It’s the 1980’s and an evil alien race has invaded Earth, turning all vegetables into crawling, bawling, mauling abominations. You are about to join Department Radical, the grooviest police force on Earth. Are you a rad enough dude (or dame) to smite these ravenous creatures?
All Reviews:
Positive (16) - 100% of the 16 user reviews for this game are positive.
Release Date:
Sep 27, 2017
Developer:

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Recent updates View all (16)

November 7

Big news for The Walking Vegetables' future



Next couple of weeks will probably be update-less.
Alright, helloes to you all!
We've been discussing about the future of The Walking Vegetables a-lot within the team for the past few days, and there's one thing we all wanted to change about the game.

We're going to overhaul the way the main area works.
Each level has one main area, which is used as a "hub" for the sections and buildings. This was supposed to work like the level selection "screen" in the first Crash games, but instead, we made the center area too big, and now, it only serves as a time waster. You're forced to go back every time you clear an area, or building. You're forced to walk around without a purpose. And that's what we thought was wrong with the game. And that is what we're going to change.

What's replacing the center area then?
Well, that's not yet 100% sure, but we do have a plan for it. The way the new system is going to work, is to make the game feel more like you're actually progressing. You aren't stuck in one area, just to get into another, but rather we'll make the whole level out of these smaller areas. This also makes it random, every single time, every time you play, the game area is randomized. So you won't be seeing the exact same places time after time.
Now notice that I said "exact same"
We'll make the smaller areas by hand, and let the game randomize them. This way, while the whole thing is practically randomized, it all will still make sense. So you won't be seeing a cactus in a middle of a road, road ending to an ocean, or anything silly like that.

It's still all in idea stage right now, but I'm fairly confident about how it all will work out. I'll start working on that new system this week, and will keep you guys updated on how things are going.

There was also a few other things we want to change and update in the future, but this was the biggest issue in the games current state.

Switching the game engine
I'm also going to update the game engine we're using, which alone will take some time (porting the game into another engine basically.) We're moving from GMS 1.4 to GMS 2, so it's not entirely another engine, and I won't be making everything from scratch.


So yeah, I think that's all!
10 comments Read more

November 1

Halloween update is HERE! (New boss, new enemy, new weapon!)



But.. It's not Halloween anymore..?
Yeah, oops.. Halloween isn't really a big thing where I live, and I wasn't aware that halloween was actually a specific day (yesterday) So, that's on me!

Whatever. What's new?
  • New boss! -Punk'o Lantern will haunt you on the Part 2 from now on!
  • New enemy! -Punk'o Lantern also brought his minions into the game!
  • New weapon! -Magical wand, that does strange things to the enemies!

Smaller tweaks and bugfixes etc
  • |GAME| -Complitely re-written collision/movement system for player
  • |WEAPON| -LiLiGun and PlasmaG now use less ammo
  • |WEAPON| -AlienShotter's screenshake has been reduced
  • |MISC| -Small pickups don't disappear while the game is in a cut-scene
  • |MISC| -Miniboss aliens can no longer spawn right next to you
  • |MISC| -Coco&Loco's aliens don't spawn at the same spot all of the time anymore
  • |AUDIO| -Pause static elevator-music volume lowered
  • |SFX| -Small peas jumping sound volume lowered
  • |ITEM| -OMG Grenade doesn't need to land on anything anymore to start the "OMG" chore and explode
  • |BUGFIX| -Money and ammo no longer hang out in the world for forever, but they disappear if they're not picked
  • |BUGFIX| -When the other player is dead, their ammo is no longer being spawn (so you won't be getting bazooka ammo unless you have a bazooka..)
  • |BUGFIX| -Couple of small visual glitches on enemies fixed

3 comments Read more

About This Game

Whilst storming from City to City, looting buildings and suburbs for loads of Glorious Guns, Gadgets, Goodies and Gold, you must always stay alert and trigger-happy. Because The Walking Vegetables is the most Radically Rapid Turbo Paced Top Down Shooting Veggie-Zombie Mayhem you’ll ever experience!

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By obtaining Radrocks from the Vegetable Kingpins, you may unlock dozens of devastating Guns, Gadgets and Melee Weapons, to help you battle on towards the ominous vegetable-ridden alien headquarters, and the dreaded formidable Mothership.

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As if the vegetables alone weren’t enough, the Alien Vegeneration Ray has also affected the fruits and mushrooms. Thus over 20 freshly squeezed organic and unique enemies are eager to have a taste of your humany flavour.
... And if by chance you manage to survive the unending onslaught of said Ripe Ravenous Ravagers, the several Epic Boss Fights are sure to put an end to your measly rebellion... and existence. Muahahahahaaa!

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Build up your character creating powerful effect combinations by choosing from more than 20 unique Skills, including such game changers as Big Game Hunter, Pulpinator, Akimbo, Tongue of Steel and more!


The content is OVERFLOWING! A single playthrough merely scratches the surface on what The Walking Vegetables has to offer. Grand pools of randomized Buildings, Sections, Enemies, Bosses, Weapons and Items will make every playthrough a completely unique experience. Combine this with the abundance of Achievable Skills and Unlockable Goodies, and you are guaranteed to stay engaged and entertained for a loooong time!

You can also better your odds of surviving by having a friend to back you up. The couch co-op offers you a whole nother level of Awe-striking Upbeat Absurdity. After all, zombie vegetables are best served for two.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, Windows 8 or Windows 10 only
    • Processor: 1.2GHz processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 128 MB memory
    • Storage: 200 MB available space
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: 1.2GHz processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 128 MB memory
    • Storage: 200 MB available space
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