A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city?
User reviews: Very Positive (106 reviews)
Release Date: Jan 13, 2012

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Packages that include this game

Buy The Blackwell Bundle

Includes 4 items: Blackwell Convergence, Blackwell Deception, Blackwell Unbound, The Blackwell Legacy

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Recommended By Curators

"This game gives you a talking stand, that doesn't happen too often."

About This Game

A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city? Or is somthing more sinister binding these events together?
Bizarre connections are a dime a dozen for the Blackwell family, but just how far back to they go?  Medium Rosa Blackwell and her spirit guide Joey Mallone are about to find out.

System Requirements

    • OS:Windows ME or higher
    • Processor:Pentium or higher
    • Memory:64 MB RAM
    • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX®:5.0
    • Hard Drive:64 MB HD space
    • Sound:All DirectX-compatible sound cards
Helpful customer reviews
9 of 10 people (90%) found this review helpful
3.6 hrs on record
Posted: October 30
In order to complete the whole bunch of great WadjetEye games, I started with the Blackwell Series. Like every adventure these are nice little stories to examine. Besides the resolution is bad, the graphics are well painted. It seems Blackwell is a remake series from LucasArts which made great adventures in the past.
The third part Blackwell Convergence is quite more balanced than the other parts. The riddles don't concentrate just at the ending. In the beginning you will also solve a couple of ghost quests. The story develops in the middle when you reveal first monetary links between the studio and the art gallery. It has a fabulous ending in the ghost world where you are in an American Diner arguing with some ghosts from the past. And a great fight scene on the rooftop, which is also famous for WadgetEye games (like in th Shiwah).
PS: A little bit annoying was to play the game in commentary mode to get a special achievement.
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3 of 4 people (75%) found this review helpful
1.0 hrs on record
Posted: November 8
The tightest gameplay of all Blackwell episodes up to this point-- yet the most fractured storyline. Enjoyed the first half, said "WAT?" aloud to myself repeatedly during the second half. A shame, because I was looking forward to finally recommending one of these... but I still just can't. Like the other episodes I've played in this series, "good idea, poor execution."
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3.3 hrs on record
Posted: October 28
An extreme upgrade graphically, but unfortunately a step-down everywhere else. The story and plot aren't as interesting as the previous installments, and the puzzles aren't nearly as fulfilling to solve. However, it's still a good entry into the series, and one that effectively keeps the ball rolling.
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2.6 hrs on record
Posted: November 5
Loved the first, loved the second, loved the third.
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10.1 hrs on record
Posted: November 5
Easily the most accessible episode in the Blackwell saga, it might just be the most suitable starting point for any newcomer to the series. Highly recommended to any fans of classic 'point-n-click' / Lucasarts style advanture games.
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5.7 hrs on record
Posted: November 8
I love the theme and the psychoanalysis you can do in this game.
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9 of 9 people (100%) found this review helpful
3.5 hrs on record
Posted: July 2
“Oh, watch out! She is so sharp, she could cut herself.”

The Blackwell Legacy represents the third of five parts in the Blackwell series. While maintaining the style and level of quality that defines the Blackwell games, it feels much more refined than the first two instalments. The focus clearly lies on the strong story and further development of the charming characters.

On the other hand the amount of puzzles and their complexity were reduced. In addition the combining clue feature has been removed, which was a nice option to interact with the different dialogue information.

Fun fact: While the first two Blackwell games had a rather short development cycle of two to three months, the third part took almost two years.

My rating system consists of six categories in descending order of importance:

- Atmosphere
- Characters
- Details
- Puzzles
- Story
- Controls

Based on the performance each category will receive one of the following grading:

- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).

Atmosphere: A-Rank

Characters: A-Rank

Details: A-Rank

Puzzles: C-Rank

Story: A-Rank (S-Rank for the underlying storyline)

Controls: B-Rank

To conquer all achievements of The Blackwell Convergence, you will most likely spend around 4 hours. A detailed achievement guide can be found on the link below (thanks to Link).


Achievement difficulty: 1 of 10

- Singleplayer [+1]

Blackwell Epiphany (PC) – Adventure game + Point & Click
(Fantasy) – 2014
Blackwell Deception (PC) – Adventure game + Point & Click
(Fantasy) – 2013
Blackwell Convergence (PC) – Adventure game + Point & Click
(Fantasy) – 2009
Blackwell Unbound (PC) – Adventure game + Point & Click
(Fantasy) – 2007
The Blackwell Legacy (PC) – Adventure game + Point & Click
(Fantasy) – 2006
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4 of 4 people (100%) found this review helpful
3.0 hrs on record
Posted: June 26
This is the third game of the series. As I mentioned in my previous two reviews, I love those games!

The story is absolutely fascinating. Those games have a little something that's so addictive, I cannot stop playing them until they are done. Now about this one in particular... You have alot more options than in the previous ones and you start to see where the serie is really going. I obviously cannot write a big review about it, because it's a story based game... What I can say about it is that the tutorial has improved, it has more technology to interact with and a very good ending.

I still find it sad that those game have really low resolution and a buggy steam overlay... But, oh well, I hope the new ones will improve that!

All the Blackwell games are worth playing if you like point-and-clicks, if you are tempted to play the series, be sure to start with ''Blackwell legacy. ''
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2 of 2 people (100%) found this review helpful
3.6 hrs on record
Posted: July 8
Background: Played episodes 1&2 back to back with Convergence. Love Point and Click games.

Impressions: If episodes 1&2 are Monkey Island 1 in visual style Convergence is certainly Monkey Island 2. The characters are still retro but there's more colour and detail to everything. The 'Randall and Hopkirk (Deceased)' formula continues to be a fun basis for an adventure but for the first time it felt like a pixel hunt and some sections are very wordy. Also it's hint heavy which drives the plot onwards but reduces the challenge.

The Good:
* The upgraded visuals and interface over parts 1&2.
* The plot is ideal and grows the overall story well.
* Save interface is massively improved.
* Voice acting is consistent and good throughout.
* Charming twists and ideas early on but runs out of steam later on.

The Bad:
* Feels a lot shorter and easier than the previous games.
* The great notebook mechanic of 1&2 has been cut back.
* Achievements give away plot points, don't read them.
* Some locations only have plot items clickable.
* Doesn't make use of Joey's ghost skills over the previous games.
* Very few items to collect to further the plot.
* Very heavy-handed hints drive the plot but make it too easy.
* Long sections of speech that go nowhere useful.

Recommended for: Fans of the first 2 games, you need to play them to understand the plot and characters in so sections.

6.5/10. Not the best in the series but far from unenjoyable and worthy of the Blackwell series.
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1 of 1 people (100%) found this review helpful
3.2 hrs on record
Posted: September 17
Blackwell Convergence is the 3rd game in the Blackwell series, and ties together the story from the first two games. If you need a refresher, in the first game Rosa first meets her spirit guide Joey and begins her adventures as a medium. The second game steps back in time to Rosa's Aunt, and her encounters with the villain The Countess. As of the 3rd game, Rosa and Joey have been working together for some time and have become more accustomed to each other. You continue your adventure as a Medium/Detective, trying to help lost souls move on to the other side.

Blackwell Convergence is a point and click adventure like the previous two games in the series. This game does take a bit of a departure from the notebook mechanic used during interrogations in the other games. While it is still present, it is used very sparingly. I would consider this a much more traditional point and click in that aspect. While I enjoyed the notebook feature as it was before, I wouldn't say that its absence took too much away from Blackwell Convergence. I think the main reason is because this is the tightest story of the three thusfar, with every event building on each other until the conclusion. I really enjoyed the story and dialog, and found myself taking my time more than usual just to hear everything.

The voice acting is on par with the second game, which is in what I would consider the good but not great category. Rosa's is much improved from the first game, and Joey's is on the same level it has been. The graphics have seen an improvement from game to game, and are now reminiscent of mid to late 90's 2D adventure games. The character portraits are very well done, but I would like to see a little more detail in the environments.

Overall, I would recommend Blackwell Convergence for fans of point and click adventure games. It has the best story I have seen in the series so far. It is also probably the easiest, with no puzzles that are real head scratchers. The story leaves the door open for more games in the series, and I am looking forward to giving them a try.

Grade: B+
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1 of 1 people (100%) found this review helpful
4.9 hrs on record
Posted: August 25
The third in the Blackwell series of point-and-click supernatural adventures, sequel to the Blackwell Legacy, which draws on the experiences of Lauren and Joey in Blackwell Unbound.

Unlike some other adventure games the mysteries are largely solved by gathering clues and combining pieces of information, so it's less puzzle-based and more like detective work, with a methodical process and moments of insight, which grounds the experience - yes, one of the main characters is a ghost, but the problem-solving is built on real-world logic, not magic.

Another thing I love about the series is the way the relationship between the two main characters develops and matures, and the characters get fleshed out as we learn more about them and their backstories. You can also see the art style and character design mature with each installment.
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1 of 1 people (100%) found this review helpful
5.6 hrs on record
Posted: October 27
I enjoy this game almost as much as I enjoyed "The Blackwell Legacy" aka the first game. The story was good as usual, but the option of not moving so much around was kinda boring, and not be able to visit the dog, as we cound in the first game.

I liked that you could go on the computer and brows, and use the telephone, but the hints from the company people were kinda hard to understand. Some other things was also a little bit hard to understand, and sometimes it was idiotic much back and forwards between people. I know you are playing a "detective", and you need to ask much around, but sometimes its kinda stupid (at least in this game).

Otherwise, i liked it! :)
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2 of 3 people (67%) found this review helpful
1.9 hrs on record
Posted: June 21
Blackwell Convergence is a point and click adventure game in which you play Rosa, a clairvoyant detective, and her ghostly sidekick.

The art style is old-school pixellated graphics, reminiscent of the original Tales of Monkey Island, though of higher quality. The voice acting is good, the music excellent, the story engaging.

Mechanic-wise, the puzzles are pretty simple. Talk with everyone you can, interact with everything possible, remember that you can use the computer in Rosa's apartment, and you can solve all the puzzles quite easily. The game is pretty short - I finished my play through in less than two hours - but the story line coupled with the cute and silly interactions between the story's characters make the game worth getting.
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3 of 5 people (60%) found this review helpful
2.2 hrs on record
Posted: June 21
Obligatory header to the review: I focus on four primary areas whenever I review a game: gameplay, story, graphics, and sound/audio/general things that go into your earholes. Gameplay and Story get a rating scale from 1 to 10, and the AV stuff gets a rating from 1 to 5. My philosophy on this is that there are some instances in which a game may not necessarily have that much in the way of gameplay (take Amnesia for example), but the story/atmosphere/whatever it may be is reason enough to pick it up. Also, take the cumulative score with a grain of salt; it's just a numerical feeling about the game as a whole. That's part of why I do these subscores. Also, keep in mind that I'm not going off of school grade based rankings. A 5/10 denotes what I feel to be an average game. Likewise, 7/10 is a game that I think is pretty cool, and something that gets a 2/10 is near-abomination level. Pinning scores to an even further obfuscated rating scale is kinda senseless, but for the sake of my backloggery, I'll repeat again that 1.0-2.7 is a one-star game, 3.0-4.7 is a two-star game, 5.0-6.7, 7.0-8.7, and 9.0-10 are three, four, and five stars, respectively.

Additional note: This review will be shorter and will be written in respect to the first and second in the series (Blackwell Legacy and Blackwell Unbound), since this is an episodic sort of series.

Gameplay: We're back to Rosangela for this game. Honestly, this is the kind of improvement I was wanting to see. There weren't any "puzzles" in the traditional sense of adventure games, which made me more than happy. Rather, gameplay took more of a backseat approach in this game. The puzzles that were there didn't require any sort of intense abstraction of logic and generally made a great deal of sense. Definitely a great improvement over the previous two in the series. 8/10.

Story: Oh man, things start getting real this game. With the last two games I felt like I could go for a week without playing the next in the series. This one... I dunno. Maybe a few days at most? Also, this is the game that finally got me to 100% go for Blackwell Epiphany, which is apparently the best. Nevertheless, this game really got the pacing of the story right, with plenty of tense, dramatic moments as well as some much needed comic relief. Things finally came together, and it's oh so good. 9/10.

Graphics: Yet another art style change. Looking at the wikipedia page, I suppose this isn't all that surprising, but it's still kind of jarring seeing the art change so much. Apparently the last two games use the same artist (although yet another different artist), so at least for the review for Epiphany I won't have to bring it up again. Nevertheless, I really liked the comic-y style this iteration in the series presents. All of the art is clean and it just looks good. I just wish they would've kept with a consistant artist throughout the series. 4/5

Sound: At least they kept someone for most of the series in this department. Also, the music is enjoyable as ever, with the soundtrack leading a sort of fusion of the last two game's OSTs' styles. Also, much to my joy, the voice recordings didn't have any glaring errors like popping. Voice acting is still good and still believable, which is the best thing you can say about voice acting (at least as far as I can tell). If you make the character sound believable, you've done your job and done it well. 5/5.

Overall scores are 8/9/4/5; cumulative score of 8.7/10. Very excited for Deception and Epiphany.
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9 of 17 people (53%) found this review helpful
2.7 hrs on record
Posted: July 30
Alot of ugly ghost.
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2 of 4 people (50%) found this review helpful
4.0 hrs on record
Posted: June 15
Just as good as the ones before. If you like Point and Click adventures, you should really play the whole series.
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1 of 2 people (50%) found this review helpful
3.5 hrs on record
Posted: July 17
This series is excellent, I loved everything about it.
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0 of 1 people (0%) found this review helpful
2.5 hrs on record
Posted: June 28
This part of the seires was a dissapointmet, in my eyes. The focus is on New York bohemian subculture of the 50's or 60's, and I really feel nothing for this aspect. The characters of that era play a pivotal role in the story and the refrences intermingle with the spirit world metaphysics the game established. And for me it felt like the writer of the game is writing a fan fiction on people I don't know or care about.
The plot itself feels like a rehears of the last game. Again- the same antagonist does the exact same thing for the exact same reasons. *Sigh* We do learn a little bit more about her, but it is very little. The game seem to be foreshadowing a more interesting plot- which fails to make the actual plot of the game interesting. Also there is no use of the notepad gameplay, emulating deduction of facts and connection, which I really liked in the previous games. It also forces you to keep notes on paper, since you need to type topics to learn more about them and the note system doesn't track these topics (like in the previous games).

And it is shorter then the last game.
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0 of 1 people (0%) found this review helpful
4.2 hrs on record
Posted: October 2
Great development of the Blackwell story.
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0 of 2 people (0%) found this review helpful
4.3 hrs on record
Posted: July 15
Blackwell Convergence is the third instalment in the Blackwell series. Also this is the first title where you may feel that it had an actual budget, though the improvements are seen mainly in the quality of the background graphics.
Following the footsteps of Unbound, but yet again with the first game’s protagonist, we partake in yet another set of ghost stories where the goal is to learn the spirits’ woes and how to convince them to find peace with their deaths and move on to the afterlife.
Gameplay-wise Convergence is starting to veer back to the classic adventure genre, losing the clue-based puzzles and using item interaction instead. I have to admit, in my opinion it hurts the game’s atmosphere and story, even though the creator was getting better and better in writing character stories for the ghost. This part was always the biggest selling point of the Blackwell series – the ghost and the life stories behind them, which were always more complex than anyone would think from a short indie game – and thankfully the game does not disappoint in this regard.
Also by this time the overall plot of the series is really starting to take form, which is really nice to make you feel you are playing a multi-part epic, but sadly hurts the individual cases somewhat as they all need to be tied into something instead of being completely separate from each other.
Overall the game wasn’t as a big step up from the previous title as Unbound, but it is still exciting enough to keep people interested in Blackwell.
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