Rock, Paper, Shotgun - contact@rockpapershotgun.com (Joe Donnelly)

Those of you familiar with XCOM 2’s Long War 2 [official site] mod will know it needs little introduction. Crafted by Pavonis Interactive (formerly Long War Studios), it’s the indirect follow-up to Enemy Unknown’s Long War – a total conversion mod that expands upon Firaxis’ core concepts and ideas, making just about every little detail more difficult along the way.

Long War 2 offers much of the same, and, as Adam aptly noted in his hands-on last month, stars “tougher recruits for a tougher war.” Given its broad size and scope Long War 2 feels as much a standalone game as it does a total conversion, therefore it’s of little surprise modders of the base game have been updating their works so as to be compatible with Pavonis’ ambitious venture. Shy of regurgitating our best XCOM 2 mods list from last year, the following collection gathers those which have helped me (attempt) to conquer the long, Long War.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

It s that time again Crusader Kings II [official site] is already obese with DLC and expansions but that is not stopping Paradox from bringing yet more obscure possibilities to the historical son-murdering simulation. The next addition, Monks & Mystics, is going to let you join religious sects and shadowy groups of clandestine devil worshippers among others. It s release date has today been confirmed as March 7. And there s a dev video below explaining some of the features. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I’ll avoid open spoilers here (you can find those, and our thoughts on them, here, if you’re so minded), but suffice it to say that the final act of Resident Evil 7 Biohazard [official site] is not the equal of the claustrophobic cat and mouse chase/escape room mash-up that makes the rest of the game such a terrifying triumph. It is, then, a relief to find that the first two rounds of DLC, now available on PC after temporary PlayStation imprisonment, broadly mark a return to what made the Baker house such a successful reinvention of the Resi formula.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

I have written a topical joke:

A: Which region is Ianthe Ubisoft adding to Steep [official site] in a free update today?B: I’ll ask her.A: Don’t worry, Alaska myself.

While B did not know, the answer is: Alaska. The open-world snowsports ’em up today adds a chunk of virtual Alaska which Ubisoft say is about the size of its Alps region – doubling the snowspace. Nice. Have a look in this trailer: … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Your mate Adam Jensen is telling a story to his psychologist in the latest DLC for Deus Ex: Mankind Divided [official site] a flashback episode, if you will. He s telling her all about the time he went undercover in a maximum security prison for augmented people and how that made him feel. But this being Adam, the paranoid wreck with conspiracy theories coming out of his robot orifices, he s likely exaggerated for the shrink s sake. He probably just got sent to the drunk tank for wandering into a clothes shop and smashing all the mirrors again. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Unexplored [Steam page] generates some of the best dungeons I’ve ever seen. On my best run so far, I forged a sword of despair and enemies trembled and fled when I pointed it in their general direction. On my most entertaining run, a Dagger of Shrieking fused itself to my hand. Every twenty seconds or so, it would scream, alerting every bastard thing in the dungeon to my presence.

So many roguelikes (and lites), so little time. What a pleasure it is, then, to find Unexplored, a new dungeon-crawler that immediately stands out from the pack, and that can be played swiftly and without too much time spent on the learning curve. It’s a wonderful game that creates my favourite procedural levels since Invisible, Inc.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

It seems everything has science in it these days. You can’t even enjoy the simple pleasure of eating an apple without some Frankenstein telling you that actually, apples are made of science. Get back to your chalkboard, nerd. Even space isn’t safe from science! Spaceship MMO EVE Online [official site] is bringing back its “citizen science” scheme Project Discovery, this time using real astronomical data to help find actual exoplanets. It’s probably more a minigame than any sort of virtual exploration, to be clear, but that’s science for you: less glamorous than it initially sounds. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Genesis Noir [official site] is a game that takes place “before, during and after The Big Bang”, and it stars “a watch peddler stuck in a deterministic hell and “an alluring jazz singer who attracts all who come close”, among others. She’s called Miss Mass. These are precisely the kind of characters I wish television shows and games were about more often, instead of angry space marines, miserable antiheroes and glum superheroes. If people insist on travelling through time, trap them in loops of absurdity rather than having them beat up their evil temporal-twin. Genesis Noir looks weird and wonderful, and oh so stylish.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

After Alec played the new Prey [official site], I grilled him on the mug. Morgan Yu gains the power to transform into inanimate objects, see, and roll around like a spooky ghost. But how many mugs does it have? How’s life as a mug? He couldn’t tell me, as he didn’t have the mimic power in the preview version. Pfft! Luckily, Bethesda’s marketing department recognise the importance of mugs and have blopped out a new trailer showing life as a mug, a technoskull, pizza, a kettle, a sentry gun, a caution sign, and everything else I’ve wanted to be in life. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

One of the first games I can remember playing is a piece of interactive fiction that I now believe was intended to be enjoyed while under the influence of something a little more powerful than coco pops. As an eight year old, I did not understand this. Fish! is a psychedelic bowl of text that I struggled to comprehend for months back in the eighties, but now see as a precursor to the likes of Off-Peak.

… [visit site to read more]

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