Product Update - Valve

  • Fixed a bug with launching custom games on 32bit operating systems.
  • Product Update - Valve

    Added transition material set to the basic radiant and dire tile sets to transition between the default material sets.
    Fixed a regression in setting color modulation on certain models.
    Removed scaleform_cache_ map entries in assetbrowser.
    Added a warning when running tools in 32bit about the possibility of running out of memory.
    Product Update - Valve
    * Fixed a bug with a recent network optimization that could cause servers to crash. Abandons are never assessed when players are disconnected due to a server crash.
    Product Update - Valve
    * Coaches and in lobby spectators can now view match details and replays of practice lobby games they participated in
    * Fixed an issue where Mac OS X users could not connect to servers reliably.
    * Fixed an issue where the first spectator watching a game could time out too early.
    * Themed map preference option now available for 1v1, coop bot, and ranked matches.
    * Themed map preference is now a soft matching parameter, not a hard compatibility requirement. In ranked, the standard map will be used unless all players have opted into the themed map. In all other modes, the map with the most votes wins, with ties going to the oldest account.
    Product Update - Valve
    • Improved performance and memory used when playing custom games
    • Added support for playing custom games on 32bit Windows [XP]
    • Added Direct3D 9 support
    • Added ability to blend between tile sets in the tile editor using override materials.
    • Added additional materials and blending between tile sets in the example dota_pvp_tiled map.
    • Added additional controls for adjusting the rotation and pitch of trees in the tile editor.
    • Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped.
    • Added functionality to look up a tile in a tile set by right clicking it while in the tile editor.
    • Added high contrast lighting mode option in Hammer viewports.
    • Added a new alternate desert tile set which can be applied to maps built using the tile editor.
    • Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs.
    • Fixed Hammer bug where if a map failed to load the progress bar would never go away.
    • Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker.
    • Fixed particle bug related to delays on nested child particle systems
    • Added texture sequence preview to assetbrowser and PET texture picker
    • Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted)
    • Change particles to use the new KV3 compiler & resource version (content format is unchanged for now)
    • Initial support for hitboxes in PET
    • Assetbrowser honors texture alpha channel, has a channel selector
    • Made placement of data-driven units in Hammer more robust
    • Fixed a number of visual bugs in particle effects
    • Fixed bugs in portrait rendering, including rendering multiple selected units correctly
    • Increased connection timeout to 3 minutes
    Product Update - Valve
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a client crash related to ragdolls
    • Added a one week delay before items purchased from the Mann Co. Store or the Steam Community Market can be traded
    Product Update - Valve
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a client crash related to ragdolls
    • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    • Updated rd_asteroid
      • Began interior art-pass process
      • Reduced respawn times for both teams by 1 second
    Product Update - Valve
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added the Cold Snap Coat to the End of the Line Community Crate
    • Fixed a client crash related to ragdolls
    • Fixed a client crash related to the material system
    • Fixed the backpack panel not highlighting the currently selected page number
    • Fixed Halloween footstep spells being displayed for disguised Spies
    • Fixed The Swagman's Swatter not being held by the Sniper for lower LOD settings during the melee taunt
    • Updated the materials for The Peacenik's Ponytail and added a new style
    • Updated The Li'l Dutchman to fix a jiggle bone issue
    • Updated The Ghost of Spies Checked Past to fix a jiggle bone issue
    • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    • Updated the localization files
    Product Update - Valve
    Experience the first Early Access Update for Mordheim: City of the Damned. The update includes a new playable Warband, The Sister of Sigmar, as well as a new Hideout section, weapon and armour selection, and more!

    Product Update - Valve
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a client crash related to the main menu
    • Fixed the Engineer PDA being stored as the last weapon used
    • Fixed the Objective leaderboard not updating for Objective ducks
    • Updated the equip_region and bodygroup settings for some of the new cosmetic items
    ...

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