Brings the simultaneous turn-based strategy genre up-to-date and lets you give detailed, accurate orders to your squad.
User reviews:
Recent:
Mixed (13 reviews) - 69% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,167 reviews) - 82% of the 2,167 user reviews for this game are positive.
Release Date: May 26, 2011

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Recent updates View all (14)

June 20

Proposed UI Changes in FS2 and thanks!

Many thanks for the recent feedback on the UI - has been really helpful and is much appreciated.

Thought I would update you about some changes we're thinking of making based on your feedback and our own appraisal of the situation.

None of this is final; all of it may not happen! That's the end of the caveats. Here's what we're planning on doing:

- A fundamental mechanics change to aiming and shooting which will be announced soon! This adds a new level of depth to the game and is very fun to play with. It may not feature in every mode but early tests are encouraging - Ian will be explaining this system soon when some issues have been worked out.

- Time handles replaced with wait orders. Wait orders are issued using the dragging functionality from time handles, but you do not place orders directly on the handles; you simply create a wait, then place your order in the stack after it. Time handles have always sucked to interact with directly, but dragging left to right is still the best way of defining an amount of time quickly; this should alleviate the former while retaining the latter.

- Units will have a "selection handle", which is a larger clickable element attached to the unit by a line. Selection handles will avoid overlapping with other UI elements meaning that you won't have the problem of trying to distinguish between two overlapping units.

- Probably something to make "check" less terrible to use

- Hopefully some better scaling of the aim handle so it's less tiny when zoomed out

- Probably some other things I haven't figured out yet

1 comments Read more

June 15

Frozen Synapse UI Discussion

Hi,

We're looking at trying to make some improvements to the Frozen Synapse UI in FS2.

This is a difficult topic: Frozen Synapse is a very complex game; some elements of UI design are subjective; making changes to our UI is difficult and time consuming.

So, please don't take it as a negative if we don't manage to incorporate your feedback.

I'd like to know what you find difficult to do in the game, both in-game and in the menus, what you find fiddly especially. Feel free to post anything you want, but in general flagging up problems is a lot more useful to us than suggesting solutions.

Thanks for taking the time to do this.

If you wanted to me AMAZINGLY helpful, a video demonstrating your problems would be great but any notes or comments are more than welcome.

Paul

15 comments Read more

Reviews

“Ceaselessly thrilling.”
9/10 – EDGE
“Excellent and inventive...it's such an achievement.”
9/10 – Eurogamer
“The most moreish and brilliant game I've played in years.”
95% – bit-gamer

About This Game

Frozen Synapse is the ultimate tactical game on PC and Mac.
It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface.
Plan your moves, test them out, then hit the "Prime" button: both you and your enemy's turns are executed simultaneously.
Competitive-but-intuitive multiplayer and a huge single player campaign mean that Frozen Synapse will give you hours and hours of tactical delight.

Key features:

  • Get a FREE full copy of the game for a friend with every purchase
  • 5 challenging multiplayer modes, including the innovative bidding-based “Secure” and “Hostage Rescue”
  • 55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
  • Powerful Skirmish Generator
  • Facebook, Twitter and YouTube integration
  • 15 Steam Achievements
  • Integrated IRC chat as well as various community features
  • Random generation combined with hand-crafted content means that levels and maps are different every time
  • Critically-acclaimed electronica soundtrack by musician nervous_testpilot

System Requirements

Windows
Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: 1.6 GHz
    • Memory: 512 MB
    • Graphics: Netbook integrated graphics
    • DirectX®:
    • Hard Drive: 220 MB
    • Sound:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1GHZ PowerPC (or Intel)
    • Memory: 512 MB
    • Graphics:
    • Hard Drive: 220 MB
    • Sound:
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (13 reviews)
Overall:
Very Positive (2,167 reviews)
Recently Posted
starrymonkey
( 15.1 hrs on record )
Posted: June 25
In the film "Groundhog Day" some guy (Bill Murray) is suddenly blessed & cursed with repeating the same 1-day time period over and over again, indefinitely. In the crushing desolation of this acute & inescapable repetition, he’s forced to confront the erstwhile emptiness of his life and worse neither reckless abandon nor self-destruction seem to succor his temporal malady. However, the dissolution of normal human failure states as a direct result of his strange curse unexpectedly creates the metaphysical space in which he has the power to exorcise his personal demons and commit fully to growing into his full spiritual potential. Embarking on a quest to enrich the existence of other human beings ultimately gives his own existence the meaning it had lacked, and thus he finally indirectly achieves the salvation & the girl he's been after.

This is sorta like the videogame version of that. With clone soldiers and cyberpunk drivel. And more shooting. And less Bill Murray.

Spoiler: (And at the end, you Murray yourself instead of the girl.)
Helpful? Yes No Funny
Sarkoth
( 43.7 hrs on record )
Posted: June 23
Very tedious micromanagement as well as highly unintuitive controls.
Helpful? Yes No Funny
SuicidalMG | Shit
( 68.1 hrs on record )
Posted: June 22
Methodical, simple-to-learn but complex-to-master game-mechanics, oh - and you can simulate all possible outcomes before committing your plan to '5-seconds of real-time'. The AI kicks butt, a human probably kicks more though.

Buy it, play it - it's worth a try, even if you don't end up liking it.
Helpful? Yes No Funny
BallsOfSteel
( 1.6 hrs on record )
Posted: June 19
This game is flat out terrible. Of course, that probably explains why it didn't do well at all. And it probably explains why the "sequel" is NOTHING like the original.
Helpful? Yes No Funny
KnoxyClicks
( 2.8 hrs on record )
Posted: June 19
I stole this game, it's kinda boring
Helpful? Yes No Funny
JimDeadlock
( 24.4 hrs on record )
Posted: June 16
This is without doubt my favourite game of all time. Totally original concept at the time of its release (as far as I know). I can't see anything ever surpassing it apart from possibly the upcoming FS2. I've played it for years offline so please ignore my steam hours.

It's like a cross between chess and poker. There is no luck involved whatsoever and it's all about predicting your opponent's moves. The game is easy for a beginner to pick up but it takes time to become a master. The best thing I like about it is because it's turn-based you can take as long as you like over your moves so a) you have no excuse if it goes wrong, anb b) you get a good dose of satisfaction/adrenalin when it goes right. Many a fist-pump has ensued!
Helpful? Yes No Funny
calibrojosh10
( 2.6 hrs on record )
Posted: June 10
What I liked:
  • Tactical gamplay mixed with guesswork of how the enemy will play
  • You and enemy playout at the same time
What You Need to Know:
  • The games story isn't a big selling point, so don't expect much and just skip it
  • You can plan your moves and the enemies moves that might happen and try your best to guess it and counter it or negate it as much as possible
  • There is no progression like in other games of similar style like DoorKickers( which is better in my opinion)
  • Between each move which is 5 secs of game time, it loads it, which can take longer than the moves to happen :O
  • This is really odd, but not ruining the game experience completely
  • What does it that fact that planing your guys moves and guessing the moves of your enemy takes so much time and the controls are not very quick to make plans,
    waypoints will screw you up unless you manually place them yourself, changing between crouching, aiming, and stoping anywhere in the middle of a guys movement can get hard to keep track of
    what they are doing later, when you have lots of moves to do and want very precise control of your guys
  • Looking forward to the sequel though, as it looks to be fixing all the problems, if not there is the sequel to Doorkicker( Seriously it's that good, I'm not being a hater of this game)

My Score:
C

Price:$7
Main reason for dislike: Tedious

Games similar that might be better:
  • Doorkickers( Just plain better in every way)
  • Frozen 2( Might be)
  • Invisible, Inc.
Helpful? Yes No Funny
[BAIT] Dave
( 3.2 hrs on record )
Posted: June 10
Tedious.
Helpful? Yes No Funny
DarkNetFan
( 1.4 hrs on record )
Posted: June 4
If you can look over the simple graphics, then this is a deep and strategic game. Definite recommendation.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 7 people (57%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: June 10
What I liked:
  • Tactical gamplay mixed with guesswork of how the enemy will play
  • You and enemy playout at the same time
What You Need to Know:
  • The games story isn't a big selling point, so don't expect much and just skip it
  • You can plan your moves and the enemies moves that might happen and try your best to guess it and counter it or negate it as much as possible
  • There is no progression like in other games of similar style like DoorKickers( which is better in my opinion)
  • Between each move which is 5 secs of game time, it loads it, which can take longer than the moves to happen :O
  • This is really odd, but not ruining the game experience completely
  • What does it that fact that planing your guys moves and guessing the moves of your enemy takes so much time and the controls are not very quick to make plans,
    waypoints will screw you up unless you manually place them yourself, changing between crouching, aiming, and stoping anywhere in the middle of a guys movement can get hard to keep track of
    what they are doing later, when you have lots of moves to do and want very precise control of your guys
  • Looking forward to the sequel though, as it looks to be fixing all the problems, if not there is the sequel to Doorkicker( Seriously it's that good, I'm not being a hater of this game)

My Score:
C

Price:$7
Main reason for dislike: Tedious

Games similar that might be better:
  • Doorkickers( Just plain better in every way)
  • Frozen 2( Might be)
  • Invisible, Inc.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
139 of 160 people (87%) found this review helpful
1 person found this review funny
Recommended
13.5 hrs on record
Posted: April 17, 2014
It's like playing chess with a SWAT team, combined with an RTS and a psychology game.
Easy to get into, hard to master, GREAT soundtrack.
Definitely worth it if on sale.
Was this review helpful? Yes No Funny
122 of 160 people (76%) found this review helpful
Recommended
264.8 hrs on record
Posted: November 25, 2013
A really original simultaneous turn-based tactics, set in a cyberworld of a distant future.
Even if usually I'm not too much into this kind of games, I really enjoyed it for its simple yet complex mechanics. The rules are really basic, but since the whole game is about predicting opponent's moves, and you can never, never know for sure what another human being is thinking, and that's why it shines in multiplayer more than anything else, even though it has a lenghty and worthy campaign.
Multiplayer is really versatile too, since you can just leave your turn and play another match (or even another game altogether) while you wait your opponent's; you can even set the game to send you an email when a new turn is awaiting you.
Also, is worth nothing that replay of your matches are automatically saved on the servers, and you can watch even other's really easily; and there's an amazing little option that uploads your matches to your YouTube channel.
Graphics are really simple, but they do their job, and the soundtrack is astonishing good.

Just try the demo and complete the tutorial, you'll get an idea if this is or not a game for you, you could be surprised.
Was this review helpful? Yes No Funny
56 of 61 people (92%) found this review helpful
1 person found this review funny
Recommended
132.5 hrs on record
Posted: October 3, 2014
It's a shame when people have only AAA games in their mind and ignore hidden gems such as Frozen Synapse. The game is not for anyone - that can be said about any game out there. But in this case what I mean is that unlike other games where you just rush and kill everything in sight, in Frozen Synapse you must take a slower and more tactical approach. You are in command of a squad of soldiers, each equipped with different weapons, from shotguns through sniper rifles all the way to rocket launchers. The game has a good tutorial which can make a person understand the basic and more advanced tactics - from the standard take cover tactics to the more advanced search and destroy where each member of the squad covers the blind spot of the other and thus advance in their search for the enemies. Afterwards people can chose whether they want to advance to the campaign, practice against the computer in skirmish matches or go online against other people around the world. This is a game which would be more suited to the gamers which favor brains and strategy over the standard gamers which know only how to react and rely on reflexes while gaming ... If you are of the first type - I recommend buying this, if you are from the latter one - prove us wrong, joins us and show us ! :)
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54 of 59 people (92%) found this review helpful
6 people found this review funny
Recommended
268.5 hrs on record
Posted: October 25, 2015
This is one of the most intelligent games ever created. Like chess, it requires careful planning and predicting the moves of your opponent. Unlike chess, it does not require years of training to play at the world-class level.

Don't buy if you dislike thinking.

Definitely buy if you're looking for a fun challenge for your brain.
Was this review helpful? Yes No Funny
33 of 38 people (87%) found this review helpful
Recommended
5.3 hrs on record
Posted: October 28, 2014
Frozen Synapse is a great turn-based game with stirring tactical multiplayer battles that reward clever thinking. This game perfectly demonstrates the fact that looks aren't everything.
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23 of 24 people (96%) found this review helpful
Recommended
11.8 hrs on record
Posted: November 13, 2014
Frozen Synapse is phenomenal. I bought a multipack ages ago, and remember eyeing it with great interest before release. Finally got around to playing it, and being turn based, it can suck the hours away.

One of the major hooks is that you can simulate the actions you think the enemy will take before you complete your turn. This allows you test a bunch of potential outcomes in advance, and it ratches the tension up tenfold.

There are loads of features built into the client: a chat service (communicate with your opponents without needing Friends list functionality), piles of multiplayer modes, a built in IRC client so you can discuss strategies or find new opponents... There's play-by-email functionality, hotseat (aka pass the keyboard) multiplayer, full coop for the campaign, and I don't think I've even mentioned the DLC yet!

Add all that goodness on top of one of the best soundtracks I've ever heard and a cyberpunk inflected premise and story, and you've got a winner. Immense value for the money. If you have any love for turn-based strategy, be sure to pick it up!
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22 of 24 people (92%) found this review helpful
Recommended
39.1 hrs on record
Posted: July 14, 2015
Frozen Synapse is a game where player input is taken in turns but the actual outcome is played out simultaneously. In game matches, each player is given several soldiers and has to complete a certain objective, like getting to a certain location or killling the enemy's units. Players then give orders to their units to try to outmaneuver their opponent. Every plan can be tested ahead of time and will always play out the same way; there is no luck or randomness in the combat. After both players confirm their moves, soldiers on both sides will execute their commands. The entire game is about predicting the moves of your opponents and trying to counter them. It also has great music and a pretty good single player campaign (although the multiplayer is much more enjoyable IMO). I would definetely recommend it to anyone who is a fan of tactical gameplay.
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108 of 176 people (61%) found this review helpful
6 people found this review funny
Not Recommended
2.8 hrs on record
Posted: August 18, 2014
You know what makes chess the ultimate strategy game that has lasted for thousands of years? Its simplicity.

Frozen Synapse takes the turn-based strategy game genre to an extreme level of meticulousness. This is saying something in a genre that already resembles something like chess with more rules.

I am a long-time fan of turn-based strategy games, with the X-Com iterations holding a special place in my heart (well just the first two and the remake actually), so I am no stranger to intricate control over characters and exhaustive planning for each turn. However, there are two questions that must be answered in the affirmative for any TBS game to be considered "good":
First, are the controls efficient?
Second, is the game fun?

Unfortunately, Frozen Synapse fails on both accounts. The painstaking level of control over every minute movement of your troops is maddening and superfluous. You are the most anal-retentive military commander in all of history, and while the game provides a reasonable explanation for it, your troops are apparently mindless drones. Simply adding more controls over every little movement does not make a TBS game superior to others. Extraneous controls weaken a strategy game's enjoyability by obstructing its very purpose: strategy. Very often, you will find yourself losing rounds/games because you forgot to set a drone to look in a specific direction or to duck at the right moment, or walk quickly/slowly. Not because you didn't realize that those moves were necessary, no, because you FORGOT. There are so many options to set for each individual unit, that you can easily spend an hour just setting up a SINGLE TURN. I am not exaggerating, the multiplayer gives opponents a week to post their turn! This kind of burdening complexity removes the players ability to strategize and gives advantage to the player who is most able to memorize details. Strategy is about out-thinking your opponent's moves and countering them, or recovering from a weaker position with superior tactics, NOT micro-managing the user-interface.

So is it fun? Well, Frozen Synapse insists on you monitoring every sniffle and cough your troops make, so the majority of the time playing this game is spent staring at a screen of unmoving drones and identical walls, running simulation after simulation to determine the highest likely method of success. It would be just as fun to compare tax audits to determine which IRS agent was the most efficient!

Speaking of identical walls, the graphical quality of this game is terrible. I have never before claimed to need high quality graphics in a game, in fact in many ways the fight for ever greater graphics is ruining the industry, but if ever there was a game that needed better graphical design: this is it. The neon colors that honestly looked cool in the trailers and screencaps are horrendous to look at after only ten hours or so of gameplay. Every character looks the same, every wall is identical, you are a robot commander of a robot army killing other robots for no reason whatsoever.

Some of the positive reviews said the game was "easy to get into, but hard to master," and this is an outright lie. This game is hard to get into and hard to master. I will say it again: strategy games require simple controls so the only thing between you and victory is your tactics. Not fun.
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44 of 65 people (68%) found this review helpful
Recommended
20.5 hrs on record
Posted: December 12, 2013
This is my favorite strategy game, probably ever. Even though I'm horrible at it and don't play enough.

It's a simultaneous turn based game in which you have soldiers and give them orders for the next 5 seconds of the fight, both players input orders, and not just move and shoot, move, crouch, aim direction, target priority, target ignore/fire on sight and time based things, so you can do "Move to this wall, take cover behind it, in 2 seconds, get up, look in front of you but do not engage anyone and crouch back down half a second later".

What you do then is try to simulate what your opponent would do, because yes, you are in control of enemy units during the planning phase so you can order them to do what you think the opponent would do, or even move the units around anywhere in the map if you have fog of war and they aren't seen.

That kind of strategy is what I really enjoy, and with a large campaign and multiplayer, the game is very well done.

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