A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city?
User reviews: Very Positive (188 reviews) - 96% of the 188 user reviews for this game are positive.
Release Date: Jan 13, 2012

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Packages that include this game

Buy The Blackwell Bundle

Includes 4 items: Blackwell Convergence, Blackwell Deception, Blackwell Unbound, The Blackwell Legacy

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About This Game

A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city? Or is somthing more sinister binding these events together?
Bizarre connections are a dime a dozen for the Blackwell family, but just how far back to they go?  Medium Rosa Blackwell and her spirit guide Joey Mallone are about to find out.

System Requirements

    • OS:Windows ME or higher
    • Processor:Pentium or higher
    • Memory:64 MB RAM
    • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX®:5.0
    • Hard Drive:64 MB HD space
    • Sound:All DirectX-compatible sound cards
Helpful customer reviews
21 of 24 people (88%) found this review helpful
4.4 hrs on record
Posted: August 19, 2015
Blackwell Convergence is the third installment of Blackwell series, and it continues the story of Rosangela Blackwell, a couple months after the first game left her. Convergence drags us further into the legacy of Blackwell family, shedding some light on the nature of their responsibilities, raising many more questions that we will chase after in later installments. The more I play these games, the more I sink into Rosa's shoes, leaving me with a feeling of uneasiness and even suspicion for our age old companions.

Several months after the Blackwell Legacy, we learn that Rosa did quit her small book review job and desperately tries to publish a "fiction" novel that tells of her experience about her first case: "The Devil and the Deacon". Frustrating enough, fiction novels are not exactly on great demand. While pursuing a career as a blossoming author, she keeps investigating several cases with Joey, following Lauren's footsteps. After a fairly basic case, she attends a gallery opening as she promised to her neighbor and only living friend, Nishanthi Sharma. The incidents to follow this fairly generic social event will complicate Rosa's life within only five days period. She is to meet an old adversary, pursue a murderer, rub shoulders with her aunt's circles and encounter a mysterious madam who asks her help in turmoil.

I'd like to define the first game as mystery that tips its hat to folklore, and the second was basically a noir movie with supernatural elements. This third one, however is surreal in tone, and philosophically inclined to dabble with notions as responsibility, family, trust, cause and consequence. Nearing the end of game, there is a whole part weaved with metaphors and symbolic apparitions only. I felt a great sense of respect towards Wadget Eye Games and their golden boy Dave Gilbert when they used Joseph Mitchell, legendary journalist and an expert on human soul in Blackwell Unbound. In this game, they add Joe Gould, namely Professor Seagull to the equation and bring in the big term that shall dominate the storyline from now on: the collective unconscious! This installment was a downright early Christmas present for nerds like me, who are greatly interested in social sciences.

When we take this second glance on Rosa, we are quick to realize that she is more experienced now. She stands her ground and tries her best to get the job done. She is still an odd duck, but more open to interaction and takes steps on either bonding with other people, or at least persisting on what is right. Her dynamic with Joey is becoming better in synchronicity as a gradual process. But it is safe to assume that she is not there yet. I couldn't believe my eyes when I realized that she was even trying to make actual jokes, different from her passive aggressive sarcasm that we encountered in the Legacy! Rosa is becoming a strong female character, just as Lauren was, with personal standing, a sense of justice and an in-depth personality as she grows up. With her cheesy grin, baggy clothes and nerdy glasses, she is a refreshing figure compared to the sexually exaggerated female protagonists that we encounter nowadays. This is a good example of character development.

As far as the game itself goes, it is evident that everything is improved. Graphics are prettier, and the atmosphere is more carefully arranged to establish an eerie setting, strengthened with beautiful soundtrack. Adding clues sequence is completely removed from the game, yet we are encouraged to use technology more to progress during case investigation. We use Rosa's computer to find an address, get into people's mail, gather information and so on. Joey hasn't been very effective in this game, but he is still a controllable character with the option of consultation.

This series is like a symphony; starting sleepy, speeding to raise suspense and dive into a crescendo. What next? Only the fourth game will tell. At this point, I insist. Please give this game a chance, if you enjoy adventure games. Everything will become personal so fast, you will wonder when that happened.

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10 of 11 people (91%) found this review helpful
0.9 hrs on record
Posted: December 19, 2015
Blackwell games' reputation as classics is well deserved
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1 of 1 people (100%) found this review helpful
13.8 hrs on record
Posted: December 19, 2015
This Blackwell Series is an interesting one. As each game progresses, the storyline becomes more and more polished, the art gets better and better, and the puzzles and clue finding get more interesting. In this third installment you get much of the same as Blackwell Unbound. Here are some of the pro's and con's of the game.

Pro's: The storyline is evolving into a rather interesting and mysterious one. Rosa and Joeys relationship is more defined, which allows for better interaction between the two characters, much like Lauren and Joey from the second game. The puzzles have become much more fun, even for someone like me that is used to the "Use banana with three headed monkey", I am really starting to get used to this puzzle style and believe that the puzzle style is the right one for this type of game. I also enjoyed the music and the length much more in this game from the previous two.

Con's: I still hate the art. Sorry, I just don't like it. The consistancy between the games on a number of aspects is not good. On the one hand some of the changes are good, but some of them are not and you have to get used to a new style every time.

I've since changed Blackwell Legacy from a thumbs down to a thumbs up. The first game still lacks in many aspects, but it sets everything up and the series as a whole up to this point is at least a 7.8/10 in my book (and that is saying something because this doesn't fit my conventional style). And as I have said before, if you love mystery and clue finding then this series is one of the best out there, making it a must buy. If you're more like me, you could go without this game and be fine, but you won't regret buying it either.

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1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: December 24, 2015
This game is very well thought out. I love the plot and game style. The visuals add a lot to the overall feel of the game. I loved playing this game but you'd need to play the whole series to fully u seedy and what's going on in Blackwell Convergence.
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15 of 16 people (94%) found this review helpful
4.4 hrs on record
Posted: April 2, 2014
Wrapped this one just now. Lovely game and a massive improvement over the two earlier games, the dev said himself that he spend a 2-3 months on previous games, and this one took almost two year.

You still need to play the earlier games first, else the story won't make any sense, and this is very much a story driven game. Puzzles are almost non-existent, with most of game time being spent either on conversation or cutscenes.

Artwork is still 320x240, but it looks simply stunning, very much on par with late Sierra games (too realistic to compare with LucasArts output). Music is great as well, main motif gets arranged into various, mostly jazzy tunes. Only low point was the ending nu-rock song, which completely didn't fit the rest of the game.

Commentary mode has ~30 minutes of content, but I must say, I'd prefer if it wasn't as much focused on voice acting - roughly half of the entries deal with stories about that.
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