Este contenido requiere el juego base Frozen Synapse en Steam para poder jugar.

Análisis de usuarios: Positivos (1 análisis) - El 100% de los 1 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 16 jun. 2011

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Contenido descargable

Este contenido requiere el juego base Frozen Synapse en Steam para poder jugar.

Comprar Frozen Synapse: Soundtrack

Incluye la banda sonora de Frozen Synapse

Packs que incluyen este juego

Comprar Frozen Synapse: Soundtrack Edition

Incluye una copia de la banda sonora y dos copias de Frozen Synapse - Envía la copia extra a un amigo.

Comprar Frozen Synapse: Complete Pack

Incluye dos copias de Frozen Synapse - Envía la copia extra del juego a un amigo.


Acerca de este contenido

Una fusión de música electrónica en baja fidelidad y una pulida música dance: la banda sonora realizada por nervous_testpilot, también conocido como Paul Taylor, que ha recibido numerosos elogios y que está disponible para su compra si posees la edición sin banda sonora de Frozen Synapse.

Requisitos del sistema

Mac OS X
    • SO: Windows XP / Vista / 7
    • Procesador: 1.6 GHz
    • Memoria: 512 MB de RAM
    • Gráficos: Gráfica integrada de portátil
    • DirectX®:
    • Disco Duro: 220 MB de espacio libre
    • Sonido:
    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: PowerPC (o Intel) a 1 GHz
    • Memoria: 512 MB de RAM
    • Gráficos:
    • Disco Duro: 220 MB de espacio libre
    • Sonido:
Análisis útiles de usuarios
A 18 de 20 personas (90%) les ha sido útil este análisis
Publicado el 2 de octubre de 2014
Easily one of my favorite soundtracks from Indie games. The artist behind the soundtrack is "nervous_testpilot" (name Paul Kilduff-Taylor) and also the co-founder of Mode7, the developers of Frozen Synapse. Interestingly enough, I have found that when the artist in question is closely attached to the game itself - the soundtracks are usually of sublime quality. It does make sense I guess, getting to make the music for your own or your teams project is much more rewarding than just a signed contract with strangers. Although my musical experience is of thin caliber it's obvious that a musician need to devote themselves if they want their music to be on par with the game. Having an "in-house" musician is very important for this reason especially as Indie developers.

Frozen Synapse has a very interesting art design, very simplistic and focuses a lot on... blue. The game therefore depends a lot on the music and gameplay to make it shine, and Boy does it shine! Every track are quite similar but still keep interesting without throwing themselves too far away from the theme, very good balance. Probably solely made out from one keyboard with electronic samples; bass heavy (wub wub sounds), vocal samples (woman), solo piano, ambient noises and sometimes flute or violin samples of some kind. Put some sweet post-processing effects on that and it's all set. Sounds easy, It's not.

Not a single track throws this game off, everything fits with the art-style and aesthetics of the game to no doubt enhance the experience. Here are some favorite tracks:

Artist: Paul Kilduff-Taylor

Original Soundtrack.
2. "Focus"
3. "The Plan"
7. "Concentrate"
8. "Triumph"
10. "Deeper"

Red Soundtrack.
1. "All the Lost"
4. "Parting Shots"
6. "The Fix"
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