Vindictus - vindi*****

 

Dear Mercenaries,

 

The Recollection Crystal is scheduled to be released in the near future!

You can show your preferences by participating in the Recollection Crystal Avatar Preference Survey.

 

Please refer to the details below for more details including how to participate in the survey.

 

[Recollection Crystal Avatar Preference Survey Guide]
  • Participation Period: From the opening on Thursday, September 12th to Thursday, September 26th at 8:00 AM UTC
  • Eligible Avatars: 39 new avatars sold from July 2023 to June 2024
  • How to Participate
 

[Notes]
  • A total of 10 avatars will be selected and released as part of the Recollection Crystal based on the survey results.
  • The survey results will determine the selection of 8 female avatars and 2 male avatars.
  • If a unisex avatar is chosen, it will be included either as one female or one male avatar, and further details will be provided based on the voting results.
  • Please note that the 39 avatars on the survey page are sorted by their release date.
  • To ensure a fair survey environment and free expression of opinions, no intermediate results will be shared during the survey period. We ask for your understanding.
 

We appreciate the participation of all players!
Vindictus - vindi*****
Dear Mercenaries,

 

DevTalk Episode 9 is here!

 

In today’s video, we’ll be sharing the upcoming updates scheduled for Vindictus after October.

First, we’ll dive into the character utility improvements planned for October, followed by exciting news about avatar updates for the two contest-winning designs.

We’ll also discuss preparations for the Recollection Crystal.

 

Please note, the timeline mentioned in the video is based on the Korean server schedule.

 

The Recollection Crystal Avatar Preference Survey is now open!
 

Plus, there’s a small gift waiting for you at the end of the video, so don’t miss it!

 

Click here for the video

 

Click HERE to check more details!
Vindictus - vindi*****
Dear Mercenaries,

 

To maintain the stability and security of Vindictus, support for operating systems below Windows 10 has officially ended.

If you're using an operating system older than Windows 10, please refer to the following information to avoid any disruptions while playing the game.

 

1. Windows Version Check and Upgrade Guide
  • Checking your Windows version Press the Windows logo key + [R] simultaneously to open the Run dialog.
  • Then type "winver" and press Enter to check your current Windows version.
 

2. Upgrading your Windows version
  • If you have a license for Windows 10 or higher, you can upgrade by visiting the following page: [Go to Microsoft Website > Software Download]
 

We apologize for any inconvenience this may cause and will continue to work hard to provide you with a pleasant gaming experience in Vindictus.

 

Thank you.
Vindictus - vindi*****


Event Period: 9/10/2024 - 9/24/2024

  • Equipment Share and Transfer costs will be 30% off during the event.
Vindictus - vindi*****


Event Period: 9/10/2024 - 9/24/2024

 
  1. During the event period, log in to earn one Rrrrolling Dice Box.
  2. On-Time will proceed during the event period.
  • If you log in for more than 30 minutes, you will receive an additional Rrrrolling Dice Box
  • Can obtain up to 2 per day via On-Time.
 

Rrrrolling Dice Box
  • Can obtain up to 3 per day during the event
  • Participate from Lv. 10
  • Expiration: 10/01/2024 at 7 AM UTC
 

Rrrrolling Dice Box Contents
  • Box is Account Shareable
  • When you open the box, you will receive a Rrrrolling Dice and one dice buff
  • The type of dice buff is obtained with equal probabilities
Item
Acquired Qty.
Specifications
Stats
Duration
Dice Expiration
Enabled
Rrrrolling Dice
1
Account Shareable
--
--
10/01/2024 at 7 AM UTC
--
Dice Buff: ATT
1
Account Shareable
ATT/M. ATT +200
30 min
10/01/2024 at 7 AM UTC
Can be used with other dice.
Duration stacks.
Duration pauses while logged out.
Dice Buff: DEF
1
Account Shareable
DEF +300
30 min
10/01/2024 at 7 AM UTC
Can be used with other dice.
Duration stacks.
Duration pauses while logged out.
Dice Buff: CRIT RTE
1
Account Shareable
CRIT RTE +2
30 min
10/01/2024 at 7 AM UTC
Can be used with other dice.
Duration stacks.
Duration pauses while logged out.
Dice Buff: BAL
1
Account Shareable
BAL +2
30 min
10/01/2024 at 7 AM UTC
Can be used with other dice.
Duration stacks.
Duration pauses while logged out.
 

Dice Board
  • Roll the dice you obtained to get rewards from the board
  • Rewards you land on can be obtained through the Account Mailbox
  • Dice Board Duration: 9/10/2024 - 10/1/2024
Grade
Item Name
Trade Spec
Qty.
Expiration
START
Goddess Grace (Gift)
Can use Shared Storage
1
--
B
AP 200 Capsule [AS]
Account Shareable
1
--
A
Superior Enhancement Elixir Box [AS]
Account Shareable
1
10/01/2024 at 7 AM UTC
B
AP 300 Capsule [AS]
Account Shareable
1
-
B
AP 200 Capsule [AS]
Account Shareable
1
--
A
Outfit Dye Ampoule (Gift)
Account Shareable
1
--
B
AP 300 Capsule [AS]
Account Shareable
1
--
B
AP 200 Capsule [AS]
Account Shareable
1
--
B
AP 100 Capsule [AS]
Account Shareable
1
--
B
AP 300 Capsule [AS]
Account Shareable
1
--
S
Mysterious/Abyssal Shard Grade 3 Destiny Box [AS]
Account Shareable
1
10/01/2024 at 7 AM UTC
B
AP 300 Capsule [AS]
Account Shareable
1
--
B
AP 200 Capsule [AS]
Account Shareable
1
--
B
AP 100 Capsule [AS]
Account Shareable
1
--
A
Superior Enhancement Elixir Box [AS]
Account Shareable
1
10/01/2024 at 7 AM UTC
B
AP 300 Capsule [AS]
Account Shareable
1
--
B
AP 200 Capsule [AS]
Account Shareable
1
--
B
AP 100 Capsule [AS]
Account Shareable
1
--
A
Outfit Dye Ampoule (Gift)
Account Shareable
1
--
B
AP 300 Capsule [AS]
Account Shareable
1
--
B
AP 200 Capsule [AS]
Account Shareable
1
--
B
AP 100 Capsule [AS]
Account Shareable
1
--
A
Superior Enhancement Elixir Box [AS]
Account Shareable
1
10/01/2024 at 7 AM UTC
B
AP 300 Capsule [AS]
Account Shareable
1
--
B
AP 200 Capsule [AS]
Account Shareable
1
--
B
AP 100 Capsule [AS]
Account Shareable
1
--
A
Superior Enhancement Elixir Box [AS]
Account Shareable
1
10/01/2024 at 7 AM UTC
B
AP 300 Capsule [AS]
Account Shareable
1
--
B
AP 200 Capsule [AS]
Account Shareable
1
--
S
Mysterious/Abyssal Shard Grade 3 Destiny Box [AS]
Account Shareable
1
10/01/2024 at 7 AM UTC
Vindictus - vindi*****
Table of Contents
  1. Character Utility Improvements
  2. Battle
 

1. Character Utility Improvements

The first character utility improvement update for 2024 is being conducted.

 
Developer's Notes:

This character utility improvement consists of 8 characters, with improvements being made on aspects that felt unpleasant or unreasonable when playing as them.

 

While one goal was to minimize changes to how each of these characters operate, there may be some less predictable changes in DPS performance, depending on what was altered. For now, we will keep the power of each skill the same while applying the changes below, but please understand that we may need to adjust the power level of some skills down the road.

 

Additionally, it seems that Sanyaa is performing well in all raids right now, but since it is difficult to apply changes so soon after release, we plan to make appropriate adjustments to her once we have more data. However, we do not plan on changing the structure of the character. We will instead make changes by adjusting her damage output.
 

Sylas
  • When you are attacked by an enemy during the following, the period in which the attack animation does not occur will increase by approximately 24%.
    • Wraith Slash
    • Wraith Shot
    • Phantom Shooter
    • Cyclone Saw
 
  • Following attacks have an added aspect where Sylas can dodge enemies' attacks.
    • Cyclone Crash <Enhanced Attack> (added 30 frames)
    • Illusion Fist <Enhanced Attack> (added 33 frames)
 
  • Following active skills have an added aspect where Sylas can dodge enemies' attacks.
    • Active: Impulse Zone (added 45 frames)
    • Active: Illusion Shield (added 35 frames)
 
  • When the following attacks are successful, the number of Phantom Shards that can be obtained is increased from 2 to 3.
    • Normal Attack (3rd hit)
    • Normal Attack (4th hit)
 
  • When the Spirit Rend attack is successful, the amount of stamina recovered is increased from 20 to 35.
  • Fixed the issue where damage was occasionally applied multiple times when attacking with Wraith Slash in battle.
  • When acquiring a Phantom Shard through a normal attack, the duration will be displayed as a status effect.
  • The M. ATT and DEF effects of the Phantom Force status effect per stage are updated as follows.
Stage
Previous
Change
Phantom Force: Blade (Lv. 1)
M. ATT +100
Final Damage increased by 1%
Phantom Force: Blade (Lv. 2)
M. ATT +150
Final Damage increased by 1.5%
Phantom Force: Blade (Lv. 3)
M. ATT +200
Final Damage increased by 2%
Phantom Force: Hilt (Lv. 4)
M. ATT +400
Final Damage increased by 2.5%
Phantom Force: Hilt (Lv. 5)
M. ATT +650
Final Damage increased by 3%
Phantom Force: Hilt (Lv. 6)
M. ATT +950
Final Damage increased by 3.5%
Phantom Force: Guard (Lv. 1)
DEF +200
Damage Taken from Enemies decreased by 1%
Phantom Force: Guard (Lv. 2)
DEF +300
Damage Taken from Enemies decreased by 3%
Phantom Force: Guard (Lv. 3)
DEF +400
Damage Taken from Enemies decreased by 5%
Phantom Force: Guard (Lv. 4)
DEF +500
Damage Taken from Enemies decreased by 7%
Phantom Force: Guard (Lv. 5)
DEF +700
Damage Taken from Enemies decreased by 10%
Phantom Force: Guard (Lv. 6)
DEF +900
Damage Taken from Enemies decreased by 15%
  • When using Vision Dash, the time that Sylas can dodge enemies' attacks is increased by approximately 21%.
  • When using Vision Dash consecutively, the second Vision Dash can be used more quickly.
 
  • Active: Spectral Sting's projectile hit range is increased.
 
  • When using Cyclone Crash <Enhanced Attack> and Illusion Fist <Enhanced Attack>, the character can now withstand some attacks while charging for the attack.
  • When using Illusion Fist <Enhanced Attack> without inputting a directional key, the distance traveled is decreased.
    • If you input the directional keys you will attack, moving the same distance as before.
  • When Cyclone Crash is used without dodging, while charging for a set duration, additional enhanced attack is activated.
  • When Illusion Fist is used without dodging, while charging for a set duration, additional enhanced attack is activated.
    • Additional enhanced attack can inflict 15% more damage to enemies than a normal enhanced attack.
 

Lynn - Glaive
  • Killer Dart attack can be used without charging for the following attacks.
    • Thunderleg
    • Little Rat
    • Wind Step
 
    • It will now cost 14 Stamina when chaining the above attacks with Killer Dart.
 
  • Fixed being able to use Killer Dart without charging (by using Phoenix Feather, etc.) during battle.
    • When using Killer Dart by charging while moving, the fastest time Lynn can activate it (from the moment Lynn begins charging) is increased by approximately 15 frames.
    • When attacking with Killer Dart, the range at which enemies are hit is increased.
    • When you use Killer Dart after Wind Step, the distance the character moves is approximately 50% of the distance of the basic Killer Dart attack.
 
  • Fixed it so Thunderleg does not chain to Iron Monkey.
  • When attacking with Five Finger Death, the range at which enemies are hit is increased.
  • When attacking with Five Finger Death, if the boss or the last monster hit is nearby, the camera will quickly rotate towards the target and the attack will happen while looking straight ahead.
  • Improved so that when successfully attacking with Fishtail Pole, 2 Swift Assassin Strikes are inflicted.
  • When attacking with Active: Iron Flag, the range of the forward explosion attack is slightly increased.
  • Fixed an issue where key inputs would not apply when using Thunderleg, by rapidly inputting the dodge key in succession while using Active: Jade Fox.
  • The attack range for Active: Chambers of Death is slightly increased.
Developer's Notes:

There was an inconvenient and unreasonable structure in place, where effectively using Glaive Lynn required near-exploits, such as using Killer Dart without charging through Phoenix Feathers, to reach her full potential.

 

However, considering that the "Phoenix Feather Play" has been used for a long time now, we modified it so that Killer Dart can be used immediately without charging after a specific action. Due to this update, there's an expected change in performance for the entire player base (including players who did not use the technique) so we will closely monitor her results.
 

Dan-Ah
  • When using Soul Tracer, the timing to switch to movement is adjusted to be faster without having to dodge or perform other actions.
  • MP Cost for using Soul Tracer is decreased from 70 to 60. 
  • When using the Fickle Fate attack, the timing in which the enemy's attack can be offset is increased by 13% compared to previously.
  • When using Soul Barrier, the timing in which you can defend against enemy attacks is increased by 14% compared to previously.
  • When Active: Great Beyond is activated, the range at which enemies are hit is increased.
 
  • When using Final Gate: Purge and Final Gate: Unleashed, and then using Curse Breaker without inputting a directional key at the same time, the distance traveled is decreased.
  • Improved it so that stamina is recovered by 15 when the Curse Breaker attack is successful.
  • When using Soul Tracer, the period in which you can dodge enemy attacks is increased by 28%. 
 
  • When using Soul Strike, the range at which enemies can be attacked is slightly increased. 
  • The timing for chaining Spirited Dash after attacking an enemy with the additional hit from Soul Strike has been adjusted to be 8 frames faster than before.
 
  • When using Soul Barrier, the distance Dan-Ah moves backwards is decreased.
  • When using Soul Tracer after successfully defending with Soul Barrier, throwing weapons have improved accuracy. 
 
  • When using Spirited Dash, MVT SPD is increased by 10% compared to previously.
    • The timing for the dodge hit box is the same as before.
  • When using Active: Ritual of Ending without inputting a directional key at the same time, the forward distance traveled is decreased.
    • If you input the directional keys you will attack, moving the same distance forward as before.
 

 

Delia
  • The conditions for the Vigor level falling are alleviated, as follows.
Vigor Stage
Previous
Change
Stage 3
4 hits
6 hits
Stage 2
6 hits
8 hits
Stage 1
8 hits
10 hits
 
  • When successfully attacking with Rising Comet, the effect duration of Keen, Perfect Keen, and Fighting Spirit are increased by up to 1 second.
  • When successfully attacking with Falling Comet, the effect duration of Keen, Perfect Keen, and Fighting Spirit will increase by up to 2 seconds.
 
  • Updated Full Moon as follows:
    • Updated so that when hitting an enemy with a finisher attack, you gain 20 SP.
    • Updated so that after the finisher attack, it can be chained starting from the second hit of the normal attack.
    • Updated so that when performing a finisher attack, the effect durations of Keen, Perfect Keen, and Fighting Spirit are increased 0.5 seconds.
 
  • Updated Active: Zenith as follows:
    • Removes the effect of destroying armor when used.
    • Updated Active: Zenith so that it can be used in Royal Army.
    • The duration of the Fighting Spirit and Perfect Keen effects obtained upon use have been adjusted from 120 seconds to 130 seconds each, and the timing at which the effects are applied have been adjusted from after the skill animation has finished to immediately after the skill is used.
    • There was a problem with the Fighting Spirit and Perfect Keen effects sometimes not applying when another animation was played, following the use of Active: Zenith. It has been adjusted as noted above.
    • When using Rising Comet or Falling Comet, while the Fighting Spirit effect still remains after using Active: Zenith, the Vigor effect will be updated to Stage 3.
 
  • Rising Comet and Falling Comet are added to the Full Force activation requirement.
 
  • Added a sparkling effect to the tip of the Bastard Sword in the following situations, as well as sound effects.
    • After learning Rising Comet, it can chain from Rings of Saturn.
    • After learning Falling Comet, it can chain from Orbital Flurry.
    • After learning Falling Comet, it can chain from Active: Cosmic Blitz.
    • A dodge hit box is added in above situations, from when the effect begins until the end of the animation.
 
  • Fixed it so that Wild Star's charge attack always grants the Lv. 1 Vigor effect.
    • If the attack is successful, you will gain 2 additional Vigor stages just like before, allowing you to obtain the Vigor Stage 3 effect.
 
  • Updated to allow chaining Active: Ion Thrust after the following attacks.
    • Solar Flare
    • Starbloom
    • Lunar Assault
      • In accordance with the above changes, the skill description of Active: Ion Thrust will include the types of skills that can be chained.
 
  • The stamina consumption of Meteor Impact was reduced.
Current Stamina Consumption
Updated Stamina Consumption
15
8
  • Adds the new status effect Rose's Revenge.
    • When Delia successfully blocks an enemy's attack with Eclipse, a red rose effect will appear, and she will gain the Rose's Revenge status effect.
    • This status effect lasts for 20 seconds and increases the damage of the next Rising Comet or Falling Comet by 30%.
    • Added a description of the new status effect, Rose's Revenge, to the skill description of Eclipse.
Developer's Notes:

The penalty for Delia's powerful Active: Zenith was too strong and made it difficult to use across the game, the cycle took too long to prepare, and the Vigor effect did not fit the current raid meta. It was determined that these aspects were what made playing Delia inconvenient and unreasonable.

 

The effect of her armor being destroyed when using Active: Zenith made it difficult to use in content like Space Time Distortions.

 

We went back and forth about removing the armor destruction effect because it was Delia's unique concept... but we decided that it was just too harsh for Delia, who lacks defensive mechanics. We ask for understanding from players who prefer her original armor destruction concept.

 

Additionally, we made a change to continuously renew Vigor effect to stage 3 after using Active: Zenith, while the Fighting Spirit effect is active, so that players can focus on dealing damage while in that state.

 

Also, the Perfect Keen effect was changed to slightly increase in duration when performing certain actions. This should complement Delia's DPS performance in long battles rather than short ones.

 

Delia is currently showing low DPS performance in Redeemers and Space Time Distortion battles, but with the above changes we hope she will be improved somewhat.
 

Latiya
  • The following skills have been updated so they are easier to hit enemies.
    • Hunt Breathing
    • Rhino Rush used after Crocodile Scales
 
  • Add the following to the skill description for Hunt Breathing.
    • Cheetah Strike can restore Warrior's Claw through a swinging or slashing attack with the lance.
    • The above content simply adds missing parts to the explanation. Restoring Warrior's Claw is the same as before.
 

 

Letty
  • Updated so that the weak point can be partially destroyed when hitting an enemy with the giant bomb of Active: Letty Bomba, or when dealing damage with the ground explosion effect of the giant bomb.
  • Updated the following skill to enhance the bomb of Active: Firecracker.
    • Dealing damage with Standing Flip or Active: Beautiful Blaze will enhance the bomb by 1 stage.
  • The duration of the bomb attached to an enemy via Active: Firecracker is increased from 15 seconds to 20.
 
  • When the following attacks hit an enemy within a certain range, damage is increased by 5%. When the damage increase effect is applied, the damage is marked in yellow.
    • Trooper: Crushing Blow, Trooper: Twisting Blow (Normal attack 2 times - Smash Combo)
    • Trooper: Piercing Strike, Trooper: Storm Smite (Normal attack 3 times - Smash Combo)
    • To avoid confusion with the above effect, other damage previously marked in yellow is changed to red.
 
  • Updated Swift Recoil as follows:
    • When guarding an enemy attack with Swift Recoil, cooldown decreases by 3 seconds.
    • When using Swift Recoil, the long press control is removed. However, the motion can still be used with the same long movement distance by pressing the directional keys at the same time.
 
  • Projectile hit radius is increased by 30% when enemies are nearby, making it easier to hit with Kradie Blast and Kradie Burst.
  • Using a normal attack, after using Quick Slip or Slip Sliding, will now chain to a second normal attack.
 
Developer's Notes:

Letty is one of the characters in charge of Core Breakoff in a raid party, but recently (as the play time for battles has become shorter) there have been frequent instances where Letty cannot use Active: Firecracker twice. Therefore, we've added an additional effect of destroying weak points for Active: Letty Bomba.

 

We've also made it easier to destroy weak points with Active: Firecracker. We've increased the duration of the bomb and made it possible to enhance its stages with Standing Flip and Active: Beautiful Blaze, so that you can reliably force an explosion even in situations where you don't have time to use the Normal Attack x2 - Smash Combo or the Normal Attack x3 - Smash Combo.

 

Additionally, we have strengthened the damage compensation for close combat situations and corrected the issue where Swift Recoil would jump you far back and unintentionally increase the distance. Now you can fight while maintaining your desired distance.
 

 

Evie - Battle Scythe
  • The drain motion that follows use of the skills below is updated to be approximately 20% faster than before.
    • Life Drain 
    • Spirit Bind 
    • Mark of Death
    • Bloody Thread
  • After using the following skill, the motion when moving or standing to release will be updated to be approximately 20% faster than before.
    • Life Drain
    • Spirit Bind
    • Mark of Death
    • Bloody Thread
  • Fixed an issue where the Active: Arcane Gate skill would not be canceled if hit by an enemy while using it.
 
  • After using the following skills, you can now chain with the Blink skill more quickly.
    • Dimensional Loom
    • Soul Skewer
 
  • Lessen the behavior of getting caught in terrain when moving with the Blink skill.
  • The amount of stamina consumed when using Blink is updated as follows:
Blink Type
Current Stamina Consumption (based on 8 rank standard)
Updated Stamina Consumption (based on 8 rank standard)
Blink
15
10
Blink Consecutively
21
15
  • After using Blade Shift, when the Spirit Bind mark is created by performing two consecutive Smash attacks, press grab to enhance the Drain. 
 

 

Grimden
  • Time allowed to chain the next attack has been adjusted to be approximately 30% longer than before.
    • Kasana
    • Active: Cleave
  • The activation hit box for Kasana has been updated to make it easier to activate.
 
  • The dodge range applied to the recoil-based jumps in Aerial Evasion, Handspring, and Aerial Smash have been extended to until when Grimden lands.
    • Aerial Evasion and Handspring were previously structured so that the dodge zone would increase depending on the skill rank. This has been updated so that the dodge zone will be applied until the landing point, regardless of rank.
 
  • The cooldown applied when using Aerial Evasion, after defending against an enemy attack from the front, is adjusted from 10 seconds to 5.
  • Adjusted the time during which you can block an enemy attack with Occluded Soul and then chain to Aerial Evasion or Handspring.
    • Previously - Can be chained up to 30 frames after using Occluded Soul
    • Updated - Can be chained up to 45 frames after using Occluded Soul
 
  • To more intuitively show when the Mortal Arts Shadow Ambush damage multiplier is enhanced 1 time for a set duration during Dark Charge, the Mortal Arts Enhanced status effect is added.
    • When using Mortal Arts, while its Enhanced status effect is active, the status effect will end regardless of whether or not Shadow Ambush is used.
    • Added relevant information to the skill description of Dark Charge.
Developer's Notes:

The method of increasing the Shadow Ambush damage multiplier through Mortal Arts after using Grimden's Dark Charge skill was only applicable by successfully doing it within a limited action time of 1 second, and it was inconvenient because it did not show when the effect was active.

 

To improve this part, the Mortal Arts Enhanced status effect was added after Dark Charge to make it more intuitive, and the many action restrictions were changed so that the damage multiplier will increase even when performing other actions, as long as a successful Mortal Arts was performed through Shadow Ambush while the effect is active.

 

Additionally, the effect duration was buffed from 1 second to 3 seconds.

 

With this patch, we expect that it will be easier to successfully use Mortal Arts Shadow Ambush after the Dark Charge skill.
 

 CLICK HERE FOR MORE DETAILS
Vindictus - vindi*****

  • Sales Period: 9/3/2024 (Tue) after maintenance - 9/24/2024 (Tue) before maintenance
  • Exchange Shop: 9/3/2024 (Tue) after maintenance - 10/1/2024 (Tue) before maintenance

Paradise Crystal presents the 2024 Final Swimsuit Collection, featuring a Crystal Promotion!



1. Crystal Promotion

Crystal Bundle Discount
  • Sales Period: 9/3/2024 (Mon) - 9/24/2024 (Tue)
Item Name
Price (NX)
Thank you for celebrating Sanyaa's Launch together!

Paradise Crystal 50% Discount

(Limited to 1 purchase per Account)

(Cannot be Gifted)
47,500 (x58)
 

2. Paradise Crystal
Crystal
Item
Price (NX)
Paradise Crystal
All-In-One Box

Special Paradise Surfer Set Destiny Box (All Curves / All Curves+)

Airtight Special Military Fashion Set

Special Black Iris Set Destiny Box (All Curves / All Curves+)

Special Moonlit Prayer Set Destiny Box (Regular / All Curves)

Airtight Special Taros Set (Unisex)

Special Sunrise Secret Set Destiny Box (Regular / All Curves / All Curves+)

Airtight Special Golden Silk Destiny Box (Regular / Aura)

Airtight Special Casual Mesh Set

...and many more!
1,900 (x1)

19,000 (x11)

57,000 (x34)

Probability Rates

Click HERE for More Details!

Vindictus - vindi*****
Hello, this is the Vindictus team.

Today we're introducing the 25th hero of Vindictus, Sanyaa.

 

She is a female character who wields Dual Knives.

 

These are fast and precise weapons that target the weaknesses of her enemies and are a perfect match for her hand-to-hand skills. 

Utilizing combat resources that build up over the course of the fight, players will be able to experience dynamic gameplay.

As you dodge enemy attacks and successfully counterattack, certain moves become more powerful, and can turn the tide of battle in your favor.

She's a fun character to play, with quick attacks and deft dodges! 



(Sanyaa with Dual Knives)

 
  • Quickly dodge enemy attacks
Sanyaa is a character who specializes in dodging incoming attacks.

You have two basic dodges and can use Egret Step to quickly dodge in emergencies.

 



(Sanyaa dodging enemy attacks)

 
  • Dodge and counterattack
Sanyaa can rapidly counter with a Shadow Reprisal if she times her dodge.

If you successfully counter with Shadow Reprisal, you'll be in a Playful state for a period of time.



(Counterattacking Sanyaa)

 
  • Playful
When Sanyaa is being Playful, her Heron Step skill is enhanced to Shadow Play to dance around her adversaries.  

In addition, her Swift Slash skill is enhanced to Play Rough, which can turn the tide of battle in your favor. 

 



(Sanyaa attacking with Play Rough)

 
  • Sanyaa's quick approach and powerful skills
Sanyaa's Active: Thief's Mark allows her to mark her enemies.

After marking them, re-entering an active skill during its duration will allow Sanyaa to quickly approach and attack the marked target.

 



(Sanyaa approaching the marked target)

 

"Active: Take Flight" is a skill that attacks enemies by spinning in midair.

From the moment you spin, you can change direction with the directional keys.

 



 

Other moves include "Active: Vanishing Dance," which lets you disappear for a moment and then attack, "Active: Crescent Kick," and more.

She has a number of active skills that can be utilized in different combat situations.

 

That's Sanyaa, our upcoming 25th hero in Vindictus.

We'll always do our best to provide you with a fun and enjoyable experience.

As always, we thank you for supporting Vindictus!
Vindictus - vindi*****
[ABOUT]

The Lost Outsider of Dusk and Dawn

Sanyaa was sent away from home at a young age, growing up in a mysterious thieves' guild.

An altruistic noble by day; a mysterious thief by night.

She enjoyed her double life... until it all came crashing down.

Stalking that vicious culprit leads her to Colhen.

 

Sanyaa's Dual Knives allow for swift and exact targeting of enemy weak points,

and they harmonize well with her close combat skills.

She gains battle resources as she attacks, allowing for a thrilling experience.

If she successfully dodges an enemy's attack and counters,

certain moves become more powerful, turning the battle to her favor.

She's an appealing character with enthralling gameplay, using fast attacks and nimble dodges.

 

[SCREENSHOTS]









 

[GAMEPLAY TRAILER]



[EXCLUSIVE SKILLS]

Active: Thief's Mark


A skill that first marks a victim to attack later.

Sanyaa can track these opponents until they perish.

 

Active: Vanishing Dance


A skill where Sanyaa vanishes before striking.

She is always dodging while vanished.

 

Active: Shadow Dance


Sanyaa's suppression skill mercilessly mutilates her enemy.

 

Active: Egret Step


A skill where Sanyaa can dodge in an emergency.

 
Vindictus - vindi*****
The Story of SANYAA: The Lost Outsider

 

An attendant placed a letter on the desk. It bore an intricate crest stamped into a red wax seal. 

 

The hands inspecting the parchment trembled, the many jeweled rings on those fingers clattering against each other. The eyes reading it went wide with shock, then watery with fear. 



"The Shadow Society..." The reader's whole body began to shake. It had finally happened.

 

If you were rich but not respectful, if you had more coin than scruples, then it was said the Shadow Society would come and settle accounts. They were said to always announce their heists ahead of time with a calling card. He knew they weren't just some urban legend, but he also never thought he'd be in their crosshairs. It was only a matter of time, now... He needed to prepare for what was coming.  



-



The land of Galoa, located at the eastern end of the vast western continent. Though located far from the frontlines, the long war against the Fomors is felt even here. Passing armies took the people's harvest in the name of supplies, and now the residents faced famine. Despite these difficult times, the residents of one town managed to persevere.



"Back of the line, Marf. I saw you cut in."



Behind a wooden table stacked with baskets of bread loaves, a young woman stood adamant, her voice firm and clear. Her name was Sanyaa, though many knew her better by her appearance. It was not hard to see why. White hair, sparkling like snow in the sunlight, had the telltale signs of Westerner heritage. Yet her delicate facial features were those of an Easterner, and her skin was pale enough as to rival her soft locks. 

 

The man called Marf looked sheepish, scratching his arm awkwardly, unsure of what to do with his hands.



"Oh, have a heart, Sanyaa. I didn't even know there was a line." He apologized and shuffled to the back. A few people glanced over at him in pity. Sanyaa's sharp tongue had cut down many a villager, and her glare was enough to send a shiver down one's spine. They knew she had a good heart, though, as evidenced by her constant drive to make sure the townspeople had enough to eat despite the famine. 



"Here you go, Granny Rose." Sanyaa handed a piece of bread to the old matron at the front of the line. 

 

Rose's wrinkled face had marked the passage of each year with harsh lines. When the woman handed her some bread, though, a smile bloomed on her face like a flower on a fresh spring day. 



"The Ellyllon family is truly a blessing to this town. Thank you so much, Mister Hejmdal."



The man helping Sanyaa smiled warmly at the compliment. Reaching middle-age had greyed his hair, but his muscle had not diminished; he was powerfully built, but moved around the table and breadbaskets with startling agility. In fact, both he and Sanyaa seemed to have almost preternatural dexterity, shuffling around each other with equal parts care and speed. The father and daughter duo made quite the pair. The Ellyllon family was famed for helping to support people through difficult times, donating their money, their time, their muscle, and their compassion.



"Hear, hear! She's right. It's only because of your help that we've been able to weather this famine. Three cheers for the Ellyllons!"



The villagers in line applauded loudly. Newfound relief washed over them as they realized how lucky they were. That this well-off family would help, when it wasn't their duty to, really was incredible. The laughter of the villagers felt as warm as the gentle sunlight.



"Hey, have you heard the news?"

 

"Uh oh," the man behind her groaned. They were still surrounded by enough hard times that it was enough to dampen one's spirits. "What is it now?"



The woman raised her eyebrows with some alarm.



"I heard that... Baron Georg received a calling card."



Her words instantly captured the attention of everyone around her. Baron Georg resided one town over. He was very well-known for being very wealthy. 



"Oh, don't tell me..."

 

"That's right. The Shadow Society has struck again. The baron hosted a fancy party recently. Flaunting all his wealth must have attracted their attention."

 

"I won't lie, lass... I'm torn. The last thing we need are thieves added to our troubles. On the other hand, that sure brings a smile to my face! It sounds like that lot only go after the rich."



"The rich and uncharitable. The ones that don't share, and then gloat about it." The villagers in line starting sharing their opinions in hushed but excited voices. The rustle of their conversations were like leaves carried on the breeze. They swirled and settled around Sanyaa. She simply looked on in silence... but she was not the only one to do so.



Count Galoa, who was watching the scene while hidden behind a tree, turned and strode away with far less than his usual fanfare or entourage. 

 



 

 

Later that night, the town square was almost unrecognizable. While still as pleasant as ever, the hustle and bustle of the townsfolk was replaced by the stillness of the late hours and the quiet murmur of insects. Only the night breeze was present, now, and it settled gently like a blanket over the stalls. 

This silence extended along the path leading up to Ellyllon Manor, nestled at the top of a low hill.

 

The moonlight shone through the glass of a large window. It gave the head of white hair an almost mystical quality, dancing playfully with the shadows of the room. After starting out the window for a good long while, a smile crawling slowly up her face, Sanyaa removed her rose-colored dress and folded it neatly. Her pale white skin seemed to absorb the moonlight, lending her an otherworldly mystique. Her lithe form moved with both grace and confidence. 

 

She reached out a delicate hand and pressed the secret switch in her wardrobe. It felt smooth after all these years of use, and the back swung open silently to reveal a secret room. Within were the tools of her trade. The garb of a master thief allowed for ample movement, while the accompanying pockets and straps allowed for several light but useful pieces of gear.

 

The black garments covered white skin as storm clouds cover the moon. Sanyaa tightened the ties. It would do no good if the came loose during her heist, and she was nothing if not precise.

 

She did allow herself one indulgence, though, as she reached into the secret compartment to retrieve a final item. It was an elaborate, expensive custom sheath for a dagger, its detailing and craftsmanship clearly from the east. For others, it was a rare hint as to her actual heritage. For Sanyaa, though, it was the only memento she had of her childhood.

 

It was the last gift her father ever gave her; he had kept the dagger himself. She looked down at the sheath, glinting in the moonlight, with equal parts admiration and disdain. She'd always thought the sheath was beautiful, but her father had abandoned her, exiled her to these lands when she was but a child. There was no love lost there.

 

Perhaps that's why she kept it around as a good luck charm. Perhaps it was a reminder that she could survive any hardship. She tried not to dwell on the fact that the sheath was inherently hollow.

 

The large window swung open silently on well-oiled hinges, cold night air filling bedroom. 

 

She danced with her shadow across the lawn, over the hill and onto the road out of town, flitting between building and boulder. The moonlight could only capture glimpses of her movement, an ethereal experience that left questions as to her true location.



Later that night, in a neighboring town, Sanyaa approached Georg Manor. 

 

The interior was said to be filled with classic furniture, exquisite decorations, and no little display of wealth. Though she was stealthy, Sanyaa ambled around the luxurious rooms as if she owned the place. She sampled delicacies and snidely mocked the ostentatious artwork hung across wallpapered walls. She may have been wandering while breaking and entering, but there was never hesitation in her steps.​

 

She'd know what she was looking for when she found it... and there it was. An elegant statue of a goddess, holding a sword. Sanyaa had developed an eye for value, and she knew that carving was surely the most expensive treasure the baron owned... the lavish way it was displayed was proof enough of that. Sanyaa retrieved a tightly folded bag from her gear and slipped the statue into it.



*SLAM!*



Heavy, iron-set doors were flung open as the baron's guards pushed past one another to enter the room. 



"Over here! The Shadow Society is here!"



That was the trouble with warning a mark ahead of time with your calling card... though, Sanyaa supposed, it also made things a lot more fun. Plus, she thoroughly enjoyed seeing her victims powerless to do anything about it. 

 

These four guards started to surround her. They had no idea what was coming. 

 

The thing about being a master thief is movement becomes effortless. Every motion is graceful, and no motion is wasted; part of Sanyaa's speed came from always doing at least two things at once. It was remarkable how little most people utilized their bodies.

 

For example, her first pirouette allowed her to dodge one guard's sword, kick another in the face, and slam the third on the back of his head with the butt of her knife. That was Sanyaa's first dance step, and she was only getting started. There was plenty of song to go.

 

The remaining guards were left tripping over or into themselves, stumbling on the bodies of their unconscious brethren. Their attacks became even easier for Sanyaa to dodge, and she seemed to be picking up an excited momentum the more fury she unleashed.  

 

One by one, the baron's men fell, until Sanyaa heard the clamor of another group of guards headed her way. It was smarter to play it safe. She kept her blades sharp and ready, but murder was often bad for business. An elbow or knee, delivered with force and at the proper angle, could knock out a man for a good long while. Sanyaa leaped off the final guard before more could arrive, flipping herself up onto a hanging chandelier. The moonlight caused its crystals to sway and sparkle until Sanyaa finally came to a stop.

 

She grinned. Lightly stepping from beam to beam, she found her exit in a small, high window, scaling down the outer wall. By the time reinforcements arrived, there was no trace of the thief. Though any guard there could tell you that the absence itself felt mocking. 

 



 

-

 

The sunrise found Sanyaa back at Ellyllon Manor, headed to the study with a spring in her step. She made her way to the study Hejmdal constantly worked in. It was equal parts cozy and commanding, the antique cabinets filled with books on all manner of subjects worthy of robbing. Right now her father was probably working in his overstuffed chair, avoiding the direct sunlight the morning always flooded the window with. 

 

Yet as she neared the locked door she heard a clash of raised voices. He was arguing with someone, and Sanyaa had a good idea who.



"I will not stand idly by and let you get away with this, Hejmdal."



Sigal, the guildmaster's second-in-command, was in charge of the Shadow Society's day-to-day operations. He handled the more mundane tasks while Hejmdal focused on the big picture. Sanyaa could imagine what Sigal's face must look like right now. He was probably attempting to look intimidating, but the effect would be ruined by a flush to his cheeks and sweat cascading off his brow.



"Get away with doing our duty, you mean? Sigal, do you mean to go against my direct orders?"



Hejmdal's calm belied his threatening demeanor. Everything about him was exuding menace. His sharp eyes bore through Sigal as if seeing all his scheming and striking every internal organ. 

 

"Then why the hell are we saying no to this?" he stammered up at the much larger man. "I'm talking about good money, Hejmdal, and I've already spent some just to get things to this point. It's not like any of us will get hurt."

 

"No, but others could," he cautioned. "I've tried to teach you that money isn't everything, Sigal. Remember who we are."



His second-in-command scowled. The scar snaking across his face twisted and writhed like the genuine article, and with no less the venom for it. As he felt his face get hot and his sweating threatened to soak his shirt, though, he grudgingly sighed.



"We... are the Shadow Society."

 

"That's it. The Shadow Society. Our code gives us no small measure of security from those in power who appreciate our stance, and the service we provide. If we stoop so low as to act like common bandits and ruffians, as you suggest, then who's going to support us?"

 

"But—!"



Sigal tried to rally again, but having lost steam he didn't stand a chance by this point. Hejmdal stopped him with a one raised his hand, his mind made up. The gesture was not unkind, but it was firm. Absolute. 



"I've said my piece. Now if you don't mind, Sanyaa is supposed to arrive at any moment."

 

In the face of Hejmdal's respectful response, Sigal wasn't able to think of an approach that wasn't an attack. He shuffled awkwardly from foot to foot before storming out in a hurry, perhaps fearful that the conversation would start again.

 

As he slammed the door open in frustration, he almost crashed into Sanyaa, still waiting and listening to everything. 



"Of course! Eavesdropping like some common alley cat?"



Sigal redirected his ire towards the girl... or, tried to. 



"I never need to eavesdrop on you. Your voice carries for miles."



Sanyaa's chilly reception had even more bite than usual. Calling a thief loud was almost worse than going after their mother. She may have been adopted, but her eyes were just as sharp as Hejmdal's, and seemed to look through and past the second-in-command. Sigal frowned, his scar practically twitching.



"Hmph..."



He tried to push her aside roughly, if just to feel a bit better about himself, but she sidestepped so effortlessly that he only accomplished an embarrassing half-stumble. Sanyaa decided not to follow it up with a comment... whatever dozens of possibilities he was imagining would be more of a torment than sticking to one that she'd actually uttered.

 

As Sigal skulked down a dark corridor, Sanyaa finally entered the manor's study. 

 

She felt like she could practically carve through the tension hanging in the air with one of her knives, but Hejmdal smiled as is nothing was wrong. 



"I'm here, Hejmdal. Ugh... there's your old man smell, again." Sanyaa pretended to hold her nose as she complained, but Hejmdal just looked at her with fondly. This wasn't a new greeting for her. "I thought I'd grow old and infirm out there. What could you two have possibly been talking about for so long?"



Hejmdal chuckled as she took a seat across from his desk.



"Nothing new. Butting heads. I wish Sigal focused less on his business proposals and more on what we really aim to accomplish."

 

"I don't get why a guy like that's even in the Shadow Society."



Hejmdal was quite familiar with his daughter's distaste for his second-in-command.



"He's part of the family, Sanyaa. I'm sure he'll come around. I was actually hoping to speak with you about something that happened last night." He took a sheaf of paperwork from a side table as he sat down opposite her. 



"You're being awfully coy for someone who already knows exactly what happened." Sanyaa's grin was infectious, but also somewhat rare. She rarely allowed herself a genuine moment like she could with him. She was clearly proud of the heist, and clearly thought that she'd made Hejmdal proud.



"It's a hell of a statue. 'The Goddess with the Sword' was definitely the best prize there... I wasn't actually planning to steal it, though. Not in the traditional sense. I hoped to frame another thieves' guild. Take some heat off us."



Hejmdal focused on the task of shuffling papers. When something was truly serious he'd look directly at Sanyaa, and he pointedly wasn't doing that here.



"Oh... Well, I was thinking that we could buy a lot more bread for the townsfolk. I mean... that is what it means to be a member of the Shadow Society, isn't it?" She looked hopefully at her adoptive father. He didn't frown, but he pondered for a long moment before he answered.



"Sanyaa, did you know that Georg is the second son of Count Galoa?"

 

"I didn't. Did he? That sounds like it'd come with more competent guards." Her smile began to drop as she tried to puzzle out Hejmdal's expression. He finally lifted his gaze to meet hers directly.



"It's best we not provoke him. That family could make a lot of trouble for us."

 

"Oh, not this again," she muttered. "You're so old-fashioned. Nothing I've heard makes it sound like they deserve to be in power, anyway."



She responded with a pout, a half-cute half-serious maneuver she'd perfected over the years, but Hejmdal just kept looking at her with the same curious expression. She'd never seen him worried before and had no reference for it.



"Sanyaa, I am your guardian. Your father entrusted me with your well-being. If you caught the attention of the Count, or his wrath..." 

 

She slumped in her chair, crossing her arms in agitation.

 

"I have a responsibility to keep you safe. I'm not sure your father would love that I ended up training you in stealth and sly cunning—that's the apple landing a little too near the tree, and I suspect part of the reason he sent you away was to prevent that—but I did it so you'd have the tools to protect yourself. To hide."



"I can never hide looking like this, Dad."



He sucked in his breath through clenched teeth; that was a nerve he hadn't meant to strike.



The "Dad" was intentional, a point she always drove home whenever her birth father was mentioned.

 

Sanyaa also had a lifelong hatred of her albinism. She could have been seen as a miraculous birth if only people hadn't been so judgmental. Geongon, the fabled land of mist and fog, knew only hair black as a raven's wing. It had proven difficult for her to make friends when most were so judgmental. She received constant attention from the moment she was born, but it wasn't of a good kind, and her unique features made it seemingly impossible to interact with her people.

 

There was one particular children's story that affected her, about an ugly duckling that grew into a white swan, but the tale hadn't panned out for Sanyaa as well as it did for the bird. A deep loneliness remained, a hole in her heart.

 

So her father entrusted her care to his old friend Hejmdal, hoping that she'd find more acceptance in western lands where skin as fair. It didn't work here, either.

 

That caused her to grow callous and cold, which just kept fueling the cycle. That drive to prove herself to the world might have also made her the best thief he'd ever seen. But could her scarred heart ever heal? Hejmdal did not dare to ask that question, and didn't feel she'd give him a straight answer, anyway.



"What is it? Are you thinking about how precious and darling I am? I get that a lot."

 

"It's nothing. More importantly, have you given any thought to my suggestion?"



"Oh." She'd been trying to avoid that topic. "A trip back to the east... I don't know. I'm not feeling it, and I don't see the point. There's nothing for me there."



She stared out the window with practiced indifference, but she couldn't stop herself from absentmindedly toying with the sheath at her side. Her shining silver hair glimmered in sunlight.



"I wish you wouldn't think like that."

 

"You're my father. Not him. He abandoned me." The words tore through clenched teeth with more force than she'd meant. "It's not like I remember much, anyway. Ellyllon Manor is my home. The Shadow Society is my family. Look, just... I appreciate you thinking about me, but I belong here." She trailed off into sentimentality, but her words rang out with conviction.



There wasn't much he could respond to that with. All Hejmdal could do was nod slowly, as much to himself as to her. He'd been hoping she might soften in time, but if anything she sounded more jaded than ever. It had been more than ten years since the girl had come to live here, so perhaps it was inevitable. 



"I do wonder, sometimes... Do you think I'll ever look like a Westerner to them? Or will it just be a repeat of my childhood?" Sanyaa muttered, as she looking out the window and pointedly avoiding his gaze. She suspected what the truth was and she didn't want it verified.

 

Hejmdal responded carefully. 



"None of that matters. You're special, Sanyaa, but it has nothing to do with your looks or where you came from."

 

She clearly wasn't expecting that answer, but it seemed to do the trick. Her expression brightened as she relaxed back into the worn padding of the chair. 

 

The two enjoyed a lazy day talking about the small things, like they always did.​ The rest of the world faded away for Sanyaa. She was grateful for the momentary peace, far from any stares. 

 



 

-

 

It was another brisk night, several days later, as she once again opened the secret door in her bedroom and geared up for a night of thievery and mischief-making. She wasn't trying to skirt around Hejmdal's wishes, but she couldn't just lounge around a manor estate while a village was starving. Her skills meant coin, and coin meant bread. Perhaps, one day when this famine had ended, she could—



*knock knock*



There was a light knocking on her door. 

 

It was the manor's maid, Elga. She was a Westerner around Sanyaa's age.



"Miss Sanyaa, the guildmaster is looking for you."

 

"At this hour?" she groaned, glancing quickly out the window. "Did he mention why?"

 

"I'm afraid not, Miss. Only that it's quite urgent."

 

"Huh... Thanks, Elga."



Sanyaa nodded and headed towards Hejmdal's study, her steps quickening the closer she got. She was growing too concerned to notice the maid's chilling glare follow her down the hall. 



"...Go to hell, you filthy foreigner."

 

-



Sanyaa didn't bother knocking, having grown fearful of what this late-night summons might mean. Inside the study she found an oil lamp on the desk, dimly lighting the room, and Hejmdal pouring over paperwork.



"Hmm?" he looked up in mild surprise. "My dear, what are you doing here at this hour? Is everything all right?"



The slight confusion on his face only added to her own.



"Uh, yeah. Everything's just fine. I heard you were looking for me."

 

"Not me. Who told you that?"

 

"Elga."



After a moment, Hejmdal's kind eyes began to narrow.



"Elga... That new maid? The one that... Sigal hired?"

 

"Yeah, she—"



All of the sudden, the relative silence was shattered. 

 

The sounds of windows breaking and the weapons clashing, The window in the study, and from the sounds of it every one in the manor, were broken through. The shards were crunched beneath heavy boots, the type with a forceful stomp that was always a sign of heavy armor being worn. These thieves could pluck sounds from a din like they were coins from a purse, and everything was telling them that guards were fast approaching.



"I can't believe this," Sanyaa growled. "I should have seen it coming! Of course Sigal would set a trap for us. He's not talented enough to fight me one-on-one." 



Hejmdal seemed less positive of that than she.



"I'm not so sure," he said with his usual thoughtfulness, despite the incoming danger. "Sigal may be stubborn, and we have our differences, but he's not the type to take so readily to betrayal." Unlike Sanyaa, Hejmdal still seemed to trust Sigal.

 

There would be no further time for discussion, though. A horde of guards burst through the door to the study. 



"Hejmdal Ellyllon, you are under arrest!"



Sanyaa's unique eyes, blue but with red pupils, was a gift of her albinism, but seemed to embody rage incarnate in this moment. She held her tongue, though, and deferred to her surrogate father. 

 

Hejmdal answered calmly, fully composed.



"Quite the urgent matter in the dead of this cold night," he offered. "Surely this misunderstanding could have waited till the morning. Is it a crime to hand out bread to the hungry?"

 

"Stop feigning the charity act. We have it on good authority that you are the head of the notorious Shadow Society thieves' guild."



The guard captain's loud words took a moment to settle around the study.

 

Finally realizing how dire their situation was, Sanyaa tried formulating a plan. Was fight better? Or flight? She was confident she could take down ten of these guards, and thirty if Hejmdal was by her side, but she could hear even more than that circling the manor.

 

For his part... Hejmdal laughed. A loud, boisterous sound that filled the room with warmth.



"Me? Hejmdal Ellyllon, secretly a master thief? I should think my doting daughter would have something to say about that. Unless, of course, you think her a thief, too? I appreciate you coming, gentlemen, because I sorely needed a laugh of late. Such shocking pronouncements do require evidence, though."

"You have the gall to demand evidence?" the captain sputtered. "Here, then. Let proof of your villainy satisfy you."



From the back, Count Galoa himself stepped forward. In his hand was a familiar looking black bag. In his hand was a familiar black bag. One that Sanyaa usually kept tightly folded among her burglary kit. She didn't have enough time to process how he would even have her bag before he opened it.

 

Within was the statue Sanyaa stole, 'Goddess with the Sword.' Its smooth surface gleamed in the light of the oil lamp, leaving no doubt as to its authenticity. 



"Now if you don't mind explaining, how exactly is this prized treasure in your possession, when all know it to be stolen by the Shadow Society?"



Hejmdal did his best to mask his emotions, but Sanyaa could see his shoulders slump at the sight. The evidence was damning.

 

She was just as shocked. 



It's me, she thought. All of this is happening because of me.



It was difficult to believe that the scene before her all stemmed from her actions. It didn't make any sense that this could be happening. The bag hadn't even been with the statue any longer, having already been returned to her kit... though raising a stray hand to one strap, she could feel that it was indeed missing. This is a trap, was the only notion she could cling onto. This is a setup. ​It was like a nightmare.



"Raise your hands above your head and surrender now, Hejmdal. This is your only warning." The guard captain was met with silence.



Hejmdal and Sanyaa slowly stepped back from the approaching soldiers, though it was not out of fear. They needed a little space to build up their speed and momentum.

 

The scrape of steel echoed through the study as weapons were drawn and heavily armored boots marched forward. The glint of spears and swords drew crescent moons in the dimly lit room, creating momentary curves in the air. It would have been beautiful if the situation wasn't so deadly.

 

Father and daughter moved like they were performers, dodging and parrying the incoming onslaught with seeming ease. It never did any good to let your foes see you nervous, and an intimidating display of prowess might well scare some of them off if you didn't give up the game.

 

Sanyaa swirled, ripping off the window curtains to strangle the first guard to come her way. He served as a human shield as she batted several others back. She kicked a chair into the knees of the second, shattered it over the head of the third, and caught one splintered leg just in time to drive it into a fourth guard's shoulder. She finally let the suffocating guard drop to the floorboards when he'd had enough.

 

If anything Hejmdal was even more impressive. Nothing aids a thief as greatly as surprise, so to that end he lifted his desk with unrivaled strength and slammed his own assailants into the bookshelves. Unfortunately, one guard dropped a torch that soon lit up the cascade of books and parchment that rained down upon them. The rug was the next to catch flame, and soon the entire study was engulfed.

 

The melee continued as long as the flames would allow. Though the guards had the numbers, new members rushing in as soon as the previous ones fell, none were a match for the Shadow Society.

 

The family was trying to urge the lawmen to rescue their fallen, but they either couldn't hear the shouts over the sounds of battle, or they feared it was some sort of trick.

 

Far in the back, though, still stood Count Galoa himself.

 

"There's only two of them! Bah, enough of this." He signaled for the archers to fire into the room.

 

Sanyaa couldn't believe it had come to this, but there was no way she could dodge that many arrows shot at that close distance. All she could do was close her eyes. 

 

Yet she felt nothing. There was no pain. 



"...Am I dead? Hejmdal…?"



She opened her eyes to find Hejmdal's bulky form standing between her and the guards. He was pierced by countless arrows, like some target at the range. 



"Dad!"

 

"I'm... all right...,” he managed. “Sanyaa, you've g-got to get out of h-here." Hejmdal looked directly into her eyes. He was tearing up. 



"I'm not going to leave you, like some coward!"

 

"I'll be right b-behind you. Now, hurry...!"



Sanyaa leaped onto the room's only windowsill, it's glass long shattered. She turned to see his back, large enough to block her view of the rest of the study or the guards that filled it. Something about this felt off to her. He said that he'd come, but she couldn't help but think that this was the last time she might see him.



"You'd better follow right behind..."



He sighed in relief, standing his full height as she stepped into a darkness as all-consuming as the ocean and as silent as the grave. His eyes were filled with determination. He would protect Sanyaa until his very end.



"I'm so sorry, my girl. I wish I could have done m-more to protect you. You must live on... Y-you don't know about your birth..."



Summoning the last of his strength, Hejmdal grabbed as many guards as he could and thrashed around the room, slamming them into anything nearby and trying to buy Sanyaa enough time. He really had grown to think of her as his own daughter. Years ago, now. He thought about her birth father, his old friend Shinma, but he wasn't sure if he'd be proud or disappointed in him here at the end. 

 

Wave after wave of fresh guards rushed towards him.

 

As the fire in the hearth was finally snuffed out at dawn, so was Hejmdal.

 



 

-

 

Several dark days passed.

 

It was an easy matter for Sanyaa to hide from the townsfolk. She moved as silently as shadow along paths only thieves knew. The raid on, and near destruction of, Ellyllon Manor was the only gossip the shocked villagers could speak of. This was the family that had always shared their wealth with them. Now talk of the Shadow Society was on everyone's lips. 



"I just can't believe it. Hejmdal Ellyllon was the leader of the Shadow Society? This whole time?"

 

"Bah! There's no way. I bet the Count forged the evidence. Hejmdal and Sanyaa have only ever shown me kindness."

 

"Shhh! What if she's out there listening? The guards never did find her
...

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