Rock, Paper, Shotgun

In a twist of fate I've mentioned in some recent Destiny 2 news posts, I am fully back into Destiny. Former vidbud Liam and I used it, initially, as something we could do while catching up on life. But now? Now we're all in. Liam has created a spreadsheet of things we're ticking off to prepare for the upcoming expansion, and I think it's the perfect summation of what the game is to us: something that makes no sense at all and yet something that makes our brains hum with happiness.

And what we've found with Destiny, in all of its bloat, is that we haven't explored for a single second since our return. Everything is accomplished through menus, making it quite Starfield-esque, which is terrible… but also good. We can't make sense of it and we don't think we ever will.

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Rock, Paper, Shotgun

I'm not sure it's even worth that, to be honest. Messed my back up a right old treat.

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Rock, Paper, Shotgun

At RPS we like Alices. When somebody comes along with the name "Alice" you don't just say "oh hi" like some insolent rube. You nod with solemn respect and you say, "Alice". An Alice is someone you should not take lightly, nor take for granted, nor leave unmonitored. For they will destroy worlds and build better ones while you are not looking. This is dangerous and exciting. Alices are a force to be reckoned with. To treat an Alice poorly is to invite shame, dishonour, and contempt. Here are some of the best Alices in video games!

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Rock, Paper, Shotgun

Flashy action-RPG Stellar Blade looks like it could be the next PlayStation 5 exclusive to find its way over to PC, as developers Shift Up say they’re pondering a PC release. They’re also thinking about a sequel - probably not much of a surprise given the first game has sold well on just the one platform, by all accounts - while working on a new game that should also be headed to PC, codenamed Project Witches.

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Rock, Paper, Shotgun

If you're after a lightweight wireless mouse to help you win more games of Counter-Strike 2 or Valorant, then the Logitech G Pro X Superlight Wireless 2 is definitely one to consider.

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Rock, Paper, Shotgun

I may have winced a bit, initially, at Alice Bee’s choice of RPS Game Club game for this month. Deathbulge: Battle of the Bands looked funny and all, but it’s a turn-based RPG, a subgenre that usually elicits the same amount of enthusiasm from me as the phrase "by Ernest Cline" does from Alice. Deathbulge, however, is a clever little sod of a game, managing to devise not only a turn-based combat system that avoids the usual waiting-around tedium but one that’s outright good fun in itself.

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Rock, Paper, Shotgun

There are management games and there are micro-management games. Prison Architect 2 is the latter. I don't mean this as an annoying thing, like when Harold from corporate starts commenting all over your document at 4.30pm on a Friday. I mean it as a distinction between those games that let you plop down a house, and others that need you to stack the bricks, install the plumbing, fit the lights, and select the wallpaper. The first Prison Architect allowed you to finesse every detail of a secure correctional facility, down to each cell and dog kennel. Unsurprisingly for a sim about prison, it encouraged obsessive control. The 3D-ified sequel isn't finished yet, but it's taking a similar approach. Maybe a little too similar.

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Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Did you know that the word ‘book’ is actually an ancient Sumerian greeting, short for: ‘can I have that book back I lent you eight months ago you said you’d have finished in like, two? This is going to be another one of those>, isn’t it?.’ Truly, language’s many permutations are a font of limitless wonder. This week, it’s Pony Island, The Hex, and Inscryption maker Daniel Mullins! Cheers Daniel! Mind if we have a nose at your bookshelf?

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5 月 19 日
Rock, Paper, Shotgun

Sundays are for wheeling my old gamer chair to the curb, before flopping back in my new ergonomic office chair with the same awful posture and whining, "Why doesn't it work?! Who knew that furniture named things like Titan, Pro and Conquer aren't the most conducive to lumbar support?" Before I go, "Aaaaaaahhhhhhh" so loudly I give the local cats tiny heart attacks, let's read this week’s best writing about games (and game related things!)

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