7:11pm
Forepaper Engine Playtest - 爱游戏爱生活
optimization
Game of Thrones: Kingsroad - GoT: Kingsroad

Greetings, Lords and Ladies. 

This is the Game of Thrones: Kingsroad team.

A recommended update is scheduled to address several issues identified in the game.

You may continue playing the game without installing this update; however, we strongly recommend downloading the patch to ensure better stability and address potential issues.

Please see below for more details.


☑️ Recommended Update

🔹After July 2, 07:00 PM (PT)

🔹Available Platforms: Mobile (Android, iOS)  

☑️ Update Details

🔹 Server stabilization improvements will be implemented. 

🔹An issue where certain NPCs occasionally cannot be moved properly during the side quest \[Water Dance] will be fixed. 

🔹An issue where the navigation path remains visible during the side quest \[Water Dance] under certain conditions will be fixed. 

🔹An issue where navigation paths are displayed incorrectly or not displayed at all upon setting certain waypoints will be fixed. 

🔹Navigation paths will be adjusted so they are no longer displayed during minigames. 

🔹An issue where consumables crafted at town apothecaries outside of Renan’s Rest or Messenger Raven cannot be claimed will be fixed. 

🔹An issue where the main quest does not progress properly when resuming after leaving mid-quest will be fixed. 

🔹An issue where projectile supplies cannot be obtained from chests during the Drogon battle in the Stormlands under certain conditions will be fixed. 

📌 Additional Notes

🔸The recommended update must be done manually through the app store for your device.

▸ Open Google Play Store > Search for Game of Thrones: Kingsroad > Manually update the application

▸ Open Apple App Store > Search for Game of Thrones: Kingsroad > Manually update the application

▸ You can check your game version in the upper left corner of the title screen after launching the game. 🔸Please note that the recommended update may become available at different times for each player due to various factors.


We will continue to do our utmost to provide you with an enjoyable experience in Game of Thrones: Kingsroad.

Thank you.

ReDrop - Mxstereed

Below are the fixes and additions in patch 1.3:

  • Added Hard Mode and its related achievement

  • Added Easter eggs and related achievements

  • Added Old Game mode

  • Fixed issues on monitors with non-16:9 aspect ratios

  • Minor fixes to hitboxes, menus, and more

Omelet You Cook - SchuMode

Hey chefs!

Just before release we removed the demo because it was so out of date that it no longer accurately reflected the game, and I needed to focus all my time on the release candidate. Well now I've had time to properly get it up to date and it's officially live once again!

I'll be leaving this demo up forever now so people can check out the game and see if they like it before they buy it. I won't be updating it frequently because it's a bit of a hassle, but it should do its job in convincing people to come cook with us!

Go tell your friends who might be on the fence to check out the demo! And if you played the demo yourself, please consider leaving a review as it helps boost visibility to more would-be chefs. :)

https://store.steampowered.com/app/3291300/Omelet_You_Cook_Demo/

Happy cooking,

-Chef Schu

Cartoon Survivor - Qualbert.com

Over 200 million years in the making—Cartoon Survivor is out now on Steam! 🦕

To celebrate, we're offering a limited-time launch discount so you can jump into the first two worlds for 40% off.

Get 40% Worlds 1 & 2

Wild, Colourful Worlds: Immerse yourself in a bright, cartoonish prehistoric landscape filled with danger, humour, and thrilling obstacles. Think you’ve seen it all? Think again.

Crazy Obstacles: Run, leap, and glide through ever-changing environments and wild courses, each one more intense than the last. Can you make it to the end?

Unique Characters: Follow in the clumsy, courageous footsteps of the latest cartoon hero. There's over 40 costumes to unlock and creative power-ups to help you along the way!

Dynamic Gameplay: Put your speed and reflexes to the test! Every run is different, collectable trophies in each level designed to keep you on your toes.

Be sure to join us on the Spunge Games Discord to chat all about the game and find out when new worlds are coming to Cartoon Survivor. We hope you enjoy playing!

REMORE: INFESTED KINGDOM - REMORE


Greetings Survivors!

The New REMORE Major Update is here, and we are excited too!
A Playthrough Live Stream is just what we need!
Join us on our New REMORE Major Update Playthrough Live Stream where Fanatic Bob will play the content with you together!

You can learn the tips and tricks of the New REMORE directly from our staff! Hopefully the deaths will be a minimum!

[Major Update Playthrough Live Stream Date]
July 3 @7PM PDT

Thank you,
REMORE
The Front - Brimstone1181

Greetings, Rebels!

First and foremost, we want to express our heartfelt thanks to every one of you fighting alongside us in this world. Whether you’ve been here since the earliest test days or just joined our ranks recently, you’re the driving force that keeps us pushing forward and improving. Your feedback, suggestions, and patient support mean the world to us — and we never take it for granted.

 

Today, we’re thrilled to share some exciting news — The Front will receive a massive free update this July! This update will roll out in Standard Mode, introducing the brand-new Vehicle Assembly core feature, seven new Black Sun Obelisks to explore, and a host of improvements focused on performance, onboarding, gameplay flow, and overall controls.

Some of these additions have been in the works for a long time, while others come directly from your suggestions and wishes. We’re deeply grateful for your patience and for walking this still-evolving road with us. We hope this update marks a brand-new starting point for The Front to keep moving forward — and to become even better, together with you.

 

Vehicle Assembly Arrives — Build Freely, Define Your Own Way to Fight

In this post-apocalyptic world, vehicles shouldn’t all look the same — and they shouldn’t be limited to what the system dictates.

 

In the new update, Vehicle Assembly will make its official debut. It’s not just a simple feature — it’s a complete system built around freedom of construction, performance trade-offs, and expanded combat possibilities. Our hope is that you’ll truly start from scratch and craft your very own apocalypse war machine with your own hands.

 

To support this, we’ve added a dedicated workbench called the Vehicle Modification Platform. Here, you can build and customize your vehicles. The platform requires connection to the power grid and a stable power supply to operate, following the same logic as other electrical devices.

1.Vehicle Composition and Component Types

In the assembly system, a complete vehicle consists of three main structural components:

  • Basic Structure: Composed of the chassis, frame, and engine — all three are essential, determining the vehicle’s overall framework and performance limits

  • Mountable Modules: Including weapons, armor, and support components, used to enhance offense, defense, and tactical capabilities

  • Exterior Paint: Will eventually support customizations like painting and graffiti (not yet implemented in this update)

 

This update will introduce over 40 buildable parts in the initial release, covering the following:

  • Chassis: The load-bearing skeleton. Differences between wheeled and tracked types affect mobility and overall size

  • Frame: Determines the overall vehicle frame and mounting expansion capabilities

  • Engine: Provides power and electricity output — the “heart” of the vehicle

  • Weapons: Various types of firepower systems that can be mounted for offensive output

  • Armor: Enhances the vehicle’s overall defense, boosting battlefield survivability

  • Utility: Includes Storage Chest, Gas Can, and Battery to enhance vehicle functionality and sustain combat endurance

Vehicle parts come in different quality tiers and can be obtained by defeating vehicle NPCs or exploring areas like the Black Sun Obelisk. All parts are assembled modularly, allowing you to build a war machine with controllable performance and a style that’s entirely your own.

2.Assembly Rules and Mounting System

Free assembly doesn’t mean no rules. To maintain construction logic and combat balance, vehicle assembly will follow these core mechanics:

  • Basic Constraints: Includes weight capacity, total power, and part quantity limits

  • Mounting Point Compatibility System:

(1)    Mounting points on the frame and parts must match in shape and structure

(2)    Universal components (such as the frame and armor) can display varied appearances

(3)    Special components (such as engines, weapons, and utility modules) have no restrictions on installation locations

(4)    Parts that don’t match or exceed limits cannot be mounted, preventing misaligned assembly

 

The entire assembly process unfolds in real time within the open world, with every step instantly reflected in the environment—letting you directly experience the satisfaction of building your vehicle from parts to a complete war machine.

 

3.Vehicle Repair System

When a vehicle is not completely destroyed, players can use the Vehicle Repair Station to fix it by consuming repair materials.
Additionally, removed components can be sent to their respective workbenches for individual repairs, reducing resource waste and extending the vehicle’s lifespan.

 

4.Future Expansion Preview

Future updates will introduce Mechanical Claws and Flying Vehicles. Additionally, Vehicle Painting and Graffiti Systems are already planned for development, allowing you to customize the appearance of metal parts—making your war machine not only practical but uniquely yours.

 

We can’t wait to see the first battle vehicle you build that truly belongs to you.

 

Black Sun Obelisks Unveiled — Seven Strongholds + All-New Boss Challenges

Exploration content is also getting a major expansion. This new update will add seven Black Sun Obelisks — each a distinct fortress with unique environments, serving as milestone challenge points to test players’ skills.

 

Boss challenges will range from the entry-level Forlorn Clown to the survival- and damage-testing Crazed Eye and Brianman. Each boss features unique skills and tactical mechanics.

 

Additionally, monster distribution, loot rewards, and stronghold pacing have all been systematically optimized. We’ve also introduced a new enemy type — vehicle monsters — to put your war machine’s strength to the ultimate test.

Lore Reforged — The Black Sun Project Emerges

We’ve also taken this opportunity to review and expand the overall lore and background of The Front:

  • How the Empire’s lust for the primordial energy “Ether” led it down the path of tyranny and destruction?

  • Why the launch of the “Black Sun Project” triggered the undead outbreak, plunging all of human civilization into the abyss?

  • How players, as members of the future resistance, travel through time to the eve of the launch?

……

These mysteries will be gradually unveiled in the new update. You will take on the role of a visitor from the apocalypse, steadily conquering the Black Sun Obelisks on Heaven Isle, unlocking seven key data fragments, and infiltrating the Black Sun Core within the Eagle’s Nest (coming soon) to stop the project from launching.

Multifaceted Improvements: Comprehensive Upgrades to Performance, AI, and Controls

Beyond gameplay updates, this version also brings improvements across multiple dimensions:

  • Art and underground scene performance optimizations to reduce lag and improve overall smoothness

  • Enhanced AI behavior and NPC animations for more natural combat actions

  • Added new character creation models to expand customization options

  • Improved interaction details, such as box status indicators, death markers on the map, and cancelable progress bars

 

We see this update as a fresh starting point. Moving forward, we’ll continue adding new component types and explore gameplay directions like PvP vehicle battles. We know that only through constant iteration and listening to your feedback can this post-apocalyptic world become more vibrant—and a place you’ll want to stay in for the long haul.

 

This July, we welcome you back to the world of The Front.

Clairvoyance - DanQZ
Alpha 1.18 - Controller support
Developer commentary:

We're currently in the middle of revamping story mode, so it's disabled for now. To be honest, I don't think it was ever that good anyway and I now believe that alpha 1.10 was a mistake. However, I decided it was about time to add controller support. I've always thought the game could work great with the twin stick style controls, and I was right!

-Dan

-Controller support!

-PSA: the code for keybinds has been modified. If you are having issues from this update with the "rebind keybinds" page, reset your keybinds and relaunching the game. If that does not work, reset your game save.
-You must select "Controller" in the settings menu in order to actually use your controller.

-Combat Controls:

-Punch: Right Shoulder

-Kick: Right Triger

-Block: Left Trigger

-Dash: Left Shoulder

-Move body: Left Stick

-Turn around: Left Stick (press)

-Move head: Right Stick

-Jump: South button

-Equip/Unequip weapon: West button (tap)

-Pick up weapon: West button (hold)

-Select next item: Dpad Down

-Use item: Dpad Up

-UI Navigation:

-Left Stick/dPad to navigate buttons

-Start button to pause

-South Button to select

-Right Stick to move world map

-Left/Right Shoulder to Zoom In/Out

-Gameplay

-New mechanic: rolling (with a punch)

-All attacks have a direction, and must hit a body part in order for it to deal damage

-Depending on the body part's current global velocity, it will affect the final damage

-Roll: A hit body part moving away from an attack will have its damage taken be reduced down to 0.75x

-Antiroll: A hit body part moving into the attack will take up to 1.25x extra damage

-The goal is to make slipping into a strike more dangerous, and slipping out less so, but you also have a higher damage potential against enemies that are charging at you.

-Head hit multiplier reduced from 2x -> 1.5x. Head hits were just too lethal. Rolling also increased damage potential by a lot, which stacked with head hits. They are still far more lethal than body shots.

-Push multiplier is now also a balance damage multiplier

-Story mode temporarily disabled as it is currently being revamped

-Added keybind for mouse/keyboard turning around with just one button press (default: Left Alt)

-Naturally spawning enemies now all have a slight randomization on their stat block (from 0.9x to 1.1x)

-Added a button to take no reward in case the player ever wants to do so

-Arcade mode now gives a free upgrade at the very start

-Smoothened ragdoll from airborne

-Enemies more smoothly transition from getting up into attacking

-QOL

-Style select screen now only shows available moves instead of highlighting available moves. It also now shows all available moves, and clicking on an arm/leg move will swap the map to the arm/leg mapping

-Aesthetic

-Modified knife stance

-Enemies now fade away on death instead of popping out of existence

-General UI updates

-Bugfixes

-Knockdown revenge description fixed

-Knife slash no longer knockbacks the wrong direction

-Saving controls should now work across play sessions

-Fixed Muay Thai not having access to hook

-Fixed an issue with the high kick lagging a split second before applying damage

-Fixed enemy getting knocked over simultaneously when you get knocked over

MIRO - trevizor
Hi!

I've just pushed a small patch for MIRO. It fixes the following:

- Weird turtle textures
- Weird flying cube on final scene
- Weird overlapping buildings (It still might happens, but it should be decreased)

Let me know if you run into any (other) issues!
6:38pm
Branch Collector - [Ibb™]Matt
Fixed some bugs and fixed some items

= Fixed mult buy in store to show up properly
= Fixed all item descriptions in the shop
+ Made record player music range bigger
+ Snow boots now make you heat up faster inside
...

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