A Retro RPG That's More Than a Throwback! 8-Bit Adventures 2 is an all-new RPG experience that mixes modern design with retro style. Get a taste for adventure in the First Look Demo, available now!
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2018
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Available: 2018

 

Recent updates View all (6)

April 11

8-Bit Adventures 2 Demo v2.0 Patch Notes

The 8-Bit Adventures 2 'First Look' Demo update has been officially released with a bunch of new content! Below you'll find a list of (most) of the changes that have been made.

But just in case you missed the recent announcements, check those out here: https://steamcommunity.com/games/733110/announcements/detail/1673525808449837749
  • Changed the Demo’s Title Screen music theme (note: this is not the actual Title Theme that will be used in the full game).

  • Added the ability for the player to ‘Run’ on the Overworld by holding Shift or the appropriate button on a Gamepad. This significantly increases movement speed.



  • A bonus boss fight has been added to the demo. When the game begins, you will be asked if you have played the demo before and if you would like a tougher challenge. Answer ‘Yes’ and a portal will appear in the starting area. Use the Confirm button to enter that portal and you will be taken to a new location. Here, you will be able to fight the new boss, and also…

  • Recruit a new party member! You’ll likely need his help if you want to take the beast down, but he can also accompany you through the normal demo as well.



  • If you get to the end of the demo with this new party member in tow, you’ll get to see an alternate ending too! It’s just a silly little bonus, but I hope you enjoy it.

  • Many of the numerous bug fixes and tweaks from the current version of the full game have been implemented into the battle system, enhancing the user experience.

  • Guarding now restores 5% of Max HP, in addition to increasing Defence.

  • Fixed a bug where an optional Clockwork Soldier enemy appeared with a different graphic and did not load its fight correctly.

Note: There is only a very, very small reward for beating the new boss. It’s really just an optional bonus =)

It's nothing too major, but I hope everyone enjoys this update!

Let me know what you think about the demo updates!~
Josh
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April 9

Updates, Delays, and Sales – Oh My!



Lots of news this time around, including a brand new content update for the 8-Bit Adventures 2 Demo!

But let's get the business stuff out of the way first:

Weeklong Sale Discounts

For this week only (until 10:00 AM on April 16th Pacific Time), you can get 8-Bit Adventures at 60% off! That means you can own it for just $4 USD! You can also get the fantastic Remastered Soundtrack 30% off ($3.50 USD), or the Game + Soundtrack bundle 45% off (that’s only $6.60 USD)!

http://store.steampowered.com/app/370300
Additionally, my most recent game Tales Across Time is also participating in the sale, making an already cheap game even cheaper! You can now get it 20% off - that's just $2.39 USD!!

http://store.steampowered.com/app/461710
These discounts won't get any lower in the future, so get 'em while they're hot! ;)

And remember, every purchase goes towards 8-Bit Adventures 2's development. As many of you know, I am funding development myself, so any and all support is greatly appreciated!

8-Bit Adventures 2 Delay

Okay, so let’s tackle the elephant in the room – it’s Early 2018 Josh, so where’s the release? Well, as you might have guessed by this point, 8-Bit Adventures 2 will not be releasing in Early 2018. No excuses; we’re simply not ready and the game is not finished. And I really can’t do anything else but apologise for this.

Honestly, there’s probably no one more eager to release 8-Bit Adventures 2 than I am, because the game is essentially my livelihood. Until that’s released (and hopefully sells well…wink, wink; nudge, nudge =P) I don’t have an income. But, of course, there’s no way I’m going to release an unfinished game – that doesn’t work out well for anyone.



Now, I do think it will be sooner rather than later and I have an estimate of when I think it will release (which is less than 6 months away). But I don’t want to say anything specific until I have an exact, locked-in, unchangeable date to give you. It *will* be released before the end of this year though; that I can promise you unequivocally.

But I am sincerely sorry that I have failed to meet this deadline and can only ask that you continue to support us as we finally (*finally*) approach release.

New Content Update for Demo

In lighter news, you guys have definitely been doing that! Over 1000 people have downloaded and played the 8-Bit Adventures 2 First Look Demo, and nearly 1500 people have added the full game to their wishlist! This shows an intention to purchase the game on launch, and it makes me incredibly optimistic about 8-Bit Adventures 2’s chances for success (which in turn will allow me to continue making games in future). So thank you very much to everyone who has played the demo or added the game to their wishlist.

In fact, player feedback has provided lots of valuable information, so I sincerely appreciate all of the responses I’ve received. By far the most common request I’ve seen is for the addition of a ‘Run’ button. Your feedback convinced me that this was the right way to go, and not only has it been implemented in the full game, but I’ve updated the demo to include this as well. The demo also now includes new tweaks to the battle system, a new bonus boss, a new playable character, and a silly alternate ending!

The update is available now! So if you’re in the mood, I hope you’ll check it out =D

Behind the Scenes: Music Samples, Art, & More!

So then, what’s going on behind-the-scenes? Well, I am very happy to announce that I have commissioned a professional comic book artist to draw a piece of promotional art (the “box” art, essentially) for 8-Bit Adventures 2. I won’t say who it is just yet, but the artist and image should be revealed sometime next month, so please stay tuned. Needless to say, I’m very excited to see it!

Beyond that, with enemies, battle backgrounds, and tiles done (among many other things), Jerram Fahey (the artist) is hard at work tackling the remaining Battle Animations – and trust me, that’s a long list! The seven playable characters alone have around 98 abilities in total. And then when you add enemies and items into that mix, well…there are lots of crashes, bangs, booms, and whams that need animating.

He’s also working on something that I’ve been hoping to do since before development began – something that will be used to enhance a handful of key cutscenes. Those of you who’ve played Ninja Gaiden on NES might have an inkling of what I’m talking about ;)



The soundtrack surpassed 50 songs last week, and we’re still not done! Carfonu (the composer) has been working very hard, and I really can’t wait for you all to hear his work in full – the variety of sounds and styles he’s managed to create, despite the limitations of the NES (Famicom technically) sound chip, is incredible. Have a listen to some new samples!

Bruneus
https://soundcloud.com/8bitadventures2/bruneus-sample



Mystery Theme (What will it be?!)
https://soundcloud.com/8bitadventures2/mystery-theme-sample



Anbu City Theme
https://soundcloud.com/8bitadventures2/anbu-city-sample



As for me (Josh - I design/develop the game), I’ve been making steady progress. Fun fact: I’ve apparently written over 100,000 words of dialogue so far, which is pretty crazy to think! This past week, I’ve been finishing up the continent of Anbu – which is the Japanese-inspired area you might have glimpsed in some trailers and screenshots. The main dungeon here is an old, ruined pagoda (fortress) with a heavily guarded exterior and 8-storey tower. It’s a fairly lengthy dungeon, and has some cool moments (like using Robot to slam through the gates leading up to the tower’s entrance while fighting off undead soldiers and ninja), so it was a lot of fun to design!



I’ve also started putting together the Instruction Manual. While it’s not quite the same as the old days, everyone will have access to a full colour, 25+ page manual when the game is launched – complete with silly jokes, concept artwork, information about the world, and even some useful information!

You can read a ‘Press Release’ that I made in the same style on the 8-Bit Adventures 2 website (www.8bitadventures2.com), but here are a couple of sample pages from the final manual if you’re curious.





That's All Folks!

But anyway, that’s really all I can say for now. Again, I sincerely apologise that the game is not available yet, but I hope you’ll stick with me in this final stretch.

And please stay tuned for more updates! I always post 8-Bit Adventures 2 news here on Steam (including on the new 8-Bit Adventures 2 Steam Page!), but I also highly recommend following @CriticalGamesAU on Twitter, as that’s the best way I’ve found to keep up-to-date on news! [/b]

You can also check out the 8-Bit Adventures 2 Website for more info and screenshots (including our new Dev Blog), or check Facebook at: https://www.facebook.com/CriticalGamesDev

Let me know what you think about the demo updates!~
Josh
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About This Game

A Retro RPG That's More Than a Throwback!


8-Bit Adventures 2 is an all-new RPG experience that mixes modern design with retro style.

Explore a vast and varied world, brought to life by vibrant 8-Bit graphics, memorable NES-accurate music, and people with personality. Players can enjoy strategic, fast-paced combat that focuses on unique character traits, swapping party members, managing the turn order, and using a variety of unique skills (including powerful Omega Bursts) – no mandatory grinding required!

The antagonist takes the form of a video game ‘glitch’. Faced with erasure, the Glitch lashes out, distorting the world and threatening its people. It’s up to the player’s party of 7 distinct characters (3 returning, 4 brand new) to undo these distortions and defeat the Glitch. But to do so, they’ll have to brave dozens of dungeons, defeat deadly enemies, and even travel to other worlds!

Featuring:
  • Beautiful, Vibrant 8-Bit graphics that bring the world to life!
  • Unforgettable NES-like Music with retro charm!
  • Classic RPG Gameplay enhanced by Modern Design (say goodbye to grinding!)
  • All New Battle System with 7 Unique Playable Characters!
  • An Engaging, Character-focused Story with Great Pacing & Meaningful Moments!
  • Explore Two Very Different Worlds - In the Computer World, Anything Goes!
  • A Villain unlike anything you've seen before - the Glitch!
  • Discover Captivating Characters, and People with Personality!
  • Save Anywhere - Play for as long as you want, whenever you want to!

Get a taste for adventure in the First Look Demo, available now! Explore the Processor, meet new party members, survive a deadly train ride, and defeat a powerful boss!

System Requirements

    Minimum:
    • OS: Windows (7 or higher)
    • Processor: Intel Core 2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9/OpenGL 4.1 capable GPU
    • Storage: 300 MB available space
    • Sound Card: DirectSound-compatible sound card
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