Use your power as a Feudal Lord to unite the land of the Rising Sun under your iron fist.
用户评测: 褒贬不一 (183 篇评测)
发行日期: 2011年9月15日

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评测

“It’s a setting that’s seen rarely in video games. European conflict dominates the strategy landscape and seeing a fresh perspective is very welcome. The fact it’s addictive and enjoyable is even better. This is history made fun.”
8/10 – Strategy Informer

“Sengoku is in every aspect a wonderful simulation of its time, and a historic marvel for strategists.”
9/10 – Gamegrin

“...a game that provide such rich strategic scope that it will very likely be the only game armchair strategists need for the remainder of the year.”
4,5/5 – Digitally Downloaded

关于这款游戏

Sengoku is a deep character driven strategy game set in 16th century Japan. Play as a Japanese nobleman and unite the land of the Rising Sun under your iron fist. Use your military might, your smooth talking tongue, and your guile to increase your power. Watch your enemies fall like cherry blossoms in the early dawn of spring. Doublecross your enemies in an honorable and auspicious manner. Always make sure you have competent heir, if you should die before your destiny has been reached.

Key features

  • Play as a Feudal Japanese Lord and manage your relations with family, friends, and enemies
  • Rise in influence and power inside your clan and then move on to claim the ultimate prize, the control of Japan
  • Conquer and grow while rewarding your most valued retainers as you make a bid to become Shogun
  • Detailed historical map of Japan, divided into over 350 different provinces, during the Warring States era
  • Manage your relations with three different religious factions, the Shinto, the Christians and the Buddhists
  • Employ the aid of powerful Ninja clans when your Samurai armies are not enough

系统需求

    • OS: Windows XP, Vista, 7
    • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory: 2 Gb RAM
    • Hard Disk Space: 2 GB Available HDD Space
    • Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900
    • DirectX®: 9.0c
    • Sound: Direct X-compatible sound card
有价值的用户评测
36 人中有 30 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.3 小时(记录在案的)
发布于:5月18日
If you are looking for an alternative to Total War Shogun, this is the best game for you.
If you got dat dope ♥♥♥ swag, this is the best game for you.
If you like committing ritual suicide to maintain your honor, this is the best game for you.
If you like marrying off your 10 year old daughters to your neighboring clan leader whose land holdings are a bajillion times larger than yours to make sure they don't kill you, this is the best game for you.
If you enjoy the sweet taste of victory after you have just slaughtered an entire clan, this is the best game for you.
If you like samurai, this is the best game for you.
If you like staring out your window while planning world domination, this is the best game for you.
If you like tea ceremonies, this is the best game for you.
If you like having to take a break from the game so you can figure out what the ♥♥♥♥ just happened and how you are all of a sudden fighting a war against all of your neighbors except that one guy Steve because he married your 10 year old daughter, this is the best game for you.

This game is amazing. It is a grand strategy game set in the Sengoku Jidai period of Japan. It is totally unfair how this game is considered "mixed" simply because everyone is comparing it to Crusader Kings. I call bull on that.

11/10 Would appease larger clans until enough people want to stab them in the back, then kill that entire family
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38 人中有 38 人(100%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:2014年3月17日
战国作为P社的游戏来说并不算很出色的作品,其实可以看作是一个小品级的作品。

这个作为一个《十字军之王2》的一个试水产品,最先采取了新的引擎,游戏地图做的非常不错,但是毕竟是一个试水的产品。

首先 这个有区别以往的P社游戏,这个节奏很快,不停的战争吞并,最终统一日本,结束战国时代。
其次,内政建设等方面,很简陋,事件也非常少。家族管理,分封方面和十字军之王比较像。
最后就是,很难见到日本的特色,比如忍者的作用比较低,将领很少,宗教影响很低,决议非常少,外交上AI基本上很难和你议和,一旦开战就是你死我活。人质鸡肋,没有同盟设定等。

游戏中小势力很难生存,时机和阴谋还有胆量是必不可缺的,走错一步就全盘皆输。看准时机浑水摸鱼,慢慢壮大自己,面对大势力,勾结大势力内的反对者,和其他同盟,建立包围着,等着大势力内部瓦解,自己乘火打劫。
乐趣还是有的,包围网,阴谋这个设定还是值得肯定的(当然和十字军之王2比弱爆)。

作为一个外国人做的日本战国游戏,当然和光荣这种比是有差距的。但是值得一提的是,游戏开始的剧本是《应仁之乱》(还有一个剧本是大家熟悉的《信长诞生》) ,这段历史为题材的战国游戏还是挺少的。还是有亮点,

其实这个游戏适合刚接触P社的初学者,因为系统是非常的简单,也不是很复杂。
这个游戏其实是非常有潜力的游戏,很多设定虽然都不完善,但是有着非常大的发挥余地。可惜的是,P社已经把重心放到了御四家上了。这款游戏成为了一个半成品....(如果有好的MOD就好了....)

p.s.这游戏BGM很赞~
这篇评测是否有价值? 欢乐
25 人中有 22 人(88%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:2014年3月18日
虽然我是一个P社粉丝,但是我还是要说,从游戏性的角度来说,只要不是特别喜欢日本战国历史的人都不要买。

2011年P社想要在CK2里开发全新的系统,但是因为变动过大心里没底,因此先做了这个战国题材的游戏试试水。类似于欧陆鹰扬至于欧陆风云4的关系,这一款试水作也同样充满了无数BUG,界面与12年初的CK2也差得是在太过于遥远,系统本身也欠缺了好多。无论从何种角度来讲,都不如直接去玩CK2或者EU4。

我买这个游戏一是为了搜集P社作品,二是为了卡片和背景。卡片和背景倒还是相当不错的。另,这游戏虽然以前入过包,但那个不是steam激活版本。
这篇评测是否有价值? 欢乐
174 人中有 170 人(98%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
10.2 小时(记录在案的)
发布于:2014年3月25日
A lot of players have called Sengoku a not-quite-Crusader Kings II: something Paradox released when they didn't quite have CKII's system down, but wanted to make money with something they had thus far. People had told me it was mediocre, and so I wasn't interested in spending too much money on it. Recently it went on sale for $2.70, which is about the same amount of money spent on a few Mountain Dew Kickstarts at 7-11, so I decided to try it out, being a lover of strategy games in general and especially the Sengoku Jidai time period.

So is it true that it's like a poor man's CK2? Actually, there's a LOT of truth in this. Sengoku is basically somewhere between CKI and CKII, with elements from both games in the interface and gameplay. You have your nobles, you marry them, have heirs, interact with nobles above and below you (depending on who you play), and improve the desmense you control directly. Unlike in CKII and later Paradox games, you can't go to war with specific regions as a war goal, but you can capture provinces in a war and keep them as soon as peace is made (a bit like how wars of religion happened in CK1).

Warfare is like any other Paradox game, with individual armies battling it out and battles won/lost depending on a combination of numbers and morale. How the morale is decided, I don't know - sometimes I just throw armies at my enemies and hope the little green bar stops going up and down until I win. The AI does that annoying thing that the AI often did in older Paradox games - namely, refusing to try to stop your armies and just meandering around taking empty provinces, leaving their home country wide open or permitting their armies to be surrounded. In the end, I sometimes fought wars like I was dealing with modern armies - ie., lining up several columns of soldiers and charging into my enemy's territory with a line of forces. If you're looking for a Sengoku Jidai game with detailed individual battles, or campaigns that operate like real campaigns do, you would probably do best to invest in the far superior Shogun 2 Total War (or even its predecessor, which is still one of the best TW games in my opinion).

One of the major hang ups with Sengoku is that, because the war aspect is so limited, you rely heavily on court and political gameplay for entertainment - but this is incredibly lacking. Unlike in CK2 (or even CK1, for that matter), where you could spend half the game wheeling and dealing to work your way up the ranks of medieval royalty and politics, and plenty of events permitted you to interact and make use of your character's personal traits, there is not much of that in Sengoku. Generally, the only interaction I had was having to turn down nobles who kept asking for land and funding my kid's education. I'm sure there are some mods out there that add way more events and make court life as interesting as it was in medieval Japan, but as far as the vanilla game goes, it feels almost unfinished. In the end, it comes across more as a CK2 mod someone made, rather than an actual game created and published onto the market.

Do I recommend this game? This is where I wish Steam had a "maybe" option. I put down "Yes" because the game is fun every now and then, or if you want something CK-ish that is set in medieval Japan...but I would not spend too much money on it. Get it when it goes on sale.
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81 人中有 78 人(96%)觉得这篇评测有价值
36.2 小时(记录在案的)
发布于:1月18日
I saw only negative reviews so let me bring some variation to the mix. If you have an interest in grand strategy games, and are willing to do a bit of homework (don't worry, just a YouTube search) this game will become really addictive.

The game is a strategy game, but you could also describe it as a role-playing game in the same sense as dungeons and dragons is a role-playing game. It's all about your chosen dynasty and how you develop it. So instead of a character you'll be playing a line of characters. That is if you're lucky enough to survive the onslaught going on in 15th-16th century Japan, and your family head manages to produce offspring. If you lose all your lands, or your dynasty ends it is game over.

This happens often, and that's a good thing. Not achieving the ingame goals doesn't really feel like a loss, just like the death of a character in a good book doesn't feel like a failure of the author. I just lost a game where I managed to conquer 50% of Japan (one of the in game goals) but I didn't manage to be shogun for 3 years (the other goal). So technically I lost, but I don’t remember it that way.

When early on I found out my character, the second clanleader of the Nanbu clan, had became infertile, with no male heir, I realized time had become an important factor in my strategy. Thankfully the father of the clanleader had already managed to conquer the complete northern tip of Japan by scheming with other small clans, and now the clan controlled about 20% of the map. I launched a frantic military attack on my most powerful neighbor, the Togashi, who had grown from a small region to the biggest force on the map, about 35%. With some help of another clan, the Amago, I managed to conquer most of his land, which also made his military strength weaken. There was not much the Togashi could do, being battered from the east by the Nanbu (me) and later on from the west by the Amago, who were about as powerful as I was. I started to divide my newly conquered lands under my vassals, who sadly were not my sons but other members of my court. I pressed on unrelenting, I had to achieve my goals with only little time left, as my clan leader started to grow older and older with no male heir. When the Togashi were wiped of the map and hadn't provided me with the right amount of land, I backstabbed the Amago with whom I had conspired before and took a lot of their land as well.

Because the clan leader of the Nanbu had become infertile at a young age he didn't produce any offspring. He finally became shogun at age 71. He was so close to victory he, and I, could almost taste it. And then he died at age 72, only two years short of achieving our goals.

Every playthrough becomes a short story like that. Never does the playthrough feel like you played it already, not even if you decide to pick the same clan for a second time. The thing is that you need some imagination to fill in the gaps that this simulator leaves you with. I guess that if you can't add to it with your own imagination this game is a dull list of stats. But if you can imagine the stats and the simple portrait of your character and other characters as being real, and manage to connect the dots, this game is an endless story generator.

To summarize; this game is more like a book than a movie, where for most games it is the other way around. For me every playthrough feels like an unique interactive story. I can imagine that to others it might seem like a glorified spreadsheet.
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