Shacknews - Kevin Tucker

After kicking off The EX Champions' Ballad quest, the Hero of Time is granted access to the Obliterator, a one-hit-kill weapon that reduces his health to just one quarter of one heart. The remainder of this initial stage of the quest requires that Link clear out four enemy camps as well as four different shrines without taking a single hit, as taking any damage at all results in a Game Over. Don Link's stealth armor and prepare for some tough battles.

Cleaning Up Shop

The latest enemy camp that Link must clear out is just south of the Temple of Time. From the temple, head out to the southeast corner of the mountain and look down over the enemy camp, taking note of the Bokoblin riders. Once again, approach cautiously using stealth to get the drop on enemies or take to the skies with Bomb Arrows in order to take out enemies before making a quick retreat. Circle around the camp, clearing off any enemies that get too close, making sure to dodge incoming fire from archers.

Once all of Lizalfos and Bokoblin riders have been properly dealt with, the Ruvo Korbah Shrine will emerge from the earth. Open the chest above the rocks to grab a bundle of 10 Arrows, activate the shrine's terminal, then step inside.

Ruvo Korbah Shrine - A Major Test of Strength

Heroes dropping into the shrine will hear the disembodied voice of Ruvo Korbah, and will undoubtedly notice the shrine's wet floors. Proceed into the flooded arena, quickly dodge any incoming attack from the guardian, then get in one good swipe from the Obliterator to vanquish the ancient. Collect its gear if desired, then head to the back of the room through the entryway.

Walk up the stairs and open the chest to receive 10 Bomb Arrows, then continue up the stairs and step on the pressure plate to lower the platform in the previous room. Float down the opening, take note of the keyed door in front, then turn left to be greeted with a smaller guardian. Carefully dispatch it, then continue down the path and clear out two more guardians. Ignore the treasure chest beneath the platform for now, climb down the stairs and take out the two guardians to the left side. Continue left down the furthest passageway, then take another left to find the treasure chest. Open it to receive a Giant Ancient Core.

Double back the way you came and climb the ladder by the previous staircase. Walk across the platform and open the chest to receive the Small Key.

Drop off the ledge and use the key to open the door. On the other side will be a large room with a flooded central platform. Walking onto it will drop four guardians, one on each platform and one on the bridge above. Duck behind the walls and dispatch them with Bomb or Ancient Arrows, making sure not to take any damage; alternatively, use Statis on the big guardian on the bridge and take out the others while it's frozen. Then approach the staircase on either side, climb up the platform, and use the Obliterator to consign the powerful guardian to the history books.

Once the room has been cleared, the final door will open. Step through and speak to the monk Ruvo Korbah and claim the Spirit Orb.

There are three other shrines that must be cleared as part of the beginning of the Champions' Ballad adventure, so be sure to check out our guides to the Rohta Chigah Shrine and the Yowaka Ita Shrine. Beyond that, be on the lookout for our complete Breath of the Wild Champions' Ballad walkthrough and guide.

Shacknews - Ozzie Mejia

The Street Fighter season has concluded, with the Capcom Cup tournament at PlayStation Experience proving to be every bit as exciting as expected. A new world champion has been crowned and it's Saul "MenaRD" Segundo, winning an exciting Grand Finals against Hajime "Tokido" Taniguchi.

In-between checking out dozens of games at this year's PlayStation Experience, Shacknews also made sure to follow all of the action at Capcom Cup throughout the weekend. And with the final tournament of the year in the books, Shacknews has some final thoughts on this year's event and looks ahead to next year.

The New Generation

MenaRD winning Capcom Cup is an incredible accomplishment. While everyone looked to Japan, America, and Europe for the next great Street Fighter player, nobody expected it to be a kid from the Dominican Republic. And "kid" is certainly one way to describe young MenaRD, an 18-year-old wonder who has only been playing professionally for roughly one year.

MenaRD leads a new crop of rising stars in the professional Street Fighter scene. Let's look at the rest of the Capcom Cup Top 8. While there were seasoned veterans like Tokido, Naoki "Nemo" Nemoto, and Daigo Umehara, there were also some new faces in the mix. Naoki "moke" Nakayama is another relative newcomer, only active for less than a couple of years, wildly exceeding what was previously thought possible with Rashid. Fujimara "Yukadon" Atsushi debuted at EVO 2016 with a 3rd place finish and hasn't looked back, hanging with the game's greatest players and finishing Capcom Cup in 5th place. Out of the Capcom Cup Top 8, Benjamin "Problem X" Simon is the most seasoned of the new guard, having been active since 2012. But he's broken out since Street Fighter V released, winning more and more tournaments and doing some amazing work with Bison.

That's not even looking at the young talent that's on the cusp of breaking through to the next level. Victor "Punk" Woodley narrowly missed the Top 8, but was on the verge of making an incredible Losers Bracket run. He's still one of the game's best players. There's Adel "Big Bird" Anouche, who has expanded his horizons beyond the United Arab Emirates and has established himself as one of the best Ken players in the world. There's Sim "NL" Gun, who just missed the Capcom Cup cut, but showed how dangerous he is with a 2nd place finish at this year's SoCal Regionals.

As time goes on, the old guard from Street Fighter IV and earlier have started to gradually fade. Aside from the models of consistency like Tokido, there is an entire new generation of players that are coming in hungry and already showing strong results. And for every new player that rises, there's an established player that isn't going down without a fight. That's leading to fun new rivalries, a refreshed competitive scene, and what's sure to be an exciting future for the world of competitive Street Fighter.


Nemo's Wild Ride

Nemo needed a lot of things to go right to even make it into Capcom Cup. Finishing 40th on the Capcom Pro Tour points standings, he had to get in the hard way. And even though he made it into the Last Chance Qualifier Grand Finals from the Winners Bracket, there was still a wild card named Seonwoo "Infiltration" Lee waiting on the other side.

Infiltration threatened to turn Capcom Cup on its head if he found his way in. A multi-time champion, Infiltration was fully capable of squeezing in and taking the whole thing. But Nemo ultimately denied him, in a brutally close matchup.

And for as difficult as that tournament victory proved, Nemo wasn't about to stop there. So then he messed around and bopped the tournament favorite to start the Capcom Cup Top 32. And he did so convincingly.

Nemo displayed a full mastery of Urien throughout the entire weekend. Urien's Aegis Reflector V-Trigger is one of the most dangerous in the game, because of the sheer potential for disgusting combos and inescapable juggles. After an early loss to Daigo, Nemo went on to knock off strong competitors like Ryo "Dogura" Nozaki, Masato "Bonchan" Takahashi, and bitter rival Hiromiki "Itabashi Zangief" Kumada. He often did so in dominant fashion, with opponents constantly flustered by Nemo's wild Aegis Reflector combos.

Nemo was one of the most memorable stories of this year's Capcom Cup and it'll be interesting to see if he can carry this momentum forward to next season. He's fully capable of doing so, because his mastery of the Aegis Reflector in unequalled.


The Low-Tier Gods

The character selection for this year's Capcom Cup felt wildly different from years past. Part of that is because of the Season 2 patch issued prior to this season, which devastated certain staples of the game. Ryu, in particular, was hit the hardest, to the point that Daigo Umehara dropped the character completely in favor of Guile, something that turned a lot of heads in the pro Street Fighter world. Nash was equally wrecked by the patch, to the point he was rendered completely irrelevant throughout the season. Infiltration once rode the character to an Evo victory, but has since switched out for Menat and Juri.

Even with that in mind, nobody could have imagined seeing the character selection at this year's Capcom Cup. Gone were long-time staples like Ryu, Ken, and Cammy. The Guiles, R. Mikas, and Lauras were all knocked out early. That left characters like Birdie! M. Bison! Rashid! These characters have been considered middle-tier, at best, over the past few years, but they worked serious magic this entire weekend. Problem X's Bison and moke's Rashid are both gorgeous to watch, with Bison's aggressive pressure and Rashid's frenetic movement.

And, of course, what more needs to be said about MenaRD's Birdie? He's completely mastered the character, playing a methodically aggressive style that puts pressure on opponents and simultaneously waits for them to make mistakes that leave them open to EX headbutts and command throws.

When this year started, nobody would have expected Birdie, Bison, and Rashid in Top 8, much less for one of them to win the whole thing. What an amazing year it's been for Street Fighter V's character diversity.


So What's Next?

Now the question becomes "What's next?" because the Street Fighter V world is about to undergo a seismic shift. That's because of Street Fighter V: Arcade Edition, a massive update that not only adds new characters to the mix, but also adds entirely new V-Triggers. Some characters will get entirely new tools to help make them competitive. So it'll be interesting to see who becomes viable in the new meta.

There will be a lot of time spent in the lab when January 16 comes around. What the pros emerge with will be one of the most interesting stories to come out of the new Capcom Pro Tour season's first few weeks. It's a great time to be a fan.


What are your biggest takeaways from this year's Capcom Cup? Join the conversation and let us know in the comments.

Shacknews - Kevin Tucker

The first part of The EX Champions' Ballad quest sees Link coming into possession of the Obliterator, a one-hit-kill weapon that caps his health at just one quarter of a single heart. The entire first stage of the quest requires that Link proceed through four enemy camps and four different shrines with complete precision, as taking any damage at all results in a Game Over. Don Link's Sheikah armor and prepare for some tough battles.

Take Out The Lizalfos

One of the mission's enemy camps rests just east of the Shrine of Resurrection, only a short ways south of the Great Plateau Tower and just north of Eastern Abbey. Out in an otherwise barren field, players will find a crew of Lizalfos armed to the teeth with Bomb Arrows. Approach cautiously using stealth or soar down from Great Plateau Tower, using aereal archery to detonate nearby exploding red barrels to get some easy kills. Stay out of the range of archers by approaching the rocky outcropping from the south, and use the raised vantage to pick off the remaining enemies.

Once all of the enemy Lizalfos have been eradicated, the Rohta Chigah Shrine will emerge from the earth. Activate the terminal, then step inside.

Rohta Chigah Shrine - Stop to Start

Players walking into Rohta Chigah Shrine will be greeted with a spike pit with various moving platforms. Using magnesis, grab the leftmost metallic slate and use it to build a bridge toward the longer slate. Once on top of the longer slate, grab the climbable metal cube and place it into the corner of the spike pit. Use magnesis and the smaller slate to build a bridge to the cube, then climb it and open the chest to receive a Forest Dweller's Shield.

Float down from the platform and go through the entryway into the next area. In there, two cogs will be spinning by spiked platforms. Navigate across the cogs, being careful not to run into the spikes, and jump onto the conveyer belt. Follow the path carefully to avoid the spikes on either side, and enter the room with the swinging spike balls. Freeze the frontmost spiked ball with Stasis, then carefully glide down to the entryway below. Step on the pressure plate to open the door, and watch with mounting tension as the wall opens up to reveal a moving spike trap.

As the spikes close in, run down the narrow bridge, carefully avoiding the spikes that jut out toward the platform and climbing over the rocky cubes when necessary in order to reach the end. Speak to the monk, claim your Spirit Orb, and rest easy knowing that you're one step closer to completing the Champions' Ballad challenges.

Shacknews - Ozzie Mejia

Retirement isn't a common thing in pro wrestling and it certainly isn't common in lucha libre. So why should anyone expect Juan to go out in his prime? Drinkbox Studios is bringing Juan, Tostada, and a few new friends over for a second adventure in Guacamelee 2. First announced at Paris Games Week, the indie studio brought Juan's encore campaign to this year's PlayStation Experience and Shacknews had the opportunity to go hands-on.

Anyone who has played through the original Guacamelee should have an idea of what to expect. Guacamelee 2 is more of the cross between beat-'em-up action and Metroidvania platforming that made the original game such an enjoyable romp. Juan can earn new abilities that will help him access new areas, which will contain tough-as-nails platforming sequences or rooms filled with supernatural baddies.

Juan the luchador will come with many of his moves from the first game, but look for him to also focus on his grappling abilities. He can grab foes and chuck them into other enemies, which can cause heavy damage and also disrupt their attack patterns. But while Juan will have new wrestling moves, he'll also have a different set of moves that are more feathery in nature.

Guacamelee 2 will double down on the first game's chicken motif by allowing Juan to transform into a new poultry form at will. Transforming into a chicken lets Juan squeeze through smaller spaces, similar to Samus' Morph Ball form in the Metroid series. However, Juan's chicken form can also attack enemies and even perform combos. In fact, it's possible to progress through a majority of the game in Juan's chicken form. He'll later unlock an ability called Chicken Shot that allows Juan's chicken form to burst through purple blocks. (A sequence I mainly remember for being encouraged to be the "winner winner and not the chicken dinner.")

The platforming sequences promise to be as much of a challenge as the first game. Juan can swing across certain areas in luchador form, taking advantage of a new mechanic called Eagle Boost that launches him longer distances. But he also has to watch out for acid floors, spiky ceilings, and cross-dimensional hazards. The only issue I had here is that a lot of the hazards blend into the stage scenery. While the lighting engine is greatly improved, the new illuminated environments make it difficult to make out certain dangers. Drinkbox is looking to address this prior to the game's final release.

The off-the-wall humor from the first game is also on its game, especially in regards to the characters' quips and one-liners. The bad guys look to be just as fun and memorable, as I was introduced to El Muñeco, one of the main vlllain's lieutenants. He was described by Drinkbox's Chris McQuinn as "a sexy birthday magician," donning a mariachi outfit and an ancient Greek theatre mask. El Muñeco offers a taste of how tough Guacemelee 2's boss fights can get, as he tosses out projectiles in random patterns from different corners of the room, goes into a tornado form and spins across the room, and even sends killer chickens towards Juan. There's also some interesting level design incorporated here, as the boss chamber contains two spiky pillars that rise whenever Juan walks over those areas. The idea is to use these pillars to block incoming chicken attacks, but they can also be used to defeat minor enemies and briefly stun El Muñeco.

While I played through the Guacamelee 2 demo solo, this sequel will invite more players into the action. This time around, there's four-player local co-op, with new players able to drop in and out anytime. The game's difficulty will adjust for the number of active players, which should ensure a balanced experienced for solo players and four-player crews.

Guacamelee 2 feels like an extension of the original game and that's a great thing, given how much fun that first game was. The final version of the game isn't far off, either. Guacamelee 2 is scheduled to arrive in Spring 2018 as a PlayStation 4 exclusive… for now. If the first game is any indication, I wouldn't expect it to stay exclusive forever.

Shacknews - Sam Chandler

Destiny 2 has already received its first piece of DLC, Curse of Osiris, but now players are chomping at the bit to get their hands on the December 12 Update, a quality-of-life patch that will add new content, change how old stuff works, and generally make for a more enjoyable experience. Though these coming changes likely won’t blow you away, they are at least a step in the right direction.

December 12 Update

The December 12 Update for Destiny 2 goes live in several hours, so certainly expect the servers to go down for maintenance at some point between now and reset. The following is based off of the State of Destiny 2 article Bungie posted a couple of weeks ago, so it will be interesting to see whether any other changes make it into the game.

Masterworks

Masterworks is a new functionality coming to Legendary weapons in the December 12 Update. Certain Legendary weapons can drop as a new “Masterworks” version, and some old ones will receive an upgrade – so you might find your collection updates overnight.

Masterworks offer a few advantages over their standard counterparts:

  • Track and display the number of kills with that weapon (with choice between total count or Crucible-only count)
  • Generate orbs for you and your allies on multi-kills
  • Add weapon stat bonuses that are selected randomly from a small pool and are re-rollable

Dismantling a Masterworks weapon grants you resources that can be used to upgrade a Legendary weapon into a Masterworks version – provided it’s one of the few that have been made available for the upgrade. While a Legendary you receive won’t be guaranteed to drop as a Masterworks version, Raid and Trials of the Nine weapons have a higher chance of dropping as a Masterworks.

Faction Armor and Weapons

Starting on December 12, Faction Vendors will sell their armor and weapons for Legendary Shards. However, in order to purchase said armor, you will need to earn the appropriate amount of Reward Engrams. This means, if you wish to purchase all five pieces of armor, you must earn five Reward Engrams.

Xur’s Inventory

Our favorite tentacle-faced Vendor will be receiving his own upgrade on December 12. When Xur rolls around on Friday, he’ll be bringing with him a couple of new items:

  • Fated Engram
  • Three of Coins

The Fated Engram is an Exotic Engram that will set you back 97 Legendary Shards and will decrypt as an Exotic you do not own – no more duplicates! The Three of Coins is a booster that increases your chances of receiving an Exotic Engram from drops for four hours.

Commander Zavala and Lord Shaxx

The man who sends you out to do Strikes and Nightfalls and the one who yells at you during Crucible matches will be offering a very interesting item in the Destiny 2 December 12 Update. Known only as the “Gift consumable”, this item will grant a bonus reward to everyone in that activity upon completion, friend or foe. Plus, this reward could be anything from Faction Tokens to a round of Exotic Engrams for everyone in the match.

Quality of Life Changes

There are also a couple of “quality of life” changes coming with the December 12 Update. No longer will you open a chest and receive literally nothing, because Bungie are softening the anti-exploit measures on chests. Players used to find that if they opened chests or collected resources too quickly, that Destiny 2 would think they were trying to exploit the game and stop giving rewards. This is going to happen far less often now. Finally, Vendors in the Tower will no longer flash on your heads-up-display unless you have enough tokens to actually level them up. A small, but nice change.

The Destiny 2 December 12 Update is looking to add a couple of interesting features into the game, but don’t expect it to make great big sweeping changes. It’s unlikely large changes will happen before the next major DLC drop (as in the one after DLC2 – whatever Destiny 2’s own “Taken King” expansion turns out to be), however, we can always hope!

Be sure to check out our Destiny 2 Complete Strategy Guide for more walkthroughs on everything you need to know!

Shacknews - Kevin Tucker

The first part of The EX Champions' Ballad quest sees the Hero of Time coming into possession of the Obliterator, a one-hit-kill weapon that also happens to reduce his health down to just one quarter of a heart. The remainder of this initial stage of the quest requires that Link proceed through four enemy camps and four different shrines with the utmost caution, as taking any damage at all results in a Game Over. Don Link's stealth armor and prepare for some tough battles.

Clearing Out The Camp

Fly down north from the cliff overlook by the Shrine of Resurrection and land just south of the nearby marker onto the rocky mound. From there, take a look at the Bokoblin camp and take note of the enemy numbers including the Bokoblin archer on the fallen tree, the archer on the tall stump, and the nearby herd of Keese. Approach carefully and take out each of the Bokoblins, using stealth whenever possible and watching out for shock attacks.

Once the camp has been cleared, the Yowaka Ita Shrine will rise out of the ground. Activate the terminal, then step inside.

Yowaka Ita Shrine - Collected Soul

Walk down the steps and take note of the craterous hole in the center of the room. Dodge the falling spiked balls and jump over to where the bowl is sitting opposite the entrance. Pick it up using Magnesis, and use it to catch the treasure chest spawning beneath the spring platform, being careful not to sling the chest out when trying bring it in. Open it to receive five Bomb Arrows.

Next, use the bowl to capture the oversized power sphere and place it in the slot near where the bowl was found to open the door leading to a chest containing the Phrenic Bow.

Afterward, go back and use the bowl to scoop up one of the normal-sized power spheres falling from the side of the room. With it in tow, carefully navigate back up the slope toward the entrance, again dodging the spiked balls, and drop the power sphere into the hole. The door will open, and the shrine will be complete.

Still haven't checked out the latest expansion made to The Legend of Zelda: Breath of the Wild? Be sure to check out our guide to starting the Champions' Ballad DLC to learn about some of the challenges in store, and take a look at everything required to unlock the new Master Cycle Zero motorcycle.

Shacknews - Kevin Tucker

The first part of The EX Champions' Ballad quest sees the Hero of Time coming into possession of the Obliterator, a one-hit-kill weapon that also happens to reduce his health down to just one quarter of a heart. The remainder of this initial stage of the quest requires that Link proceed through four enemy camps and four different shrines with the utmost caution, as taking any damage at all results in a Game Over. Don Link's stealth armor and prepare for some tough battles.

Clearing Out The Camp

Fly down north from the cliff overlook by the Shrine of Resurrection and land just south of the nearby marker onto the rocky mound. From there, take a look at the Bokoblin camp and take note of the enemy numbers including the Bokoblin archer on the fallen tree, the archer on the tall stump, and the nearby herd of Keese. Approach carefully and take out each of the Bokoblins, using stealth whenever possible and watching out for shock attacks.

Once the camp has been cleared, the Yowaka Ita Shrine will rise out of the ground. Activate the terminal, then step inside.

Yowaka Ita Shrine - Collected Soul

Walk down the steps and take note of the craterous hole in the center of the room. Dodge the falling spiked balls and jump over to where the bowl is sitting opposite the entrance. Pick it up using Magnesis, and use it to catch the treasure chest spawning beneath the spring platform, being careful not to sling the chest out when trying bring it in. Open it to receive five Bomb Arrows.

Next, use the bowl to capture the oversized power sphere and place it in the slot near where the bowl was found to open the door leading to a chest containing the Phrenic Bow.

Afterward, go back and use the bowl to scoop up one of the normal-sized power spheres falling from the side of the room. With it in tow, carefully navigate back up the slope toward the entrance, again dodging the spiked balls, and drop the power sphere into the hole. The door will open, and the shrine will be complete.

Still haven't checked out the latest expansion made to The Legend of Zelda: Breath of the Wild? Be sure to check out our guide to starting the Champions' Ballad DLC to learn about some of the challenges in store, and take a look at everything required to unlock the new Master Cycle Zero motorcycle.

Shacknews - Chris Jarrard

In the ten years since Naughty Dog’s action-adventure series debuted on the PS3, it has sold through a staggering number units. A Playstation brand stalwart, Uncharted has been featured in console bundles and has been the centerpiece of more than one Sony E3 press conference. It seems that people cannot get enough of the series.

During the 10th Anniversary panel at this weekend’s PSX 2017 show, it was revealed that Uncharted has moved more than 40 million copies so far, including the remastered Nathan Drake Collection and this year’s spinoff Lost Legacy release. Pushsquare reports that the series sales total was in the neighborhood of 28 million back in May of 2016, meaning that the franchise has moved more than 25 percent of all copies sold in the last 18 months alone. This number has obviously been boosted by the popularity of last year’s phenomenal Uncharted 4: A Thief’s End.

While the conclusion of Uncharted 4 could be interpreted as a nice bow that ties up the entirety of the Nathan Drake story, 2017’s Lost Legacy shows that the series can focus on other adventures and retain everything that made it one of Sony’s mega-franchises. Worst case scenario, Naughty Dog could always move a few million more copies with indefinite remasters for the PS5, PS6, and beyond.

Shacknews - Chris Jarrard

Bethesda’s Quake Champions has been progressing nicely since its arrival on Steam Early Access back in August. The shooter will be receiving a big time update this week that includes a new champion, duel map, ranked play, and the introduction of leaderboards. While access to Quake Champions currently costs $30, the game is expected to offer a free to play option once it graduates from Steam Early Access into its official release.

For those who have already jumped into fight, you can expect the new update to hit this Thursday, December 14. The full rundown of what to expect from the update has been detailed by Bethesda and is as follows:

  • NEW CHAMPION – Keel is Back! Quake 3 Arena’s resurrected war machine Keel will join the roster of heroes next week, bringing a Grenade Swarm active ability that allows him launch a barrage of grenades and the Stockpile passive ability, which reduces the cooldown on Grenade Swarm with every ammo box he picks up. Keel will be free for players who own the full Champions Pack and available for purchase using Platinum via the in-game store for everyone else.
  • NEW DUEL MAP – Vale of Pnath – Duel mode’s pure test of skill has ignited competition in Early Access, and next week players will get another arena dedicated to 1v1 and 2v2. Vale of Pnath is a wickedly vertical shrine to the Elder God Ithagnal built atop treacherous acid-filled caverns. This new map is free for all players of the game – get in there and face off with your friends!
  • RANKED PLAY AND LEADERBOARDS – Quake Champions is the most intense FPS competition on any platform, and now Early Access players will be able to take their skills to the next level and easily see where they rank against the best in the world.
  • HOLIDAY CELEBRATION – Celebrate the holidays with specially themed items including animated Champion shaders and festive weapons shaders, holiday decorations on Burial Chamber and Corrupted Keep, holiday hat vanities for Champions, and limited edition profile icons and nameplates.
  • CROSSHAIR CUSTOMIZATION – One of the most requested features from the community will go live with the December update, allowing players to choose from 40 different crosshair options and use a slider to select the color of their choice

Bethesda also whipped up a new story trailer for the newest champion, Keel, that you can check out below. Quake diehards or folks who just enjoy great writing must check out Shacknews writer David Craddock’s franchise feature Rocket Jump: Quake and the Golden Age of FIrst-Person Shooters. Everything you ever wanted to know about the franchise or the team behind its creation is contained within this excellent feature.

Shacknews - Ozzie Mejia

In the future, androids have become commonplace and are filling many roles that are typically taken on by humans. But what happens when the machines suddenly start to become a little too human? What happens when they start to feel? That's the main premise of Quantic Dream's Detroit: Become Human. And while David Cage's narrative is not exactly the most unique idea, the story is far from predictable. In fact, there's a multitude of ways in which the game's tales unfold.

Shacknews had a chance to go hands-on with Detroit during this past weekend's PlayStation Experience. But our experience went beyond our own personal time with the game. It was also in seeing some of our other colleagues in the media try the game out for themselves and in seeing them get wildly different outcomes to our own.

The first playable demo had us take control of android hostage negotiator Connor, a scenario first unveiled back in 2016. The situation is that an android has gone haywire and has a young child at gunpoint on the ledge of a high-rise building. The idea is to talk this android down and get him to release his hostage.

Actually trying this portion of the game, Detroit started to feel like a forensic investigation game. In order to try and connect with distressed android Daniel, Connor was tasked with investigating the crime scene and finding any information he could use. He could check the dead bodies on the ground and try to re-enact earlier events, he could check the child's room for any emotional leverage he could use, or he could speak to the police on the scene. Where the situation started to get more interesting is that time is a factor. Take too long investigating the scene and Daniel will start shooting more officers and more people will die. Rush your investigation, however, and Connor won't have enough tools to work with in order to defuse the situation.

The other playable demo was the one first revealed at PlayStation's Paris Games Week, which sees an android serving in the home of a disgruntled father. Down on his luck after his job was outsourced to an android, this man spiraled into alcoholism and drug use, leading to his wife leaving him without a trace and leaving him alone with his young preteen daughter, Alice. There's no other way to put this, except this is an exceptionally unsettling scenario once it devolves into physical violence against the child. It can be tough to play through, simply because of the heavy subject matter.

As the father starts getting abusive, the android Kara breaks past her programming and develops emotions. It leads her to try and get Alice away from her father, resulting in a slew of quick-time events. In my time with the game, the QTEs flew by fast and sometimes the window was one or two seconds. It was easy to miss a lot of the QTEs in the heat of the moment. Beyond that, there was also a particular set of QTEs that require tilting the DualShock. That gesture didn't always register, leading to some negative outcomes.

Speaking of outcomes, Shacknews faired pretty well in both scenarios. Connor was able to save the hostage, but at the cost of his own life after he tackled Daniel off the building. Meanwhile, Kara was able to help Alice escape her unhinged father and get them both on a bus out of town. However, that's just scratching the surface of what's possible.

After my demo was complete, I stuck around to watch some other media folks play through these scenarios themselves. Almost all of their outcomes were different to my own. I saw the first scenario end with a sniper taking a shot at Daniel, Daniel jumping off the roof with the little girl, and Connor shooting Daniel with a gun he had found at the crime scene. Meanwhile, the second scenario had just as many variables. I saw some folks end their second scenario with Alice shooting her father, Kara subduing Alice's father, and one particularly brutal outcome that ended with Alice's father breaking her neck in a rage and then blaming what happened on Kara. Everyone was then greeted with a vast web of choices and an array of different ways that the situation could have unfolded.

Assuming you can get through the heavy subject matter, Detroit is on its way to being a fascinating tale of androids developing humanity. The amount of possibilities and the different ways that a given scenario can play out made for some interesting water cooler conversation at the show and will likely have the same effect on a handful of PlayStation 4 owners in the weeks after this game releases.

There's still no release date for Detroit: Become Human, but the game is set to arrive at some point in 2018 on PlayStation 4.

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