Help Minerva survive her adventure in a haunted house full of sinister ghosts! This spooky rogue-lite features heaps of procedural dungeons, ghosts, and loot.
全部评测:
褒贬不一 (29) - 此游戏的 29 篇用户评测中有 65% 为好评。
发行日期:
2019 年 12 月 5 日
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抢先体验游戏

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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

Don't Die, Minerva! is our 3rd Early Access title. We've learned a lot from our previous releases and know that we're ready to deliver a satisfying Early Access experience for those who want to participate.

Other rogue-lites have shown that Early Access is well suited to this genre. Our initial release is already a solid core gameplay experience that offers a clear vision of the game we're making. Early Access will let us make it bigger and better!

In addition to the expected bug fixes and general polish, we look forward to adding new levels, enemies, loot, and features along the way. We can't wait to meet the game's full potential with your feedback and support.”

这款游戏的抢先体验状态大约持续多久?

“This will depend on several factors, but a safe estimate would range from six months to one year.”

计划中的完整版本和抢先体验版本到底有多少不同?

“All of the core gameplay systems are represented in the initial release, but the full version will include much more in terms of features and content. The core gameplay won't change drastically, but the game will be significantly bigger and hopefully a whole lot better!

Our current plans include:
  • New levels / biomes
  • More visual variety within existing levels
  • New Enemies
  • New Bosses
  • New weapons and Friendlies (the stuffed Animals that assist Minerva in combat)
  • New unlocks and abilities
  • Player stat tracking
  • More systems that focus on exploration
  • Additional difficulty levels

New ideas and plans are certain to emerge as we move through the Early Access phase.”

抢先体验版本的现状如何?

“The game is in what we consider to be a solid beta state that is ready to be expanded with new content and features as we enter Early Access. There are some bugs and known issues, but we have applied enough testing and optimization to expect that players will have a good experience with the initial release.

Early Access Launch Features:
  • Minerva can attack ghosts with her flashlight and evade with a dash move
  • Minerva can deploy a Friendly stuffed animal to assist her in combat
  • Collect loot with procedural affixes - Flashlights, Friendlies, Boots, Backpacks, and Necklaces all come in many varieties
  • Four flashlight types - Basic, Flash Bulb Cannon, Heavy Flash Gun, Photon Tether
  • Four Friendly types - Monkey, Bear, Cat, Dragon
  • Equip Gem Mods in Flashlights and Friendlies to customize their elemental output and create synergies between weapons
  • Attribute-based stat system - Make strategic gear selection choices to bolster different aspects of your offense and defense, as well as your ability to apply elemental status effects on foes
  • Dungeons are constructed with procedural layouts and combat encounters - no two runs are the same
  • Collect magical Essence Crystals - these can be spent on permanent unlocks that will aid your progress
  • Collect coins to purchase new gear during your run
  • Four levels of difficulty - unlock Hard and Very Hard to take on new challenges
  • Dungeons span three distinct biomes - the mansion, the garden, and the crypts, each with unique rooms and hazards
  • 19 ghostly enemies, plus elite versions with affixes that make them even more formidable
  • Three challenging boss battles

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We don't expect to change the price of the game when we leave Early Access.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“This is an area where we learned a great deal from our previous Early Access games.

We will post developer blogs at regular intervals that communicate our current status and roadmap. As often as is reasonable we will survey the community for feedback and suggestions. When the community has a clear message for us, we will be happy to act on it - and to let you know that you've made a difference. If we make a change and the community clearly isn't on-board, we'll be happy to roll it back and look for a better solution.

Our philosophy is that once you've purchased an Early Access title, the dev team no longer has 100% ownership over it. While the burden of doing the heavy lifting is on our shoulders, we owe you the ability to have your voice heard and to make sure you're aware of our plans and reasons behind the decisions we make.

We're excited to go on this journey with you and build a strong, positive community around this game with a common goal of seeing it flourish and grow.”
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购买 Xaviant Developer Bundle: Don't Die, Minerva! + Lichdom: Battlemage 捆绑包 (?)

包含 2 件物品: Lichdom: Battlemage, Don't Die, Minerva!

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关于这款游戏

On a dark and stormy night, 11-year-old Minerva discovers a haunted house deep in the woods and before she knows it, she is in for the fight of her life!

Don't Die, Minerva! is a rogue-lite action RPG set in a haunted house. Armed with a flashlight and a backpack full of friendly stuffed animals who are brought to life by the house's magic, Minerva must explore the mansion and defeat its ghostly inhabitants.

Along the way, Minerva meets helpful characters who can aid her on her quest. Death is nearly inevitable, but with each run you will gain valuable essence that can unlock new abilities and better loot.

With multiple levels of difficulty ranging from an easy stroll in a moonlit park to a punishing challenge only to be faced by the bravest of souls, Don't Die, Minerva! offers crisp controls, exhilarating action, spectacular visuals, and a deep stat-driven loot system.

Dungeons, loot, and enemies are all generated randomly, meaning no two runs are the same.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Win7 SP1, Windows 8.1, or Windows 10 (64-Bit Required)
    • 处理器: Intel Core i5 3GHz or equivalent
    • 内存: 8 GB RAM
    • 显卡: DX11 GPU with 1GB VRAM: GTX 750 / HD 7790 or equivalent
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。

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