Community Announcements - Icy Donut
We have technical problems with the server now. Wait 10-15 min. please.
Community Announcements - alex
Hey guys!

We experience temporary outages in Europe, we are dealing with the issue as we speak!
Community Announcements - undead
Hey, Northmark players! We proudly announce a release of our new game Rampage Knights! The game tells a story of brave heroes who descent into a dark dungeon to face a hideous Warlock and his black magic.

Game features:
  • Frenetic action inspired by Golden Axe and Binding of Isaac
  • Singleplayer campaign or co-op for two players (online and local)
  • Randomly generated environments with rogue-like elements
  • Hero visually evolving with new abilities
  • Dozens of spells and weapons with game changing properties
  • Long term progress with new classes and features to unlock
  • Full controller support

http://store.steampowered.com/app/314410/

If you like crazy action, absurd magic and hacking and slashing tons of monsters, give it a bash!

Community Announcements - Coredumping
Watch the prototype in action:
https://www.youtube.com/watch?v=2A987YiYxCc

TL;DR
  • New build system means you can build rooms in any shape
  • Next official update might take a couple of months, beta probably within a month
  • Game will cost $14 when next official update releases

All the juicy details
You might recall from the latest patch notes that I would try revamping the build system, and if you’ve followed me on twitter ( https://twitter.com/SoftwareIncGame ), you will know that my attempt has been successful.

I have finished a working prototype and I will be spending the next weeks replacing the current build system in Software Inc. with the new system. There is a lot of code to replace and a lot of stuff will no longer work, like the dirt system, so it might take a while.

The biggest hurdle, however, will be completely re-implementing pathfinding. To get it out of the door and get it tested as quickly as possible, I will release a version on the beta branch with broken pathfinding, which means everything will work, but employees will go straight to their destination through furniture and in some cases through walls. This way you can try it out and I might get some bugs fixed, while I finish the pathfinding system up. I expect the first release to happen in about 2-6 weeks.

This will of course push back what I had planned for alpha 6 to alpha 7. It’s important to note that this is an increase in the scope of the game, I will not slack off on the management aspect of the game. This addition will add to the development time of Software Inc., not take away from it. This also means that the final price of Software Inc. will go up $2, and it will increase to $14 when the new build system is released publically. This is in addition to the price increase I already had panned, which means it might go up to $16 when alpha 7 is done.

Some details about the new build system:
  • You can now place walls individually, instead of a rectangle at a time, but walls have to be connected, you can’t have walls to nowhere like the Sims
  • The grid is no longer forced, you can build however you want, I’ve put in some constraints on angles and sizes so it doesn’t break completely, like paper thin rooms
  • Furniture can be placed anywhere and have any size and shape
  • Doors and windows can be placed anywhere, as it slides along the wall when you place it, and it can now have any size, which allows for stuff like double doors
  • You can split rooms by simply drawing a wall through them
Community Announcements - undead
Hey, Loot Hunter players! We proudly announce a release of our new game Rampage Knights! The game tells a story of brave heroes who descent into a dark dungeon to face a hideous Warlock and his black magic.

Game features:
  • Frenetic action inspired by Golden Axe and Binding of Isaac
  • Singleplayer campaign or co-op for two players (online and local)
  • Randomly generated environments with rogue-like elements
  • Hero visually evolving with new abilities
  • Dozens of spells and weapons with game changing properties
  • Long term progress with new classes and features to unlock
  • Full controller support

http://store.steampowered.com/app/314410/

If you like crazy action, absurd magic and hacking and slashing tons of monsters, give it a bash!

Community Announcements - Pixel Barrage Entertainment
Hi everyone!

Version 1.3 of Adventure in the Tower of Flight is now live! So whats new?

First off, the price has been reduced to $9.99! So now you all have no excuse not to play the game!

Next, there are 2 new areas in the tower: A forest area and a catacomb area. Each of those areas have a new enemy(s), visual effects, and music.



These areas allow you to skip other parts of the tower, as seen in the new in-game map.


All together there is over 160 level maps in the game!

Finally, in addition to those new areas there are a few new well hidden items to find!
There's a jar of pickles


And a Hero Medallion broken into 4 pieces


That's a lot of content! We hope you all enjoy these additions!
-Pixel Barrage
Community Announcements - undead
Hey, Jest'n'Guns players! We proudly announce a release of our new game Rampage Knights! The game tells a story of brave heroes who descent into a dark dungeon to face a hideous Warlock and his black magic.

Game features:
  • Frenetic action inspired by Golden Axe and Binding of Isaac
  • Singleplayer campaign or co-op for two players (online and local)
  • Randomly generated environments with rogue-like elements
  • Hero visually evolving with new abilities
  • Dozens of spells and weapons with game changing properties
  • Long term progress with new classes and features to unlock
  • Full controller support

http://store.steampowered.com/app/314410/

If you like crazy action, absurd magic and hacking and slashing tons of monsters, give it a bash!

Community Announcements - kouryuu9
Remembering How We Met will be released September 25th, 2015!

Pre-order it from MangaGamer (NSFW) now to get 10% off! All orders come with a free Steam Key as well!
Community Announcements - Grey Box Community Team


The largest Grey Goo tournament ever is about to kick off! Players all across the world will compete for an estimated $75,000 cash and prize pool, including a trip to PAX South to compete in the finals.

Players will be competing for top prizes against the most competitive Grey Goo players. Select a faction and be prepared to claim the ultimate RTS victory!

QUALIFYING

In order to participate, be sure to register for the tournament now. Qualifier players will be determined by their rank on the leaderboards a week before the qualifier round begins. Players can continue to compete for participation in future qualifiers if they were not selected in the previous rounds.

SCHEDULE

Qualifier One: September 26
Qualifier Two: October 24
Qualifier Three: November 21
Wild Cards: November 21
Finals Event: January 29- 31, 2016 at PAX South

WIN THESE PRIZES

Total cash and pool prizes include a trip to PAX South! Here is a breakdown of what each winner will receive:

QUALIFIERS:

1st Place - $1,000
2nd Place - $500
3rd Place - $300
4th Place - $200

FINALS:

1st Place: $10,000
2nd Place: $5,000
3rd Place: $2,500
4th-8th Place: $1,500-$1,000

WATCH ON TWITCH!

Each qualifier will be livestreamed on Twitch with the first event coming Sept. 26:



To keep updated on the latest tournament news and which qualifier winners will be headed to PAX South, be sure to also follow the game on Facebook and Twitter!
Community Announcements - Phyzikov


Being an indie team is a bit like riding a rollercoaster; it's a bit scary at first because you don't really know what to expect, but the longer you're part of this experience the more fun it gets and with a bit of luck you get to share it with your friends while creating memories that will last a lifetime.

Looking back to when we first started out reminds us of what a couple of guys with a dream can achieve through hard work and how far we've come as a team and as a community. It also reminds us of the sacrifices that need to be made in order to be able to pursue this passion.

Preparing for growth

A lot has changed lately and a lot will change in the future, but this is a natural process and it's for the best. Whether it's writing code, making levels, thinking up systems, ... there's still a lot of work to be done and with the upcoming update we're more devoted than ever.

Recently our team left our tiny office/living room/kitchen/bedroom and moved to a new location (pictures will follow shortly) which opens up a new chapter in our lives. This place allows us to work undisturbed and has enough place for us to grow as a company while working on some great new content.

There's also a lot of progress being made on the reworked/improved version of Homebrew and we're pleased to announce that Bob, mostly reffered to as sHaKeNbAkE, will be joining us as our PR and communications manager to share this awesome content with you.

Copybugpaste:

Being gamers ourselves, we believe that it is crucial for developers to stay in touch with their players in order to make a better game and we think that we'll be able to get you guys even more involved in development by having Shake as a key addition to the team.

Shake has been a devoted supporter of our team and Homebrew from very early development and he's a life-long games enthusiast with 25+ years of experience. This experience combined with a strong passion for public speaking, a great voice, social media skills, a professional approach and a necessary dose of enthusiasm have turned him into a superb communicator with a deep understanding of indie games.

As PR and communications manager, Shake will work closely with our team to ensure that we can develop a better and more consistent approach when it comes to communication. In doing this he'll also continue to get the word out by showing the potential of the game on Steam, YouTube, Twitter, Facebook and other social media.

There's no doubt that this is an exciting time for Copybugpaste and Homebrew and that we'll be able to build an even more thriving community by combining our efforts!

Shake:

First off I would like to thank the Copybugpaste for welcoming me in and for giving me this opportunity. While my 25 plus years of gaming has mostly been "in the closet," it wasn't until recently that I have had the opportunity to go public with not only my passion for gaming but social media work as well. I have always been fascinated by games dating back to my first days of using DOS, Advanced Basic, and all on my ancient but beloved Atari 800.

Even at my age and many years of gaming I still come across games that get me very excited. Some are well known and some are hidden gems that you stumble across. Homebrew Vehicle Sandbox has been and is one of those gems. It is a digital playground where you truly can be a kid again limited only by your skills and imagination. Their moto is spot on..."Dream, Build, and Enjoy."

I am very excited to take on the new role as Public Relations Manager for Copybugpaste and have hit the ground running. We have a lot of exciting things coming your way (i.e. Livestream events, more competitions, Dev Q&A's, etc.) so please stay up to date by joining us on Steam and our various social media channels.

I look forward to interacting with the community, seeing the awesome vehicles you build, and promoting this fantastic game.

Sincerely,

Bob aka "sHaKeNbAkE"
...

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