Community Announcements - beast10
Main Story Updates

-First 8 quest are complete. I also started some of the player stats to. Quest now give the player xp as does using skills. So far there are 6 action skills such as wood harvest and ore harvest. The more you use them the better you get, slowly unlocking perks and quicker harvest times. As you level your core skills which include completing quest and killing things your health max level will increase. This is just the first of many core skills your will have. With the main quest in this zone working I will be moving onto zone 2 which will feature the first enemies the player will encounter. While this zone is small and only have a few main quest, it will be one of the places full of side quest. Still 5 more zones after that zone for main quest, then a bunch of terrain clutter and side quest to add.

Scenario Updates

-I have more scenarios written up, but not action has been taken on them.

Multiplayer Updates

-Nothing new to report.

Survival Updates

-Recently I acquired some programming help and he will be specifically working on the survival mode. This will be a win win situation for the games development as it means faster updates. So far he has added in the basic health, hunger, and thirst stats along player movement and death. All this has been tested and shown before, but now it’s officially being used for the survival mode.

-A brief rundown on survival, you eat, your drink, you kill, you level, you locate your space craft parts, you rebuild it, and your leave the island. That the core gameplay but just the foundation. I hope to have this mode available soon for testing. It’s much easier to release early versions of this as there is no story content.

As always thanks for your support.

Community Announcements - TrionFasti


Hey folks!

Trove will be coming offline on Tuesday to roll out the Heart Attack edition path. We'll bring the servers down at 7 AM PST (3 PM GMT) and expected down time is 1 hour.

I'll keep this post updated if we come back online early, or need a bit more time.

Features
  • Hellbug Invaders from Defiance have infested Trove just in time for Valentine’s Day. These Hellbugs are in love – with carnage! Get unique Hellbug Adventure boxes and unlock the rare Bashful Lovebug.
  • Power Rank is here! This new stat combines Mastery, Character Level, Unlocked Dragons, and Equipment Quality (including Allies, Flasks, and Emblems) into one number to rule them all.
  • Portals formerly gated by level are now gated by Power Rank.
  • The Power Rank Sigil now appears over the heads of players close to you. The Sigil is comprised of the shield (Power Rank) and wings (Mastery Rank). The higher the rank, the more ornate.
  • Double Dragon! For this week only, your first Challenge completed each day will give TWO Starlight Dragon Souls!
  • Heart-A-Phones are on sale this week for 90% off!
Game Updates
  • Just in time for Valentine's Day, Heart-A-Phone stats are now tracked. Use "/stats" to see how many hearts you have received, and how many hearts you have sent. And in the end, the love you take is equal to the love you make, don't let numbers replace true companionship. These stats are not retroactive.
  • Increased health pools on Uber 3 and higher to account for increased player damage. Depending on your mastery and dragon progress this may result in longer kill times, though for fully maxed and damage focused characters this will still be faster than it is now.
  • We have updated daily bonuses, Wednesday is now faster fishing (goodbye forever Glim), Saturday is bonus adventure experience (XP) and Sunday is bonus PvP XP (winners only)
  • Patron now doubles your daily bonuses.
  • Each mastery rank up to 5 now requires 50 points to earn down from 100. Each rank from 6 to 10 now requires 75 points to earn also down from 100.
  • Using community and club chests and the trading post now require mastery rank 10 instead of 5.
  • Mastery no longer gives stat bonuses at specific ranks
  • Mastery no longer awards consumable or tradable items.
  • Earn a non-tradable Class Coin at Mastery Rank 3 and 25 (granted automatically if you've already achieved those ranks).
  • Mastery now gives +0.2% damage and +0.5% health per rank and contributes +1 Power Rank.
  • Surestrike Emblem's duration is now 5 seconds (down from 6).
  • Valorous Vial now has an internal cooldown on its effect to restore a flask charge, it will take about 15 seconds before it can trigger again
  • NPCs now receive less damage while standing in lava.
  • In addition to the stats already provided by dragon spirits, they now increase either damage by +250 or max health by +1000
  • Enemies spawned by swarm quests now have vastly reduced health. More enemies are also required to win the quest, but swarm quests will be overall much faster to complete than before. We will be improving how quickly they spawn after death in a future update.
  • When another player gets your Battle Trophy you are now notified.
  • When a player acquires a GM/Dev Battle Trophy a unique message will be displayed.
  • Following this patch all GM/Dev Battle Trophies dropped will also have a unique tooltip when viewed in your inventory or when the trophy block is inspected. This change is not retroactive.
  • GMs and Devs can now opt to always drop trophies during PvP matches. You should definitely hunt them down.
  • Some Shadow Tower floors are now have more restrictive access requirements.
Trove Store
  • Classes can no longer be purchased with Cubits. See above re: free classes via mastery. As always you can acquire tradable Class Coins via the Player Marketplace.
  • There is now a free class coin on the Store for any players who have at least 5 Patron Points. Patron Points can be earned by purchasing real money items from the Trove Store.
  • All existing class packs are now available as rotating store deals.
  • New Chaos Chest Loot this week: Get 2 Xero Line wings or 2 at a time of all other rare weekly Chaos loot. Give one to your sweetheart!
  • The Chaos Chest this week also has a rare result of 5 Heart a Phones. #YOLO #TrueLove
  • You can now buy Omni Style Surprise in the Trove Store under the Goods tab for Credits and Cubits. When used, these will unlock a random equipment style that you don't already have unlocked!
  • The Starter Pack has been updated! It now grants 5 days of Patron, the Sir Sebastian mount, 750 Credits, the Dark Hood helmet style, and a Class Coin!
  • Power Pack has been updated! It now grants 15 days of Patron Pass in addition to: 2 Class Coins, 2000 of every Primal Block, Wings of the Phoenix, SS Trovian ship (with sail), Trovian Supecycle mount, and the Trove Topper helm. It no longer contains two flask coins.
Bug Fixes
  • Fixed bug where Fae Trickster's Blink ability sometimes didn't teleport at certain heights
  • Fixed bug where only Club members could use the Portal crafting bench.
  • Attempting to join Club members (who are not also friends) through the Club UI should work again.
Community Announcements - ❤Sariah🎧

On behalf of Darthborne [Developer] and myself (Sariah) [Officer], I am pleased to announce our two new Volunteer Moderators. Please give them a warm round of applause and don't forget to be social out there comrades! Now go kick some Jerry Arse!

Pusillanimous Kiwi


AND OUR RETURNING MODERATOR

A. Soldier
Community Announcements - Genetix
- New Item: Berry!
- New Item: Berry Pie!
- New sounds effects & audio tweaks.
- Smoother Day/Night transition.
- Fixed many various glitches and game crashes.
- Fixed crash that occurs sometimes when spiders are killed.
- Fixed bugs & crashes with the Garden Hoe.
- Fixed exploit that allowed infinite Cooked Mushrooms in chests.
- Changed up the look of the ground in the world.
- Mushkin enemies now run when near death & regen health.
- Player now faces the direction attacking.
- Wands last longer before breaking.
- Tweaked splash screen.
- Various tweaks to effects.
- Various tweaks to graphics.
- Various tweaks to world generation.
- Various tweaks to improve processing & performance.
- Fire now spreads a bit farther.
Community Announcements - a1studmuffin
We're thrilled to announce that Obliteracers will be coming to Steam on 23 Februrary 2016!

We've been playtesting the game like crazy over the last few weeks, and it's feeling very solid now. You've probably seen some Lets Play preview videos showcasing the game, and we'll make sure there's plenty more of them leading up to the release too.

Feel free to ask questions in the Obliteracers Community Hub or in the Obliteracers subreddit.

Thanks for your patience and we look forward to seeing you in-game!

All the best,
Michael and the Obliteracers team
Community Announcements - Triverske
Just because we're releasing a new single-player mode doesn't mean you shouldn't find two additional friends by the next update.

-Troy

Community Announcements - CuppedyCake - Hyper Box!
Patch 0.2.2 contains:

WASD-Movement implementation due to popular requests.

Level 7 bottleneck difficulty made easier due to popular requests.

And since the patch was so small i also included another challange to beat on lvl 8 :D ( including skin ofcourse! )<3
Community Announcements - nick


Construct 2 on left, Unity on right!
Community Announcements - Joshua Halls
As many of you already know, it has been a rough past few months for The Repopulation team, culminating in the shutdown of alpha servers just before Christmas. The reasons for those situations have been covered in previous articles and posts, so we won’t delve much into that except to acknowledge that they have occurred and the game has been in a state of limbo over the past few months. You can find more information on those reasons here: https://therepopulation.com/index.php/news/274-alpha-servers-going-offline-temporarily

Although we have had numerous discussions on possible solutions to these issues over the past few months, we did not find a good solution that would make absolutely sure we would never have this problem again. Given the circumstances we have decided it would be in the best interest of the game to port to Unreal Engine. This is not a decision that we have taken lightly. While many of our assets will convert over easily to Unreal Engine, the game’s code will need to be rewritten from scratch. We realize that this will set development back by a significant period of time, and apologize to our fan base for the issues. At this point though, we felt this was the best move for the future.

We didn’t want Repopulation fans to be sitting and waiting idly though while we frantically try to get the game ported to Unreal Engine. Starting in February we will begin testing a spin off set in the Repopulation universe which we have titled: Fragmented. This product is a sci fi survival game which is similar to a more action oriented, and much trimmed down version of The Repopulation. This allowed us to not only reuse many of the same assets which we already had in place, but also makes up the reusable foundations of what will become the Unreal Engine based version of The Repopulation. We will be giving away this product for free to all owners of The Repopulation.

We also want to stress that The Repopulation is going to continue and that Fragmented will serve as the base for the Unreal Engine version of The Repopulation. This will allow us to have a released product on our hands and a tested one as well to start from as a foundation for The Repopulation. Once The Repopulation is ready to open up again everyone that has access now will be notified and server access will resume. If you want even more information or questions answered please click on the link below and read the FAQ, it has a lot more information.

We expect that you have many questions and concerns, and as a result of that we have set up a list of FAQ style questions on our website along with this announcement. We also have some screenshots and an early preview video of the work done on our website. The link for the FAQ, screenshots, and video is below.

https://www.therepopulation.com/index.php/news/275-the-future-of-the-repopulation
Community Announcements - Bitl
Hi everyone,

I am proud to announce that the FIREFIGHT RELOADED MULTIPLAYER mode is ready for its first public test! Please note that this is still in a rough alpha and it is subject to change at any time. In fact, there are some gameplay elements that are not even added yet (perks, store, exp, customization, etc). However, I believe it is stable enough to test.

To test out the MULTIPLAYER, right-click FIREFIGHT RELOADED in your Steam library, then in the list that pops up, select "Properties". In the "Properties" window, select the "Betas" tab and in the drop-down menu, select "snapshot" and press "Close". The MULTIPLAYER update will begin downloading.

Updates for the MULTIPLAYER build will be released regularly, if you have any bugs to report, report them in the Discussions. As of right now there are no official servers available, so feel free to host your own if you want to.
...

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