This a reverse Tower-Defense game, the player controls the attacking units. I'll be honest, I went into this game expecting to hate it. I'm happy that I was wrong and I offer my sincere apologies to '11-Bit Studios' for doubting you! A respectful bow and a tip of the hat to you! :)
This gem flew under the radar for lots of people. If you're a fan of the genre, you'll not be disappointed! The UI is very slick looking and responsive. It's also easy to pick-up and play thanks to a simple control scheme and well-done tutorial system. You can feel the passion, time, and quality, that the developers poured into this game. The production values alone are impressive. If you're just looking to have a good time and kick-back with a genre you know and love, stay the course! But If you've got a wii-touch of Sadism inside you that craves a seemingly unfair situation, like me, then the game has plenty of challenges to quench that hunger, too. Especially during that last couple of Campaign Missions.
That isn't to say, the game has no flaws. There are moments during the story, that are cliche and can be seen coming a mile away. While having a fully voiced cast can add a lot to a game experience, it only takes one person to ruin it. Certain cutscenes (seems like the unskippable ones?) move your camera/focus towards a scene on the other side of the map, without pausing the action. I've lost count of how many units have fallen in the line of cutscene-fire. A dislike of mine that probably doesn't bother anybody else, is the Commander's skill-set. The skills themselves are fine. It's the fact that the Commander is unable to offer any regular(gun) damage of his own. Even if it's just a tiny amount...every little bit, counts.
Since I don't wanna end this review on a sour note, I definatly recommend this game