La historia sobre un viaje incómodo de un hombre. Experimentarás ciertas situaciones, aquellas, que podrían haber sucedido con nuestros padres, hijos o incluso vecinos en cualquier otra guerra. A través de los ojos de nuestro héroe, verá su lucha en una guerra moderna.
Reseñas generales:
Variadas (49) - El 55 % de las 49 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
2 NOV 2018
Desarrollador:
Editor:
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ASH OF WAR™ - Message from CEO

"Let's make it for fun, for ourselves"

- our first words since we started.


Greetings, hope all of you are enjoying your days great.
I wrote this, because I want to share something to you that important for me.

First of all, let me tell you how it all started.
One day, I was playing my console in a known game published by a known company. Game is indie, 2D, about first World War with excellent narrative and art style that made me very sad in the end.
Literally, that game inspired me way too much that I decided to create something own. Yes, I have passion to war histories, because my family was strict addicted to the warfare since I was born.

"Hey, mate! I have something to do!"

- our first step in the idea.


I made a call to my buddy, he is an artist. We discussed the idea wisely and he supported me. We were army of two, first concepts have being created. It helped us to hire some enthusiasts who brought their ideas as well. Concept after concept, level after level, idea after idea we were boiling in our process.

“ASH OF WAR? What do you think?”

- our first thoughts on the project’s name.


Yes, not the ashes as you think. “ASH” sounds badass. We created a local in-game squad’s name “ASH” to avoid questions. Fine, we blindly started to create 2D sprites and characters that fit in the project. At that moment we didn’t have powerful programmer and animator to test our sprites and scenes in Unity3D.

“It looks cool, keep going mate!”

- our first impressions on development process.


Not cool at all. Inspiration went away too unexpectedly. We stuck. There were still no animator and programmer to bring our lifeless sprites to life. Finally, we found 2D animator for our sprite characters. New wave of inspiration for all of us. Okay, few animations on our balance. I was searching deeply for a programmer and I found him!

“We should make an announce on Greenlight!”

- our first mistake was made.


Focused as never before, we created few scenes for a demo to capture some screenshots and trailer. We were so close to show off but just for trailer and screenshots. So, we published, I remember how happy we were like we launched a rocket into the space.

“What is this shit? Trailer describes nothing!”

- our first review on Greenlight.


Like a fall into the wet dirt. No worries, we kept strong but difficulties struck a lot in the development progress. Problems with animations, coding arrived in a wrong time when we were demoralised by reviews. It was all summed up and made a crack in our small team. Programmer and animator left us. Army of two, again.

“Mate, I can’t take it anymore…”

- our first failure.


The process was frozen. Our dreams ruined at all. I supported my buddy artist as much as I could do. Anyway he found a job and same was for me. It seemed like the end for our project. I experienced a very strong kind of depression that changed my life completely.

“Do you think I stopped?”

- our first serious business.


Come back of our history like rise from the ashes. I earned some money while I was working and made a tiny budget for us. We united for “ASH OF WAR” again. Hired new animator, new programmer and sound designer that allowed to us promote the project further. New professional level of development came too. Huge changes impacted us as well. We decided to rework some sprites completely and replace 2D sprite characters to 3D, because it’s cheaper with animations. So, a year of development passed away.

“Sir, we are landing!”

- our first release.


I can’t believe we’ve done this. I wrote this personally from my heart and this message is directed to my team too. My appreciation is borderless. Yes, probably I’m bad organiser in some moments but my goal was to let freedom that all of us brought their ideas into the project. For example, we had tasks and I said like “You are an animator, bring your thoughts how they should act in your opinion. I trust your choice, it’s up to you”. It worked and the only thing I’ve got that our team has talented guys who can understand what to do. The road was extremely difficult especially for me and the artist but in the end our dream came true.
Thank you, all of you.


Sincerely yours,
V.B.

Acerca de este juego

El equipo de Two-Way te aprecia y lanza su primer proyecto en la franquicia de ASH OF WAR™.
Vamos a empezar,

El juego se inspiró en eventos reales, libros y crónicas.


La historia sobre un viaje incómodo de un hombre. Experimentarás ciertas situaciones, aquellas, que podrían haber sucedido con nuestros padres, hijos o incluso vecinos en cualquier otra guerra. A través de los ojos de nuestro héroe, verá su lucha en una guerra moderna, la lucha consigo mismo.

Se trata de la guerra, después de un conocido acto de terror. La situación cambió para una familia, el personaje principal de la familia de Joe.
Joe era un jugador joven que fue "educado" por los videojuegos sobre la guerra. Como un adulto se alistó con los militares y pasó a convertirse en un médico como parte de un escuadrón de apoyo en Afganistán, y se convirtió en un verdadero soldado valiente. Sin embargo, la diferencia entre los juegos y la realidad era una locura. Joe quedó atrapado en circunstancias difíciles que cambiarían su vida.

Qué circunstancias? Ya verás.

Características principales del juego:



  • Rica historia de la Guerra Moderna con su propia filosofía. Aventura basada en eventos reales de algunos registros de guerra y libros *.
  • Múltiples mecánicas como escenas de acción, golpe en el tiempo, rompecabezas, laberinto y etc.
  • Diseño de nivel único y al mismo tiempo realista.
  • Reliquias del juego que describen historias adicionales.
  • Interfaz con estilo y narración de historias.
  • Animaciones únicas hechas a mano.
  • Banda sonora original de la orquesta, compuesta por el conocido compositor ruso Evgeny Prokhorenko.
  • Y muchos otros detalles agradables.

* (inc. Lone Survivor de Marcus Luttrell y Black Hawk Down de Mark Bowden)

Descripción del contenido para adultos

Los desarrolladores describen su contenido así:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

Requisitos del sistema

Windows
macOS
    Mínimo:
    • SO *: Windows 7/8/8.1/10
    • Procesador: Intel Pentium IV 630 @ 3.0 GHz and higher or AMD Athlon64 3000 + @ 1.8 GHz and higher
    • Memoria: 2 GB de RAM
    • Gráficos: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    • DirectX: Versión 9.0
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: 100% DirectX 9.0b compatible 16-bit sound card and latest drivers
    Recomendado:
    • SO *: Windows 7/8/8.1/10
    • Procesador: Intel Core i5 any generation
    • Memoria: 2 GB de RAM
    • Gráficos: Intel HD 5000 or NVIDIA GeForce GT450 or AMD Radeon HD series or higher
    • DirectX: Versión 11
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: 100% DirectX 9.0b compatible 16-bit sound card and latest drivers
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
    Mínimo:
    • SO: Mac OS X 10.7+
    • Procesador: Intel Core 2 Duo any generation
    • Memoria: 2 GB de RAM
    • Gráficos: Intel HD 3000
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: Compatible 16-bit sound card and latest drivers
    Recomendado:
    • SO: Mac OS X 10.7+
    • Procesador: Intel Core i5 any generation
    • Memoria: 2 GB de RAM
    • Gráficos: Intel HD 5000 or NVIDIA GeForce 6 series or AMD Radeon HD series
    • Almacenamiento: 4 GB de espacio disponible
    • Tarjeta de sonido: Compatible 16-bit sound card and latest drivers

Lo que dicen los mentores

11 mentores han reseñado este producto. Haz clic aquí para verlos.

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