Rechargez pour plus d'action avec GundeadliGne, le second titre la collection Gundemonium
Évaluations des utilisateurs :
Globales :
très positives (115 évaluation(s)) - 86% des 115 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 27 sept 2011

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Packages qui comprennent ce jeu

Acheter Gundemonium Collection

Comprend 3 article(s) : GundeadliGne, Gundemonium Recollection, Hitogata Happa

PROMOTION SPÉCIALE ! L'offre prend fin le 28 juillet

 

À propos de ce jeu

Rechargez pour de l'action de tir avec GundeadliGne, le second titre de la collection Gundemonium - ce jeu de type manga avec déplacement horizontal vous apporte le meilleur du jeu de tir sur Steam. Devenez mercenaire et aidez à la défense de l'humanité contre les démons du monde sous-terrain. Chargez vos armes et combattez en ligne avec un ami en mode coopération. Choisissez parmi 2 personnages et débloquez un troisième. 4 niveaux de difficulté pour un expérience intense. En bonus, choisissez parmi différentes 'Matrix Masters' pour vous aider.

Comprend :

  • 5 niveaux de tirs infernaux
  • Style graphique old-school
  • 2 personnages, un troisième débloquable
  • Un choix de 6 Matrix Masters
  • 2 modes de mission débloquables
  • 11 succès Steam
  • Mode deux joueurs en local
  • Mode multijoueur Steamworks
  • Classements complet en ligne
  • Bande originale de DM Ashura

Configuration requise

    • Système d'exploitation : Windows® XP, Vista, ou Windows 7
    • Processeur : Processeur Intel® 1 GHz (Recommandé : 2 GHz)
    • Mémoire vive : 256 Mo de RAM (Recommandé : 512 Mo de RAM)
    • Disque dur : 500 Mo d'espace disque disponible
    • Carte graphique : Carte graphique DirectX® 9
    • Son : Carte son compatible DirectSound
    • DirectX® : DirectX 9 ou supérieur
Évaluations des utilisateurs
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Globales :
très positives (115 évaluation(s))
Publiées récemment
the crusades pt. 4
( 2.5 heures en tout )
Posté le : 27 juin
GundeadliGne is great, just like its name.

I have no clue what GundeadliGne is, or what the devs took to think of that title besides adding the word "gun" to it, but I'd love some more of it.

Gameplay

No one cares about the story so let's just start shooting things. GundeadliGne is a sideways bullet hell shooter that gives you a run for your money with tight bullet formations and enemies that could spawn anywhere. Thankfully, our heroines this time (As per the Gundemonium Collection norm, not a single male is in sight) have a variety of equipment at their disposal. Eryth, our faithful protagonist, rocks her revolvers yet again, and can now, amazingly, aim behind her for those pesky backspawning enemy scumbags. Elixirel, who is now unlocked from the beginning, can also aim behind her, and opts to decimate everything with her big laser of doom. "Bombing" is a little bit more different as well, opting to allow you to choose between a bunch of "Matrix proxies," which is really just a way of saying, "anime girls who clear the screen of bullets for you." Every matrix proxy has their ups and downs, along with recharge rates, so look at their stats and test them out to really know what's going on with them. Otherwise, gameplay is pretty linear. Kill stuff, dodge bullets, get to boss, kill boss, go on to next stage.

Graphics

GundeadliGne, unlike Gundemonium Recollection, doesn't have the advantage of being a remake of an old game, but still manages to look great. From the badass looking shot of Eryth in the title screen, to the wonderful sprite work in the game itself, GundeadliGne doesn't disappoint with presentation. Oh, and GundeadliGne has censorship options in the config file if you want. Anime tiddies are bad when you're focusing on dodging stuff.

Performance

No notable issues. If my potato can run it smoothly, yours can too.

Soundtrack

♥♥♥♥, this soundtrack is good. Don't believe me? Listen to any of the ♥♥♥♥ing tracks in the OST, arranged or otherwise. DM Ashura doesn't get paid enough for this gold. Fast paced and catchy, the soundtrack is a great addition to the game, and if you're willing to shell out some extra money, you can buy the soundtrack, which I highly recommend.

Recollection

The game is great for players of bullet hells. With tight controls, fun gameplay, and nice looking graphics, GundeadliGne excels at what it wants to do, and that is to give you an enjoyable bullet hell experience. Yet another good game in the Gundemonium Collection.
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cyberneticmind
( 0.5 heures en tout )
Posté le : 16 mai
Simple it's a fun game.
Nice sprites and music.
The control feel so good. It's fast and responsiv.
Only one thing i missed, more diffrent background and sprites.
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ARMADA
( 0.7 heures en tout )
Posté le : 6 mai
Produit reçu gratuitement
super !
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coolRONz
( 0.6 heures en tout )
Posté le : 3 mars
afaik its the only online coop shmup there is.... so its essentially a must have.....
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Jeremylegobelin
( 0.7 heures en tout )
Posté le : 28 janvier
Un jeu bien sympathique à réservé uniquement aux amateurs de shoot'em up façon touhou cependant celui-ci se joue plutôt à la Gradius, à savoir à déplacement horizontal.
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Stiod
( 0.6 heures en tout )
Posté le : 24 décembre 2015
Bullet Hell dans une esthétique arcade qui, de mon point de vue, pâtis de la comparaison avec Touhou Project, mais qui est tous de même agréable à jouer.
Les +:
- Bullet Hell bien géré dans la difficulté (pas de vague inévitable en difficulté standard mais rien d'enfantin non plus)
- Une esthétique arcade dans le style de Metal Slug 3 (je fais avec mes références arcade qui ne vont pas très loin)
- Une musique entraînante
- Des impacts mieux ressentis que dans Touhou
- Dynamique (on enchaîne rapidement les vagues d'ennemis)

Les -:
- Une hitbox du personnage difficile à cerner (elle n'est pas montrée explicitement comme dans le mode concentration de Touhou)
- Les ennemis qui popent dans votre dos sur le coté gauche de manière totalement inévitable lorsqu'on est colé à gauche (toute mécanique de die and retry dans un jeu qui est censé reposer sur le skill est un défaut pour moi)
- C'est peut-être moi mais même en appuyant sour toutes les touches du clavier, je n'ai pas trouvé le moyen de mettre le jeu en pause
- Fouillis à certains moments, surement à cause de la taille et de la forme des projectile. Là, regarder une vidéo de gameplay devrait suffire à comprendre ce que je veux dire

Les neutres:
- Un système de vie qui facilite la vie. Je le mets dans les neutres car une plus grande facilité dans un bullet hell n'est pas du goût de tout le monde
- Un système de "contre-bombe" qui permet simplement de se protéger d'un projectile si on a assez de mana (qui se recharge seul) en appuyant au bon moment. J'aime cette mécanique qui est simple à prendre en main et permet quelques retournements de situation mais, encore une fois, cela facilite le jeu donc, neutre
- Un scénario dont je ne parlerais pas car je ne l'ai pas lu mais que se présente sous la forme d'énormes pavés avant chaque chapitre, ce qui n'encourage pas vraiment la lecture

Pour conclure sur une énième comparaison à Touhou (référence des bullet hell), c'est un jeu plus "bourrin" et dynamique que Touhou dans son esthétique et son gameplay légèrement plus permissif (tout en restant difficile) mais aussi plus fouillis et moins "précis" (dans le sens où on tire dans le tas et que la hitbox du personnage est parfois relativement énigmatique).

Pour moi, ce jeu est à avoir en parallèle de Touhoupour jouer selon votre humeur du moment, selon si vous souhaitez cracher du sang devant des petites filles adorables qui envahissent votre écran de boules multicolore dans une ambiance onirique ou si vous êtes plus d'humeur à foncer dans le tas et exploser des missiles avec une paire de flingue sur une musique entraînante.
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Graced by Autumn
( 2.8 heures en tout )
Posté le : 11 décembre 2015
Upon hearing something about a videogame revolving around little girls flying through the air shooting lots of baddies, most people familiar with the orient's top titles will immediately begin to conjure up images relating to the Touhou franchise. The remaining people who are less acquainted with Japanese gaming culture will likely look on in confusion. As of now, it would seem that the Touhou girls have some competition on the block, courtesy of Japanese indie developer Platine Dispositif and what still remains one their finest games to date, GundeadliGne.

As a direct sequel to Gundemonium, GundeadliGne picks up a decade after the conclusion of the last game. In the 18th century of an alternate universe where magic and machines are both equally common sights in everyday society, mankind discovers the Philosopher's Stones within the deepest depths of the realm of demons, otherwise known as Que Pholith. These magical artefacts enable the human race to advance its current technology far beyond its time. In doing so however, humans also release untold horrors from the demonic realm. It is soon determined that those who hold complete mastery over the Philosopher's Stones hold the key to thwarting the demons' invasion of Earth. These individuals are called 'Matrix Masters'. After successfully leading a counter attack into Que Pholith, Rosenkreuz Foundation agent Eryth Millfall returns to Earth to prepare for a second incursion into demon territory, with the goal of destroying the source of the Philosopher's Stones.

Unlike its predecessor, GundeadliGne presents the player with the choice of three playable characters, each with their own set of pre-defined abilities. Eryth is best suited to players who are comfortable with having to frequently re-position their character in order to make their shots connect, while Elixirel is likely to be favoured by those who would prefer to minimize their character's movement whilst still retaining the ability to attack large clusters of enemies at once. The third playable character; Nagi is for players who have adopted a high-risk, high-reward playstyle and don't mind running the risk of taking a bullet while trying to close the gap between themselves and the enemy in order to make use of her fast and powerful melee attack. Though it fails to deliver the same depth as the character customization system found in Gundemonium, this variety in characters still manages adds significant replay value to the game, and is an adequate stand-in for the aforementioned system.

Each character also has a means through which to slow down time, which can be used to give the player a breather, or simply time to contemplate their next move. Two of the three possess a magic attack, which is essentially GundeadliGne's equivalent to the 'bomb' found in most bullet hell games. These become particularly useful when playing on the higher difficulties when the action shifts from the player exchanging fire with the enemy, to the player frantically trying to navigate through a deadly labyrinth of bullets, energy beams and a ton of missile salvos.

One of the first things a player should notice about GundeadliGne is that it is significantly harder than the typical bullet hell shooter. This becomes evident right off the bat upon beginning the first stage as jack-o-lanterns and witches pepper the screen with fire from both sides of the screen, thus forcing the player to frequently change the direction they’re facing in order to keep up with the action. Even at its default level of difficulty the game can give experienced bullet hell players a run for their money. A major factor in determining just how difficult GundeadliGne is the phase level. As the player dispatches foes in rapid succession, the phase level meter fills. Upon reaching a certain threshold, the phase level increases, resulting in a sudden influx of enemies whilst simultaneously causing those already present to fight more aggressively, which in turn opens up new scoring opportunities for the player. Should the player collide with an enemy's attack, the phase level will decrease by one value. The extra incentive given to the player to avoid being hit stems from fact that maintaining a high phase level is paramount to attaining a high score, essentially encouraging players to attempt that ever-difficult 'no miss run' in order to end the game with the highest score possible and earn their place among the top players on the online leaderboards. This high level of difficulty is also what makes GundeadliGne feel so rewarding. It is impossible not to feel an overwhelming sense of satisfaction after clearing a hard section of a level, particularly so if the phase level hit a high value.

Beyond the main game lies Mission Mode, which is actually two modes labelled as one. The actual 'missions' themselves put the player under trying circumstances in particularly dangerous scenarios not encountered in the main game. These can include facing two Bosses at once, or fighting an upgraded version of an already capable opponent. These tend to be fiendishly difficult and are likely to be something that those who have mastered the main game will enjoy. The 'Tower of Babel' mode in comparison challenges the player to destroy coloured blocks in order to line up those with matching colours into columns. By comparison the ToB mode requires little skill or knowledge of the main game for the player to enjoy the mini-game.

There do appear to be a few control related issues that apply specifically to the Steam version of the game. First and foremost is that official wired Xbox 360 controllers seem to adopt a specific dead zone when used with GundeadliGne regardless of how they were calibrated. The size of the zone isn’t huge but it is bigger than what most players familiar with this sort of game are likely to feel comfortable with. Several Xbox 360 controllers were tested, calibrated and re-calibrated for the purposes of this review. All of them yielded the same result and made it difficult to consistently achieve precise movement when it was needed most, particularly when playing as Nagi – who moves noticeably faster than the other characters. It is also the case that while the d-pad remains fully functional at the main menu it becomes unusable beyond that, even at the character/difficulty select screen. Regardless of whether you’re using a gamepad or keyboard holding the ‘slow move’ key; which facilitates slower character movement without slowing down time; doesn’t get you instant results: it still takes about a full second for the game to actually apply a slower movement speed to your character. Having the ability to slow the movement speed of one’s character for clearing tight spaces is something that has since become standard across manic shooters, but there’s a potential problem here with the way things are set up. The default key binds are set up in such a way that the ‘fire’ key and ‘slow move’ key are one and the same, so it’s possible that this has been done on purpose to enable the player to repeatedly tap the ‘fire’ key when they want to shoot and move at the default speed whilst also enabling them to quickly switch to a slower movement speed by simply continuing to hold down the aforementioned button. However it would be nice to have the option to dedicate a specific key to both of the above functions, independent of each other.

Overall GundeadliGne is a fairly good title that; despite not being quite as flashy or unique as other games from the genre such as Radiant Silvergun and the Castle Shikigami series; should appeal to those looking for another bullet hell game to add to their collection.
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Kébecc BIG QC
( 0.2 heures en tout )
Posté le : 21 novembre 2015
What's a pedophile's favorite part of a hockey game? Before the First Period.
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TAKE♂IT♂EASY
( 5.5 heures en tout )
Posté le : 14 novembre 2015
$3.99 for the game.

$10-90 for new keyboard

gg Rockin' Android
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Lost Garland 517
( 2.2 heures en tout )
Posté le : 3 novembre 2015
This is just like Touhou.
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Évaluations les plus pertinentes  Globales
4 personne(s) sur 14 (29%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
3.2 heures en tout
Posté le : 31 octobre 2014
Si vous aimez les shoot-them-up, n'en prenez aucun de la série. C'est à vomir cette avalanche de sprits.
J'aime normalement ce genre de jeux, mais la c'est de l'écoeurement. Au point que j'ai désinstallé les 3 jeux de la série.

Merci au passage pour les comentaires graces auxquels j'ai achteté "ca".
C'est la seconde fois que je me fait avoir avec des commentaires "so funny game!", "génial", "excellent!"
Non, ce jeu n'est ni génial, ni excellent et pourtant j'aime tout péter.

Donc, si tu aimes passer au poil de cul de pixel près de 4850 tirs sans arrêt.
Si tu aime alors que même en mode novice tu n'arrive pas à passer le jeux sans "continue".
Alors oui, ce jeux est pour toi.
En réalité, c'est un shoot-them-up à l'envers, c'est toi qui te fait canarder, pas toi qui canarde.
C'est un shoot-me-down.

Les 3 pour 10€, super! Une soirée à jouer aux 3, la deprime!
Ca n'est même pas amusant. On esquive, on esquive, on esquive, on meurt.
Continue ? Yes! Equive,esquive,esquive, die .. retry ? Yes, equive ... bref -> uninstall.
Yerk! Merci de m'avoir écoeuré des shoot-them-up que je n'acheterais plus jamais (sauf peut-être un R-Type...).
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26 personne(s) sur 39 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
1.4 heures en tout
Posté le : 25 novembre 2013
If you enjoy Touhou Project, you'll definitely enjoy this.
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
45.6 heures en tout
Posté le : 5 décembre 2014
Genre:
Horizontal, bullet hell type of shmup

Introduction:
This is a unique shmup, but not made for everyone. That because of the anime style, some seminudity (removable and NOT needed to enjoy the game, explained later on), fast pace (subjective), and taking a while to getting used to the controls, binding all the many keys to your liking, learning how to use the game features (getting rid of bullets with planeshift, controlling Phase Level), and so on. Once you learn how to play the game properly, it can be really fun, and the online duet revolutionates.

Gameplay: Good (3/4)
The gameplay is fluid, resposive and satisfying. An issue I do not share, but many people seem to do, is that there are many keys for many functions. Your regular shmup has a fire and bomb key, and sometimes a focus or slow-down and a charge attack key. GundeadliGne has fire, rapid fire, mana shot, bomb, focus or slow down, turn, and even a screenshot key! The best way to play the game seems to be in a controller or an arcade stick. Personally, I have to admit that it took me a while to use all keys properly.
The two initial characters are said to be one for average players, that is Eryth, and one for beginners, Elixirel. Eryth can only shoot straight, is faster than Elixirel and seems to be able to cause much more damage (don't rapid fire too much or her guns will heat up too much). Elixirel is able to fire to to various places so you shouldn't bother staying in the front of a boss to do damage, but she's slower than Eryth and sometimes it costs you a life. The bosses bring innovative bullet patterns, most of the time, but either they are good or not is subjective. I say they are.
If you're too slow to destroy enemy waves, you'll run out of time and may not be able to finish a mini boss or a boss itself. So the game requires you to go fast, but there's an issue few people might experience. Depending on your computer's hardware, the game may run slower in fullscreen mode and a tad faster in windowed mode. That happened to me, and for some motive I can't get my game to run on fullscreen mode anymore, so I was quite shocked at the difference.
If you're scoring high in the game or pulling out death bombs, you'll raise your Phase Level, making the game harder. If you're not ready for high Phase Levels, try using bombs before being hit or even don't bomb at all. Giving up a feel lives to not lose them all is the key. It's not explained in the game, but there's a manual you can check by right clicking GundeadliGne in your game library, and it's recommended you do so, as many other features are also explained there.

Game Visuals and Music: Moderate (2/4)
The pixelated graphics are nicely worked, representing what they are meant to. A problem is the seminudity of some of the bosses, that can be hidden editing the .ini file in the game folder. The seminudity turns the game down for some people, making they think that this game is trying to sell with sexual content, but that's NOT the case. In my point of view, It's supposed to add to the chaotic climate of the game, just like in Bayonetta. The characters and other bosses are well designed.
The music quality is subjective. The original music is not the greatest out there, neither the arranged version, but they fit so nicely, it seems they are better than they actually are. I was surprised when listening to the game OST on YouTube, as they didn't feel so awesome as in the game.

Game Storyline: Moderate (2/4)
Not really the focus of the game (so it's discounted from the overall rating). The story is presented between stages of the game, a screen of text alongside with character art. It's not the most enticing way to tell a story, but the story itself isn't shallow, neither badly written and translated. It's a continuation of the previous game, Gundemonium Collection. If you want to read it, you can check GundeadliGne's TVTropes page.

Game Entertainment: Good (3/4)
As some people would have trouble adapting to the game's many features, and some people would think bad of this game because of the seminudity, I can't say those people would feel entertained playing GundeadliGne. But if you fit the target demographic of the game, several hours of fun are guaranteed. And even better, if you happen to have a friend that owns the game and lives in the same country as you, both of you can experience the online duet at it's best, that is absolutely fantastic. However, if you're playing with someone from other country, you'll have connection issues and the controls are going to be far from responsive.

Overall:
Excellent game for people that are okay with all the items listed in the introduction of this review, and have someone to play the online duet mode properly.

Good game for the standard shmup player, but they might have a bad time adapting to the controls and game features, also if they don't mind the anime style and seminudity.

Moderate game for beginners, people that would give up on trying to understand the controls and game features, and only playing the game to pass some little time, also being or not being slightly triggered by the seminudity.

Bad game for people that dislike the anime style overall, that would like to pilot a ship rather, also that thinks that the controls and game features are unnecessarily complicated and that also thinks that the seminudity is there to "help selling a bad game".
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
Recommandé
26.8 heures en tout
Posté le : 8 août 2013
This review is in fact for all 3 games part of the Gundemonium collection pack (Gundemonium Recollection, Gundeadligne and Hitogata Happa). They are great bullet hell doujin games, of course it's not worth a good old CAVE, but their scoring systems are good and save for Happa, easy to get into. They're probably your best choice to make your first steps into the manic shooter genre. And hats off to Rockin' Android, who not only translate these, but fix bugs (there are still updates today !), add features and cool remixed music. I recommend to buy all the stuff they release if you're into it or just curious.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
Recommandé
125.8 heures en tout
Posté le : 27 décembre 2014
Words cannot describe how wonderful this game is. And DM Ashura's remix makes it even better.
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18 personne(s) sur 31 (58%) ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
Recommandé
0.1 heures en tout
Posté le : 17 août 2014
I don't even freaking know. Game's about flying 10 year girls who are actually magical puppets who shoot stuff. I don't know why 10 year girls make effective killing machines, but apparently they do. This game is hard as balls, as in puppet balls, but not as in magical girl puppet balls because they are girl puppets. Dodge bullets and shoot bullets is the name of the game. HundeadliGne is japanese for "Dodge bullets and shoot bullets". I've studied anime class for 4 years now, I know this.

B-/10, shoot stuff and be cute I guess
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
0.3 heures en tout
Posté le : 8 décembre 2013
Bullet-Hell action fun. And anime girls. Lots of anime girls...
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
8.9 heures en tout
Posté le : 4 janvier 2014
The Arrange soundtrack goes all the way in a way the original fell short. A lot of variation in patterns with maybe a couple boring sections here and there, the over-the-top boss patterns really make up for this and you'll be glad to have a breather here and there. Lots of functional character variation, though not quite so ridiculously configurable as Gundemonium, Great graphics and again, the music is perfect. Overall I reccomend getting this at any price, despite it's short length.

I would give extra points for having online co-op but I've never seen anyone online just randomly, so you'd want to arrange planned sessions with friends.

Note: I recommend this over Jamestown any day,
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
0.9 heures en tout
Posté le : 1 décembre 2011
Very fun Bullet Hell series, neat music, and they all have demos. Oh, and it's dirt cheap. You should get this if you have any interest at all in the genre.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
9.7 heures en tout
Posté le : 1 novembre 2014
This game has chicks with big heads flying around shooting guns to get the baddies through a perverted amount of bullets. This is the best game I've played in this style and what can I say, I've played it a lot. Sometimes while playing it I close my eyes and can see the patterns of the bullets that have been burned into my retinas.
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