A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city?
User reviews: Very Positive (162 reviews)
Release Date: Jan 13, 2012

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Buy Blackwell Convergence

Packages that include this game

Buy The Blackwell Bundle

Includes 4 items: Blackwell Convergence, Blackwell Deception, Blackwell Unbound, The Blackwell Legacy


Recommended By Curators

"This game gives you a talking stand, that doesn't happen too often."

About This Game

A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city? Or is somthing more sinister binding these events together?
Bizarre connections are a dime a dozen for the Blackwell family, but just how far back to they go?  Medium Rosa Blackwell and her spirit guide Joey Mallone are about to find out.

System Requirements

    • OS:Windows ME or higher
    • Processor:Pentium or higher
    • Memory:64 MB RAM
    • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX®:5.0
    • Hard Drive:64 MB HD space
    • Sound:All DirectX-compatible sound cards
Helpful customer reviews
3 of 3 people (100%) found this review helpful
3.7 hrs on record
Posted: July 24
i was expecting more but it's still nice & enjoyable
7-6/10, Recommended!
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3 of 3 people (100%) found this review helpful
15.3 hrs on record
Posted: April 14
Blackwell Convergence is the third game in Blackwell series and it continues at the same pace, still being adventure point-n-click. Another solid title of ghost-helping, albeit with removed Notebook combination feature that was making it more unique.

The game still runs on quite old adventure engine, even if it's updated. It still means that you may encounter small glitches, though... I don't remember any, unlike Blackwell Legacy. The engine still has this anti-aliasing applied to scaled sprites, ruining pixel-art somewhat, but scaling is rarely used in this part. Pressing Shift+Tab, commonly used for Steam Overlay, will make the game to instaskip all the dialogues, you can fix it by just pressing Tab. No real support for widescreen, but at least image isn't stretched.

The game has quite a modern game design to it, as you can't die or get stuck in a dead end because you didn't pick some item hour ago. The game keeps ability to switch between Rosa and Joey (sidekick ghost who can only blow air). Ability to combine clues in notebook is gone completely this time around, which is shame, as it was unique part of it. Notebook is still there though. But it added investigative feature where you can search Internet (and mail), which means that you get to type things that you may figured out, great!

Pixel-art and animations are better than in Legacy, this time even backgrounds look top-notch. Animation for character portrait is missing though. The setting is taking on more of rainy and yellow color this time around and it keeps a bit of jazzy feel in music of Unbound but more modern, relaxing. Though, it feels more forgettable. I still think that soundtrack in Legacy was superior.

And once again the game will start with quite a motion, this time with included short intro case, so you will have easier time starting playing than in Legacy. Then you are off to mostly wandering and chasing a mystery, maybe even saving some ghosts, getting your villian along the way, and a familiar one at that. The scope of a game feels larger and you will even get to explore moer unique locations and character. It does have one loose end that never got properly explained: why certain ghost babbles like another character sometimes. Yea, it's hinted how it got there, but never clearly explained. But yes, it's a little bit more on wandering side. The puzzles make sense by now fully and you getto type your clues in computer.
Also, Rosa trying to act more confidient and doing strange jokes is still cute.

And yes, once again it comes with a commentary mode, great! Well, if forget that once again the focus is on voice acting. Also comes with extra voice acting bloober. Nothing as much of extra content as in Unbound.

Another solid adventure, another solid game which has it's own charm. This and Blackwell Unbound are connected by plot, so try to not play Convergence before that one. Though this one felt as weakest entry for some reason, but technically it's a good game.
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2 of 2 people (100%) found this review helpful
3.1 hrs on record
Posted: May 3
Yet another stellar episode in the Blackwell series. Every bit as good as the others. You'll want to play Legacy and Unbound first, FYI.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: May 16
Here’s a point and click series that has been eight in years in the making. Fortunately, I did not spend eight years waiting to play them all as I started in early 2014, just in time for the last one to be released. The series aging poorly over a such a long time isn’t really an issue here as it’s done in the 90s style of point and click adventures. Pixel graphics, above-par voice acting, items to pick up and most of all, a compelling story.

What do I think? Not bad, not bad at all. The characters draw you into well-written, appropriately voiced, engaging point-and-click adventure. It’s probably one of the most intuitive adventures I’ve played in a while (especially after playing Monkey Island and Sam & Max). It’s also the only point and click adventure I’ve played set in modern times, in the real world. It’s weird to have to think ‘modern’
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: May 4
This installment switches focus back over to Rosangela and Joey as they continue solving cases to help spirits pass over. A little time appears to have passed between Legacy and this game as the relationship between Rosangela and Joey is somewhat more relaxed. Characters from the past two games make appearances, though with different voices in some cases. The voice actors aren't worse, the characters simply sound a touch different than they did before. The combining of clues to form new conclusions mechanic is missing (and missed), but the interface is a hybrid of the past two games with clues appearing in the notebook and the search function (changed from the phonebook to the internet) prompting a typed word. Despite these rather large changes, the commentary is less robust than in the previous two games. No explanation is given for more than one recasting, but the removal of a key element of the series is touched upon. The art is steady improving from game to game and the puzzles are becoming more intuitive while maintaining their interest. Plot lines are closed a little better in this installment and so the need to immediately start the next game isn't as strong as it was with the past two. All these complaints are in comparison to the games that came before it, on its own, Convergence is just as good as the other two and a fitting installment in the series.
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