Shacknews - Ozzie Mejia

The holiday season is a universal concept throughout the cosmos. So even if Auraxis is still at war, all PlanetSide 2 players are gearing up to celebrate the game's new Winter Holiday Event.

New Holiday Directives are stemming from a snowman epidemic. Snowmen are running rampant on Esamir, while Stone Snowmen can be found on Indar, Amerish, and Hossin. There are even Golden Snowmen wandering across all continents. Wiping out each of these snowmen will give PS2 players special Snowman XP and will also grant an XP boost to any squad members within 300 meters.

New holiday items are also hitting the store for purchase. A new 'Icikill' knife will give enemies the chills, while others can simply dress up with Holiday Hats for a 50% XP boost. There's also a Holiday Bundle for purchase that include the 'Icikill' knife, holiday hats, last year's Deep Freeze pistol, and a 14-day Squad XP boost, among other items.

For grinches that choose not to celebrate the holidays, the new update will include other change. Knives are now wieldable by all classes, while Engineers can deliver everyone pain for Christmas with a new Spitfire Auto-Turret.

The new patch is set to go live later tonight. For more on the numerous balances changes being introduced with the latest patch, visit the PlanetSide 2 forums. The holiday event is set to run until January 7.

Shacknews - Shack Staff

"Remastered and better than ever!"

We've all seen that tagline on our favorite video games when they hit new systems. But does this idea of "remastering" old ideas help or hurt the gaming industry? Is it just a cheap shot way for the developers and publishers to make more money without putting in a lot of extra work? Shack staffers Ozzie Mejia, Steven Wong, Daniel Perez, and Joshua Hawkins sit down to share their feelings on the matter.

Joshua Hawkins: Remasters have become a pretty popular thing lately. We've seen re-releases of The Last of Us, Halo, and Grand Theft Auto V. This begs to question what other games could benefit from a remaster. On the other side of things are remasters good for the industry? Are players happy with them? Or do players feel cheated because developers are releasing the same games with updated graphics?

Daniel Perez: There has to be a reason as to why the industry continues to re-release popular games on new consoles. I mean, this is something that has been going on since the early days of gaming. The earliest game I could recall that brought older titles to a new console is Super Mario All-Stars for the Super NES. I think the people who complain about a game being re-released are a vocal minority as I believe most customers like to play the same game with improved visuals and other enhancements, or will wait if they believe a game that's been released at the tail end of a console generation will make the "remastered" leap to the following generation. I have several friends who didn't play Grand Theft Auto V on last-gen because they knew it would be headed to the current generation.

This Trailer for the Next-Gen version of GTA V was repeatedly broken down and analyzed by players to discuss the changes made.

Ozzie Mejia: Remasters are largely for the people that enjoyed playing those games the first time around and would like to experience the magic again with a few new bells and whistles. Sony, by far, has been the master of this with remastered collections for Sly Cooper, Ratchet & Clank, Ico and Shadow of the Colossus, and even more recently with The Last of Us: Remastered. They're aware of how much of a fanbase those properties have and if they can bolster them to look better with new hardware, the fans will gravitate towards them.

I think fans tend to trust first-parties like Sony and Microsoft with remaster collections, because there's a sense that they won't offer any sort of follow-up. Sony's remasters are usually an indicator that there's another game in the series on its way, while Microsoft offers them up as a tease for the future. Look at The Master Chief Collection, restoring all our favorite Halo games, while also offering up the Halo 5: Guardians beta. Even Nintendo has dabbled in this idea once or twice with Super Mario All-Stars and the Legend of Zelda compilation disc that came with Wind Waker pre-orders roughly ten years ago.

If they're done right, I absolutely believe fans benefit from remakes. In the case of something like Ace Attorney Trilogy, which was just remastered for 3DS, it gives newcomers a chance to discover a series' origins and how it would become the phenomenon that it is now. Or in the case of a Super Mario Galaxy Collection, which I will not stop begging Nintendo for, it would be a way to deliver games in the peak condition they're meant to be.

Steven Wong: Some might believe that remasters are an easy way to cash in on old games, or a sign of creative bankruptcy. I used to think that, but I've learned to appreciate them now. Remasters, when done well, make it possible to enjoy classic games with on new technology. If you've made the switch and want to play The Last of Us on the PS4, while getting a nice visual upgrade to boot, you can have it. Similarly, you don't have to dig through your basement or attic for that old Xbox because you can play Halo 1 and 2 on the Xbox One.

Although sites like GoG do a great job porting over old games to work on newer systems, they don't compare to a full rework of the game, using updated graphics and controls. We don't have to play The Secret of Monkey Island using super-pixelated low resolution graphics unless we choose to. I played Gabriel Knight: Sins of the Father 10th Anniversary Edition and was surprised at how different the remake is. The developers didn't just slap on a new coat of paint. They reworked the music, recorded new voice actors, and trimmed out a lot of the tangential parts from the original game. That's fantastic dedication!

I'm also sure that there's a generation (or two) of people who missed out on old, classic, games when they originally released. Remasters are a chance for them to experience the games without having to overcome the obstacle of dated graphics or gameplay.

JH: I'm inclined to agree with a lot of stated points here, however, I feel like sometimes Remasters aren't a good thing. It's come to the point that Remasters tend to introduce new things, and these new things while sometimes fantastic can include things that just break the nostalgia for the players who have spent countless hours playing the game. While numerous games have done it right in the past, and even the present, it only stands to reason that one day we'll be faced with a remaster that completely changes what we think of the game-- for the worse. That is my only grief with remasters.

As Daniel stated, many people won't pick up a game that releases late in a console's life cycle, because they know it's going to hit the next generation of gaming as a remaster. I was the same way with games like Grand Theft Auto V, and The Last of Us (although that was more of a hope than a known fact). I didn't see the point in dropping cash for a PS3 to play those games, not where chances were they'd be coming to PS4 within the next year or so.

Personally I'd love to see a remaster of System Shock 2, that game has so many fond memories for me, and I'd love to play it in an updated form.

SPOILER ALERT: This fan remaster of the famous Shodan Reveal scene from System Shock 2 is a great idea of what the game could look like with today's technology.

DP: You make a good point, Josh. Lucky for consumers, most of the remasters released thus far have been games that people would actually want to buy again because they were so good on previous generation consoles. The day we get a remastered version of E.T. is the day gamers start taking to the streets with their pitchforks and torches in hand.

At the same time, this should speak volumes for the PC gaming scene as they often can already get really impressive visuals from the original source, so long as they have a machine that can provide that kind of performance. That's why you really don't see many "remastered" versions of a particular game being made available on PC. PC gamers will likely scoff at the offering as they already have the same game with all downloadable content and sick visuals, either through official support or from the mod scene. I mean, look at the PC version of Skyrim these days and what the mod community has been creating.

OM: Yeah, remasters aren't necessarily a thing in the PC scene. Just look at the Doom retrospective we did last week and how people took the original game and upped it to fit modern machines. People can remaster PC games themselves, as long as they have the source code. There are a few exceptions like Metro Redux, but that's not always the norm on PC platforms. If you see remasters there, it's for new features and such, not really for improved visuals.

JH: I see both your points, it does seem a bit pointless to remaster a PC only game when upgraded visuals can usually already be obtained through the use of third-party mods, but then you run into the group of people who are wary of modding, and refuse to delve into that scene. Sure games like Fallout 3 and Skyrim can be played without mods, but with mods the world comes to life even more, and thus leaves the people afraid of modding left out. This of course isn't the developer's fault, but still I can't help but feel that some games could do well from a full scale makeover. Especially something that's considered a classic.

But I agree Daniel, I think that game remasters should BE WANTED by the people, otherwise it does become a bit of a quick try at cash grabbing by the developers, especially if they don't add new features or make the game better in anyway other than visuals. Just because it's prettier doesn't always mean it works better.

SW: Let's not overlook the one qualifying reason why remasters are made: to update popular games with newer technology. The general measure of popularity is through sales, which has to be demonstrated. So, even though The Last of Us was remade for the PS4, there had to be a worthwhile demand to make the effort worthwhile. Most of the time, remasters are visual upgrades, like what we see with the The Last of Us or Metro Last Light Redux. Sometimes they'll fix things that were broken in the original release, like how Watch Dogs made some of the combat smoother, and Metro 2033 Redux redid the cut scenes. The fact is, developers want to keep the stuff that made the game popular, and maybe do away with some of the annoying stuff. It would probably be an exceedingly rare instance where developers will mess with a game in a George Lucas kind of way and make a game worse.

Then again, I remember, way back, a game called Dune 2000, which is a partial remake of Dune II - based off the sci-fi novel and regarded by many as one of the first real-time strategy games. Fans demanded a remake for years, and the developers didn't have a lot of time or resources to dedicate to the project, so they told people that the game would pretty much be getting a fresh coat of paint, and that's all. The problem is, they did exactly what they said they would do, and although the game looked pretty good, the dated gameplay ruined the experience. So, the lesson is, if you're going to remaster a game, don't do it halfway. Some nostalgic games need more fixing than others.

This Shacknews featured playthrough of one of Halo 2's levels shows off the changes made in the Halo 2 Anniversary Remaster released in the Master Chief Collection.

I don't think people holding back due to a console switch will be much of an issue, considering how they only happen every five years or so. By then, there are games that are begging to be remastered. Or, in the case of Halo, four games. Multiplayer issues notwithstanding, having all the classic Halo games on one disc, for one platform, and all updated with the latest visuals is quite a feat. Especially since that series spanned two console generations. That being said, I think the biggest worry should be a future where we have more remakes than we know what to do with. You just KNOW that the entire God of War Collection is eventually going to be remastered for the PS4.It also sort of doesn't matter if a remaster doesn't get it right, because the originals are still around. I understand why some people might not want to dig around for their Dreamcast of N64, but that's pretty much where you'd have to go for an original experience. For PC gamers, they'll have to keep hoping that their favorite games will show up on GoG or something.

OM: To add to what Steven is saying, I can't believe we haven't made the point that the new consoles aren't backwards compatible. It isn't just that these remasters have new bells and whistles and such, it's that you literally cannot play these games on your new console without a new version. If you sold your Xbox 360 or PlayStation 3, you can't play those games anymore. It's part of the reason people got excited about Ico and Shadow of the Colossus. They're visually better than they've ever been, but they also can't be played on a PS3 without buying the new disc. For as much as I liked DMC: Devil May Cry, I was pretty "meh" over a remaster announcement, until it hit me that I can't exactly play the previous disc on any of my new consoles.

It's a situation that really stinks, but might as well make the best of it, I guess. Make the remasters worth my while by offering a giant package like the Halo collection. If I absolutely have to buy a game that I already owned all over again, I want to at least know I'm getting my money's worth.

JH: That's a great point made Ozzie, I can't believe we missed that one all this time either. You also make a great point with DMC:Devil May Cry, I haven't played the game yet, and was a bit confused by the idea of a remake so soon, but I guess since I don't have any last-gen consoles a remake for current-gen isn't a half bad idea. Of course that doesn't change the fact that they'd need to make the remake worth my time, otherwise I could just (for this instance at least) pick up the earlier, cheaper version on Steam for PC. On the otherhand, like Steven said, if you really want to play the original game then dig up your old SNES, N64, or Original Playstation and boot it up. You won't have the updated stuff, but the nostalgia should drown all that away.

However, I do have to say, it's baffling to me when people complain about games like Call of Duty, who have for the longest time survived by copying and pasting from their last game. But you also hear many saying that Call of Duty 4 was the best Call of Duty yet. with Modern Warfare 2 and Modern Warfare 3 people were upset that the games were so similar. I wonder how well a remastered Call of Duty 4 would do. Although, I suppose this hatred for COD comes down to the fact that it isn't a remaster, the developer/publisher aren't open about it just being the same game over again, so when they release it as a new title in the series it causes some backfire. At least that's my opinion on the matter, but that's a different set of issues entirely.

SW: Isn't every COD a remake of the last one? I kid! But you never know. Somewhere along the way, we can probably look forward to the Modern Warfare Trilogy. Like I said earlier, I'm a strong supporter of remastered editions of old games. I just feel that some games are more worth upgrading than others. I also think that some games, especially older ones, need more attention when being remastered.

I think that maybe we should be more concerned about entering an era of remasters, instead of the overall merits of them. Is every Square Enix game going to get a Definitive Edition? There are a lot of PlayStation games that are primed to be brought over to the PS4 like Killzone, Infamous, and Uncharted. Double dipping on all these games is part of the big master plan! 

JH: That is a dark time to look forward to indeed Steven, I mean you make a great point with the whole Square Enix and their Definitive editions. Will it ever stop? 

Either way I think that remasters are bound to disappoint and excite. In closing I think it's safe to say that when you pick up a remastered edition of a game you're going to walk away with one of two feelings, either you'll love it, or it's going to leave a sour taste in your mouth, other than that we can only hope that new IPS continue to crop up from developers and we aren't endlessly stuck in the hole that Hollywood seems to be stuck in with horror movies.

Shacknews - Ozzie Mejia

Landmark (formerly EverQuest Landmark) is bracing to receive its biggest update so far. In fact, to make room for it, the game will need to go down for a full 24-hour period. The game is estimated to return tomorrow at 1PM PST.

Sony Online Entertainment detailed the changes on the Landmark forums. The world will expand further than it has before, featuring caves that will allow players to dig all the way down to the world's core. New monsters, loot, and transportation systems will also debut, along with refined resource distribution and crafting system changes. Part of the crafting changes will include being able to salvage items for the first time. SOE is also promising voice chat and major quality of life improvements with this new patch.

There's so much ground to cover that SOE will take to Twitch prior to the end of the maintenance period. Visit the Landmark Twitch channel tomorrow at 10AM PST to learn more about what's coming with the new update. Patch notes are expected to go up once the update is live. Beta keys for Landmark are still going out, but those looking to jump in with some premium goodies can jump in through Steam Early Access.

Shacknews - Ozzie Mejia

Hearthstone's Goblins vs. Gnomes expansion has been out for a little over a week. With Android owners just starting to catch up with everything, the time seems ripe to break down some of the expansion's more potent combinations. Before starting off, it should be noted that there are dozens upon dozens of lethal combinations involving GvG cards, so this will be a bit of a starter column. We'll offer up one combination to try out for each of the game's nine classes before returning next week with input from our expert players in the Chatty community.

With all that said, let's dive in!

Mage

Illuminator + Ice Block/Duplicate

The 3-mana Illuminator is available for all classes, but it plays best with Jaina. The Illuminator's effect restores four health to any hero with a deployed Secret card, acting similarly to the Shaman's new Vitality Totem. At worst, she'll restore a whole 4 health before the opponent even has a chance to act, barring any disasters like a Hunter's Snipe Secret. That's good, because with a meager 2/4 stats, it won't stay on the board for long.

On the off chance that you can keep Illuminator alive, the best Secrets to play her with are Ice Block and Duplicate. Since Ice Block waits until fatal damage is inflicted, it will always remain active, meaning Illuminator can restore health for as long as she's alive. Some may want to consider playing Illuminator alone with a Duplicate Secret, because if the opponent decides to wipe her out, Jaina will now have two copies of her. Play two Illuminators with an already-deployed Ice Block secret to restore a quick 8 health.

Some players may opt to play Illuminator side-by-side with Mad Scientist and kamikaze the latter, but this is a risky move, since the opponent can simply target Illuminator first. If you're going to play this combination, it's best to play your Secret early before laying Illuminator down, especially if you have Kirin Tor Mage to back it up.


Warlock

Knife Juggler + Imp-losion

On the surface, Gul'dan's Imp-losion spell appears to be a weak play. At 4 mana, it's an expensive gambit for only 2-4 damage on an opposing minion, especially given that the 1/1 Imps that it yields are easily wiped out by almost any area of effect spell.

However, combine this play with Knife Juggler and it's downright brutal. On top of its initial spell damage, the Knife Juggler will toss a knife for each Imp summoned, for a potential extra 4 damage. This has the potential to wipe opposing boards cleaned with a little strategy and even greater luck. Also, keep in mind that even if the opposing minion has 3 health or less, if Imp-losion hits for 4 damage, it will still summon 4 Imps, along with 4 knives from Knife Juggler. It's a more-than-decent Turn 6 attack, but it'll be even better if you can manage to keep Knife Juggler alive and get Imp-losion off on Turn 4.


Rogue

Assassin's Blade + Tinker's Sharpsword Oil + Deadly Poison

This one has a potential to get nerfed, because this combination is sickeningly good. Woe to your opponents if they have an empty field, because this Turn 10 play is a potential game changer. Assassin's Blade, at 5 mana, is already a powerful weapon in itself with 3 attack power and 4 durability. Tinker's Sharpsword Oil, at 4 mana, will buff it up another 3 attack, while also boosting another minion's attack by 3. Add in some Deadly Poison at a lowly 1 mana and there's a frightening 4 durability weapon with 8 attack power. Those that were lucky enough to draw a Coin could even add in a second Deadly Poison to buff it up to a staggering 10 attack.

That kind of attack power is enough to wipe out most Legendaries, assuming your beefed-up minion doesn't do it for you. Your opponent can try and counter with Taunt minions, but a Blade Flurry spell can simply lay waste to everything in its path on the next turn. This is almost an instant win combination and may be the latest in a series of brutally unfair Rogue tactics.


Shaman

Sneed's Old Shredder + Ancestral Spirit + Reincarnate

You had to know this one was coming. Ancestral Spirit and Reincarnate have already worked wonders with Stalagg and Feugen, so it's only appropriate that it work the same magic on Sneed's Old Shredder. Shaman players can either roll the dice on Turn 10 and hope Sneed's survives the next turn for a Baron Rivendere/Ancestral Spirit/Reincarnate hammer or they can simply play Reincarnate right away.

The randomness element might be a bit of a turnoff, but the possibility of rolling a Ragnaros or an Ysera may be too good for some to pass up. Shaman doesn't have a lot of inspired combinations coming out of Goblins vs. Gnomes, but this is at least a play worth considering.


That's four classes out of the way, but there are still five more to go. Come back tomorrow when we hit Paladin, Priest, Druid, Warrior, and Hunter.

Shacknews - Ozzie Mejia

As previously noted, not a lot of people are surviving This War of Mine all the way through to the end. But people are certainly trying and for those folks, developer 11-bit Studios is offering some new wrinkles with today's 1.2 update.

The latest update will open up a new shelter, which players can randomly start each for each playthrough. Also, those that have played the game at least once can now select their starting group of survivors, further customizing their experience. The 1.2 update also adds some bug fixes and improves AI behaviors and animations.

For more on the This War of Mine's 1.2 update, check out the video below. The full list of bug changes can be found on the game's Steam Announcements page.

Shacknews - Steven Wong

I went into playing Bloodborne at a New York PlayStation Preview event knowing that I would die, and that it would happen often. The game lived up to my expectations, but as with similar games, it's not about how many times you die. It's about finding ways to progress a little further when you get back up.

Bloodborne takes place in the gothic town of Y'harnam, where a plague cure is rumored to be located. Unfortunately, it looks like the plague, which mutates its hosts into beasts and monsters, has already infected all of the townsfolk. So, you have to battle your way through darkened streets using weapon-wielding skills and limited resources to find your prize. No easy task, since these crazed mutant townsfolk tend to hit hard and have a nasty tendency to gang up on you.

Before starting the game, I was presented with four choices for weapons. They included a cleaver, axe, twin blades, and a giant Kirkhammer. Each weapon determines the character's attack speed and is complimented with an off-hand ranged weapon like a blunderbuss or pistol. However, the guns are meant for defensive use, as they tend to have short range, little ammo, and deal relatively low damage. A player would generally use them to push an enemy back for breathing room or for a hasty escape, not necessarily to pick enemies off from afar. Weapons can also be changed out. For example, my gun could be switched to a torch, to light up darkened areas and set enemies on fire.

Each weapon has a secondary transformation mode, which puts away the defensive gun for an all-offensive gameplay style. Perhaps no weapon illustrates the transformation better than the Kirkhammer, which starts off as a one-handed broadsword that is inserted into a massive stone hammerhead. After playing all four, my favorite weapon ended up being the axe, since it balances well between speed and power, and transforms into a two-handed great axe.

Although Bloodborne's combat is supposedly faster than its spiritual predecessor, Demons Souls, it is still a remarkably paced game. This isn't a game where dashing into large groups and mashing the attack button will get you very far. You have to know when to dodge, time your attacks, and realize when it's time to make a tactical retreat. For an added advantage, I explored the environment and found multiple approaches to some key areas. Players will also need to keep an eye out for loot, and strategize on when to use items like Molotovs, healing, and rocks to draw out enemies.

If found that the best strategy is to try to pull individual enemies away from the group and to fight them one or two at a time. In the early demo I played, I managed to find my way to a large bonfire with enemies crowded around it. Fortunately, enemies don't tend to notice a lot, so it's not a lot of trouble to throw a rock at one to catch its attention. Then I would charge my strike as it shambled towards me, and often kill things with one hit. Enemies don't call for reinforcements, at least not the ones I fought, but nearby fighting will catch their eye and they'll shamble at you in groups. Even with the long reach of transformed weapons, it's not a good idea to fight large groups in Bloodborne. It only takes a few good hits to finish you, and enemies can back you into corners and objects to lock you in there. There's also a stamina meter to be mindful of, since each dodge and attack takes a little bit away, and you may find yourself surrounded without the strength to run or fight back.

Additionally, players need to be on the lookout for enemies that hide and leap out at you from fixed locations. Going through a level once teaches you to anticipate them, but some may still sneak up on you. The fixed camera has a very limited perspective, so it's easy for creatures to sneak up behind you and get in a shot.

Bloodborne doesn't feature combo moves, and it takes timing to properly chain together melee strikes. Players that are used to fast-paced action games might need some time to get used to the combat system. It took me some time to remember that I always needed to lock on to enemies, otherwise my swings would mostly end up hitting air. Timing attacks and dodges also takes quite a bit of attention when there are multiple enemies nearby, especially when they wander out of view of the camera.

Despite several retries and multiple approaches, I never did manage to get past the bonfire. But by revising my strategy, I managed to thin out the crowd a little more with each retry. If given enough time, I'm certain that I would have found a way through to whatever challenge would kill me next. That's fine, because the game is all about returning and finding new ways to get a little further than you did last.

Bloodborne is scheduled to release on March 24 exclusively for the PlayStation 4.

Shacknews - Ozzie Mejia

It's time to wish Mega Man a happy 27th birthday. As he approaches the big 3-0, Capcom and Nintendo are celebrating the Blue Bomber's birthday with a game that doesn't exactly feature him in a starring role. Mega Man Zero makes the jump from Game Boy Advance to the Wii U Virtual Console today, centering around Mega Man X's reploid hero, Zero.

Mega Man Zero takes the series further into the future, taking place a hundred years after Mega Man X. Zero is awakened from a cryogenic sleep and finds a world on the brink of robo-genocide. Though Zero still has his ultra-cool arsenal from Mega Man X, Mega Man Zero amps up the difficulty level to new heights... which, for a Mega Man game, says an awful lot. The game is available now for $7.99.

Nintendo is also offering up a special Mega Manniversary sale on the eShop. Mega Man 5, 6, and 7 are running for half-off on the Wii U eShop, while the Game Boy versions of Mega Man 2, 3, and 4 are similarly slashed on the 3DS eShop. These deals can be found on the Nintendo website, as well.

Shacknews - Daniel Perez

EA informed us back in September a new SimCity mobile game, called SimCity BuildIt, would be made available on iOS and Android devices “soon.” Three months may not be considered soon for most people, but after three months of baking, SimCity BuildIt is now available for your pocket-side mayor-ing needs.

SimCity BuildIt appears to offer the same kind of gameplay mechanics that fans of the series have come to expect. You’ll be able to place residential zones, provide services, and most importantly, collect taxes. You’ll also be tasked to solve real city challenges such as traffic, fires, and pollution and to balance services to make sure your citizens are getting what they need to be happy. A number of additional challenges are available that allows you to specialize your city as well as shape your society.

SimCity BuildIt allows mayors to create and trade resources with friends as well as the ability to unlock exclusive buildings like Big Ben and The Arc de Triomphe, whatever that is. Natural and unnatural disasters are also available to be unleashed on your unsuspecting citizens.

Would-be mayors looking to rule with an iron fist can head on over to the App Store or Google Play Store to download SimCity BuildIt.

Shacknews - Daniel Perez

Hi-Rez Studios has announced the Xbox One version of Smite will make its first public appearance during the Smite World Championship, which is taking place at the Cobb Energy Performing Arts Centre in Atlanta, Georgia on January 9th to the 11th.

Those in attendance will be able to play a pre-release version of Smite on the Xbox One in its own dedicated area within the venue. If you plan on watching the championship on Twitch, Hi-Rez will be giving viewers a sneak peak of Smite running on the Xbox One during the first day of competition.

Hi-Rez Studios says they’ve remade Smite from the ground up to deliver the same experience PC players have been enjoying for several months, while also offering a comfortable, natural feel for Xbox One players.

I’m certainly interested to see just how well Smite translates to the Xbox One as I’ve been looking to get back into the MOBA scene since the last one I really got into was the original DOTA. Yea - it’s been a long time.

Shacknews - Daniel Perez

Activision has announced the first ever expansion for its Skylanders series as Skylanders Trap Team will introduce two new elements: Light and Dark.

Two new Trap Masters will be made available at retail this holiday season via special Dark and Light Element Expansion Packs: Knight Mare and Knight Light. The expansion will include new adventures that will add to the Trap Team lore as players will receive a new Trap Master, a special Trap that’s capable of capturing either Light or Dark villains, and a location piece that unlocks a special level in-game.

The new Light and Dark elements will reveal an additional backstory to the Skylanders universe that tells the tale of both Knight Light and Knight Mare being protectors of Skylands, that is, until they were sealed off into other realms. They now join the Trap Masters as Knight Light dons his Traptanium Blade and Knight Mare wields her Traptanium Lance.

The Light and Dark Element Expansion Packs will retail for $29.99 starting on Sunday, December 21.

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