10:18pm
Music Game - BNnnen
- Cleaned up main level select menu
- Fixed bug with workshop not working

Bug Report:
https://forms.gle/Vs2xQPdkjZ51xQ9r7
10:13pm
Out of Place: Origin - EmirKarma

🏆 New Achievements

  • Added unique achievements to reward exploration and skillful play.

🐞 Bug Fixes

  • Various issues reported by players have been resolved.

  • Minor improvements to stability and performance.

Shrine's Legacy - Positive_Concept_Games

Today's patch has map fixes, some important fixes for the UI when using the Chinese Language, along with improvements to the save / load system! Lastly, there are a few other misc UI fixes included!

If you had trouble starting the game in the past due to crashes, you should give it another try now. The game should now check for old or corrupted save/config files and move them to a backup folder if found instead of crashing on startup.

Patch Notes

New Content / Features:

  • Saving / Loading: If the game detects an invalid, old, or corrupted save file or configuration file, it now moves it into a new a folder and ignores it, rather than triggering a game crash

  • Saving / Loading: If the game fails to save for some reason, it should now give an error message instead of failing silently

Bug Fixes / Adjustments:

  • Other: New numbering scheme for new versions

  • Galadine / Softlock: Fixed an issue where the cutscene wouldn't start after defeating the guards if you died and retried, preventing you from getting the reward

  • Marize / Softlock: Fixed an issue where you could fall out of bounds after using the wind spell in certain places in the town

  • Menu / UI: Jewel slots display now makes it clear the current max total in the game at the moment

  • Map / UI / Postcat Quest: The locations for the quest are now marked with easy to see postcat faces for better clarity

  • Galadine / Layering: Fixed a couple boxes which were on the wrong layer drawing below the player

  • Localization: The names of world locations in the menu and title screen now update immediately when you change the language (requires saving game once after update to apply)

  • Localization: Rio and Reima's names now properly update upon loading a game saved with a different language setting than your current language

  • UI / Localization: Chinese UI for many title screen and in-game menus was cleaned up significantly

  • UI / Localization: Chinese button prompt text now has a proper dropshadow

  • UI / Localization: Added a variant of the title screen textbox with more space

  • UI / Localization: The quit / confirmation textbox now allows for a bit more space for text

  • UI / Localization: Fixed an issue where the cancel button text would not update in the config menu after changing languages

  • UI / Localization: Fixed an issue where the file select button descriptors on the title screen would not update after changing languages

  • UI: Fixed an issue where all jewels after the first equipped jewel would incorrectly display at full opacity in the inventory selection menu

  • UI: Moved "Speedrun Timer" option to "Other" config screen instead of "Visuals" config screen

  • Dialogue: A very minor adjustment to one of Mala's lines in the early game

Mapping Fixes:

  • Galadine Town: Fixed some issues with the collisions / appearance of the entrance and exit of Galadine and it's neighboring rooms

  • Galadine Town: Fixed some other minor tiling and collider issues

  • Galadine Castle: Fixed some minor tiling issues

  • Final Dungeon: Fixed a wierd doorway collider at around the mid-point of the dungeon

  • Fellinore Overworld / Layering: Fixed some layering issues such as with the bridges

  • Yuril Village: Some map polish and layering fixes

  • Early Game: A few of the early caves got some light coming from the entrances (more to come soon)

  • Yuril + Marize + Siltens Overworld: Fixed some various layering and shadow issues in many of these rooms

  • Groonis Island: Fixed some various layering and shadow issues in many of the rooms

TRAIN CREW - Mizotsuki Rail (Acty)

・Fixed an issue where some trains remained at a stop signal and were unable to proceed.

(Other issues are currently under investigation.)

一部修正のアップデート

・一部列車で信号が停止現示のままになり進行不可能になる不具合を修正しました。

(その他の不具合は現在確認中です)

Alpha Response - minh_le
Improved a bunch of textures for several props and buildings around the level.
Minor optimizations that should improve FPS in some areas.
Fixed a bug with keybindings not working for some actions
9:59pm
进化岛:Jinhuadao - 闲卿752
上线可进化宠物:猪鹰应、猪龟、鹰子与
9:54pm
Kofoin - Swarm Defense - Tokiko Studio

Kaixo denoi / hi everyone!

A small update to fix an issue preventing the game to launch completely!

I also fixed additional issues with ‘@missing_input_mapping@’ in the Tutorial when gamepad/controller was not recognized.

Sorry for the trouble,

Milesker et ondo pasa!

Strange Seed - chronicle
- Fixed music / combat loop skipping issue
- Added a playable part drop for Hargraves
- Added a tombstone for Hargraves (get the part there if you killed him already)
- Gave each boss a unique tombstone
- Slightly reduced cancer cells in final Genesnake
- Fixed layer of drone parts to prevent cam zooming
- Changed broke historian tipping amount from 10 to 4 biomass
- Gave chicken wings a flapping sound, increased bee wing buzzing volume a bit
- Swapped order of Plains nests in Travel UI
- Reduced Plains Velociraptor enemy attack speed + attack strength a bit
Starship Simulator Dev Playtest - Fleetyard Studios
  • Fixed bug 2296 - Sitting at helm causes the Holo-Display Command Interface to appear behind you
  • Fixed bug 2294 - Sitting at helm causes the screen to jitter and makes navigating very difficult
  • Fixed bug 2293 - Clicking on Continue Mission results in being returned to the main menu.
  • Fixed bug 2292 - Camera Fighting at Helm Station/Nav pathing not focusing on target
  • Fixed bug 2304 - While at the helm, the ship is stationary in Earth vicinity, despite full FTL Engaged. Ship appears to be glitching, lurching forward.
  • Fixed bug 2237 - Cold start tutorial is starting on A Deck
  • Fixed bug 2291 - Inner ring door panels on E-Deck have no bolts
  • Fixed bug 2281 - Spot lights on A Deck are connected to the wrong breaker
  • Fixed the teleport locations for the shuttle teleporter in the A Deck bathroom, and the shuttle itself.
  • Added a visible background to the shuttle teleporter in the A Deck bathroom.
  • Fixed the proxy mesh for the Magellan not showing up when you're in the shuttle.

Just as a reminder, the shuttle exists purely as a test of multiple-ship independent location capability. The shuttle will remain in orbit around Earth, while the Magellan can travel the galaxy as normal. Every time you teleport to the shuttle, you are teleporting your character to the Sol system.
9:43pm
Red Riddles - Limp Brisket

Thanks for reaching out through support, your reports help us tighten things up fast. Keep the feedback coming—we appreciate it!

We would love this game to be community driven, if you want something added to the game you think would improve it or be cool - let us know :)

  • \[Multiplayer] Fixed a bug where repeated start/stop lobby events caused Network Manager to crash

  • \[Multiplayer] Fixed a bug where some regions would not display under the lobby search panels for certain scenarios

...

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