Is it a field explorer or a precision point cloud modeling tool? Is it a three dimensional Spirograph or a fun way to play in a virtual sandbox without all that messy cleanup? Is it way to use virtual reality to explore of the fundamental composition of the universe or is it more like an abstract flight simulator?
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Release Date:
Oct 20, 2017
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

The VU is a prototype content creation platform for VR. It is fully functional and is the foundation of a number of applications we are planning. We are sharing this version of The VU with the Steam Community to gain an understanding of user preferences with regards to our UI/UX, flight dynamics and editing tools. We would like to get a sense of their experience before we formally release the product.”

Approximately how long will this software be in Early Access?

“The VU will be in Early Access approximately 3 months.”

How is the full version planned to differ from the Early Access version?

“We plan to include an extended choice of point-cloud geometries and additional attractor adjustments in the full version.

We also plan on extending the stylus functionality and build a pipeline for the 3D printing of user creations.

A multi-user version is also in the works.”

What is the current state of the Early Access version?

“This version is fully functional.”

Will this software be priced differently during and after Early Access?

“The Early Access version is free. We would like to see what kind of response we get from the Steam community, before we set pricing. We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We are interested in how they experience The VU to inform design directions.”
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Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

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About This Software

The VU is a prototype content creation and exploration platform for Virtual Reality. Flying in the VU is weightless and is often a transcendent experience. The VU provides new insights into the nature of time, space, symmetry, and scale. The VU is also an experimental plasma dynamics simulator.

The Platonic Solids provide a geometric scaffolding to create infinite spatial and temporal harmonies. Custom GPU compute shaders charge a plasma cloud each frame at 90 fps.

Features

Multi-Scalar Perspective and Navigation
A key feature of The VU is the ability to experience the workspace at different scales. Three quick triggers on the Vive controller transforms the point of view from normal lab scale to 1/75th scale or VU mode. The experience can be profound where something you work on at room scale becomes the size of a jet hangar or larger.

Precise Time Adjustment - Forward and Backward in Time
Simulations can be adjusted forward and backward in time. The time control assembly provides fine tuning of the passage of time. The time adjustment UI is based on oscilloscope/signal generator time controls.

Intuitive Flight Control
Flight is controlled by the touchpad and trigger. Thumb movement on the touchpad adjusts the direction of flight. The orientation of the controller adjusts the rotation of the POV. The trigger can be used to adjust the velocity through space.

Work-Space Customization
The settings panel allows you to adjust your work-space to your liking. Tools, grid appearance and work-space scaling can be set or disabled depending on your preferences.

GPU Based Point Cloud Dynamics
All point cloud dynamics are processed on the GPU. Custom compute shaders provide a pipeline to process an large charged point cloud with up to twenty attractors active.

The VU and your creativity await.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • Graphics: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better
    • DirectX: Version 11
    • Storage: 12 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • Graphics: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better
    • DirectX: Version 11
    • Storage: 12 GB available space
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