A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city?
User reviews: Very Positive (166 reviews)
Release Date: Jan 13, 2012

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Buy Blackwell Convergence

Packages that include this game

Buy The Blackwell Bundle

Includes 4 items: Blackwell Convergence, Blackwell Deception, Blackwell Unbound, The Blackwell Legacy


Recommended By Curators

"This game gives you a talking stand, that doesn't happen too often."

About This Game

A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city? Or is somthing more sinister binding these events together?
Bizarre connections are a dime a dozen for the Blackwell family, but just how far back to they go?  Medium Rosa Blackwell and her spirit guide Joey Mallone are about to find out.

System Requirements

    • OS:Windows ME or higher
    • Processor:Pentium or higher
    • Memory:64 MB RAM
    • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
    • DirectX®:5.0
    • Hard Drive:64 MB HD space
    • Sound:All DirectX-compatible sound cards
Helpful customer reviews
11 of 11 people (100%) found this review helpful
4.4 hrs on record
Posted: August 19
Blackwell Convergence is the third installment of Blackwell series, and it continues the story of Rosangela Blackwell, a couple months after the first game left her. Convergence drags us further into the legacy of Blackwell family, shedding some light on the nature of their responsibilities, raising many more questions that we will chase after in later installments. The more I play these games, the more I sink into Rosa's shoes, leaving me with a feeling of uneasiness and even suspicion for our age old companions.

Several months after the Blackwell Legacy, we learn that Rosa did quit her small book review job and desperately tries to publish a "fiction" novel that tells of her experience about her first case: "The Devil and the Deacon". Frustrating enough, fiction novels are not exactly on great demand. While pursuing a career as a blossoming author, she keeps investigating several cases with Joey, following Lauren's footsteps. After a fairly basic case, she attends a gallery opening as she promised to her neighbor and only living friend, Nishanthi Sharma. The incidents to follow this fairly generic social event will complicate Rosa's life within only five days period. She is to meet an old adversary, pursue a murderer, rub shoulders with her aunt's circles and encounter a mysterious madam who asks her help in turmoil.

I'd like to define the first game as mystery that tips its hat to folklore, and the second was basically a noir movie with supernatural elements. This third one, however is surreal in tone, and philosophically inclined to dabble with notions as responsibility, family, trust, cause and consequence. Nearing the end of game, there is a whole part weaved with metaphors and symbolic apparitions only. I felt a great sense of respect towards Wadget Eye Games and their golden boy Dave Gilbert when they used Joseph Mitchell, legendary journalist and an expert on human soul in Blackwell Unbound. In this game, they add Joe Gould, namely Professor Seagull to the equation and bring in the big term that shall dominate the storyline from now on: the collective unconscious! This installment was a downright early Christmas present for nerds like me, who are greatly interested in social sciences.

When we take this second glance on Rosa, we are quick to realize that she is more experienced now. She stands her ground and tries her best to get the job done. She is still an odd duck, but more open to interaction and takes steps on either bonding with other people, or at least persisting on what is right. Her dynamic with Joey is becoming better in synchronicity as a gradual process. But it is safe to assume that she is not there yet. I couldn't believe my eyes when I realized that she was even trying to make actual jokes, different from her passive aggressive sarcasm that we encountered in the Legacy! Rosa is becoming a strong female character, just as Lauren was, with personal standing, a sense of justice and an in-depth personality as she grows up. With her cheesy grin, baggy clothes and nerdy glasses, she is a refreshing figure compared to the sexually exaggerated female protagonists that we encounter nowadays. This is a good example of character development.

As far as the game itself goes, it is evident that everything is improved. Graphics are prettier, and the atmosphere is more carefully arranged to establish an eerie setting, strengthened with beautiful soundtrack. Adding clues sequence is completely removed from the game, yet we are encouraged to use technology more to progress during case investigation. We use Rosa's computer to find an address, get into people's mail, gather information and so on. Joey hasn't been very effective in this game, but he is still a controllable character with the option of consultation.

This series is like a symphony; starting sleepy, speeding to raise suspense and dive into a crescendo. What next? Only the fourth game will tell. At this point, I insist. Please give this game a chance, if you enjoy adventure games. Everything will become personal so fast, you will wonder when that happened.
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3 of 3 people (100%) found this review helpful
15.3 hrs on record
Posted: April 14
Blackwell Convergence is the third game in Blackwell series and it continues at the same pace, still being adventure point-n-click. Another solid title of ghost-helping, albeit with removed Notebook combination feature that was making it more unique.

The game still runs on quite old adventure engine, even if it's updated. It still means that you may encounter small glitches, though... I don't remember any, unlike Blackwell Legacy. The engine still has this anti-aliasing applied to scaled sprites, ruining pixel-art somewhat, but scaling is rarely used in this part. Pressing Shift+Tab, commonly used for Steam Overlay, will make the game to instaskip all the dialogues, you can fix it by just pressing Tab. No real support for widescreen, but at least image isn't stretched.

The game has quite a modern game design to it, as you can't die or get stuck in a dead end because you didn't pick some item hour ago. The game keeps ability to switch between Rosa and Joey (sidekick ghost who can only blow air). Ability to combine clues in notebook is gone completely this time around, which is shame, as it was unique part of it. Notebook is still there though. But it added investigative feature where you can search Internet (and mail), which means that you get to type things that you may figured out, great!

Pixel-art and animations are better than in Legacy, this time even backgrounds look top-notch. Animation for character portrait is missing though. The setting is taking on more of rainy and yellow color this time around and it keeps a bit of jazzy feel in music of Unbound but more modern, relaxing. Though, it feels more forgettable. I still think that soundtrack in Legacy was superior.

And once again the game will start with quite a motion, this time with included short intro case, so you will have easier time starting playing than in Legacy. Then you are off to mostly wandering and chasing a mystery, maybe even saving some ghosts, getting your villian along the way, and a familiar one at that. The scope of a game feels larger and you will even get to explore moer unique locations and character. It does have one loose end that never got properly explained: why certain ghost babbles like another character sometimes. Yea, it's hinted how it got there, but never clearly explained. But yes, it's a little bit more on wandering side. The puzzles make sense by now fully and you getto type your clues in computer.
Also, Rosa trying to act more confidient and doing strange jokes is still cute.

And yes, once again it comes with a commentary mode, great! Well, if forget that once again the focus is on voice acting. Also comes with extra voice acting bloober. Nothing as much of extra content as in Unbound.

Another solid adventure, another solid game which has it's own charm. This and Blackwell Unbound are connected by plot, so try to not play Convergence before that one. Though this one felt as weakest entry for some reason, but technically it's a good game.
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3 of 3 people (100%) found this review helpful
3.7 hrs on record
Posted: July 24
i was expecting more but it's still nice & enjoyable
7-6/10, Recommended!
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2 of 2 people (100%) found this review helpful
3.1 hrs on record
Posted: May 3
Yet another stellar episode in the Blackwell series. Every bit as good as the others. You'll want to play Legacy and Unbound first, FYI.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: May 16
Here’s a point and click series that has been eight in years in the making. Fortunately, I did not spend eight years waiting to play them all as I started in early 2014, just in time for the last one to be released. The series aging poorly over a such a long time isn’t really an issue here as it’s done in the 90s style of point and click adventures. Pixel graphics, above-par voice acting, items to pick up and most of all, a compelling story.

What do I think? Not bad, not bad at all. The characters draw you into well-written, appropriately voiced, engaging point-and-click adventure. It’s probably one of the most intuitive adventures I’ve played in a while (especially after playing Monkey Island and Sam & Max). It’s also the only point and click adventure I’ve played set in modern times, in the real world. It’s weird to have to think ‘modern’
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