Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves)...
User reviews: Very Positive (182 reviews)
Release Date: Sep 20, 2010

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Includes 2 items: Star Ruler, Star Ruler 2

 

Recommended By Curators

"While the diplomacy leaves something to be desired, there's nothing like creating an army of thousands of ships and blowing up a star."

About This Game

Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.

Twist other Empires into submitting to your galaxy-class wit with diplomacy and wheel-and-deal your way to supremacy.

Research new kinds of weapons, engines, shields, and more, all of which retain their unique benefits as the game progresses, with a research web whose contents are shuffled every game at your option.

Exploit interstellar phenomena such as asteroid belts and stars and exploit them for yourself or destroy them to deny your foes. Create and destroy new worlds through advanced technological research.

Match your strategy against up to 10 other opponents (online or LAN-linked). Save the game when dawn breaks and boot it back up at dusk. It isn't over until you say it is! Drop in and drop out at any point; disconnecting players will not disrupt the game!

Your weapons, your ships, your rules: Almost the entire game can be modified through Notepad! Easily add new models and particle effects to the game with “out-of-the-box” developer tools. Create new weapons in seconds; create new AIs through scripts! The Galaxy is yours!

Key features:
  • Vast, Procedurally Generated Galaxies
  • Intricate Ship Design and Exciting Combat
  • Unique Research System
  • Race Creation
  • Easy to use interface, complex gameplay
  • Engaging AI opponents
  • Extensive modding support
  • Multiplayer
  • Original Soundtrack
  • Much more to come!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7
    • Processor: 2.0 GHz w/ SSE2 Support
    • Memory: 256 MB
    • Graphics: 1024x768 minimum resolution, 256 MB memory
    • OpenGL: 2.1
    • Hard Drive: 300MB
    • Sound: Any
Helpful customer reviews
8 of 9 people (89%) found this review helpful
22.4 hrs on record
Posted: June 2
Just finished the tutorial and... Wow! this game!.. It has got the best of every 4x game I've played till now.


So what should you expect?...
...Expect a Space Empires game (a turn based 4x) minus warp holes for inter-system travel, with RTS elements of Homeworld on a game engine like a AI War: Fleet Command. Oh! Forgot to mention, Star Wolves like pirate raids. :))


Verdict:
It is a close to perfect 4x RTS game which doesn't need a hefty system specifications to run on with guaranteed tonnes of hours of gameplay. The reason I called it "Close to perfect 4x RTS game" is because I havn't played long enough to be able to comment on AI. But I'm optimist it won't disappoint.


Rating:
For now, 10/10 for game design and controls... Will update this review after playing a couple of hours with AI.


Update: AI
Now since I've played close to 19 hours, I guess I pretty much understand how the AI's behave.
Initially I thought AI to be easy, but couple of minutes later, game proved me wrong.

Unlike other games, where AI's target you when you are supirior to them or become a threat, in this game, they will ensure that your race is wipped off the galaxy if your race is inferior to them. If you however are superior, they are likely to give you resources and research points to stay your ally. I'm not saying they won't attack you if you are superior (i.e. leading in number of ships, research, star systems inhabited and economy), but that in my experience will only happen if there are no more planets to colonize.

AI's can also become annoying at times with constant treaty requests. While most of the AI's rely on medium ship sizes (usually 10x-50x), some will build gigantic ships (like 100x or larger) couple of minutes in the game. So I suggest you to try to build some for yourself.

Also, build a huge number of ship so that you have enough reserves for ones you might lose in battle. As if your fleet size is minimized, most of the AI's will turn their backs on you and believe me, thats disasterous!!
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4 of 4 people (100%) found this review helpful
58.7 hrs on record
Posted: April 11
Pros:
+ the massive scale is amazing. You can make galaxies as big as you computer can run.

+ the scale is not just limited to the galaxy the palyer can make some massive structures like a gun that can destroy star from other star systems and ships that can be larger than entire planets

Cons:
- the diplomacy has nothing to it all the options are just to make a threat, demand, allaince, or war. The playere literly just selects on of those optins form a drop down by the race which give no satification

- the economy is just one resource really and that is ore the other two resources are just refinde ore and refined refined ore so it pretty one dimensional

- the research system can be quite intersting where the player can infinitely research a tech at exponentially higher cost to continue to gain advancements in that field the bad part to this is that advancement feels very incremental for the most part which it is. This takes away a lot of the excitment from researching a new technology because the not a ton can generally be done with new research advancments.

Conclusion:

I have defeinately put quite a few hours into this game and definitely had some fun with this game but at the same time I do not feel like I can recommend this game to others. This is mainly due to after playing for a while I do not feel this game really has much of a soul to it and in my opinion can be a bit lifeless at times. I also had this same feeling playing x3 where the whoel universe just felt overly mechanical.
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1 of 2 people (50%) found this review helpful
6.3 hrs on record
Posted: March 11
I like the game Star Ruler and the mechanics special for this genre I saw in here for the first time, BUT this game has some great disadvanteages:

- The manual.
Does barely exists. Many options and mechanics of the game are not explained anywhere. What exactly does the "Upgrade hull" button do? When are upgrades done if I uncheck autoupgrade? What does a upgrade intervall of "Every 0 levels" mean in comparison to "Every 1 levels"? How many metal is used by an electronics fabric to produce one electronics?
The game gives you many choices but they are useless if you do not know anything about their consequences...

- The many crashes.
You already have one fleet? Don't create a new one via the short-key, it will crash the game. Same for adding ships to a fleet if the fleet is too far away. Annoying.
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104 of 114 people (91%) found this review helpful
1 person found this review funny
52.1 hrs on record
Posted: August 29, 2014
If you like Total Annihilation / Supreme Commander types of rolling economies - then this is the 4x for you.

Tired of the constant back and forth over a single star system on the edge of your territory? Simply destroy all the planets and the star they orbit and your problem is solved!

Don't like how looooong it takes to build those 1,000,000 kilometer long ships? Simply build a Ringworld around a super giant star! You can build fleets in the 1,000's in just seconds!

But wait! "Building that Ringworld is going to take too long!" Sure, while that might normally be true, all you need to do is build planetary thrusters on each of your planets and fly them all into a single system. Take that logistics!
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62 of 64 people (97%) found this review helpful
1 person found this review funny
25.2 hrs on record
Posted: April 9, 2014
+/+ Unique take on the 4x genre.
+/+ Great technology tree.
+/+ Infrastructure and starships receive updates with tech.
+/+ Excellent starship construction options.
+/+ Lots of options for how you set up the game.
+/+ Well supported by developers (over 30 patches).

+/- Star Ruler is played in real time with pausing.
+/- Micromanagement is handled by the A.I. by default.
+/- Swarm style warfare.

-/- Weak diplomacy.
-/- Mediocre user interface.
-/- Little purpose to using fleets.
-/- Graphics and sound effects are weak (not that important for genre).
-/- Lacks steam features.

Verdict: 7.8/10. Star Ruler is a very unique and deep 4x strategy game. It’s a great game, but as of writing this review, the sequel is being developed and looks to expand upon the strengths while fixing most of the weaknesses (such as the UI, fleets, and diplomacy). If you’re not a huge fan of the genre or can’t get it cheap, I’d wait for the sequel. That being said, this is a worthy game in its own right.
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