Slap City is a streamlined platform fighter with characters and locations from the Ludosity universe! Slap your way through multiplayer modes like Battle and Slap Ball either locally or online!
Recent Reviews:
Very Positive (11) - 90% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Positive (36) - 97% of the 36 user reviews for this game are positive.
Release Date:
Mar 5, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Slap City is a game built with the fighting community in mind, starting already with the limited Alpha and community building in 2017. Early Access is the natural continuation of that, allowing us to reach a broader audience through Steam while still perfecting game balance and adding features.”

Approximately how long will this game be in Early Access?

“Our current plan is to be in Early Access for 8 months.”

How is the full version planned to differ from the Early Access version?

“We intend to exit Early Access with at least 8 playable characters, a singleplayer campaign and much improved online ranking and matchmaking. And of course a tonne of more content overall.”

What is the current state of the Early Access version?

“Currently we have
* 5 playable characters and 12 arenas.
* Local and online multiplayer with rudimentary matchmaking and ranking
* Slap Ball mode”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Involving the community is the entire point of having Slap City in Early Access! We have already started building a community for this using Discord where we have open and direct discussions about how to improve the game with our players. Once we're in EA we'll also use the Steam forums heavily for this.

We also have tools built into the game to easily send in replays and other analytical data which helps us quickly identify problems, or just look at really cool combos our awesome community have come up with =)”
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Recent updates View all (4)

April 6

Patch 0.7.1

We got a lobby, cause Patch 0.7.1 is up!
Note that the graphics in the lobby is super temp!

General
-Controller settings can now be fully reset by pressing F1 on the startup load screen
-Added menu under Controllers for switching Keyboard direction keys between Arrows, WASD, ESDF and ZQSD
-Fixed issue where player arrows ingame would be offset incorrectly
-Hitstop received by shields no longer scales with total damage of character
-New ability for hitboxes to hit only targets in front/behind/above/below (such hitboxes have different color when visualized)

Online
-Online lobby has been updated
-Up to twelve players can join the same lobby
-A player can connect two controllers to play online as two people (for lobbies with 4 player matches setup)
-"Quick Match" has been exchanged for "Quick Search". Quick Search settings can be saved on the search screen
-New lobby features:
--"Auto-Match": wait for other player in lobby to play match against
--"Seek Player": challenge other player in lobby to a match
--"Setup Match": challenge several other players to a match
--"Invite Friends": invite steam friends to the lobby
--"Lobby Admin": only visible to lobby owner, change name and settings of lobby

Ittle Dew
-Fixed bug where Ittle's teleport would go further if not controlled

Princess Remedy
-Changed Fstrong base knockback from 100 to 110
-Changed Fstrong knockback gain from 3.8 to 4.1
-Increased Dair animation recovery by 8 frames

Bear Mine
-Increased brightness of background
1 comments Read more

March 29

Patch 0.7p2

Patch time again, Patch 0.7p2 is up!

General:
-made minor improvements to online input buffer; less dropped frames, smoother when pings are shaky

Stages:
-Changed hitstop of stage hazards to 0 so characters with superarmor can't get stuck
-Harbor Street: lowered middle platform
-Added Bear Mine
-Added Summit

Jenny Fox:
-Changed max charge time of Ustrong from 62 to 60 frames so it matches all other Strong attacks

Princess Remedy:
-Changed Fstrong angle from 40 to 50
-Changed Fstrong base knockback from 140 to 100
-Changed Fstrong knockback gain from 4.9 to 3.8
-Changed Fstrong hitstop from 2.0 to 1.6
-Polished Remedy's animations
1 comments Read more
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About This Game

Slap City is a streamlined platform fighter with characters and locations from the Ludosity universe! Slap your way through multiplayer modes like Battle and Slap Ball either locally or online, or take on a bunch of single-player challenges!

Play with up to four players locally or online with a variety of game modes, options, and computer controlled opponents, or play for points in online 1 on 1 ranked battles.
Save replays of your greatest moments!

Want a break from fighting? Try Slap Ball! (Note: there will be no breaks from fighting.)
In this team-based game mode, players slap the ball into the opponent's basket to score. The more the ball gets juggled in the air without touching the ground, the more points it'll be worth, allowing for some serious plays and comebacks. Don't forget to rest near your goal to recover some damage, or each hit from your opponent will soon send you several laps around the court!

Here's a quick look at what is already implemented, and what is coming in the updates ahead!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or later
    • Processor: SSE2 instruction set support
    • Memory: 1 GB RAM
    • Graphics: DX9 (shader model 3.0) or later
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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