Join the ranks of the Spiral Knights. Stranded on an alien world, you must explore the ever-changing Clockworks beneath its surface.
User reviews: Very Positive (8,954 reviews)
Release Date: Jun 14, 2011

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Buy Spiral Knights: Guardians Armor Pack

The Guardian Armor Pack contains two complete sets of unique costume armor as well several other valuable items suitable for any player.


Recommended By Curators

"A f2p Diablo styled mmo, where you take on waves of enemies, complete missions, and upgrade your knight. Not exactly for everyone, but fun nonetheless."

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October 22

The Harvest Festival: Dark, Like Your Heart


It's time.

The Dark Harvest Festival returns to Cradle, and with it the mischievous Punkin King and his gourdlings!

You can find the Punkin King in the daily prestige mission, The Dark Harvest. He may also "punk" you at random in the Clockworks. Be on your guard! Collect candy tokens, then trade with Maskwell in Haven Town Square for:

  • Frankenzom masks
  • Spookat masks
  • Phantom masks
  • Scarab masks (new!)
  • Harvest Prize Boxes
Should you find yourself in possession of a new crafting material, a visit to the Mysterious Alchemy Machine may be in order.

In addition, we have a special assignment: please investigate the rumors of a new type of gourdling. Initial reports suggest they ride mounts into battle. It's all very grim...

More about the Dark Harvest Festival, including Harvest Prize Box contents can be found here. This year, it runs through November 2, 2014. Your candy tokens and Maskwell will stick around through November 10, 2014.

22 comments Read more

October 16

The Purrfect Disguise


As we ramp up to the spookiest portion of the year on Cradle, we've got new costumes and accessories on offer in the Katastrophe Returns Prize Box through October 28, 2014. They include:

Kat Suits

  • Feral
  • Primal
  • Wild
  • Savage
Seraphynx themed accessories
  • Seraph'tenna
  • Dazzling Gem
  • Dread Seal

The box also contains shadow items, assorted wings, cat tails, and more. Prowl over here for the full list and breakdown!

NOTE: Stay tuned for Cradle's traditional autumnal events coming later in the season! The annual Spiral Knights Pumpkin Carving Contest is open for entries now through October 29, 2014, if you're up for the challenge...

44 comments Read more

Steam Trading

This game participates in Steam Trading
Items from this game are tradable and can be viewed in your inventory on your Steam Community Profile.

About This Game

Band together and fight to the Core!
Spiral Knights is a cooperative adventure in a persistent world with a focus on instant, fast-paced action. Arm yourself and join the ranks of the Spiral Knights; stranded on an alien world, they must explore the ever-changing Clockworks beneath its surface in hopes of reaching its mysterious Core.

Key Features

Co-operative Exploration
  • The Clockworks offer challenges that are best tackled with friends.
  • Fight monsters, solve puzzles and discover treasures together!
Instant Action
  • Go from login to a multiplayer adventure in less than a minute.
Ever-changing World
  • The Clockworks cycle levels to explore in real time. Every moment of every day changes the world.
Create an Arsenal
  • There are hundreds of unique weapons and gear to discover and alchemize.
Form Powerful Guilds
  • Guild alliances allow greater influence over the world. Amass powerful minerals to transform the Clockworks!
Free to Play!
  • Spiral Knights is free to play, no subscription is required to enjoy everything the game has to offer.

Special Offer:

  • Team Fortress 2 "The Spiral Sallet" Hat
    Receive a free Spiral Knights-themed Team Fortress 2 hat by unlocking an achievement in Spiral Knights!
    To receive the free TF2 hat, players must reach the first Clockwork Terminal from any gate in the Haven Arcade and unlock the 'Mission Accomplished' achievement. (Players who've already unlocked it will also receive the hat.)

System Requirements

    • OS: Windows XP, Vista or 7
    • Processor: 1.3ghz processor
    • Memory: 512MB for Windows XP or 1GB for Windows Vista/7
    • Graphics: 64MB Video Memory. GeForce 5 series, ATI Radeon 8500. Latest video driver.
    • Display: 1024x600
    • DirectX®:
    • Hard Drive: 700MB
    • Java: Version 1.6
    • OS: OS X version Snow Leopard 10.6.3 or later.
    • Processor: 1.3ghz processor
    • Memory: 1GB
    • Graphics: 64MB Video Memory. GeForce 5 series, ATI 8500. Latest video driver.
    • Display: 1024x600
    • Hard Drive: 700MB
    • Java: Version 1.6
Helpful customer reviews
11 of 16 people (69%) found this review helpful
1,734.2 hrs on record
24/7/365 grind

grind is luv grind is lyfe
Posted: September 23
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5 of 5 people (100%) found this review helpful
122.1 hrs on record
This game Plays like Zelda, but is pretty good at it. When im not Spending Time Backstabin People in TF2, I play this game, and its a good stress reliever! I'm happy on how the game was. Sadly, from what i can hear, The End does not hold much, and Updates that are not cosmetics are rare now. SO! I suggest you play if your farly new.
Posted: October 16
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7 of 9 people (78%) found this review helpful
21.8 hrs on record
Fun and addictive game when played with friends. I'd say this game is worth to play if you've never played it before. The good thing about this game is that it's completely free.
Posted: October 11
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4 of 4 people (100%) found this review helpful
4,347.4 hrs on record
This little onlinegame was once a really good one. It had a really nice developer team with friendly gamemasters, a community which was always fun to have a chat with. Regular content updates with bug fixes, where the developers often listened to feedback. New game modes, new levels... but: these times are all over, and I must WARN you about this game. It started with the acquisition by Sega at the end of 2011. The guys at Three Rings said, there won't be any changes because of this. It was the first lie, because of Sega, there were suddenly EU servers. Although this was positive, everything went VERY slowly downhill since this. I'm not going to cover much gameplay elements, because these are available in other reviews. A few weeks later in November 2011, they have released a content update with recycled boss levels, which are very same, but only harder. What's the catch? Per level, you needed a "shadow key", and it was findable as a 1% drop in lockboxes, something where you had to spend 2$/€/whatever to open one (if you wanted to of course). For a 1% chance. The community responded by a massive protest, saying that everyone should boycott this. Especially because the developers never did such a rip-off before. One week later, the shadow keys were available for "a limited time", for an energy price of 1800, something around more than 6$. The following weeks they were permanently added for purchase. This was not to be the first money try controlled by Sega. The next "big" thing was in 2012 a new boss level added as a DLC, for purchase with a 7$ fee. Once again many community members were upset about this, since they had released in 2011 three whole boss and many other levels for free. Although you may say, "but they need to earn money too!", you may be right, but this was abused by an increasing money greed by Sega, slowly completely ruining the future and meaning of the game. I will shorten the next events in 2012: After several other cash grab attempts, the most hilarious attempt happened at the end of 2012. It was the guild hall update, and seriously EVERYTHING was overexpensive. Only people with 24 hour free time, farming the same repetitive levels 100 times per day, or 3 - 4 digit number wallets had the pleasure to burn their cash, or better said, to customize your own guild hall. Meanwhile, Sega had found out that people don't like DLCs. They like costumes! Which means, the development for all other stuff like from their view pointless things like content updates are completely throttled, and costumes were released and updated regulary, sometimes several times in a month. Usually one costume box was available for "free" if you purchased energy for more than 20$. Later these boxes were available for energy as well, but on the same real-money level. In December 2012, Three Rings had announced the Battle Sprites, little pets which are a nice help in a battle, but not really necessary. The community was excited and hyped. 7 months later, in July 2013, they had finally released the Battle Sprites. What happened in the meantime? Nothing at all, only tons of cash promos with even more costumes. Please note, most costumes aren't something new. They were simple reskins, a cheap color change. Even a 12 year old could achieve this in programs like or Gimp with a few clicks. More about these Battle Sprites: If you get your first one for free, the Sprite is level 1, and completely useless. You can level it up until level 100, but this will take a develish amount of time, if you aren't planing to level it up the rest of your life. Here grins the cash grab again: There were plently of purchaseable items to speed up the progress. Veteran players which had a lot of minerals and materials by previous level missions had the best chances to avoid the cash grab as good as possible on their way to level the poor Sprite up to level 100. And there are the next things to facepalm about: The Battle Sprites are completely unbalanced. The Dragon, which was meant to be an offensive Sprite, is ridiculously weak. The half-offensive-defensive Ghost Sprite has more offensive powers, and damage. Even the defensive Cat Sprite is better than the Dragon, because the skill "Heart Attack" makes it much easier for you to spam your own attacks, if there are heart pickups everywhere. Major balance problems like this aren't fixed, it's still the same today! And there are no signs that they care about this, or to be more exact, the developers are not allowed to care about it. Gameplay bugs, glitches or balance problems have a pathetic high chance to be completely ignored at all, which wasn't the case in 2011. Today they will only issue an emergency patch when one of their cash "promos" stuff has a little texture bug, glitch, or whatever. It became very obvious, that it's all about new cash stuff and costumes now, and many veteran members have left the game because of this situation. This online game has too little content to live without content updates, these were an important reason for many people to stay. And since these people have left the game, there are now only these left, which think the current situation is perfectly okay and everything is great. Which is another problem: While you had in 2011 a lot of people free for an adventure or a chat, this is today only partially the case anymore. Many people have developed their own closed-circle-connections in their guilds, like to talk or blaspheme about other people, because of boredom or whatever reasons (I can confirm this with the German community, English could be different). Since there are no new content updates anymore, except one or two simple short missions in ONE year, some people stay there for Social Engineering. The game supports Steam trading, where you could trade energy for games, items from other online games items or more. Which is very attractive for some people. But I have kept the best to the last: In early months of 2014, someone has hacked the game, and has duplicated items in auctionhouse or had gifted them to other people (as far as I could see it on the forums before it got censored away). They have banned almost everyone who has purchased or accepted such duplicated items in the auctionhouse or via trade, and how are we and other people supposed to see if a virtual item is actually "real" or not (since when are virtual items real anyway?). A friend of mine got such items via a trade, and he gave me some to me and a few guildmates too, because free things are always good, isn't it? From their view obviously not. Many others, including me, got banned in a massive ban wave, with hundreds of other people, and they absolutely don't care about it, nor my massive amount of playtime or invested money. I had contacted their support, which said, "we require a healthy mind from every player", refusing to take off the ban, and indirectly saying I'm a liar. But they´re the liars they already knew about that bug for weeks and didn´t fix it. Their gamemaster staff became like "brainwashed", handling situations for their profit. In 2011 they have never thought about crazy things like a massive ban wave, just because one bad guy set a fire in the game (metaphorical). It was a time where they have cared about their people very intensively, if people were actually happy about the game progress. And it's all over. No active content development, no mature and friendly community anymore, no new things, no hope at all. This game is for every interested gamer a hopeless case now if you want to play it for a long time. Because Sega treats Spiral Knights like a cashcow, milking it's milk til it's blood and bones. No wonder why one of their lead designers called Nick left Three Rings this year. It was once a very promising and great game, until Sega came in. I could extend this long text even more, but I will stop now.

Thanks for reading!
Posted: October 11
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4 of 4 people (100%) found this review helpful
40.7 hrs on record
On the outside, Spiral Knights comes across as some kind of childs Diablo. It starts out fun but soon becomes sadistic. The developers seem to have attempted to create an A-RPG that sticks out from others. Upon doing so though, they left out some important qaulities, whilst also ruining the ones they kept. The game is very unrewarding and requires more grinding than even the most hardcore of MMO's. I suspect they thought by doing so, it would encourage more microtransactions. Clearly that's not the case judging by the low player base. The game had a lot of potential but ultimately becomes a repetative chore early on. 55/100
Posted: September 27
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5 of 6 people (83%) found this review helpful
90.7 hrs on record
Spiral Knights, where to begin? I knew about the game since about launch, at first I didn't like the game, it wasen't my taste of gaming back then. For the past 2 years of playing it off and on, I decided to really give the game a shot, and it's all worth it now.

A small community, a humble one that is, exploring the Clockworks, defeating monsters and bosses, one mission at a time. This by game by far takes the cake. I'm going to be 90 hours into the game pretty shortly, and im still having fun with the game. Upgrading your armour and weapons actually make you feel like you accomplised something, becasue earning the materials for upgrades takes a while, but at the end, it's worth every second of it.

Joined a very friendly guild, and made new friends :-) I really hope this game has more updates in the future and most important of all, new content!
Posted: October 10
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11 of 18 people (61%) found this review helpful
604.3 hrs on record
As much as I love this game, and continue to play it, I do not reccomend that others play it. The game is nice sure, but it takes too long to progress, and many people (some of my friends included) are turned off this game because of the dismal rewards for completing anything in Spiral Knights. There has been no communication to players about any upcoming updates from the developers (last major update was twelve months ago) and it seems any updates now are just for cosmetic pay boxes, not gauranteed to give you anything worth your money, not to mention the gamebreaker gun recently added in a 'prize' box.

In short, this game would be better if they removed a few features, tweaked the Player Vs Player, released new content more frequently and made it easier for new comers to get geared up.
Posted: October 11
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3 of 3 people (100%) found this review helpful
235.2 hrs on record
Spiral Knights is a game with massive potential that the developers can't seem to act on. The only promise of new content right now is a gunner update that never seems to arrive, and it's unlikely it will change anything.

Weapon and game balance issues are just the beginning of Spiral Knight's problems. Spiral Knights has a severe lack of content. This is partially disguised by the fact that you will have to grind for hours, days, and even weeks just to get some decent gear (or just pay up, of course, what did you think "free-to-play" meant?).

The developers have a horrible habit of releasing cosmetics and rehashing old events. There are a few events that offer a few non-cosmetic items, and these return semi-periodically to drag experienced players back into the game.

As I said, the grinding in Spiral Knights is severe. The game starts off slowly, but that's nothing compared to the late-game. To make one good item, you have to get 3 orbs (whether that be through payment or by actually playing the game, and neither option is efficient), make a low-tier item, use it for a while, then get 3 more orbs (that are much harder to get), use the new resulting item for a much longer while, then get another 3 orbs (which are actually much easier to get, thanks to excellent game-balance), then you will finally have one item out of a set of multiple items. It can take a few days to get just one item. Getting a useful amount of items is just plain painful. Or you can give the developers your money. Either way works, right?

I might be willing to forgive the grinding if the gameplay fully made up for it. It does not. It's fun at its core, but extremely repetitive and unbalanced. There are a few enemy types, and each type only has a handful of enemies. The fiend type is stupidly OP, and the beast type is stupidly UP.

And as for level balance, it's not much better. Almost any Spiral Knights player will shiver at the word "compound." Levels are somewhat randomized, meaning the room layouts and status debuff types are different. The debuffs and enemy types just change what kind of armor and weapons you'll use (making grinding all the more necessary in order to get a variety of items), and while room layous are differed, the rooms remain the same. Some rooms are more rare than others, and sometimes rooms won't appear at all, but all in all, you'll really start to notice how similar all levels seem once you've played for a while. Not to mention there are plenty of levels that aren't even randomized. Considering the boss levels (the levels you're most likely to grind, because they have the best loot) fall into this category, that means the game becomes very, very repetitive.

As for end content, the game has very little. For a considerable fee, you can get one try at fighting an end-game boss. The only real way to prepare for these bosses is to bring friends (going on your own is pretty much suicide), and wear a certain type of armor. As if that's not enough, you'll have to beat them multiple times to get certain gear. Oh yeah, did I mention the end-game bosses are just rehashes of the game's other bosses? Well, they are. And this isn't a Terraria-style rehashing, where they actually feel and play differently.

If I do have to give some points to the game, it's for music, art, and guilds. The game has some pretty good music. Unfortunately, you'll be hearing it for extended periods of time. As for art, the developers are constantly adding cosmetics instead of actual content, so you know they have to be at least somewhat good in that field. As for guilds, Spiral Knights allows you to very conveniently meet other players and play with friends in the form of guilds. Of course, making a guild costs in-game points, but once you get past that, they're pretty good. You can even colaborate with your guild to make and decorate your own guild-hall, and visit other guild's halls.

Overall, I can't recommend Spiral Knights. I feel like the developers don't know what they're doing. They try to use grinding as a source of money, but that just ends up pushing away potential new players (as if the slow start of the game wasn't enough). The game needs content badly, and it's just not getting it. If there's one thing that really kills the game, it's the grinding. A lot of the items and weapons in the game are founded on some unique ideas, but they take way too long to get, and the balancing is just bad. At its core, Spiral Knights is made from good ideas, and it could be fun, but it simply won't realize its full potential.

TL;DR don't play, definitely don't pay
Posted: October 11
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4 of 5 people (80%) found this review helpful
288.9 hrs on record
The game that you will play for one month , unninstall it , reinstall it and play again for 2 weeks then unninstall it again and do the same thing over and over again. Pretty cool , huh?
Posted: October 20
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5 of 7 people (71%) found this review helpful
1,136.3 hrs on record
it's still worth playing, but poor decisions, lack of updates and further balancing (they balanced a few things but after the lead designer quit everything went down hill fast including an allready announced BIG update and balancing) will make it so that the game will get to grindy for your taste and/or boring REAL fast (grinding the same maps for more money) it's free so DO give it a shot and like me, keep hope the devs will redeem themselves and go back to the old ways and make this a realy great MMO

The lead designer left OOO and after that the game went from good to recycled and VERY grindy.
There was a big update announced while the LD was still at OOO but now still no news and the only "updates" the game gets is recycled/recolord costume pieces or just reskinned (end-game) weapons.

the game itself is fun, it used to be hard to progress but still was doable... now it will take you forever to just "forge" (will get back to this) equipment to progress and make it into the "end-game" stages (Tier 3 and onwards)

there used to be an energy system (it's still there... somewhat) that gave you 100 energy each day (would cost 10 energy to play a single map, X amount of energy to craft stuff, increasing amounts to resurect yourself...) at first i didn't like it (the early stages... you know, the time where you want to get to play as much as you can hehe) then they introduced elevator passes (free maps, so the 100 energy could be spend wich ever way you wanted) and well... that was just awsome! and there was also an other energy appart from the 100 you got every day (this you could trade for with ingame currency or get with real money) there was a small diffrence between the 2 appart from one being free every day and the other grindable or purchasable.

so now a bit about the new energy system, the dailey energy got removed (wich is even better then purchasing an elevator pass if you don't want to support the devs) and the elevator (maps) cost is removed wich makes it easy to play as much as you want, how you want. the other energy however is still there :) but now you can only either buy pre-forged weapons or craft new weapons. (same as the old system)

still sounds good doesn't it? :) offcourse it does! the energy system made it so you could play as much as you want. ok you COULD play as much as you want before but you needed to get the energy to do so wich was kinda pricy with ingame curency on lower lvl's (will come back on this too)

so now on to something that (will) ruin(ed) the game for new players and players that still need to create A LOT of gear... the forge! just thinking about this thing makes me glad i got to play the game for so long (1100+ hours hehe) this is the demon that makes this game 100 times more grindy compared to pre-update. after this thing came out i created a few new pieces for my arsenal (wich was easy at first because it had all of the stuff needed to create them) but then came upgrading time... and i still wonder if the idiot who thought this would be "fun" was high on crack or something! this thing can REALY make you give up on a good game...

and also an old problem that further emphasizes how bad the forge update actualy is. you guessed it... grinding for ingame curency and stuff to create/forge/upgrade gear.
why it's never realy adressed, i don't know... but boss fights (and the levels leading up to) give you A LOT more money and mats then just playing the random levels. wich makes grinding boring REAL fast.
Posted: October 14
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2 of 2 people (100%) found this review helpful
13.6 hrs on record
They absolutely refuse to add Linux support. Not sure why, it can run, they just don't seem to want to do the steam integration. So I can't use my steam-account based characters.

Posted: October 12
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2 of 2 people (100%) found this review helpful
779.3 hrs on record
At first the game seems alright. It's heavily pay-to-win, but, that bit's rather negligible (so long as you never encounter any other players) As you get further in the game, it gets rather ridiculous. Rank-based missions start off simple. One unique/generic level, then advance two one generic and one unique level (if not two generic), and then two generic and one unique (or just three basic, unoriginal stages that you could find elsewhere). The tutorials are fine and dandy, but the lack of continuity in it is a little irritating. The game decides to explain certain monsters on certain difficulties *after* you've already encountered them, which is pretty hecked up in its own right, when they could've easily optimized the mission's levels to not contain something you haven't been taught to understand. Alas, it's straightforward genericstages.
I haven't invested in it very much, but PvP seems to heavily rely less on survivability, and more on how much damage you can dish out in one life. Thick armor's given up for combat buffs, and a certain popular weapon-set seems to be one that you can't get without a ridiculous mass of crowns or persistence in a specific set of days.
Posted: October 8
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3 of 4 people (75%) found this review helpful
70.1 hrs on record
Posted: October 12
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3 of 4 people (75%) found this review helpful
33.8 hrs on record
a good game
Posted: October 1
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4 of 6 people (67%) found this review helpful
2.0 hrs on record
Paywalls everywhere, unless you're ready to drop cash on this game AND grind your life away regardless, don't even bother.
Posted: October 7
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4 of 6 people (67%) found this review helpful
0.3 hrs on record
The game crashes when I try to skip the opening cinematic

Highly reccommended for anyone who likes to stroke the glorious neck folds of Gabe Newell
Posted: September 27
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1 of 1 people (100%) found this review helpful
25.4 hrs on record
You're constantly fighting an uphill struggle in this game, this game had so much potential and only limited itself with the energy system.

A lot of people feel like this is easily averted, it is, if you are willing to spend a lot of time either playing the Marketplace or crafting items to get the money in order to get more energy. Everything you do requires energy and that's a big flaw, it's like Farmville, you get many small doses of rewards backed by a refresh timer and it just interupts the flow of everything.

Ultimately they want you to spend money to buy energy, or somehow grab enough cash to convert into energy which as I said, mostly requires playing the marketplace, and for those who want a clean way of accomplishment then tough luck!

That being said, combat was fun and the dungeon crawling aspects were top notch, for the short while I played this game it was a blast, I loved the item system and I liked the fact that you made everything your own through dedication.

still though. Paywalls.
Posted: September 22
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1 of 1 people (100%) found this review helpful
26.7 hrs on record
This game is freakin amazing! Ive only gotten a little far but it is so addictive and has much more playability then games like WOW.
Posted: October 2
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1 of 1 people (100%) found this review helpful
1.1 hrs on record
This game is my lil` biscuit
Posted: October 14
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1 of 1 people (100%) found this review helpful
13.3 hrs on record
I love this game! It's light an simple to run, and sooo much fun. :)
Posted: October 15
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