Sand ​ ​is​ ​the ​ ​Soul ​ ​is​ ​a ​ ​unique ​ ​combination ​ ​of ​ ​side ​ ​scrolling ​ ​beatemup ​ ​and ​ ​action ​ ​RPG. ​ ​It ​ ​is​ ​a hard, ​ ​unforgiving ​ ​and ​ ​demanding ​ ​game ​ ​set ​ ​in ​ ​a ​ ​original ​ ​post ​ ​punk​ ​Victorian ​ ​esque ​ ​lore.
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Available: 2018.04.26


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March 6

The trickery of the broken mind

As the Pakistani-Dutch poet and writer Ehsan Sehgal once said: “The tricks always defeat itself in the front of the knowledge.” Keep this in mind, because although Sand is the Soul has its share of cheats and tricks programmed into the game itself, they will become available to the player one by one, and only after finishing the game once, twice or more.

It's the experience and foreknowledge of the lore that is the most important in Sand is the Soul and the game won't give away it's secrets from the get go. It's critical to make an intimate connection with the soul of the Sand before messing with its core. That's the sole reason some of the cheats will be related to one of the game's many endings and will serve in helping the player to achieve reaching another story outcome in the next playthrough.

You need to become one with the Sand, playing the game as intended, before venturing further; beyond the boundries. Granting yourself some extra Sand, instantly mastering a particular fighting style or getting all the township seals may prove to be useful, but only after you've struggled and truly experienced the trials of the game will you have a full understanding of the world.

If you're missing the times when cheat codes were available for nearly every game on the market, please add Sand is the Soul to your wishlist to stay up to date with further announcements.
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February 14

A trip through rivers of acid

Oscar Wilde once said, “Art is the only serious thing in the world. And the artist is the only person who is never serious.” This quote embodies the ideals behind Sand is the Soul : to give the game a classic animated feel to the presentation, with the characters standing out against rather obscured backgrounds.

Sand is the Soul began as a game designed more or less in the same vein of Sinless, my previous visual novel/point 'n' click hybrid. The game was supposed to have beeen expanded by beat'em up and dungeon crawling elements (inspired by classics like Eye of the Beholder or Lands of Lore) and built on the modified Cocos 2DX Framework. Sometime around May 2016, I made the decision to make significant changes and overhaul the gameplay. That, in turn, resulted in switching engines to Construct 2.

The assets for Sand is the Soul were first created in high resolution. This, however, turned out to be too taxing on the game engine (the hi-res animations were absolute RAM killers in Construct
2), so a compromise had to be made. After making some pixel/retroesque inspired Dark Souls
fanart, the Nameless King turned out to be the target audience’s strong favorite,
hence pointing in the direction to where the game‘s artstyle was to evolve.

Due to the strong influence of „Sand“, the morphine-like drug in Crosshill lore, I‘ve also added some tricked-out effects to its presentation. Most scenes are strongly based on contrasts with a very distinctive „acid trippy“ flair.

The new version of the game was showcased at a polish expo (Poznań Game Arena 2016) and was appreciated for not only the lore and gameplay, but also for the visual makeover, so the development was continued with this style in mind.

The world of Sand is the Soul is divided into two main areas: The Frontier and The
Township of Crosshill. Both vary in their style. The maps taking place in natural spaces feature softer, more pastelesque or pixelated backgrounds, whilst the sturdy, brick filled Victorian-
Gothic-Baroque inspired town features sharper, more realistic backdrops. The township itself is
divided into classes by districts. At the sprawling base of the city, the architecture will be more
akin to a simplified Victorian style with few gothic elements. The deeper the player ventures into the township, the more Baroque and Gothic elements will be featured in the surrounding buildings.

If you enjoy the disturbing atmosphere of Crosshill, please add Sand is the Soul to your wishlist for more trippy, delusional art for your viewing pleasure.
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“The finest indie games – PGA 2016”

“If you like games like Dark Souls, Nightmare Creatures, Bloodborne and Castlevania, and you like a good challenge, you must check this production of MGP Studios from Poland.”

“The project which also drew our attention was Sand is the Soul, a strange mix of classic beat’em up and multi-layered RPG, with a pinch of Dark Souls. Sounds interesting? It is interesting!”

About This Game

Sand is the Soul is a unique combination of side scrolling beatemup and action RPG, which could be best described as a modern day version of River City Ransom and Guardian Heroes, covered in Bloodborne sauce.
​Sand​​ is​​ the​​ Soul​​ is​​ a modern​​ day​​ itteration​​ and​​ love​​ letter​​ to​​ an​​ old​​ school,​​ niche​​ genre​​ where​​ the​​ game​​ let’s​​ you do​​ what​​ you​​ want​​ and​​ doesn’t​​ spoonfeed​​ or​​ think​​ for​​ you.

In Sand is the Soul you can play as a​​ boy​​ scout​​ and​​ fulfill​​ your​​ mission,​​ become​​ a​​ slave​​ to the​​ Sand​​ and​​ end​​ up​​ as​​ a​​ homeless​​ junkie​​ on​​ the​​ streets,​​ discover​​ the​​ genesis​​ of​​ the​​ Sand and​​ confront​​ an​​ old,​​ deeply​​ rooted​​ evil,​​ or​​ simply​​ abandon​​ your​​ mission​​ and​​ return​​ home,​​ or go​​ full​​ psycho​​ and​​ kill​​ all​​ npc’s​​ (yes,​​ it’s​​ possible)...​​
The​​ choice​​ is​​ yours.


You arrive at the Frontier, the border between familiar Lands and the neighbouring autonomy of Crosshill.

You are a missionary of diplomatic status, with a depeche of utmost importance that must be delivered to the local authorities post haste!
Your choices and actions will define your story and tale…
Enter Sand is the Soul, an immersive journey through a gloomy and distinct post-punk Victorian world and lore.
May the Lady of the Sand bless your journey… wherever it may lead you…


  • Multiple​​ paths​​ to​​ reach​​ your​​ goal.
  • Branching​​ storyline.
  • Immersive​​ audiovisual​​ composition​​ which​​ brings​​ you​​ into​​ the​​ world.
  • Unique​​ moral​​ systems:​​ be​​ wary​​ of​​ your​​ actions​​ and​​ choices,​​ for​​ they​​ will​​ have consequences.
  • Unique​​ Sanity​​ system,​​ which​​ will​​ affect​​ the​​ surrounding​​ world​​ and​​ characters,​​ depending​​ on your​​ state​​ of​​ mind.
  • A living​​ lore​​ with​​ its​​ own​​ evolving​​ timeline​​ and​​ characters​​ and​​ social​​ structure.
  • Thousands​​ of​​ frames​​ of​​ handcrafted​​ animations.
  • New​​ Game​​ Plus​​ modes,​​ which​​ in​​ relation​​ to​​ the​​ Time​​ and​​ Space​​ -corrupted​​ lore-​​ will feature​​ changes​​ to​​ the​​ World.
  • The​​ long​​ lost​​ pleasure​​ of​​ ingame​​ cheats:​​ the​​ better​​ ending​​ you​​ get,​​ the​​ better​​ unlockable cheats​​ you​​ will​​ receive.
  • Find​​ and​​ solve​​ puzzles​​ to​​ create​​ shortcuts,​​ avoid​​ combat​​ or​​ other​​ opportunites.
  • Minigames​​ and​​ playable​​ arcade​​ cabinets,​​ including​​ reference​​ to​​ BBC​​ classic​​ Strikers​​ Run.
  • Dynamic​​ Original​​ Soundtrack,​​ from​​ the​​ author​​ of​​ the​​ Sinless​​ OST.

    PLEASE​​ NOTE!​​
    The​​ game​​ comes​​ with​​ a​​ specially​​ designed​​ instruction​​ booklet​​ in​​ pdf format.​​
    It​​ is​​ crucial​​ to​​ read​​ it​​ before​​ playing​​ to​​ get​​ the​​ most​​ out​​ of​​ the​​ game.

System Requirements

    • OS: Windows 8
    • Processor: 2.0 GHz CPU (Dual Core recommended)
    • Memory: 1200 MB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0c
    • Storage: 1200 MB available space
    • OS: Windows 10 / 8 / 7
    • Processor: 2.0 GHz CPU (Dual Core recommended)
    • Memory: 1200 MB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0
    • Storage: 1200 MB available space

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