Pillars of Eternity is a massive game filled with interesting characters, beautiful environments, and plenty of things to do. However, unlike traditional role-playing-games Pillars of Eternity doesn't reward players with experience points for defeating enemies in combat. This makes exploration and quest completion the only ways to earn experience towards leveling up your party. Luckily, there are plenty of Side Quests and Tasks to be completed throughout Dyrwood, and these quests and tasks open up as soon as players reach the first stop on their journey, Guilded Vale.
We've broken the side quests up into the Acts in which the fall under, in order to make things easier to sort and understand.
NOTE: It should go without saying... but beyond this point there will be spoilers, lots and lots of nitty gritty beautiful spoilers.
Side Quest: A Mother’s Plea
This first side quest is found within Act 1. To get it started you’ll want to head to Aufra’s house in Gilded Vale. Speak with her inside to learn that she is expecting a child, and is worried that the child will be hollowborn. You can also share the news of the caravan being hit, as well as the death of her sister Calisca if you choose to. However, after speaking with her she’ll ask for your help, at which point she will offer you 20 CP up front to travel to Anslog’s Compass and speak with an Aumauan healer named Mother Ranga to obtain goods to keep her child from being born without a soul.
Accept the quest and then head out into town and continue with your main quest until you are able to travel to Anslog’s Compass.
New Quest Info: Travel to Anslog’s Compass and speak to Mother Ranga.
To reach Anslog’s Compass you’ll need to travel south through Magran’s Form and then make your way to the southern exit to reach Anslog’s Compass. Continue moving through this new area, taking out any roaming Xaurips you come into contact with, until you reach the camp where Ranga and her assistant have setup. Once you speak to Ranga mention that Aufra sent you, and you’ll be asked if you are the one who slayed the Xaurips on the way here.
Quest Info Updated: Clear out the Xaurips.
To advance the quest you’ll need to remove all of the Xaurip threats from the map. There are the two groups which you probably defeated on your way to meet Ranga, as well as a camp of them up in the northeastern area of the map. There are also a few guarding a Sea Cave nearby. While you’re busy clearing out the hostilities of the area, you might as well defeat the five Guls in the southeastern area in order to clear the peninsula so you can grab the items hidden there. Once you’ve defeated the Xaurips, return to Ranga, and you’ll then be asked to clear the Sporeling and Dank Spore threat from the nearby cave.
Quest Info Updated: Collect Dank Spores
The easiest way to deal with the Sporelings is to lure them away from the Dank Spore and around the corner. This will ensure your party isn’t taking damage from the Dank Spore, as well as removing the threat of any party members being charmed by the Dank Spore’s attacks. Defeat the Sporelings and then head around the corner and take out the Dank Spore before collecting all of the spores they drop. Now head back out of the cave and speak with Ranga again. Hand over the spores when asked to, and take the potion that she gives you. Unfortunately it’s a placebo, so you’re going to need to make a moral decision on things before this quest ends. Rest before you continue traveling – thankfully you can rest for free at Ranga’s camp – and then head back to Gilded Vale after buying or selling any items through Ranga.
Quest Info Updated: Return to Aufra
Head back to Guilded Vale and then move straight to Aufra’s house. Once you’re inside, speak with her, and hand over the potion. This is the tricky part, as you’ll need to decide which final quest decision fits your play-style and character better. You can either
A: Tell Aufra the truth and admit that the potion is simply a placebo. Doing so will net a 10CP reward (along with the 20CP you received at the start) from Aufra, as well as a Potion of Minor Regen, Potion of Minor Recovery, and a Potion of Minor Stamina from Ranga for killing the Xaurips.
B: Lie to Aufra, and allow her to believe that the placebo potion will help her. Doing this will net you 10CP from Aufra(along with the 20CP you received at the start), and a Cloak of Minor Protection upon your return to speak with Ranga.
Once your decision is made, select it in the conversation options and finish up the quest.
Side Quest: The Smith’s Shipment
In order to start his quest up you’ll need to head to the blacksmith’s shop ion Gilded Vale. To find it simply open up your map with M and locate the house atop the hill just to the right of the crumbled temple. Once you’re inside speak with Tuatana to learn that he’s been waiting for a shipment of supplies, which haven’t arrived yet. Agree to keep a lookout for his supplies while traveling to pick up this quest.
New Quest Info: Travel to the Black Meadow
This first quest objective isn’t hard. You’ll simply need to travel from Gilded Vale to Magran’s Fork, and then head out the eastern exit to reach Black Meadow. Just north and to the east alongside the road you’ll find an overturned wagon which is stuffed with crossbow bolts.
Quest Info Updated: Track down the shipment.
Continue along the road north as carefully as possible as there are enemies around this area. Continue northwest to the corner of the map, be sure to avoid the two trolls patrolling this area if you don’t want to fight them, and engage in combat with the four bandits around the camp you’ll find just east of the trolls. Now check the barrel, crates, and the Bandit corpses to find the supplies. The most important part is hidden within the crate with the barrel atop it.
Quest Info Updated: Return to Tuatanu
This final part of the quest is simple, return to Gilded Vale and enter the Blacksmith’s shop and speak with Tuatanu to return the supplies and gain a reward.
Don't see the quest you're looking for? Stay tuned we'll have more walkthroughs soon.