Elder Chaos is a strategy game based on Lovecraft’s Cthulhu mythos. You are no longer investigators but the eldritch Old Ones in Elder Chaos. Now, it's time to break the seal and reign over the world!
All Reviews:
Mixed (24) - 50% of the 24 user reviews for this game are positive.
Release Date:
Oct 31, 2017

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Recent updates View all (7)

November 17

1116#Patch Note

Since the game launch, we have collected enormous feedback from Community and testers, which provides significant clues for us to make an improvement. We hereby show our greatest gratitude to your devotion to Elder Chaos. Our team has been working on revising the game contents for almost 2 weeks. Below are new modifications in the coming version:

1. Brand new operation style
After receiving much feedback on operation experience, we will replace dragging with clicking by your mouse. Now, you just need to click the icons of Skills or Servants. Then, they will follow your mouse’s track until a new location is assigned.

2. Brand new guidance for new players
The introduction to game was too short in our first version, which confused quite a few players. Some of them even didn’t know servants can be moved to different areas. To match the new operation formula, we have redesigned a more detailed and easy-to-play Guidance for new comers, hope it will offer you a better gaming experience.

3. Brand new Information Bar
There were numerous UI problems in Information Bar in the first version. This time we will change the size of Information Bar, its content fonts and layout. Hope the adjustment will make information more intuitive and clearer.

4. Stella Map adjusted
We found too much Sanity Damage is dealt to investigators in the former version, although it is a distinctive feature of Cthulhu Game, we still don’t hope players win the games only by using servants with Sanity Damage. The ways of winning the game are supposed to be various. Therefore, we have buffed parts of Stella points which are relevant to physical damage and getting trophies so that physical hits can obtain souls more intuitively.

5. Pyramid Buffed
Pyramid has s strong facility effect. However, the AI of Investigators is random, which leads to an instability of Pyramid’s effect. So we decided to change the status by adding an Activate mark to Pyramid. In other words, investigators will be queuing up to enter and trigger traps after the Pyramid is built.

6. Flying Polyps Buffed
The former version shows the characteristic of Flying Polyps didn’t match the pace of the game very well, which caused a bad use rate and use effect. Besides, we also received feedback that souls of Flying Polyps are difficult to collect. So we change its skill into Soul Absorption to lightly grow souls for players.

7. Modification on Numerical Calculation Method of SAN damage
We have found the past numerical calculation method of SAN damage unreasonable during gaming, where players are able to kill all investigators only by Star Vampire in the later stage, which has badly affected the gaming experience. So we modified the formula to better balance all types of damage. It is encouraged to deeply explore the game contents and use different creatures to win the game.

8. Investigators’ Skill adjusted
Some of of investigators’ Skill have limited effect on gameplay. We replaces these skills with new effects which may make game features different and interesting

9. Other bug fixed

10. Translation Fixed
Translation inaccuracy was a troublesome issue for many players, including the content description and grammar. So we fixed a mass of translation texts to make the game content more concise and apt to understand.
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November 8

Updates Coming Soon

Hello Folks,
I am Bob from Emprom Game. I really appreciate your supports for Elder Chaos. Thanks for all your efforts, we have collected enough feedback and suggestion during the last few days. Our team will continuously keep touch with our community members to ensure every member can have the best game experience.

We’ll update Elder Chaos next week. Major changes will be made in Game Instruction, UI Design and Game Balance.

First of all, our tutorial missed some basic instruction about deployment which may make some of players confusing. The purpose of designing a tutorial is to explain our game core mechanism to all participants. Therefore, we will add more contents and instructions to the tutorial, especially some guidance about moving your servants and defeating investigators with Sanity Damage.

Game UI is one of the most disappointing part of our game. However, replacing all UI can be a huge project to us since we only have 4 members in the team. We have divided UI issues into several parts so that we can ensure to make some progress for each game update. This week, we are working on game Camera and Deployment Window. We plan to replace dragging operation with clicking while making deployment. Also, players can use keyboard to quickly move the camera and scan the whole map. Moreover, we enlarge the size of information box to ensure all servants’ information can be read in a comfortable way.

Game Balance is also an important part that we are working on. In the following update, we will add more ways of collecting Souls. We purpose to make a balance between HP damage and Sanity Damage so that all servants can be powerful in specific situations. We also increase the amount of Stellar Points to make sure everyone could experience Stellar Skill during the middle stage of the game. For those who love challenges and hardcore experience, we have prepared a map editor which may be released on December 2017. With a map editor, players can DIY maps and download others’ masterpiece from Steam Community.

Furthermore, we just rewrote most of skill description. In the previous version, we made so many spelling mistakes as well as grammar mistakes. Although we have worked very hard on fixing all the mistakes, we still need more feedback from the community to make all in-game text native and accurate.

Please send me an email via bob@emprom.net if you have questions.
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About This Game

You, as one of the Old Ones, were suppressed by Old Gods billions of years ago. You were forced into a deep sleep until one day, part of your mind became awake beneath the ground.

Use your power, build facilities, summon servants, and defeat investigators! Dangers are getting closer as your name was known worldwide. Find a balance between collecting power and hiding yourself before you can break the seal and reign this world.

  • 6 deities with powerful skills you can control
  • Various facilities with different functions
  • Distinct monsters are at your service
  • Combat with cunning investigators
  • Evaluation system for star collection
  • Explore hundreds of ways to win the game by using different stellar power
  • Numerous random events make the game more unpredictable
  • Three themes with multiple stages are waiting for your exploration
  • Gallery for monsters, investigators, facilities and Old Ones

System Requirements

Mac OS X
    • OS: Win7,Win10 x64,x86
    • Processor: i3-6100 or higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 630 or higher
    • DirectX: Version 11
    • Storage: 1500 MB available space
    • Additional Notes: Only Support 16:9 and 16:10 resolution
    • OS: Win7,Win10 x64,x86
    • Processor: i5-6500 or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX1050 or higher
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Additional Notes: Only Support 16:9 and 16:10 resolution
    • OS: Mac OS
    • Storage: 1500 MB available space
    • Additional Notes: Only Support 16:9 and 16:10 resolution
    • OS: Mac OS
    • Storage: 1500 MB available space
    • Additional Notes: Only Support 16:9 and 16:10 resolution

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