Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

This is the dullest and least spoiler-y Episode 4 screenshot I saw.

It’s here! Life Is Strange [official site] Episode 4 is here and I’ve almost entirely avoided spoilers. This was slightly ruined by checking the Steam page in preparation for writing this story, but I’m sadly used to that in this line of work. It’s rare that I don’t know heaps about a game by the time it comes out. You can choose to avoid things, but muggins here the News Editor must see all.

The point is: Episode 4 of the time-travelling chat-o-adventure is out, zipping down my Steampipe as I write this. Trailer and mild spoilers and whatnot follow. Not big ones, though – those won’t come until Pip, Adam, and I have all played it and reconvene for another little chat.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Steam has been a source of crushing disappointment for me ever since it started selling movies too. When I’m poking through the list of new releases and see intriguing names like ‘In Search of the Most Dangerous Town on the Internet’ or ‘How We Got Away With It’, I get excited. Then I read descriptions like “R mnicu V lcea, Romania has only 120,000 residents, but among law enforcement experts, it has a nickname: Hackerville” and get jazzed. Then I see screenshots and think “It’s an FMV game too!” Five second later, I realise what’s going on.

I wish they were games though. For five seconds, they’re the greatest game I’ve heard of all day.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Race the Sun [official site] is a fine game, an endless racer about a solar-powered flying machine racing desperately to stay ahead of the sunset on an alien planet. Developers Flippfly made Race the Sun even tougher with deathtraps galore in the recent Labyrinthia mode update earlier this year, and now they’ve done the opposite.

Now available as paid DLC is Sunrise, a calm mode with no pressure to race anything you don’t want to – just zoom safely around surreal landscapes.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Marsh Davies)

In these times of austerity and inequality, in which the moneyed elites find reasons to parcel off more of public property into their own private hands under the guise of economic recovery, there is something rather enticing about the prospect of commanding a large mob of fighty peasants. But while Super Dungeon Run   s serfs are suicidally avaricious plunderers of goblin property, traditionally the reason for a people   s uprising has been to take back what was perceived to be already theirs, rather than simply to steal from others. After all, we have bankers for that.

Each week Marsh Davies picks up his cudgel and pelts into the dank depths of Early Access, thrashing wildly, returning with any stories he can find, if he returns at all. This week he s been playing Super Dungeon Run, a chirpy top-down brawler that combines Diablo s procedurally organised goblin grinding with Pikmin-ish mob control.>

Peasants just love gold. They are willing to throw their lives away for it, bundling into dungeons full of whirring sawblades and spiketraps, diving headlong into ogres and goat-headed necromancers as though they were skittles. I empathise to some extent. I too like gold. But I like gold because of all the other nice things gold can buy me. In Super Dungeon Run, gold buys you the means to acquire more gold, and it s a feedback loop I fundamentally don t really get, which is why I will never be asked to work for Goldman Sachs. In games, just as in high finance it seems, we sometimes allow the numbers themselves to become our masters. What surely started out as a way of abstractly representing actual progress – making numbers go up – is now seen as progress in itself. However, unlike in some of the other more naked number traps, like Clicker Heroes, Super Dungeon Run appends a game to the grind, and it s a rather jolly one – albeit, at this stage of development, a lot slighter on tactical participation than a lot of other dungeon crawlers.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Balls

An experiment with screenshots from game-of-the-season, Rocket League.>

I love Rocket League [official site] dearly. It is a game about footballing cars which involves enough skill that you feel like there’s a game to learn – or even to master – but enough riotous joy that you can play chaotically with friends of all skill levels. At the moment I spend roughly 50% of my play time being competent, 25% sailing majestically past the ball because I can’t master three dimensional space and 25% being bullied and exploded by friends because “exploding Pip’s things and also Pip” is a favourite minigame across many titles and platforms.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Dwarf Fortress [official site] has been generating fascinating anecdotes for years, but those stories have been told by its players. Soon the dwarves themselves will join in: recent posts to the game’s development log have dealt with adding the ability for your fortress inhabitants to write their own stories, poems and alternate histories.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Below you will find the 25 best horror games ever released on PC. To ensure the list was as accurate as possible, the compiler was locked in a dark cellar with a copy of every game in existence and a computer capable of running them all. Two weeks later, the following article was found written on the walls in blood (the postscript was recorded on an audiolog). The writer was nowhere to be seen.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

The word 'yurt' is fun to say aloud.

We can finally find out what the ‘H E double-hockeysticks’ Cradle [official site] is. Snips and smidgens from screenshots and videos have shown a strange abandoned theme park on lonely steppe, gathering and analysing flowers, a hovertram driven by a robotic grandpa, a robolady we need to rebuild in a yurt, and big colourful neon cubearenas. No idea.

I’m keen to find out though, and it launched on Saturday – available for Windows and Linux on Steam for 9.99.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

I ve tried to learn the lesson over my career, both professionally and as a gaming enthusiast, to not look forward to games before I or a writer I trust has had fingers on it. And especially not before the purpose of the game is entirely clear. For these reasons, I absolutely should not be looking forward to No Man s Sky.

I am so looking forward to No Man s Sky. I also have worries.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Richard Cobbett)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Consortium [official site] is one of those games that’s kinda hard to recommend>… but I really respect and wish more people would play. I know. Contradiction. Let me explain. With words.

… [visit site to read more]

...

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