Join the ranks of the Spiral Knights. Stranded on an alien world, you must explore the ever-changing Clockworks beneath its surface.
User reviews: Very Positive (12,121 reviews)
Release Date: Jun 14, 2011

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Buy Spiral Knights: Guardians Armor Pack

The Guardian Armor Pack contains two complete sets of unique costume armor as well several other valuable items suitable for any player.


Recommended By Curators

"A f2p Diablo styled mmo, where you take on waves of enemies, complete missions, and upgrade your knight. Not exactly for everyone, but fun nonetheless."

Recent updates View all (179)

June 26

Feeling Spritely!

Hello, knights!

Through July 7, 2015, we're offering the Spritely Prize Box! In it, you can find accessories and Battle Sprites featuring new colors:

- Cat Tail, Dragon Wing, and Devious Horn accessories*
- Divine Drakon Pod
- Shadow Drakon Pod
- Volcanic Maskeraith Pod
- Freeze Maskeraith Pod
- Siamese Seraphynx Pod
- Tabby Seraphynx Pod
- Snarblepup Maskeraith Pod

For the full rundown, please visit this page. Thank you!

*So you can fulfill your dreams of looking more like your Battle Sprite, of course!

23 comments Read more

June 17

Solstice Time, and a Visit from Nonna!

Greetings, Knights!

It's time for our solstice celebration! Through June 23, 2015, the Haven Treasury is offering Solstice Prize Boxes.

In these boxes, you may find the following shiny goods:

- Variant Tickets
- Crest of Summer / Crest of Winter
- Wings of Summer / Wings of Winter
- Sunshine Aura
- Snowfall Aura
- Crown of Winter / Crown of Summer

Solstice Prize Boxes also include at least one Summer Confetti and one Winter Confetti item, plus a bonus chance of producing a Bucket of Bloons. Perfect for starting a water fight in Haven! For details, pop right over here.

Also, please welcome Nonna, representative of the Emberlight Adoption Agency, who will be visiting Haven for the festivities. Find this friendly Gremlin by the fountain, and adopt a little chroma whelp, love puppy, mewkat, or hoptimer of your very own!

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About This Game

Band together and fight to the Core!
Spiral Knights is a cooperative adventure in a persistent world with a focus on instant, fast-paced action. Arm yourself and join the ranks of the Spiral Knights; stranded on an alien world, they must explore the ever-changing Clockworks beneath its surface in hopes of reaching its mysterious Core.

Key Features

Co-operative Exploration
  • The Clockworks offer challenges that are best tackled with friends.
  • Fight monsters, solve puzzles and discover treasures together!
Instant Action
  • Go from login to a multiplayer adventure in less than a minute.
Ever-changing World
  • The Clockworks cycle levels to explore in real time. Every moment of every day changes the world.
Create an Arsenal
  • There are hundreds of unique weapons and gear to discover and alchemize.
Form Powerful Guilds
  • Guild alliances allow greater influence over the world. Amass powerful minerals to transform the Clockworks!
Free to Play!
  • Spiral Knights is free to play, no subscription is required to enjoy everything the game has to offer.

Special Offer:

  • Team Fortress 2 "The Spiral Sallet" Hat
    Receive a free Spiral Knights-themed Team Fortress 2 hat by unlocking an achievement in Spiral Knights!
    To receive the free TF2 hat, players must reach the first Clockwork Terminal from any gate in the Haven Arcade and unlock the 'Mission Accomplished' achievement. (Players who've already unlocked it will also receive the hat.)

System Requirements

Mac OS X
    • OS: Windows XP, Vista or 7
    • Processor: 1.3ghz processor
    • Memory: 512MB for Windows XP or 1GB for Windows Vista/7
    • Graphics: 64MB Video Memory. GeForce 5 series, ATI Radeon 8500. Latest video driver.
    • Display: 1024x600
    • DirectX®:
    • Hard Drive: 700MB
    • Java: Version 1.6
    • OS: OS X version Snow Leopard 10.6.3 or later.
    • Processor: 1.3ghz processor
    • Memory: 1GB
    • Graphics: 64MB Video Memory. GeForce 5 series, ATI 8500. Latest video driver.
    • Display: 1024x600
    • Hard Drive: 700MB
    • Java: Version 1.6
Helpful customer reviews
128 of 173 people (74%) found this review helpful
1 person found this review funny
2,802.8 hrs on record
Posted: January 29
Before I begin, do NOT bring my play time into account of this review. I played back when the game had a much more appealing idea behind it and wasn't 100% reliant on Promos to keep it alive.

Now honestly what can be said about this game that hasn't already. From its core it was a very promising game. Frequent updates, fun gameplay, and interesting lore are what made this game so great from the very start. The majority of that changed for the worse when accessories were implemented as it gave the developers a false ideal that accessories are what should keep the game a float instead of pure content that most other games thrive off of to survive. For the most part the game in itself was a great one from the start, but with every level, every floor, every depth you went down further it started to lose the magic that it once had. It became less of a challenge for the player and just ended up turning into a limitless grind to see who could have the best looking set overall. Cosmetics can be nice and mix things up in games, but when that game survives off of that simple factor alone then it is truly not going to last forever. This game could have been something special if it truly didn't rely on cosmetics and reskins to keep it going.

I may have a great deal of a time in this game, but it took me much longer than it should have to truly realize how the devs were handling it after countless promo that managed to root itself in with every event. On its own the gameplay stands out, it's fun whether you enjoy solo play (only for so long), and can be even better when you have a party of friends to play with, but you will quickly lose all enjoyment that you originally had once you reach the end-game content as it doesn't have much to offer other than reskinned bosses with extra challenge added to them. Other than the never-ending grind that presents itself for end-game there truly is no goal afterwards as it gives you nothing to strive for.

For what it is the soundtrack is great, and can easily be memorable if you happen to enjoy calm tunes when relaxing in Haven or enjoy dramatic music when engaging in battle. The graphics are also quite nice with how everything seems to be made to appear cute, but at the same time present some sort of danger. The community (although much smaller now) also happens to be a pretty good part of what makes the game what it is (except the PvP part of it. You know who you are). Other than that the only true flaw that makes me not want to recommend this game is that the devs have basically given up on putting out any true content updates, and mostly focus on reskins and cosmetics like most F2P models fall victim too.

I can’t say I’d ever go back to this game either since it lost all of its charm as soon as I started playing other games and noticed the only real reason I originally played it was due to a nostalgic feeling that it gave. For the most part it reminded me of Legend of Zelda: A Link to the Past, and when I had first started this seemed like a wonderful experience since this was what I thought I was missing out on especially since it had co-op functionality.

All - in - All great idea, and interesting mechanics, but the devs have basically become greedy, and have chosen to take the lazy route only to release cosmetics that add no value to the game other than making it another bland dress-up game to see who has the most valuable and shiniest sets.

TL:DR This game is decent, but like most F2P games it has its flaws, and won’t last you too long for enjoyment if you want a truly memorable experience.
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91 of 121 people (75%) found this review helpful
1 person found this review funny
2,243.6 hrs on record
Posted: February 3
What used to be a flourishing indie game inspired from some of gaming's best retro is now a former shell of itself. Spiral Knights was fun when it was under indie ownership and it was still great when Nick was leading the development team. He left with a somber note and now I see why; the developer is clearly more interested in adding grind walls to get money out of it's players than it is providing a fun and balanced gameplay. RIP Spiral Knights.

Good night sweet prince.
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86 of 130 people (66%) found this review helpful
1 person found this review funny
2,600.2 hrs on record
Posted: January 4
Let me get the first issue out of the way: everything is server-side. Positioning, projectile paths, health, and loot -- the entire game-state is determined there.
This may not seem like such a bad thing, since many online games are like that. But in this game especially, an action game that demands precision and timing, even a small amount of latency can mess up an otherwise perfectly executed run, and it places an inherent limit on level design.

Imagine you've got a lame ISP, or you live somewhere many miles away from the servers, like Australia. See that wheel rolling down the field towards you? Yeah, it's already hit you. Since your connection isn't that great, the server won't realize you've moved your character out of the way until it's too late, and by then it'll already have decided that you've been hit.
See that energy bolt the gun puppy just fired? No, you didn't dodge it, sorry. What, you moved away, changing direction at the last second? Oh, but the way the system works, it continuously executes the last command your client sends to the server (which is why you sometimes see people running into the wall when they disconnect). It sure would be horrible if it was just a little bit too slow to send your desire to move away, huh?

This is why I find the combat in something like Phantasy Star Online 2 to be more satisfying. It wouldn't really be suitable for this game, but in PSO2, your interactions with enemies are client-side. You are always positioned at where you appear, and you will never be hit by something that shouldn't have hit you due to latency delay. This has a side-effect of making partying with others slightly confusing, but at least there it is impossible to blame the system for your death. Making these actions client-side has other effects on the game, like the risk of opening the game up to hacking, and occasional difficulty working in sync with your party, but that's all beyond the scope of this review.

By contrast, in Spiral Knights, you will never see a timing challenge any more stressful than slowly walking across some trap panels as they alternate their active states. You will never see any truly fast enemy or anything that represents an actual danger as evidenced by updates that have neutered enemy AI and behaviors within the last few years. To be fair, OOO has made several valiant attempts to remedy this, through shadow lairs and various danger missions(the dailies, Grinchlin, Tortodrone). But new, truly challenging missions have been few and far in between, and everybody's already figured out the lairs and the dailies.

...And don't be fooled by the apparently low sys reqs on steam. If your graphics card and processor aren't up to snuff, MARVEL AT YOUR REVOLUTIONARY 10 AND SOMETIMES 5 FRAMES PER SECOND

So what does this game have going for it?
It is sort of perversely like Blizzard art direction, in which it is well made, with strong detail and proper form. And, also like Blizzard art direction, it hides a somewhat simple, perhaps even degenerate, game behind its pretty veneer.
Anyway, the style here is very simple, yet engaging. It draws you in, entices you. It is kind of like Maplestory in this regard, and that game had a TON of charm. Yet, rather also like Maplestory, it doesn't really have a lot of depth to it. And again they're both pretty much full of absurdly rich, absurdly bored people playing dress-up these days.

So why do I still play it? Nostalgia for what used to be. And a desire for a game like this that does everything better.

In response to a particular comment I wrote the following text. It merits inclusion in the review:

My internet connection is great. But so much of this game seem to have been tailored to suit a sub-par connection. A few years ago, enemy AI used to be more difficult. Now, wolvers and zombies are motor-impaired. Retrode lasers are a joke. The only monster families that pose any real challenge now are the fiends and gremlins, and even then, fiends were slightly nerfed a few months ago. It is no accident that the most challenging missions (notably, Grinchlin Assault and Tortodrone) feature them prominently.

And some of my friends HATE it. A good connection -- and a good computer! -- seems to be the only reason I can appreciate these missions because without both they are almost unplayable.

Almost, because, well, a few years back I used to play this on a crappy laptop. It gave me 24fps AT BEST, and I was still able to perform FSC runs quite handily(but anything beyond a shadow lair level of difficulty was impossible, because the integrated graphics chip just couldn't handle it).
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30 of 38 people (79%) found this review helpful
1 person found this review funny
1,337.0 hrs on record
Posted: January 10
tfl;dfr : A pretty good free 50 ~ 1337 hour game with good gameplay mechanics.

This is a review of the actual game, not going to mentioning my unbelievable lag because of how far I lived from the servers. Not mentioning how much the community in pvp complains like no tomorrow or how the developers only updates the game with actual content once every 2 years. Nope, none of that, no where in this guide shall I write about any of that.

Spiral knights is developed by three rings design ( also the developers of the popular online puzzle game, puzzle pirates ) and published by sega. Spiral knights ( SK ) is a Hack 'n slash MMORPG zelda type game.
SK is a 2D imensional game in a 3D environment. It has a birdseye view, slightly tilted so that you can see a lot more going on at the top than in the bottom-- I don't need to go over this stuff, right?

Gameplay :

SK is a dungeon crawler based game, it's not sandbox/open world.

There are a crap load of weapons. There are three main weapon types

And then for each of these, there are 4 types of damage, normal, elemental, shadow and piercing. And then some of them have status effects, Stun, fire, freeze, etc.

You basically hit stuff until they die. There's a shield button too, but it's better to kill things before they get a chance to even touch you.
Swords are easier to use than guns. I can't speak for bombs as I have not used them much before.
For swords, all you really need to do in PvE is the same thing as cookie clicker except that you click untill they die. You need to learn a few more 'advanced' gameplay mechanics for gunning in order to avoid the reload so that a lot more guns become viable to use. The mechanics don't take more than a day to learn and that's about as hard as the game gets. PvE wise, at least.

There is a mission mode for PvE which help you get from one tier to the next. You do set levels and get the one-time rewards. However, they are repeatable and you can still get the dropped loot from monsters and treasure boxes.

The (not so) main mode now for PvE is the arcade. Randomly generated levels that you can play through, getting progressively harder every 4 levels or depths, with a mini-town in between which we call strata's e.g. 'Strata 4' would be levels 13 ~ 17.

There are 4 bosses in total, with 1 additional DLC boss.
And many different variants / types of monsters to beat up.

This game's gear is gained through crafting. ( which reminded me of dark cloud 2 / dark chronicle which I loved very much when I was younger )
They are split into stars. 1*, 2*, 3*, 4* and 5 stars.
Getting stronger as you go up, Duh.
You purchase recipes from NPC's or other players and find the materials required for making the gear. And then you've got to get alchemy orbs. They are a fairly rare drop from treasure boxes and you need 3 of the same orb, that is the same star as the gear you want to make or upgrade to. Though these orbs can be found anywhere in PvE treasure boxes, you can also spend real money to get 'Energy' in order to buy these orbs. Though, unlike many other MMO's, you can buy energy from other players with in-game currency dropped by monsters. It acts like a stock market.

From start to end ( 1* ~> 5* ) I'd say it would take about a good 100 ~ 150 hours if you're new to the game ( from personal experience ). 50 if you're buying your way through it although the game's a lot more fun when you take your time. SK is a lot of fun with friends too, up to a 4 man co-op party in PvE.

There are currently 3 sprites in-game. They give passive bonuses as well as 3 different skills for each pet.
They're not much but they're there.

PvP - The end-game stuff that's a lot harder than PvE. ( There's also a pvp mode called bomber ma-- I mean blast network )

In SK, PvP ( Player vs Player ) is called Lockdown ( LD ). LD may look easy and cool at first and it's easy to pick up and get kil-- play* though You need to know ( a poop load ) more game mechanics to be good at PvP in SK. The learning curve is what kept me in the game after all these hours. In PvP, there is a huge skill leap from PvE and because of this, many players get discouraged and don't play it at all. But PvP is a wonderful thing in SK, you can kill people and win.

There are 3 different classes for PvP
Guardian, Striker and Recon.

Guardian has a huge shield that protects team mates within a certain radius from enemy attacks
Recon can cloak / go invisible and juke people to death
Striker(S) with two capital s' coz most people play strikers. Can walk prettay fast and dodge and run.

They all give different stat boosts and debuffs ( unboosts? Disboost? Inboost? ) and play differently.

And though a lot of people say there isn't much content, ( probably after playing for at least 200 hours, yes, if you don't pvp after or try new weapons/armour, there probably is a lack of content after 200, 200. Two hundred hours ) there is at least 100 hours of content with great gameplay mechanics and this is free. FREE . The game is still being updated and has events every few months.

Thank-you for reading this painstakingly long review.
Spiral knights is a good game with easy to grasp, hard to be good at, mechanics and I have enjoyed my time with it very, very much.
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53 of 79 people (67%) found this review helpful
1 person found this review funny
809.1 hrs on record
Posted: January 22
As much as I want to recommend this game, I simply can't.

I have filled this game with 700 hours of my lifetime, and I do not regret them. I enjoy this game and I surely as hell will be playing it more and stack hours ontop of hours playing this game. The thing is, I can't recommend it to new people to play it. This game is a huge grind. A huge grind doing the exact same thing over and over. If you actually want to make progress in the game then be prepared to farm like you have never farmed before because the resources you need to progress are pretty time consuming to get.

If you are going to be a new player, you will not be able to get very far unless you are willing to spend a huge chunk of your life playing this game. Grinding and farming your way all the way to get that full set And even then, you are going to need to farm for your life to get that gear upgraded to it's full potential. Eventually you will get there, but it's extremely time consuming.

Futhermore, this game gets updated quite frequently with COSMETICS, stuff that looks flashy and pretty cool, but you get it by spending alot of real money on the game or FARMING TWICE AS MUCH AS YOU USED TO. Other then that you won't get any big updates with content. We got the gunner update I think a year after it was supposed to be released(not sure?) and that's it.

If farming and grinding is your thing, then I would say go for it.
If you are willing to spend ALOT of time on this game, I'd say go for it.
If you are willing to spend alot of real money and be a buyfag, I'd say go for it.

Perhaps it is fun to try it out once to never play it again since the gameplay is happy with flashy colours and whatnot, but other then that I really recommend you to spend your worthy time on something much more productive.
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