Daggerdale was presented as a hack-n-slash action-RPG in the vein of the "Baldurs Gate Dark Alliance" games that appeared on the XBox and Playstation 2. Those were fairly uninventive RPGs (no party, no significant role-playing or dialogue) but still enjoyable for all that. I was looking forward to more of the same.
But Daggerdale doesn't even reach the unimpressive standards of a console RPG. It is a dull and dreary game. The level design is exceedingly linear, and every foot of it looks the same. The music is perhaps the most uninspired I have heard in any recent game, and the "Simlish" speech (doubtlessly used to save on localization costs; why pay for voice-actors when you can just use random grunting in place of speech?) is terrible. The controls are sluggish, the auto-targeting is terrible and the action is poorly paced. Nor is there any redeeming quality in the loot; none of the weapons are in anyway impressive. Story and setting are equally under-whelming. And the savepoints are poorly placed.
To top everything else off, the game is buggy; textures didn't show up, the game crashed randomly and too often my on-screen avatar just stopped responding to my controls (my favorite bug is how, in the climatic quicktime event -yes, the game resorts to those, too- my character wasn't even visible on the screen! The only possible saving graces to this game was the inclusion of co-op play... but then, I'm not sure I'd want to subject a friend to this game anyway. The four-hour gameplay, normally a disadvantage, was a god-send since I'm not sure I could have stomached more of this game anyway.
Daggerdale sucks. Even at sale it isn't worth the price. Avoid at all costs.