home Interactive booth. Please feel free to come find us and say hi. All of us on our team and at Focus are still very excited to show all of you Insurgency: Sandstorm, and we can’t wait to put it in your hands. Stay tuned and stick with us. It’s really not much longer now.

Best,
Mikee
Insurgency - New World
Today we updated Insurgency with a small patch to improve stability, security, and gameplay experiences. Players will be required to restart their game and update to the latest version in order to connect to online svers.

Major changes:

- 64-bit support for Windows and macOS.
- BattlEye security and compatibility update. It also now be required to enter official NWI co-op servers
- Updated localization files.
- Lowered resupply grace timer to 30 seconds, which now only allows you to resupply up to 3 times at the start of the round with no time penalty.
- Added delays to many radial commands to prevent spam.

Modding/Servers
- 64-bit dedicated server available for Windows.
- Updated SurfaceGGX shaders from Day of Infamy.

If you are having technical issues with this update please contact support@newworldinteractive.com

Insurgency - contact@rockpapershotgun.com (Adam Smith)

insurgencysandstorm3

This is what it must feel like to enjoy Battlefield or Call of Duty. I’ve tried many multiplayer military shooters over the years but I’ve never thought of one as more than a passing distraction until now. Insurgency: Sandstorm is more than a distraction. It’s one of the most harrowing and thrilling depictions of combat I’ve ever seen, and I think it’s a goddamn work of art.

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Insurgency - Netheos


Taking the original Insurgency formula and evolving it, Insurgency: Sandstorm is built in Unreal Engine 4 with upgraded graphics, taking the series into a new era.

Insurgency: Sandstorm brings extended gameplay possibilities, improved immersion, and new co-op and versus objective-based game modes. All while retaining the lethal tactical action that made Insurgency the worldwide phenomenon it is today.

https://www.youtube.com/watch?v=avJ50YRup0o
The brand new teaser trailer follows a wounded fighter as he stumbles through an assault while images of combat flash through his head.

Fight across a modern battlefield utilizing gameplay mechanics that blur the lines between reality and shooter - split second decisions will mean life or death for you and your team.



Each weapon has unique ballistic calculations that take into account things like bullet drop and penetration power. Choose to drop magazines for faster reloads in dangerous situations, carefully open doors to keep quiet, or bash doors down with a shoulder charge, and much more.

Participate in large-scale battles in up to 16-versus-16 skirmishes with artillery barrages, helicopter gunships, repurposed commercial drones, air strikes, and drivable land transport vehicles.



Battle across expansive maps with interiors to breach and high-value objectives to control with your team. Each map’s size and play areas are adjusted specifically for each game mode and can also be played in co-op against bots.

Like its predecessor, Insurgency: Sandstorm rewards teamwork and objective play over personal success. Players will also finally see long awaited features such as character customization, ranked matchmaking, and many more.

Insurgency: Sandstorm is coming out later this year. Stay tuned for more information.
Insurgency - New World


On today's livestream we're celebrating Insurgency's 4th anniversary! We'll be sending shoutouts to all the people that brought us this far! Ask your questions via this Facebook, Twitter, or live on Twitch Thursday!

The stream starts Thursday Jan 25th @ Noon EDT (check your time zone), so mark your calendars! Follow us on Twitch and turn on notifications if you need a reminder.
Insurgency - New World


On today's livestream we'll be going deep into Insurgency's competitive scene with The Digital Gaming League's organizer and competitive player JeMs! We'll also try to jump into a competitive scrim and walk you through the action live! Ask your questions via this Facebook, Twitter, or live on Twitch Thursday!

The stream starts Thursday Jan 18th @ Noon EDT (check your time zone), so mark your calendars! Follow us on Twitch and turn on notifications if you need a reminder.
Insurgency - New World


On the first livestream livestream of the new year, Insurgency: Sandstorm game designer Michael Tsarouhas will be joining us to answer some of the most popular questions we received since our big Insurgency community update! We'll also be talking about the Insurgency competitive community, and will be giving away keys to viewers. Ask your questions via this Facebook, Twitter, or live on Twitch Thursday!

The stream starts Thursday Jan 11th @ Noon EDT (check your time zone), so mark your calendars! Follow us on Twitch and turn on notifications if you need a reminder.
Insurgency - contact@rockpapershotgun.com (Alice O'Connor)

The singleplayer and cooperative story campaign planned for Insurgency: Sandstorm, the sequel to 2014’s mod-turned-standalone Insurgency, might not actually happen. Developers New World Interactive announced last night that the campaign is “cancelled for release” so they can focus on the multiplayer that the series is known for, then the story “will be considered again at a later date.” Which sounds like we probably won’t get to play it. I’m sorry to hear that, as Insurgency’s serious multiplayer action didn’t click with me but I was interested in a road trip with two female Iraqi fighters and two foreign fellas. Though the fact that I didn’t dig Insurgency’s core multiplayer means I’m not really part of their audience so sure, I get it. (more…)

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