From the dawn of history to the Roman Civil Wars, from Iberia to Cyprus, revive the ancient naval battles of the Mediterranean
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Release Date:
Nov 2, 2017

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November 15

Dev Diary #1: First Patch and Future Plans!

Hello everyone! My name is Alejandro and I have joined Turnopia for its latest games as a Backend Developer, so if you find any nasty bug in things like saved games or multiplayer, you now know who is to be blamed.

First of all we want to thank all the buyers and supporters of Mare Nostrvm, especially all the ones that have joined us on the forums and given a lot of constructive feedback. We are very happy that most of you have found the game interesting and challenging.

I am also happy to announce that a first patch is already being tested and will be released pretty soon!!. As the game has presented few bugs so far, besides fixing them we have been able to introduce some improvements that I’m sure you will like.

Following, I’d like to highlight some of them:
- We have added a new in game configuration screen where you will be able to change the graphic settings, including playing in windowed mode, as well the sound volume and music.
- While in battle, you now can use the Tab key to select your closest ship to the cursor position that can be given orders, and if you press it again and it will circle through the next ships around. This will make much easier to identify your ships without orders.
- Now static ships between two hexes could be rammed or grappled in bow against bow and bow against stern collisions.

And finally I also wanted to tell you about our future plans. We are considering other suggestions and concerns about the gameplay, but we know we cannot please everybody, and you know that adding mechanics to a core set might give worse results than expected, so we want to study and test them with patience.

What I have already started to work on and will be definitively included in the next patch will be the possibility to select AI ships in Skirmish battles, as a first step to create a full in game scenario editor, which will come a bit later. Some other things we are considering for a later patch or DLC are hotseat and some UI changes. And I hope we can have a Tournament soon after the patch release!

That will be all for today, thanks for reading and stay tuned for the patch release with the full changelog :)
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About This Game

Mare Nostrvm is a strategy game by the developer of Qvadriga, and it is set during the turbulent war galleys era, when the civlizations along the Mediterranean Sea started to extend their ambitions towards new lands.

Naval Squadrons employ real tactics of that time, and the WEGO system will force you to think three moves ahead of your opponent!

Choose between fourteen ship types, ranging from the small and primitive penteconter to the powerful decares, and wage war in 24 historic naval battles!

Ram enemy ships, board them, or make use of your on-board harpax to make their encounter with Neptune the last!

- From the dawn of history to the Roman Civil Wars, from Iberia to Cyprus, revive the ancient naval battles of the Mediterranean. 24 historic naval battles, including Salamis, the final defeat of Xerxes in Greece, and Actium, Downfall of Antony and Cleopatra.
- Classic WEGO system. Plan the actions first, then execute and view a simultaneous turn resolution.
- Battle AI adapts to the tactical situation and the historical settings.
- Configurable skirmish battles allows choosing of map, size, wind and opposing sides, using a point buy system.
- Multiplayer mode allows multiple historical and skirmish battles to be played by two players using Slitherine’s easy to use PBEM+ system.
- 14 ship types, from the swift penteconter to the massive deceres, equippable with devices like engines, towers, harpax, corvus, rodian firepots or sails.
- Historical tactics and maneuvers, depending on the situation and the ship type. Ram, rake oars or grapple and board. Arrows, artillery and fire.
- Squadron system with chain of command, the ships needs to be under command to be able to receive orders. Admirals and commanders has special abilities and a squadron range, lines of ships could be arranged out of this range to give command to all of them.
- Gameplay features include crew fatigue, atmospheric phenomena like fog, rain and a variable wind system and special rules for treasure ships, local command, plague, anchored ships and transports.

System Requirements

    • OS: Windows 32 bit 7 / 8 / 10
    • Processor: 1.6 GHz (Dual-core Pentium and above recommended)
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible video card
    • DirectX: Version 9.0c
    • Storage: 1300 MB available space
    • Sound Card: Compatible sound card
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