TrackMania is the most entertaining car racing game ever. Millions of players play it in single or multiplayer modes. TrackMania United Forever is the ultimate TrackMania edition thanks to the numerous additions and innovations it has to offer.
User reviews:
Recent:
Very Positive (13 reviews) - 84% of the 13 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (598 reviews) - 96% of the 598 user reviews for this game are positive.
Release Date: Apr 16, 2008

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Packages that include this game

Buy Celebrat10n TrackMania Complete Pack

Includes 4 items: Trackmania United Forever Star Edition, TrackMania² Canyon, TrackMania² Stadium, TrackMania² Valley

SUMMER SALE! Offer ends July 4

 

About This Game

TrackMania is the most entertaining car racing game ever. Millions of players play it in single or multiplayer modes. TrackMania United Forever is the ultimate TrackMania edition thanks to the numerous additions and innovations it has to offer. This version brings together all the environments of the series and comes with a huge, enriched single-player campaign including 4 different modes and 420 progressively difficult tracks.

Drive at mind-blowing speed on today's most spectacular tracks. Soaring jumps, loops, hairpin bends, turbo boosts, track-breakers, rails and ramps...every track delivers a new and intense experience, offering sensational gaming across single and multiplayer modes.

Features:
  • 4 single player modes (Race, Platform, Stunt and Puzzle) on 420 spectacular progressively challenging tracks.
  • 7 types of vehicles offering different gameplay and driving experiences in 7 TrackMania environments - of which one, Stadium, is compatible with the free game, TrackMania Nations Forever
  • Solo and team based multiplayer modes. Join millions of players online on the TrackMania servers.
  • A spectacular graphics update for the three historic environments (Desert, Snow and Rally.
  • Integrated peer-to-peer sharing system to showcase all of your customizations with your opponents (modified vehicles, avatar...).
  • Earn "Coppers", the virtual currency of TrackMania players, by winning medals in solo mode or by trading your TrackMania creations with other players (cars, skins, tracks, videos...)
  • Official rankings in solo and multiplayer. In solo play, along with earning medals for great racing, you can participate in official rankings by recording your best times on the game's tracks.
  • Create your own tracks, vehicles and videos with the TrackMania editors, paint shop and movie studio!
  • Continue with all your data from TrackMania Nations Forever, including medals, ladder positions, scores, and friends.

System Requirements

    Minimum:
    • Supported OS: Windows 2000/XP/XP-x64/Vista
    • Processor: Pentium IV 1.6GHz / AthlonXP 1600+
    • Graphics: 3D accelerator 16 MB DirectX 9.0c compatible graphics card
    • DirectX Version: DirectX 9.0c or better
    • Memory: 256 MB (512 MB with Vista)
    • Sound: 16 bit DirectX compatible sound card
    • Hard Drive: 1.5 GB free disk space
Customer reviews
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Recent:
Very Positive (13 reviews)
Overall:
Overwhelmingly Positive (598 reviews)
Recently Posted
raWii
( 221.6 hrs on record )
Posted: June 29
One of the best, maybe even the best game on steam.
Helpful? Yes No Funny
The Champion of Degroot
( 1.1 hrs on record )
Posted: June 28
Let me start off by saying that the Trackmania games were my childhood. Me and my cousin spent hours racing, building tracks, and competing for the quickest times across the original game. Then Trackmania Sunrise came out, and the magic seemed to happen all over again. Eventually we got older, began to hang out less (We lived a good distance away), and started to move on with our lives. A few years ago, we found Trackmania Nations. It didn't quite feel the same, but it was almost a return.
Just recently I purchased Trackmania United Forever Star Edition (TU), as I realized that it seemed to have the vehicles and environments from the original games! I eagerly downloaded it, watching as the percentage slowly inched up. When it finally finished, I quickly hit play, loaded into the game, and got myself into a race in the desert environment of the original Trackmania.
"Wow, I could have sworn it looked better when I was a kid." I told myself upon being greeted by incredibly bad graphics. Whatever, my nostalgia for the game made me see it better than it was. That's my fault.
But wait. It wasn't my fault. The game's screenshots showed it looking a lot better! Even the Stadium environment looked much worse on United than on Nations!
"Trackmania United blurry textures" were the words I fed into Google. Well, I started to. The term was already one of the suggested search terms, along with several other versions of the phrase, reworded in various ways. This was a problem all across the community! I began to follow whatever guides I found, hoping I could fix my game and get back to my childhood. Nadeo held a place in my heart, so I was pretty forgiving.
None of them worked! I tried adjusting the Distro and installing a patch! I tried all the methods people suggested. But none of them worked.

I still can't find a solution. I've validated the files, deleted and reinstalled, tried every guide I could find.
Ultimately, this is why I'm leaving a negative review. This glitch has been around for years. I believe the earliest time someone asked about the glitch was 2010! Yet Nadeo has not fixed it, and eight years later, I doubt they will.

If you buy this game, make sure your computer is not on Windows 8.1 (That seems to be the OS installed on a lot of computers that have the issue and can't fix it). I can't even give a specific set of graphics cards that might trigger the glitch, because they were all over the place.
Or just be safe, dont buy it.
Helpful? Yes No Funny
daletfours
( 20.8 hrs on record )
Posted: June 26
There's no upgrade system in Trackmania. There's no collision detection between you and other drivers, there's no difficulty levels, no physics settings, no slow motion crashes, no random hazards, none of that. There's you. There's the clock. And there's the never-ending pursuit of the perfect line. Trackmania United is, simply put, the definitive example of a racing game in it's purest form.

This is one of the only games I have ever played in recent history where the one and only factor that determines your success is your skill. You can't blame anything on other cars getting in your way, moving track pieces, or not having enough nitro to shoot you past the competition. Barring things beyond your control such as real-life distractions or equipment malfunction, whether you win or lose is entirely determinate on how skillful you are. That's it. This alone makes Trackmania United an ideal game for those who can do without more conventional elements found in other racing games; the people who are satisfied with the honor and glory of simply being more skillful than somebody else.

Trackmania United is somewhat of a compilation of all the games that came before it, and when compared to the latter games in the series (the fractured release of Trackmania 2 and the console port of Trackmania Turbo) it arguably has the most content. TM2 has 3 enviornments (soon to be 4), TMT has the same 4 enviornments (reskinned as a spinoff), and TMU has 7. There's tons of tracks for each and they all have their own unique physics:

-Stadium: One of the best-feeling envoirnments in the game. Stadium cars are quick, grippy, and honestly feel more grounded in reality than any of the other enviornments in the game. Not to say that I'm looking for realism in an arcade racer, just sayin. Stadium tracks demand precision, and merely grazing a wall is almost always a guarantee that you'll get a silver medal or lower.
-Island: One of my personal favorites, Island cars are blazing fast and extremely drifty at high speeds. The tracks are wide with long turns to compensate, resulting in an enviornment that's a blast to drive in. Bonus, load up your favorite Ferrari skin and play Splash Wave or something in the background for some mock-OutRun fun.
-Bay: Another one of my favorites, Bay cars are like a compromise between Stadium and Island. They demand the automotive dexterity of Stadium while still being almost as fast as Island. Also a lot of fun.
-Snow: Snow cars are extremely grippy and can practically turn on a dime. These tracks tend to twist and snake around; don't expect a lot of straightaways, and always try to keep your eyes one corner ahead.
-Rally: With scenery inspired by old rural Europe (I guess?), Rally cars are a little on the slow side and very easy to handle, and are actually a little grippier than you'd think on dirt surfaces. This is fine; you're still gonna have to pay attention to your line in order to nab those gold medals.
-Desert: One of the less enjoyable enviornments in my opinion (but that's just me), Desert cars are a little awkward to get used to. You will get used to them, though, and they teach you to manage your speed as you corner, lest you lose traction and therefore valuable momentum.
-Coast: My least favorite enviornment at first, Coast eventually grew on me. They're the slowest cars in the game, yet some of the hardest to control. Take a corner too fast or try to turn too hard and you start sliding, which will most likely result in that gold medal ghost cruising right past you. Where other enviornments teach you how to respond at high speeds, Coast demands patience and subtlety.

Trackmania United's price tag can be a little steep when you consider it's age, but you ARE getting a ton of content. If you want to try it out first, the Stadium enviornment is available as a standalone game for free (Trackmania Nations), with a fully fleshed out singleplayer campaign, the powerful track editor, full mod support, and unlimited multiplayer. There's people out there that have logged hundreds and even thousands of hours in the free version of Stadium alone. Try that out, and if you want more, then buy United, which will give you full access to all of these features in the other 6 enviornments. United also features extra modes for a change of pace. There's the Platform mode that puts you on much more technical tracks where time isn't a factor; medals are awarded based on how many times you have to reset your car to get to the end. When was the last time you played a racing game as a platformer? It sounds gimmicky but it's actually really interesting. There's also Stunt mode, which gives you a time limit to do flips and spins to get as many points as you can, and Puzzle mode, where the game gives you an unfinished track and gives you a limited number of extra track pieces, and you have to figure out how to arange them to make the track doable. All of this, combined with the track editor, the thousands of player-created tracks to download and enjoy, and both local and online multiplayer modes makes Trackmania United one of the most expansive racing games you will ever play. You can play it how you want; turn off the opponent cars and casually try to make it to the end of a track, shoot for gold or even Nadeo medals, or even compete in asynchronous multiplayer on the singleplayer tracks by doing official races to submit your best time to the global leaderboards. You can treat United like you'd treat Nations by spending all of your time exploring the wealth of content in your favorite enviornment, or become a jack of all trades and master every car's unique driving style. There's something for everybody. I've had the game for 3 days and I've already logged over 10 hours. I know I'm gonna sink many more into this game.

TL;DR
Trackmania United is purely a time trial game at heart. When judged by those standards, in my opinion it is one of the only games I would ever award the title of "flawless" to. If you want a time trial game, or even if you're just looking for the best Trackmania game, look no further. Trackmania United is among the best of the best.
Helpful? Yes No Funny
P4tR
( 2.7 hrs on record )
Posted: June 26
Bought it twice (on DVD and now on Steam) because it's an old-time-classic and because Ubisoft fu**ed TM Turbo up!
It's my favourite game of the TM series. In this sense: Back to the roots!
Helpful? Yes No Funny
Sarkoth
( 3.7 hrs on record )
Pre-Release Review
Posted: June 19
One of the best Trackmania games ever. The editor was great.
Helpful? Yes No Funny
twoeagles
( 905.4 hrs on record )
Pre-Release Review
Posted: June 5
formerly trackmania forever, now its only for a few months!
Helpful? Yes No Funny
BlazingJelly
( 103.1 hrs on record )
Posted: June 2
Look m8. Get dis game. It is a huge addition to the "demo" of trackmania nations and is one of the only games i have seen that can cross play with other games in the series. Gr8 m8 would r8 8/8 to b8 m8
Helpful? Yes No Funny
☯ Dokta whawee ☯
( 33.5 hrs on record )
Posted: May 15
So, imagine me. I was a 6 yr old skrub and i didn't know how the internet worked. But, I did know how to get to youtube. And then, I saw gameplay of Trackmania Nations Forever. I wanted to play it so bad, but I never got to. Fast forward to about 5 months ago. I FINALY found that game... by accedent. Thanks steam! Comming in clutch again! Anyway, I was pumped to play, and I LOVED IT! Then my freind told me about the trackmaina 2 trilogy. I was gonna get it, but then I saw this. This... masterpiece. This... MASTERPEICE! THIS UNDERRATED GEM OF A GAME! In my opinion, it is one of the best games ever! It is so hard, it is so big, and it is so fun! (Thats what she said ( ͡° ͜ʖ ͡°) ) But in all honesty, it is amazing. 11/10.
Helpful? Yes No Funny
EdnightPT
( 0.6 hrs on record )
Posted: May 5
Product received for free
Played when i was a kid, saw so better cars then i , today i bought the rest of the games but not turbo , turbo i will be soon mine too ^^
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
20.8 hrs on record
Posted: June 26
There's no upgrade system in Trackmania. There's no collision detection between you and other drivers, there's no difficulty levels, no physics settings, no slow motion crashes, no random hazards, none of that. There's you. There's the clock. And there's the never-ending pursuit of the perfect line. Trackmania United is, simply put, the definitive example of a racing game in it's purest form.

This is one of the only games I have ever played in recent history where the one and only factor that determines your success is your skill. You can't blame anything on other cars getting in your way, moving track pieces, or not having enough nitro to shoot you past the competition. Barring things beyond your control such as real-life distractions or equipment malfunction, whether you win or lose is entirely determinate on how skillful you are. That's it. This alone makes Trackmania United an ideal game for those who can do without more conventional elements found in other racing games; the people who are satisfied with the honor and glory of simply being more skillful than somebody else.

Trackmania United is somewhat of a compilation of all the games that came before it, and when compared to the latter games in the series (the fractured release of Trackmania 2 and the console port of Trackmania Turbo) it arguably has the most content. TM2 has 3 enviornments (soon to be 4), TMT has the same 4 enviornments (reskinned as a spinoff), and TMU has 7. There's tons of tracks for each and they all have their own unique physics:

-Stadium: One of the best-feeling envoirnments in the game. Stadium cars are quick, grippy, and honestly feel more grounded in reality than any of the other enviornments in the game. Not to say that I'm looking for realism in an arcade racer, just sayin. Stadium tracks demand precision, and merely grazing a wall is almost always a guarantee that you'll get a silver medal or lower.
-Island: One of my personal favorites, Island cars are blazing fast and extremely drifty at high speeds. The tracks are wide with long turns to compensate, resulting in an enviornment that's a blast to drive in. Bonus, load up your favorite Ferrari skin and play Splash Wave or something in the background for some mock-OutRun fun.
-Bay: Another one of my favorites, Bay cars are like a compromise between Stadium and Island. They demand the automotive dexterity of Stadium while still being almost as fast as Island. Also a lot of fun.
-Snow: Snow cars are extremely grippy and can practically turn on a dime. These tracks tend to twist and snake around; don't expect a lot of straightaways, and always try to keep your eyes one corner ahead.
-Rally: With scenery inspired by old rural Europe (I guess?), Rally cars are a little on the slow side and very easy to handle, and are actually a little grippier than you'd think on dirt surfaces. This is fine; you're still gonna have to pay attention to your line in order to nab those gold medals.
-Desert: One of the less enjoyable enviornments in my opinion (but that's just me), Desert cars are a little awkward to get used to. You will get used to them, though, and they teach you to manage your speed as you corner, lest you lose traction and therefore valuable momentum.
-Coast: My least favorite enviornment at first, Coast eventually grew on me. They're the slowest cars in the game, yet some of the hardest to control. Take a corner too fast or try to turn too hard and you start sliding, which will most likely result in that gold medal ghost cruising right past you. Where other enviornments teach you how to respond at high speeds, Coast demands patience and subtlety.

Trackmania United's price tag can be a little steep when you consider it's age, but you ARE getting a ton of content. If you want to try it out first, the Stadium enviornment is available as a standalone game for free (Trackmania Nations), with a fully fleshed out singleplayer campaign, the powerful track editor, full mod support, and unlimited multiplayer. There's people out there that have logged hundreds and even thousands of hours in the free version of Stadium alone. Try that out, and if you want more, then buy United, which will give you full access to all of these features in the other 6 enviornments. United also features extra modes for a change of pace. There's the Platform mode that puts you on much more technical tracks where time isn't a factor; medals are awarded based on how many times you have to reset your car to get to the end. When was the last time you played a racing game as a platformer? It sounds gimmicky but it's actually really interesting. There's also Stunt mode, which gives you a time limit to do flips and spins to get as many points as you can, and Puzzle mode, where the game gives you an unfinished track and gives you a limited number of extra track pieces, and you have to figure out how to arange them to make the track doable. All of this, combined with the track editor, the thousands of player-created tracks to download and enjoy, and both local and online multiplayer modes makes Trackmania United one of the most expansive racing games you will ever play. You can play it how you want; turn off the opponent cars and casually try to make it to the end of a track, shoot for gold or even Nadeo medals, or even compete in asynchronous multiplayer on the singleplayer tracks by doing official races to submit your best time to the global leaderboards. You can treat United like you'd treat Nations by spending all of your time exploring the wealth of content in your favorite enviornment, or become a jack of all trades and master every car's unique driving style. There's something for everybody. I've had the game for 3 days and I've already logged over 10 hours. I know I'm gonna sink many more into this game.

TL;DR
Trackmania United is purely a time trial game at heart. When judged by those standards, in my opinion it is one of the only games I would ever award the title of "flawless" to. If you want a time trial game, or even if you're just looking for the best Trackmania game, look no further. Trackmania United is among the best of the best.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Recommended
2.7 hrs on record
Posted: June 26
Bought it twice (on DVD and now on Steam) because it's an old-time-classic and because Ubisoft fu**ed TM Turbo up!
It's my favourite game of the TM series. In this sense: Back to the roots!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
153 of 157 people (97%) found this review helpful
15 people found this review funny
Recommended
246.4 hrs on record
Posted: February 1, 2015
I bought this game back in 2007 with a fancy TrackMania t-shirt for 33 bucks. I spent thousands of hours, building new tracks, driving thousands of tracks, hunting for new records, making in- and outros for my tracks, having nice conversations with probably the best community ever.

Now, about 8 years later, I bought this game for 30 bucks again, just to have it on steam.
TrackMania is and will always be the best game in history.
Was this review helpful? Yes No Funny
165 of 176 people (94%) found this review helpful
17 people found this review funny
Recommended
559.5 hrs on record
Posted: May 1, 2014
You can brake on the air.
You can reach 1000 km/h.
You can ride upside down and sideways.
Can't ask for more.


Edit*: ok, I didn't knew this review would get such popularity and approval, so... I actually forgot two very important things from this game that sums up with the other items I said up above. So here it goes:

Seven (sete, siete, sieben, sette, sept, zeven) different environments and no f*cking collisions.
Seriously, what could you possibly want MORE from this game?
Was this review helpful? Yes No Funny
170 of 184 people (92%) found this review helpful
139 people found this review funny
Recommended
103.5 hrs on record
Posted: November 5, 2014
My backspace key broke.
10/10
Was this review helpful? Yes No Funny
161 of 174 people (93%) found this review helpful
201 people found this review funny
Recommended
1,447.1 hrs on record
Posted: May 6, 2015
Only played a little, but pretty good so far.
Was this review helpful? Yes No Funny
151 of 178 people (85%) found this review helpful
169 people found this review funny
115 of 129 people (89%) found this review helpful
89 people found this review funny
Recommended
23.4 hrs on record
Posted: February 23, 2015
Tried to beat the same level 76 times.

10/10 would have a mental breakdown again.
Was this review helpful? Yes No Funny
91 of 102 people (89%) found this review helpful
Recommended
4.4 hrs on record
Posted: November 5, 2013
No weapons, no car collisions, unlimited retries, instant respawn, constant action. From heart stopping jumps to dizzying loops, Trackmaina United is arcade racing at its finest.
Was this review helpful? Yes No Funny
72 of 76 people (95%) found this review helpful
4 people found this review funny
Recommended
20.7 hrs on record
Posted: September 29, 2014
An unfortunately often overlooked game that has an extreme amount of respect from it's players but not a shred of acknowledgement from the rest of the world.

I don't think this game got any hype at all, really. Which is a damn shame, seeing as how much hours people have put into this and the fact that the community of veterans has somehow managed to stay alive and well after all of these years.

I got the original Trackmania (The original) game out of a cereal box. And if I didn't, I bet I would have never touched the series. Out of sheer awe from the quality of the game, I bought Trackmania: Sunrise Xtreme off of Ebay years later. And now, I found that there was a steam version of the game, Trackmania: United Forever, which luckily enough, is a full-functioning combination of everything in the Original TM and Sunrise Xtreme TM into one super-game with content updated for both games and new content for both to officially mash the two together on an updated playfield.

For people new to the series, Trackmania is mostly a racing game. HOWEVER.

  • You build your own tracks with the exact same advanced freedom the developers had when they made the standard tracks
  • The races are non-contact and are purely for who can get the best time
  • A lot of the game is directed towards break-neck stunts and mile-long jumps that require extreme precision to complete flawlessly
  • The game has multiplayer that is cleverly designed to have the players race together but remove the effects of lag, competition and griefing by simply using non-contact 'ghost' style races and stunt events
  • As a map builder you can concentrate just as much on making the map beautiful and realistic as well as concentrate on somehow making a single ramp send the player from one end of the map to the other

While being a game with a lot of features for multiplayer, the game definitely accomodates for the offline community as well. And being that the races are a 'ghost' style event, you don't have to worry about poor AI opponents or finding other people to play with as the people's races on the same course are recorded to be your 'ghost' opponent. In fact, you can turn off the 'ghost' opponent entirely and just race against your own time if that's how you want to go.

The only time I ever have a problem with the game's community is when I find myself forced to play somebody's extreme track that takes half an hour to complete because some people are certain their creations are the s**t.

Please, give this game a chance. Please.
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