Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Jingle Jam 2016 community medals
  • Fixed Casual mode search criteria sometimes not loading properly when starting the game
  • Updated the Unusual Cap to support Unusual taunt particle effects
  • Unusual taunt effects now follow the player during taunts where the player moves
Product Update - Valve
Saints Row IV now supports Workshop and is 75% off!*

The US President must save the Earth from alien overlord Zinyak using an arsenal of superpowers and strange weapons in the wildest open world game ever.

The epic conclusion to the game that changed all the rules! The Saints have gone from the crackhouse to the White House but the Earth has been invaded and it’s up to you to free the world from Overlord Zinyak and his alien empire. With homies new and old by your side, and an arsenal of superpowers and strange weapons, you must save the world in the wildest open world game ever!

*Offer ends November 29 at 10AM Pacific Time
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Taunt Unusualifiers apply non-Halloween Unusual effects now that Halloween has ended
  • Added a "Jungle" tag for Workshop submissions
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Returned Unusual drop chances and possible particles effects to their original values now that Halloween has ended
  • Added beta support for the CELT voice codec
    • Currently only enabled in community servers that opt-in to the beta
    • Server operators can enable CELT usage by setting the below convars, followed by a level change
      • sv_use_steam_voice 0
      • sv_voicecodec vaudio_celt
  • Updated the localization files
  • Fixed an occasional client crash with an error message regarding "CL_ReadPreserveEnt"
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug related to using the Dead Ringer while carrying the flag
  • Fixed some Strange map filters displaying the wrong map names in their descriptions
  • Updated the localization files
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated tf_gravetalk setting for Competitive mode to be on by default
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed invisible weapons on other players when they have recently changed loadout
  • Fixed color correction not working
  • Fixed players not always returning to the matchmaking lobby screen at the end of a Mann vs. Machine match
  • Fixed particles not being removed from cosmetics when toggling between third-person and first-person views
  • Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout
  • Fixed some Strange map filters displaying the wrong map names in their descriptions
  • Replaced convar tf_teamtalk with tf_gravetalk
    • When enabled, living players can receive text and voice chat from dead players
    • When disabled, living players cannot hear the dead, regardless of team
    • Removes the odd behavior of tf_teamtalk wherein living players were exclusively unable to hear dead players on the other team
    • Defaults to on, except in Competitive matches
  • Fixed being able to use The Holiday Punch on enemies during a Halloween boss truce
  • Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed
  • Fixed Mann vs. Machine bots not playing the teleport sound effect and not becoming invulnerable after teleporting
  • Fixed not switching Snipers to their melee weapon while under the effects of the "tiny" spell
  • Fixed a missing material in the main menu
  • Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors
  • Added the Chapelaria 6v6 tournament medals for season 1
  • Updated the spawn/death sounds for Monoculus and Merasmus to remove the Horseless Headless Horsemann sound effects
  • Updated the localization files
  • Updated mvm_ghost_town to fix the cube maps
  • Updated mvm_mannhattan
    • Fixed Spies spawning behind the closed door at Gate A
    • Fixed Sentry Busters sometimes staying at Gate A instead of attacking the sentry gun
  • Updated pl_millstone_event (Hellstone)
    • Fixed an exploit where you could trap Horseless Headless Horsemann in place
    • Fixed some door frames from being able to shoot through them
    • Fixed a texture error
    • Fixed a barrel that you could walk through
    • Improved navigation file for better bot movement
    • Fixed being able to shoot through building wall located front of RED 1st base
    • Community request: Added OnTruceStart and OnTruceEnd outputs to the tf_gamerules entity for maps
Product Update - Valve
- Fixed Morphling causing performance issues in bot games.
- Fixed bots not using the specified difficulty level.
- Fixed issue where some team emoticons weren’t working with :pro_team:
- Fixed the interaction between Rubick’s Spell Steal, Treant Protector’s Eyes in the Forest and Techies’ Land Mines.
Product Update - Valve
- Reports and Commends can now only be sent in the post-game screen.
- Fixed a problem with the attack-move command which sometimes caused more distant units to be targeted.
Product Update - Valve
* You can no longer random in the last 10 seconds in Unranked or in the final pick per team in Ranked
* Repicking in Unranked now behaves the same as Ranked, giving you a new random hero rather than letting you pick a hero directly
* You will no longer have a chance of receiving the same hero after re-randoming
* Increased report sensitivity (making it more likely that a reported user will go into low priority)
...

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