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5 Games, 1 Price! Delivered monthly Wield psychic powers against fearsome foes in epic comedy saga over 5 monthly episodes An otherworldy power for controlling matter and space calls to the strongest and strangest who might wield it -- intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane.
Release Date: Apr 15, 2010
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Buy Sam & Max: The Devil's Playhouse


Packages that include this game

Buy Sam and Max Complete Pack

Includes 3 items: Sam & Max: The Devil’s Playhouse , Sam & Max: Season One, Sam & Max: Season Two

Buy Telltale Collection

Includes 19 items: Bone: The Great Cow Race, Bone: Out From Boneville, Telltale Texas Hold ‘Em, Strong Bad's Cool Game for Attractive People: Season 1, Tales of Monkey Island Complete Pack, Sam & Max: The Devil’s Playhouse , Puzzle Agent, Poker Night at the Inventory, Back to the Future: The Game, Jurassic Park: The Game, Hector: Badge of Carnage - Full Series, Sam & Max: Season One, Sam & Max: Season Two, Puzzle Agent 2, Law & Order: Legacies, The Walking Dead, Poker Night 2, The Wolf Among Us, The Walking Dead: Season 2

About the Game

5 Games, 1 Price! Delivered monthly

Wield psychic powers against fearsome foes in epic comedy saga over 5 monthly episodes

An otherworldy power for controlling matter and space calls to the strongest and strangest who might wield it -- intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane.

Gaming's greatest dog and rabbit sleuths Sam & Max seek the power’s ancient secrets, as manic Max gains shape shifting, teleportation, mind reading and future vision abilities for battling these foes.

The saga plays out in a surreal 5 month-long symphony of mayhem that gets deeper and more twisted with each episode.

  • Episode 1: The Penal Zone - Now Available!
  • Episode 2: The Tomb of Sammun-Mak - Now Available!
  • Episode 3: They Stole Max's Brain! - Now Available!
  • Episode 4: Beyond the Alley of the Dolls - Now Available!
  • Episode 5: The City That Dares Not Sleep - Finale!

Key Features

  • Wield psychic powers against fearsome villains: shape shifting, teleportation, mind reading and future vision.
  • Sam & Max’s biggest, boldest, most bizarre and best-looking series yet
  • Epic comedy saga across 5 monthly episodes

PC System Requirements

    • OS: Windows XP / Vista / Windows 7
    • Processor: 2.0 GHz (3 GHz Pentium 4 or equivalent rec.)
    • Memory: 1 GB
    • Graphics: 128MB DirectX 8.1-compliant video card (128MB rec.)
    • DirectX®: Version 9.0c or better
    • Hard Drive: 2.7 GB
    • Sound: DirectX 8.1 sound device

Mac System Requirements

    • OS: Mac OS X 10.5 or later
    • Processor: Intel Core 2 Duo
    • Memory: 256MB of RAM
    • Graphics: Not Recommended For: Macs with integrated graphics
Helpful customer reviews
9 of 9 people (100%) found this review helpful
2.8 hrs on record
Brief Synopsis: The Devil's Playhouse is the third season of the Sam & Max series. It is comprised of five episodes. Sam & Max games are point and click adventures which are set in a fictional version of New York City. The games are full of slap stick comedy, word plays, and in jokes. They're simple to play, yet have a nice level of challenge to them in that the solutions to the puzzles often require doing things in a certain order.

Long Review:

Story: This is, in my opinion, the weirdest season of Sam & Max yet. Max has developed psychic powers from being exposed to toys from "The Devil's Toybox" and the freelance police duo soon find themselves the target of several different beings who want the powers for themselves.

Graphics: The graphics are pretty much the same as they've been from season 1 (simple, cartoony). Any other type of style just wouldn't work well with this game, which is perfectly fine. There are very few, if any, glitches or other graphical bugs in the game.

Music/Sounds: The music and sounds are what you would expect in a Sam & Max game. The music is upbeat and catchy where needed, downbeat and slow where applicable, and cheesy everywhere else. The sound effects fit into the game well and are of a decent sound level so as to not drown out the voices and background music.

Length: Each episode takes around 2-3 hours to play if you're following a walkthrough. If you're playing the game purely under your own steam, then each episode will probably take you around 4-5 hours to complete.

Replayability: There really isn't any replayability to this game. Once you finish it, that's it. There are no alternate endings or variations to the story.

Overall, I recommend this game. The jokes are funny, the story imaginative and irreverent, and the length of each episode makes the asking price well worth it. My advice however is to purchase all three seasons in the series and play them in order as they are all a continuation of one huge story; that is, the story of the lives of Sam and Max.
Posted: May 26
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4 of 4 people (100%) found this review helpful
3.9 hrs on record
The Sam & Max series are very, very fun. Every minute of the game is exciting and its puzzles are fantastic. They aren't too hard but aren't too easy at the same time. I actually had to use a walkthrough because it was so silly. I give these games a 15/Elephant. As soon as you start the game it will have you asking, "Who let the dogs out?"
Posted: May 7
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4 of 5 people (80%) found this review helpful
7.2 hrs on record
Holy ♥♥♥♥ing ♥♥♥♥, this game is superb. The puzzles are clever are fun to play with. The psychic powers add a whole new element to the gameplay and Sam is still fat. If you love adventure games, you're a ♥♥♥♥♥♥♥ for not buying this. (P.S. You're not a ♥♥♥♥♥♥♥, sorry.)
Posted: March 28
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1 of 1 people (100%) found this review helpful
8.0 hrs on record
Usually im kinda lighthearted with my reviews on games, but not this time.

This game series is, simply put, ♥♥♥♥ing awesome.

The colorful humor, the great characters, the detailed locations, the story-rich gameplay, and much, much, more.
If you don't know these guys, Sam and Max are freelance police working together through unconventional means to solve mysteries and solve crimes. The series runs in episodes, each season after season 1 has had 5 episodes in total, this being the third season. They also used to have comics, and a tv show back in the 90's.

Buy this.
Posted: July 22
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1 of 1 people (100%) found this review helpful
4.5 hrs on record
This season of Sam and Max is the best one so far. The controls are amazing, even with a PC gamepad. I love the story and the new gameplay mechanics. Even though it looks different than Sam and Max Save The World (Season 1) and Beyond Space and Time (Season 2), it still looks good. Most of the characters from previous seasons are back and the new characters are good too. I just wish that Telltale would come back to this amazing franchise. I also recommend playing the first two seasons first before playing this season.
Posted: May 27
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10 of 10 people (100%) found this review helpful
8.9 hrs on record
The third season of Sam & Max represents a shift in tone and gameplay. The changes are obvious from the very beginning - a narrator to set the scene, new control scheme (same as Tales of Monkey Island; clearly favouring consoles), a new villain, an opening tutorial of sorts (which is so entertaining and interactive that it puts most other tutorials to shame), psychic powers for Max and a grainier, darker graphical style.

It may sound like a lot of changes to a successful formula, but it works well. Not only does it provide a quite accessible introduction for newcomers to the series (including clever little pop-up profiles of characters and notes in a journal about the case and clues), but it also provides a fresh spin on the series for veterans.

Of course, the series lives or dies by the writing and puzzles, and thankfully both are still strong. The new villain, Skunkape, is wonderfully voiced and a highly entertaining character. A few old favourites are missing, while others return (as well as some who are not quite favourites; the Stinky clan seem only slightly more popular than the late, unlamented Soda Poppers…). There are some wonderful lines, with even more smashing of the fourth wall than usual – a few particularly good remarks about non-player characters, for instance.

Puzzles are made a little more interesting through Max's future vision, which offers a glimpse of dialogue from a later scene. It's generally relevant to a puzzle at a particular location, and offers an idea of what to do without giving too much away. Another power, teleportation, saves a lot of the tedious trekking around, which is especially useful as load times seem a little longer than previous games. There's also a bit of a change in mindset with collecting items; they're no longer all directly used for puzzles, with some being clues to unlock new locations. Those new locations look quite similar to the old ones (lampshaded by Max), but at least offer a bit of a feeling about a wider gameworld.

There's a few scripting oddities, with certain events not triggering when they are supposed to (the intended initial teleport scene, for instance, didn't come up for me until quite late in the game because I chose something they apparently didn't expect the first time), but other than that the game seems to work well.

The episode is probably the most promising start to a Sam and Max season yet, and with the tease of more powers to come, and hints at future storylines, there's a lot to draw a player into the following episodes.
Posted: November 30, 2013
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