Dota 2 - Valve
* Fixed a recent bug that caused Gifting and the Activity Feed to not work properly
Dota 2 - Valve
* Fixed a recent bug that caused Gifting and the Activity Feed to not work properly
Dota 2 - Valve
7.13b:
==


* Strength heroes base movement speed reduced by 5
* Strength heroes base armor reduced by 1 (except Doom, Io, Lycan, Phoenix, Timbersaw, Tiny)
* Intelligence heroes base strength increased by 2 (Except OD, Tinker and Bane)
* Strength gain for the following heroes increased by 0.3: Dark Seer, Death Prophet, Ember Spirit, Leshrac, Nature's Prophet, Necrophos, Pugna, Queen of Pain, Ursa and Visage
Dota 2 - Valve
7.13b:
==


* Strength heroes base movement speed reduced by 5
* Strength heroes base armor reduced by 1 (except Doom, Io, Lycan, Phoenix, Timbersaw, Tiny)
* Intelligence heroes base strength increased by 2 (Except OD, Tinker and Bane)
* Strength gain for the following heroes increased by 0.3: Dark Seer, Death Prophet, Ember Spirit, Leshrac, Nature's Prophet, Necrophos, Pugna, Queen of Pain, Ursa and Visage
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Matchmaking Changes
  • The initial load time into a match no longer counts against a player's abandon timer
  • Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed
  • Queue times should now be significantly faster when dealing with large numbers of placement and recently-placed players in queue
  • Moved the Competitive MMR change notification so it no longer overlaps your rank
  • Fixed continuing to receive the prompt to rejoin a match after you have been dropped from said match
  • Fixed a case where players would receive a rank change in matches that dissolved due to abandon


General
  • Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster
  • Added HLPugs.tf tournament medals
  • Added Gette it Onne! tournament medals
  • Added TFCL tournament medals
  • Added Copenhagen Games tournament medals
  • Fixed Medics having an accelerated Ubercharge build-rate when healing full-health Snipers who are using The Razorback
  • Fixed being able to capture control points during setup time
  • Fixed the Golden Wrench not having an offset when using minimized viewmodels
  • Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped
  • Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team
  • Fixed The Lugermorph not displaying when inspected in the backpack
  • Fixed unusual effects on the Brass Bucket rendering in the wrong spot
  • Fixed Mann vs. Machine late-join failing for parties of two or more
  • Fixed the Short Circuit orb not changing particle color after being deflected
  • Fixed the Short Circuit orb not being able to destroy rockets/grenades during the first 0.25 seconds of their lifetime
  • Updated models and materials for the Private Maggot Muncher
  • Updated the localization files
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Matchmaking Changes
  • The initial load time into a match no longer counts against a player's abandon timer
  • Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed
  • Queue times should now be significantly faster when dealing with large numbers of placement and recently-placed players in queue
  • Moved the Competitive MMR change notification so it no longer overlaps your rank
  • Fixed continuing to receive the prompt to rejoin a match after you have been dropped from said match
  • Fixed a case where players would receive a rank change in matches that dissolved due to abandon


General
  • Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster
  • Added HLPugs.tf tournament medals
  • Added Gette it Onne! tournament medals
  • Added TFCL tournament medals
  • Added Copenhagen Games tournament medals
  • Fixed Medics having an accelerated Ubercharge build-rate when healing full-health Snipers who are using The Razorback
  • Fixed being able to capture control points during setup time
  • Fixed the Golden Wrench not having an offset when using minimized viewmodels
  • Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped
  • Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team
  • Fixed The Lugermorph not displaying when inspected in the backpack
  • Fixed unusual effects on the Brass Bucket rendering in the wrong spot
  • Fixed Mann vs. Machine late-join failing for parties of two or more
  • Fixed the Short Circuit orb not changing particle color after being deflected
  • Fixed the Short Circuit orb not being able to destroy rockets/grenades during the first 0.25 seconds of their lifetime
  • Updated models and materials for the Private Maggot Muncher
  • Updated the localization files
Dota 2 - Valve
7.13:
==

* Aegis now has an alt tooltip that explains how to pronounce the item

* Tier 1 Tower Team Bounty reduced from 120 to 100
* Tier 2 Tower Team Bounty reduced from 200 to 120
* Tier 3 Tower Team Bounty reduced from 200 to 140
* Tier 4 Tower Team Bounty reduced from 200 to 160
* Range barracks team bounty reduced from 150 to 100
* Filler buildings gold bounty from 125 to 75

* Ranged creep average gold bounty reduced from 57 to 54

* Glyph duration increased from 5 to 6
* Melee Barracks HP increased from 1500 to 1800

* Shrines HP increased from 1500 to 1750
* Shrines now have 5 HP regen

* Rescaled Level 12->25 respawn time curve to be slightly less early and the same later on (changed from 48/52/54/56/58/60/70/74/76/78/82/86/90/100 to 44/46/48/50/52/54/65/70/75/80/85/90/95/100)

* Removed hero class specific perks, the bonuses now affect all classes.
* Removed Status Resistance as a Strength based attribute bonus
* Rebalanced str/int/agi bonuses below (they still provide +1 bonus damage to primary attribute holders)
* Primary Attribute now provides +25% more benefit to the bonuses it provides


Old Strength:
--
20 Health
0.71% HP Regen
0.15% Status Resistance


New Strength:
--
18 Health (+25% for str heroes: 22.5)
0.55% HP Regen (+25% for str heroes: 0.68%)
+0.08% Magic Resistance (+25% for str heroes: 0.1%)





Old Intelligence:
--
12 Mana
2% Mana Regen
0.07% Spell Amplication
+0.15% Magic Resistance


New Intelligence:
--
12 Mana (+25% for int heroes: 15)
1.8% Mana Regen (+25% for int heroes: 2.25)
0.07% Spell Amplication (+25% for int heroes: 0.087%)





Old Agility:
--
0.17 Armor
1 Attack Speed
0.06% Movement Speed


New Agility:
--
0.16 Armor (+25% for agi heroes: 0.2)
1 Attack Speed (+25% for agi: 1.25)
0.05% Movement Speed (+25% for agi: 0.062%)
Dota 2 - Valve
7.13:
==

* Aegis now has an alt tooltip that explains how to pronounce the item

* Tier 1 Tower Team Bounty reduced from 120 to 100
* Tier 2 Tower Team Bounty reduced from 200 to 120
* Tier 3 Tower Team Bounty reduced from 200 to 140
* Tier 4 Tower Team Bounty reduced from 200 to 160
* Range barracks team bounty reduced from 150 to 100
* Filler buildings gold bounty from 125 to 75

* Ranged creep average gold bounty reduced from 57 to 54

* Glyph duration increased from 5 to 6
* Melee Barracks HP increased from 1500 to 1800

* Shrines HP increased from 1500 to 1750
* Shrines now have 5 HP regen

* Rescaled Level 12->25 respawn time curve to be slightly less early and the same later on (changed from 48/52/54/56/58/60/70/74/76/78/82/86/90/100 to 44/46/48/50/52/54/65/70/75/80/85/90/95/100)

* Removed hero class specific perks, the bonuses now affect all classes.
* Removed Status Resistance as a Strength based attribute bonus
* Rebalanced str/int/agi bonuses below (they still provide +1 bonus damage to primary attribute holders)
* Primary Attribute now provides +25% more benefit to the bonuses it provides


Old Strength:
--
20 Health
0.71% HP Regen
0.15% Status Resistance


New Strength:
--
18 Health (+25% for str heroes: 22.5)
0.55% HP Regen (+25% for str heroes: 0.68%)
+0.08% Magic Resistance (+25% for str heroes: 0.1%)





Old Intelligence:
--
12 Mana
2% Mana Regen
0.07% Spell Amplication
+0.15% Magic Resistance


New Intelligence:
--
12 Mana (+25% for int heroes: 15)
1.8% Mana Regen (+25% for int heroes: 2.25)
0.07% Spell Amplication (+25% for int heroes: 0.087%)





Old Agility:
--
0.17 Armor
1 Attack Speed
0.06% Movement Speed


New Agility:
--
0.16 Armor (+25% for agi heroes: 0.2)
1 Attack Speed (+25% for agi: 1.25)
0.05% Movement Speed (+25% for agi: 0.062%)
Dota 2 - Valve
Dota Plus:
* Adjusted the Hero Level XP and Shard reward curve to make earlier levels more easily attainable, with the total XP to reach Level 25 (and total Shards rewarded) remaining the same. Users' total earned XP for each hero thus far have been remapped to the new level and users were granted any missing shards that they may have missed in the new curve.
* Common relics are now available for direct purchase for 5000 shards each, in addition to the existing random roll option.
Dota 2 - Valve
Dota Plus:
* Adjusted the Hero Level XP and Shard reward curve to make earlier levels more easily attainable, with the total XP to reach Level 25 (and total Shards rewarded) remaining the same. Users' total earned XP for each hero thus far have been remapped to the new level and users were granted any missing shards that they may have missed in the new curve.
* Common relics are now available for direct purchase for 5000 shards each, in addition to the existing random roll option.
...

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