Shacknews - Brittany Vincent

The first hour of Resident Evil 7 finds you traversing what may be some familiar territory if you played the demos available or attended any of the RE7 VR events during the RV tour earlier this year. But there's also a whole smattering of decadently gory footage you probably haven't seen, either. You may be surprised at what's to come. We certainly were.

Check out the video below and let us know what you think, then head on over to my review, where I awarded Resident Evil 7 a 9 out of 10 score. Also, check out our guide hub for great info on how to best enjoy Resident Evil 7. Just watch out for the Bakers on your way there.

For more great video content, including gameplay and interviews, visit the Shacknews and GamerHub.tv YouTube channels.

Shacknews - Jason Faulkner

Resident Evil 7’s Baker Estate is a dangerous place, and you’ll want to get your hands on a gun as soon as possible. Firearms are a big part of RE7’s gameplay, but you’ll only stumble upon them every once in awhile. Usually, you’ll get a weapon after a puzzle, or when facing a new enemy, but your first gun in Resident Evil 7 is not hard to get. However, there are actually two separate times during the story that you’ll technically “get your first gun,” so we’ll go over both in this guide.

We’ll try to avoid spoilers in this guide, but it’s necessary sometimes to reference story events for context. If you want a spoiler-free experience with Resident Evil 7, now’s the time to turn back.

Getting Your First Gun for the First Time

As stated above, you’ll spend the first 30-45 minutes of Resident Evil 7: Biohazard without access to a firearm. It’s easy to think you might have missed something along the way, but it’s all by design. You’ll get your first gun after your first fight with Mia. You’ll climb to the second floor of the house, and in a side room, you’ll find an M19 Handgun.

The first pistol in the game resembles an M1911 series pistol and has a 7-Round magazine. However, since it’s chambered in 9mm Parabellum, it’s closer to a Browning Hi-Power in performance. Unfortunately, you won’t get to keep your new M19 Handgun very long, so don’t get too attached to it. You will get a chance to use it again later in the game, and it’s the more powerful of the two 9mm pistols.

Getting a More Permanent Firearm

Even though the last section covered getting your first gun in Resident Evil 7, you didn’t actually get to keep it. You’ll get a permanent handgun not too long after you lose your first, though. Soon after you lose your first gun, you’ll get a chance to meet the Bakers. A chance arrival of a Sheriff’s Deputy allows you the opportunity to escape, and you’ll soon meet the Deputy Sheriff at a window. He’ll ask you to come to the garage to speak with him. Once you arrive there, circumstances end up with you obtaining the Deputy’s firearm: the G17 Handgun.

The G17 Handgun is an obvious Glock 17 clone, with a 10-Round magazine. It doesn’t have quite the power of the M19 Handgun, but the increased magazine capacity helps make up for it. The G17 will be a mainstay of your arsenal throughout Resident Evil 7, and handgun ammo is the most plentiful type found in the game.


For more information on all weapons in RE7, see our Resident Evil 7 weapons guide. If you’re wondering how best to heal, check out our Healing and First Aid guide. For more Resident Evil 7: Biohazard guides and walkthroughs take a look at our guide content hub.

Shacknews - Jason Faulkner

Ethan and Mia’s relationship is central to the plot of Resident Evil 7; unfortunately, it’s a dysfunctional one. The first boss fight in the game pits Ethan against his wife, and she’s quite a bit stronger than she looks. In this guide, we’ll give you the best strategies to defeat Mia before she can cut you to ribbons.

There will be spoilers in this Resident Evil 7 strategy guide for the Mia boss battles. If you wish to play the game spoiler-free, your best bet is not to read below.

How to Beat Mia in the Guest House Study

Mia’s darker side is rising, and she throws Ethan through a previously locked door into the Guest House Study. Luckily, there’s a hatchet close by to where you land. The first boss battle with Mia isn’t very difficult, and it’ll give you a good chance to get used to the melee combat system in Resident Evil 7. When Mia strikes, hold the guard button to block. As soon as you deflect her attack, hold the aim button and press attack for a mighty blow to Mia, then go back on the defensive. You should be able to stave off damage and take her down in less than a minute or so.

How to Beat Mia in the Attic

Unfortunately, Mia got ahold of a chainsaw, and now she’s significantly more of a threat. Luckily, by the time you have to face her, you have access to the M19 Handgun. The second boss battle with Mia begins when you approach the door leading outside in the attic. She bursts into the room, and now you have to put her down again to survive.

The best strategy to survive the boss fight with Mia is to keep your distance. If you climb down the ladder right as she’s bursting through the window, you have a chance to avoid being knocked down. As she lands, she’ll thrust at you with the chainsaw, so don’t stand your ground and attack until you’ve managed to put some distance between you.

You have the ability to attack at range; she doesn’t, so use the wooden support beams in the two ends of the room to inhibit her ability to reach you. She can cut through the beams, but this only triggers if you’re close to one when she is. As long as you keep moving, she will more than likely continue to be impeded by them.

Continue to carefully aim and fire at Mia’s head with your handgun. Don’t panic and waste bullets or she will kill you. Also, don’t be afraid to use any healing items you have. The event that happens after the fight makes you lose your inventory anyway.


We hope these strategies for taking down Mia in Resident Evil 7’s first boss battle helped you. You can learn more great tips for making the best of your RE7 experience with the content in our guide and walkthrough hub.

Shacknews - Jason Faulkner

Jack Baker is the first of the Baker family you’ll have to face in Resident Evil 7. Unlike the fight with Mia, fighting Jack is a challenging proposition, and you’ll have to stay on your toes to keep from dying. You’ll be forced into a fight with Jack Baker three times during the game. Although there are other instances where you can choose to fight Jack, any other time you encounter him in RE7 you can run away.

The strategies below will help you to defeat Jack in Resident Evil 7 and avoid being Daddy Baker’s latest victim.

Fighting Jack in the Garage Boss Fight

The best way to fight Jack in the first challenging fight of RE7 is not to try and fight him at all. You can use your newly acquired G17 Handgun to stun him if you need to, but your real objective is to get in the car in the garage and use it to run him over. The keys to the car are on the workbench across from the driver’s door of the car.

You’ll want to make sure you have enough time to get in the car and start the engine before Jack pulls you out, so lead him over to the passenger side and shoot him in the head a few times to stun him. Once you’re able to get in the car, just floor it and hit Jack with the car as many times as you can. Once he jumps on the car, the fight is over, just lean back and enjoy the show.

Fighting Jack in the Butcher Room Boss Fight

When you make your way into the basement of the main house and proceed to the Butcher Room, you’ll find Jack has set a trap for you in the form of one of the three dog heads you need to escape out the back door. When you attempt to pick up the dog head, Jack Baker ambushes you and pushes you into the pit below, trapping you. You’re then forced to fight him, and this fight is the hardest you’ve faced yet.

In the first part of the fight, you’ll want to run from Jack and try and get a body between you and him. Once he’s in front of a body, you can press the action button on the opposite side and throw the body into him, stunning him for a moment. While Jack is stunned, take aim with your G17 Handgun and fire at his head. Repeat this tactic of running away, stunning Jack with a body, and precision pistol shots to his head until he runs to the cage on the North side of the pit.

You’ll want to follow him to the cage as he removes a pair of chainsaw shears to use against you. In the same cage, Jack got his shears; you can get a Chainsaw. This part of the fight is a bit trickier than the first part because Jack is a lot faster and deals a lot more damage. Try to use the bodies as you did before. They will stun Jack for a shorter amount of time, but in that time you can run to his side or back and use the aim button plus the fire button to saw into Jack continuously. Utilizing the guard function is essential to surviving this fight as well. When Jack attacks, use the guard button to deflect his attack. This will occasionally cause him to stumble and leave him open for a sawing. Always try to attack from his side or back as he will catch the blade of your saw in his shears if you come from the front.

Jack will be wounded and mutate from his back when you’ve caused enough damage. Attack the nasty pus-filled mutation on his back when he falls until it pops then get back on the defensive. Once you’ve popped the mutation two or three times, you’ll saw all the way through his torso, and the fight will be over.

How to Beat Jack at the Pier Boat House Boss Fight

I found this fight to be easier than the one against him in the Butcher Room. The best weapon to use for this boss fight is the shotgun. To defeat Jack in this horribly mutated form, you just have to destroy all his eyes. It only takes one shotgun shell to destroy an eye, so just keep moving around the room and blowing away eyes as you see them. Eventually, you’ll have to drop down to the lower level to get a shot at Jack’s remaining eyes, but his attacks are easy to avoid in general. If you’re running low on ammo, there are boxes you can break around the top and bottom level to get more items.

Once you take out all of Jack’s eyes, he’ll flop down to the lower level and regenerate his main eye on his face. You’ll then need to shoot it out one last time. It’s a little more resilient than the first time, and it takes two or three shotgun shells to destroy this time. After you destroy the last eye, it’ll seem like Jack’s dead. However, he’ll grab you as you walk out the door. Use the button prompt on the screen to inject Jack with the serum and watch as he calcifies and your nemesis dies for good this time.


We hope this boss fight strategy guide has helped you in your struggle against Jack Baker in RE7. Check our other guides to see the best strategies when it comes to weapons or healing, and check our Resident Evil 7 guide and walkthrough hub to get even more great info on winning the game.

Shacknews - David Craddock

While Hollywood director plays a character in Hideo Kojima's next game, Death Stranding, acting and motion capture comprise the extent of his contributions.

"Kojima-san called me and said, 'I want you to be a character in the game,' and I said, 'Gladly,'" del Toro, who counts Kojima as a close friend, explained in an interview with IGN.

"He’s discussed his ideas so I could understand the character, but other than that I'm not involved, creatively, at all," the director continued. "This is entirely Kojima-san’s game," del Toro added. "I think it's gonna be a fantastic game, 100%. But this is him and his ideas. I'm just a puppet in his hands. My contribution is limited to being a cheerleader for his ideas and being scanned for long hours at a time. That's about it."

Kojima and del Toro's relationship was more collaborative prior to the Metal Gear creator's unceremonious departure from Konami. They worked on Silent Hills, a reboot of the franchise, until Konami cancelled it.

Death Stranding is currently in development for PS4 and PC at Kojima Productions. Kojima debuted a new trailer for the game at last year's Game Awards show, where he received a Lifetime Achievement award.

Shacknews - David Craddock

Square Enix and Eidos Montreal announced A Criminal Past, a brand-new story expansion for Deus Ex: Mankind Divided set to release next month.

A Criminal Past recounts Adam Jensen's first mission as a TF29 operative.

"Jensen is transferred deep into a hostile, high-security prison for augmented felons," per the developer's description. "His mission: track down and retrieve sensitive information from a fellow undercover agent who has gone dark. Success will help the fight against terror around the world, but Jensen will need to confront a darker side to his role before the day is done."

New characters will make their debut in the expanding Deus Ex universe, as will Delara Auzenne, an "old acquaintance" of Jensen's.

A Criminal Past releases on February 23.

Shacknews - Greg Burke

Selling a console is not easy to do, especially when it is one that you really had a fun time with. Sadly, I had to raise some money to be able to afford a preorder for Nintendo Switch. I captured the last gut-wrenching moments that I spent with my Wii U in this video. Please take a look.

For more videos, including gameplay and interviews, visit the Shacknews and GamerHub.tv YouTube channels.

Are you preordering Nintendo Switch? Let us know in the comments section!

Shacknews - David Craddock

TT Games design director Arthur Parsons sent out a tweet announcing that Lego Worlds, a sandbox-style game featuring everyone's favorite blocky characters, will be released on Switch (via DualShockers).

Lego Worlds is one of two confirmed Lego games for Nintendo's portable console. "Currently we have announced that we are planning to release LEGO City and LEGO Worlds on Switch," Parsons wrote on Twitter.

Lego City Undercover was originally a Wii U exclusive. It will release on Xbox One, PS4, PC, and Switch sometime this spring.

TT Games confirmed Lego Worlds for Xbox One, PS4, and PC back in November. The game launches on those systems on February 21. Details regarding a firm release date for Switch are forthcoming.

Nintendo Switch will release on March 3, carrying a price of $299.

Shacknews - David Craddock

YouTube user Rod Lima extracted data from Capcom's Resident Evil HD Remastered—a touching-up of the 2002 remake for GameCube—and put together a first-person reimagining of the game (via NeoGAF).

Rod Lima has been releasing videos of his playtests, playing the beginning of the remastered remake as Jill Valentine and exploring the first few rooms of the iconic Spencer Estate.

Not only is Rod Lima's work impressive on its own merits, it's also timely. Due for release tomorrow, Resident Evil 7 is the first canonical first-person entry in the franchise, and a callback to the survival-horror roots that creator Shinji Mikami envisioned when he designed the 1996 original.

Shacknews editor and Modojo editor-in-chief Brittany Vincent deemed RE7 a fantastic (and much-needed) return to form in her review. "From top to bottom it's clear this was a project that was handled with great care, with excellent voice acting, gruesome surprises, and scenes you'll be scratching your head about for days to come. To all Resident Evil fans out there, I say welcome home. You're going to enjoy your stay with the Bakers."

Shacknews - David Craddock

YouTube user Rod Lima extracted data from Capcom's Resident Evil HD Remastered—a touching-up of the 2002 remake for GameCube—and put together a first-person reimagining of the game (via NeoGAF).

Rod Lima has been releasing videos of his playtests, playing the beginning of the remastered remake as Jill Valentine and exploring the first few rooms of the iconic Spencer Estate.

Not only is Rod Lima's work impressive on its own merits, it's also timely. Due for release tomorrow, Resident Evil 7 is the first canonical first-person entry in the franchise, and a callback to the survival-horror roots that creator Shinji Mikami envisioned when he designed the 1996 original.

Shacknews editor and Modojo editor-in-chief Brittany Vincent deemed RE7 a fantastic (and much-needed) return to form in her review. "From top to bottom it's clear this was a project that was handled with great care, with excellent voice acting, gruesome surprises, and scenes you'll be scratching your head about for days to come. To all Resident Evil fans out there, I say welcome home. You're going to enjoy your stay with the Bakers."

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