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Community Announcements - Snowbird Games
Hi everyone,

We have to let you know that the big July update we announced earlier won't be coming — instead, it's going to become even bigger and land in August. We'll share the reasons behind this decision, as well our current work progress, below:

Boarding. We think that boarding is the heart of combat gameplay, even more important than sea battles. The current version of the boarding fights stopped being satisfactory for us a long time ago, and as a result we're redoing it from scratch.



Graphic quality of the boarding locations was too poor compared to the character models so all ships are being completely redone. Besides the evident difference in textures, we redesigned level geometry: got rid off jamming on decks and unnecessary rooms, made the movement on ships more clear and free for the player. We also added crow's nests on masts, to provide riflemen with additional spots.



Plus we'll try to add some new animations, including the classic boarding jump rope.

Naval combat. The second most important element of the game. We're still torn between which path to choose: making everything more simple and arcady or adding more options for strategy and control. But our internal tests showed that either way we'd need to deal with current small locations. Right now gameplay functions well only with 2 vs. 2 ship battles. Our limit is 12 ships on the scene, and with that amount of ships there's very little room for everyone in the sea. Making the location bigger is a challenge as we have to work around the engine's limitations. So for now our programmer added a 'spyglass' option that many of you asked for. More significant updates in this area should be coming in September.



Trading and economy. Initially it was supposed to be a side gameplay element, but we want to increase its importance in the game. Actually, working on economy takes more time than anything else at the moment as we keep changing some basic things in M&B engine. For example, right now we separate player's personal inventory and his cargo. It's not very convenient and logical to carry not only a set of 12 breastplates but two tons of cacao as well. Another new element is building construction in the towns — there's so much to do here that we won't even dare to promise it done by August.

Strategic map. We got a lot of feedback on geography of our map and its flaws. Apologies for the inaccuracies — that was our first try to befriend realism with gaming. In August we'll do our best to finish the new world map, more accurate and, possibly, far more attractive.

The plans are pretty ambitious for us, and we hope we can implement all of this with no problem. After the August update we'll be ready to switch to the next big step — refining land battles and implementing city sieges.
Community Announcements - mikez
Add Entourage - save your 2 favorite teams for quick picks later!

To save a team in Versus Mode or Training Mode, after picking them press Macro1 or Macro2 on the Stage Select screen to save in slot 1 or 2. To load a saved team anywhere except Story Mode, press Macro1 or Macro2 at the Team Size choice to load from slot 1 or 2. Presto!
Note: You can load teams in online play but you cannot save teams in an online match because only Player 1 controls stage select screen.
If you find any bugs with Entourage, please post them in the Bugs forum on Skullheart.

General
- Update conditions for Poccola effect: Now requires assist to be hit after point char is snapped or dead; effect now lasts through KO freeze. Should be more consistent and not happen in weird spots now.
- Fix a blockstun bug from Painwheel's unfly. Originally she experinced no blockstun and went into a weird state if she blocked during her 5-frame-long unfly animation - go me. >.< She now will enter blockstun, but is only kept in blockstun 1/4 as long as normal.
Community Announcements - mikez
Add Entourage - save your 2 favorite teams for quick picks later!

To save a team in Versus Mode or Training Mode, after picking them press Macro1 or Macro2 on the Stage Select screen to save in slot 1 or 2. To load a saved team anywhere except Story Mode, press Macro1 or Macro2 at the Team Size choice to load from slot 1 or 2. Presto!
Note: You can load teams in online play but you cannot save teams in an online match because only Player 1 controls stage select screen.
If you find any bugs with Entourage, please post them in the Bugs forum on Skullheart.

General
- Update conditions for Poccola effect: Now requires assist to be hit after point char is snapped or dead; effect now lasts through KO freeze. Should be more consistent and not happen in weird spots now.
- Fix a blockstun bug from Painwheel's unfly. Originally she experinced no blockstun and went into a weird state if she blocked during her 5-frame-long unfly animation - go me. >.< She now will enter blockstun, but is only kept in blockstun 1/4 as long as normal.

Beta
- Fix another bug with new Diamond Dynamo, now hits both point+assist with the first hit. First frame is still shorter, as before.

Eliza
- A teensy bit more VO.
Community Announcements - Leviathan

A new build has been released for Team Members+ - Download it now!

Changelog available @ official forums
Multiplayer Feedback to be given @ this thread.

Be sure to leave feedback about multiplayer at the respective threads!
Community Announcements - WaaghMan
As promised, we're working hard to make a beta available to players this month.

After much thought, we've decided to release as Early Access for a few months, so we can get some feedback and polish things before the release.

The price will be slightly lower than the final release throughout the entire beta process (the reason: We just don't feel it's ok to charge the same amount for an unfinished game).

Don't forget to join our community and comment on your impressions in the forums:

http://steamcommunity.com/app/308420/discussions
Community Announcements - petrkol
FROM: Creative Director
TO: Arma 3 Users
INFO: DLC Survey, Launcher Updates, Splendid sounds
PRECEDENCE: Flash

SITUATION

Development on our forthcoming Helicopters DLC has picked up some pace and, alongside it, our goal to bring RotorLib's flight dynamics to Arma 3's development branch draws closer, too. Although we've recently experienced some hiccups that have prevented us from publishing the very latest dev-branch executables, we're still on course to deploy the new flight model at the beginning of August.

More in the full SITREP
Community Announcements - Happy Wars Team
A system maintenance will be performed from 17:00 on 30 July (UTC).

This scheduled maintenance will take about 2 hours.
*Maintenance time may vary depending on the situation at that time.

Happy Wars is unavailable during maintenance hours.
We apologize for the inconvenience this may cause.
Thank you in advance for your patience and understanding.
--------------------------------------------------------
メンテナンス予告


UTC 7月30日17:00 (日本時間 7月31日1:00)よりメンテナンスを実施させていただきます。
定期メンテナンス時間は2時間を予定しております。
※作業時間は状況により変更を行う場合がございます。

メンテナンス中は Happy Wars をご利用いただけませんのでご注意ください。
ご理解とご協力の程、よろしくお願い申し上げます。
Community Announcements - paulmarrable
V1.6 is now available with a couple of fixes

The controller lag that some people have mentioned has now been addressed and should no longer be an issue.

The graphics have had a slight sharpen here and there and an improvement in visuals should be noticeably

Hope that makes things a little nicer :)
Community Announcements - kingstone426
https://www.youtube.com/watch?feature=player_embedded&v=_qYDv766guM
Yup that's right! TJD2 finally got a release date!

We now begin taking pre-orders for TJD2 at http://www.thejourneydown.com/.

You get TJD1 + TJD2 for $5.99 (regular price: $6.99 + $8.99 = $15.98). Half of all pre-order revenues go to the Mavuno girl's school project. I worked with these guys in Tanzania in 2008 and they're doing a really great job there!

Already have TJD1? Then you're a pretty awesome person because you've already supported the development of TJD! It also means you can give away your extra TJD1 Steam key to a friend and save a buck on the next birthday present :)

/Mathias
Community Announcements - MechanistGames
Hello all,

We will release a new patch at 2:50AM, PDT, July 29th (Find your timezone:http://www.timeanddate.com/worldclock/converter.html) to get rid of some annoying bugs detected in the existing version:

  • Fixed a bug where Synergy Cards didn’t work properly;
  • Fixed a bug where players quitting Companies during the Company War might cause massive damage in short period of time;
  • Fixed a bug where “sell” button on the backpack didn’t work properly after Cosmetic Backpack became empty;
  • Fixed a bug where daily reward limit was possibly exploited when entering Dungeons via team-up rooms;.
  • Fixed a bug where players could not switch Mercenaries in Dungeons;
  • Fixed a bug where Mercenaries bonus slots still not available even after unlocking level reached in Mercenary Formation.
...

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