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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Lego The Hobbit could simply be called There because there ain t no Back Again . Lacking the narrative content that will form the final third of the swollen and gaseous film trilogy, this is a perfectly acceptable entry in Traveller s Tales Lego franchise but the release comes at an odd time. The disappointing Lego Movie Videogame is barely out of diapers and Smaug has finished his desolation of multiplexes, leaving the game stranded in the wilderness before the final chapter of an unfinished story. Here’s wot I think.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Boo!

I’m struggling to think of things I could say about this Curses ‘N Chaos trailer that aren’t sarcastic. It’s an 8-bit-styled game where you seem to jump and stab monsters then sometimes a booby anime witch appears to say something encouraging. It’s a video game, I guess?

But that’s unkind: many of my favourite video games have involved jumping, stabbing, or monsters. The latest from Mercenary Kings developers Tribute Games is not a game that will come across well in a 93-second video of snippets. It will (or won’t, who could say?) be in the feel and timing of strikes, the tension as hordes of ghosts rush you, hoping desperately that a health pickup will drop, and the joy of collecting loads of tinkling coins. Come watch the first trailer and you’ll see.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Marsh Davies)

Broforce is a run-and-gun platformer which joyously spoofs the bellicose masculinity of action cinema. It s available on Steam Early Access for 12/$15, but its featureset punches above its alpha status: singleplayer, online co-op, deathmatch, time trials, a level editor and more are already in a fairly well-polished state with more tweaks and content planned.>

Here are three uncharitable assumptions you might have made about Broforce: it s a ten-a-penny mindless blaster; the whole bro thing makes it more ironic meme than game; it s snoresomely reverent of bygone shooters like Contra. Happily, Broforce dodges all these bullets like a spry Sly Stallone weaving through a hail of preposterously inaccurate Kalashnikov fire. On the evidence of its Early Access release, it s actually a game of breezy invention and energetic pace which deploys both its nostalgia for action films and pixellated shooters with a lightness of touch. And, though there s a very good deal of carnage, it enforces some degree of tactical caution – partly because even a single bullet will kill you, but mostly because the levels are wholly and very readily destructible, quickly evaporating over-eager bros in devastating chain detonations or squashing them with falling detritus.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

Usually upon discovering a juicy slice of news, first stop is the monolithic RPS archives where I spend a lifetime reading manuscripts on the games in question. It’s a herculean task which is rewarded only by a dip into the fountain of youthtube, where I am renewed and can spend equal time scratching out a post on ancient rolls of parchment. Finally they allow me to die – only to be replaced by a clone who begins the same work on a new venture. But! I have broken free of the cycle by discovering that not a word has been recorded about mostly cardboard-based Cryptozoic’s MMOTCG Hex: Shards of Fate within our halls. Quick, hasten forth, and learn all there is to know, now that the Beta phase has started.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Round and round and round it goes

As a sceptic, I’m hesitant to believe in anything I can’t see. That’s why I schlep myself around in lead diving boots rather than trust in your supposed ‘gravity.’ I’m not closed-minded though, so I am willing to entertain the idea that it may be caused by marionette strings or invisible steel rods or something. Along comes gravity simulator 0rbitalis (yes, that is a zero) to assist my studies.

Out now on Steam Early Access on Wednesday at 2.09, the downtempo puzzler’s about plotting paths for space probes through gravitational currents, trying to avoid smashing into things.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

You might remember that gorgeous puzzle adventure Four Sided Fantasy has the potential to twist your brain until it looks like a mangled Rubik’s Cube embedded in its very DNA, but what does that actually mean in practice? Well, the sidescroller from the level designer of the equally mind-melting Perspective focuses on level manipulation, on turning the game world from playground to plaything. Below you’ll find a video of its experimental mechanics in action. Prepare to go, “Wait, but then that means… no! Arghhhh! Please, don’t take away my limited perception of reality! It’s all I have!”

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Who hasn't dreamed of owning one of those?

“Warplot” may sound a bit funny (especially if you’re John and immediately think up the phrase “Warplop”), but Wildstar‘s ambitious system of customizable 40vs40 PVP battlefields is anything but. The basic idea is that you have a “warparty” that jointly owns a massive hovering deathboat (aka, a warplot), and you can deck it out with everything from traps to murderbots to turrets to something called a Chompacabra to bosses you capture while adventuring. When two warplots click together like puzzle pieces, it’s time for all out teaparty war, with countless goodies and “warcoins” going to both the winners and the losers. Wildstar might be a traditional MMO to the core, but goodness is it ever wringing the formula dry. Trailer below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I wonder how Bob Ross would feel about those trees

We live in a world where X-Com creator Julian Gollop can put a project onto Kickstarter and have its confetti parade success or outright failure come right down to the wire. I’m not sure how to feel about that. In the end, though, Chaos Reborn’s crowdfunding drive succeeded and then some, which I suppose means the world and I are cool. For now.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Looking... 'hexy.' Wait, no, 'hexcellent.' How about 'hexciting?'

Perhaps I’m unfairly stereotyping Civilization fans, but I broadly imagine that they’re the type who’ll eagerly watch a panel of developers talk about the next game for half an hour, then perhaps rewatch it, wringing every last fact and morsel of information into their dry eyes. What I’m trying to say is, the panel discussion where Civilization: Beyond Earth was revealed is now online in talkie format, and I imagine you might like to watch it so I’m posting about it on Rock, Paper, Shotgun where you might see it.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

Despite how we, you or some ridiculous “they” may rant and rave about the legions of samey military shooters or other popular genre, games are the realm of the new and PC gaming most of all. Salvaged is right out there towards the edge of the new. It takes the tactical action of XCOM and places it on a touch device, controlled in real-time, with the first person views of soldiers showing up on your monitor. It’s a properly two-screen game, trying to simulate being an elite commander more accurately by getting rid of our so> 20th century control mechanisms. I first saw it at Rezzed this year, where twelve member nu-team Opposable Games positively filled up the Leftfield Collection’s hallway, along with the sizable crowd. It’s now up on Kickstarter, chasing $125k, and you can see the pitch video, as well as my thoughts having spoken to them a little, below.

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