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Arma 3 Beta

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Sep 16
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Anniversary, Update en-route, Firing from Vehicles
PRECEDENCE: Flash

SITUATION

Last Friday, September 12th 2014, was Arma 3's one year anniversary (casually ignoring the public Alpha and Beta phases)! As a modest celebration, we hosted another livestream session. Producer Matthew Lightfoot had prepared a military operation for various volunteer community players and groups to tackle. Designer Nelson Duarte assumed the role of Zeus and curated the experience. And there was cake! Once again we would like to express our appreciation for everybody playing Arma 3. It's been a good year, the game is doing well and together we're improving it - with official additions and user-made mods.

More in the full SITREP
Community Announcements - Nelios
Today we're celebrating Arma 3's one-year anniversary - and we'd like to thank all the players, community groups, content creators, and everyone else involved, for making Arma 3 such an incredible experience!

To celebrate, we're hosting a special anniversary livestream on Arma 3’s official Twitch channel.

Since a birthday is not complete without gifts, we're also giving away several copies of the Arma 3 Digital Deluxe Edition, as well as Arma 3 merchandise sets. Plus... there's cake!

Join us now live at http://www.twitch.tv/arma3official!

Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Sling Loading Dev-Branch, Multiplayer progress, Livestreams
PRECEDENCE: Flash

SITUATION

Let's start this week with some nice news: a first public version of Sling Loading is finally out on Dev-Branch. That means the underlying rope technology is enabled and being used by the helicopter ability to transport externally slung loads. We'll likely go in-depth in a future OPREP, but for the time being you can give it a go and share your feedback in this forums thread. The team will continue to test, tweak, iterate and fix this aspect as we have been doing with the RotorLib flight model. We're also curious to see what crazy stuff you'll be doing with the ropes!

More in the full SITREP
Community Announcements - RoyaltyInExile
FROM: Audio Dept.
TO: Arma 3 Users
OPSUM: Outlining the current & future goals of Arma 3's Audio Department.

EVALUATION

Over the past few months, Arma 3's Audio Department was reorganized, reinforced and refocused upon the job of making Arma 3 sound great.

Now it's the ideal time to update you with a summary of recent developments in our team, outline further changes we have planned and, let's say, share a sense of the future progress of Arma 3's sound in general.

More in the Full Report
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix: 1.28 (Multiplayer stability improvements)
SIZE: ~17 MB / ~7 MB

More in the full changelog and SPOTREP
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Multiplayer progress, DLC survey, Publisher update
PRECEDENCE: Flash

SITUATION

The fight against multiplayer issues continues. On Friday we published the 1.28 hotfix (the version had to be increased because of removing the new network messaging). In terms of technology, this brings the netcode back to the 1.24 state. We'll continue to search for clues as to why the changes cause issues with desync and increased bandwidth use (where actually they should do the opposite, and do so in repeated tests). There are many mixed reports across the versions, making confirmation of fixes extra challenging. On top of things, the 1.28 version caused an incompatibility with the BattlEye anti-cheat client. A fix candidate for this is being tested on Steam's RC branch (access code: Hotfix128Arma3), and it will reach main branch as soon as we get confirmation it works. Our first priority now is restoring multiplayer to 1.24 performance. Then we'll attempt to thoroughly review the new networking tech, solve any issues, organize more varied external tests (different servers, modes and mod mixes) and hopefully roll out the results.

More in the full SITREP
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix: 1.28 (Multiplayer desync improvements)
SIZE: ~17 MB / ~7 MB

More in the full changelog and SPOTREP
Aug 27
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Multiplayer situation, Default launcher
PRECEDENCE: Flash

SITUATION

Last week we deployed version 1.26. Sadly, this was not a good update due to multiplayer desynchronization issues it has introduced for too many players. The irony is that the update was an attempt to optimize multiplayer via the guaranteed network messaging. As it turns out, this low-level change is not yet robust enough to bring the benefits it was intended for (although on some servers it did work well). Our apologies to those whose multiplayer fun was interrupted by this. We need to further improve our large-scale multiplayer stability testing (with and without mods & custom game modes).

More in the full SITREP
Community Announcements - RoyaltyInExile
FROM: Sandbox Design Dept.
TO: Arma 3 Users
OPSUM: Bigger ain't always better: Weapon Inertia in Arma 3.

EVALUATION

Along with the introduction of weapon sway and fatigue in the Bootcamp Update, we promised to deliver more meaningful and authentic weapon handling mechanics.

Now, with the next update set for deployment on the dev-branch, we would like to share a few words with our community and further explain our overall goals, specify what is about to be improved this time and outline how exactly it will be done.

More in the Full Report
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.26 (Guaranteed network messaging, Sharpen filter, Launcher presets, Launcher newsfeed)
SIZE: ~846 MB

More in the full changelog and SPOTREP
...

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